1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #include "pipe/p_state.h" 30 #include "util/u_dual_blend.h" 31 #include "util/u_string.h" 32 #include "util/u_memory.h" 33 #include "util/u_helpers.h" 34 35 #include "freedreno_state.h" 36 #include "freedreno_context.h" 37 #include "freedreno_resource.h" 38 #include "freedreno_texture.h" 39 #include "freedreno_gmem.h" 40 #include "freedreno_query_hw.h" 41 #include "freedreno_util.h" 42 43 /* All the generic state handling.. In case of CSO's that are specific 44 * to the GPU version, when the bind and the delete are common they can 45 * go in here. 46 */ 47 48 static void 49 fd_set_blend_color(struct pipe_context *pctx, 50 const struct pipe_blend_color *blend_color) 51 { 52 struct fd_context *ctx = fd_context(pctx); 53 ctx->blend_color = *blend_color; 54 ctx->dirty |= FD_DIRTY_BLEND_COLOR; 55 } 56 57 static void 58 fd_set_stencil_ref(struct pipe_context *pctx, 59 const struct pipe_stencil_ref *stencil_ref) 60 { 61 struct fd_context *ctx = fd_context(pctx); 62 ctx->stencil_ref =* stencil_ref; 63 ctx->dirty |= FD_DIRTY_STENCIL_REF; 64 } 65 66 static void 67 fd_set_clip_state(struct pipe_context *pctx, 68 const struct pipe_clip_state *clip) 69 { 70 struct fd_context *ctx = fd_context(pctx); 71 ctx->ucp = *clip; 72 ctx->dirty |= FD_DIRTY_UCP; 73 } 74 75 static void 76 fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) 77 { 78 struct fd_context *ctx = fd_context(pctx); 79 ctx->sample_mask = (uint16_t)sample_mask; 80 ctx->dirty |= FD_DIRTY_SAMPLE_MASK; 81 } 82 83 /* notes from calim on #dri-devel: 84 * index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded 85 * out to vec4's 86 * I should be able to consider that I own the user_ptr until the next 87 * set_constant_buffer() call, at which point I don't really care about the 88 * previous values. 89 * index>0 will be UBO's.. well, I'll worry about that later 90 */ 91 static void 92 fd_set_constant_buffer(struct pipe_context *pctx, 93 enum pipe_shader_type shader, uint index, 94 const struct pipe_constant_buffer *cb) 95 { 96 struct fd_context *ctx = fd_context(pctx); 97 struct fd_constbuf_stateobj *so = &ctx->constbuf[shader]; 98 99 util_copy_constant_buffer(&so->cb[index], cb); 100 101 /* Note that the state tracker can unbind constant buffers by 102 * passing NULL here. 103 */ 104 if (unlikely(!cb)) { 105 so->enabled_mask &= ~(1 << index); 106 so->dirty_mask &= ~(1 << index); 107 return; 108 } 109 110 so->enabled_mask |= 1 << index; 111 so->dirty_mask |= 1 << index; 112 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST; 113 ctx->dirty |= FD_DIRTY_CONST; 114 } 115 116 static void 117 fd_set_shader_buffers(struct pipe_context *pctx, 118 enum pipe_shader_type shader, 119 unsigned start, unsigned count, 120 const struct pipe_shader_buffer *buffers) 121 { 122 struct fd_context *ctx = fd_context(pctx); 123 struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader]; 124 unsigned mask = 0; 125 126 if (buffers) { 127 for (unsigned i = 0; i < count; i++) { 128 unsigned n = i + start; 129 struct pipe_shader_buffer *buf = &so->sb[n]; 130 131 if ((buf->buffer == buffers[i].buffer) && 132 (buf->buffer_offset == buffers[i].buffer_offset) && 133 (buf->buffer_size == buffers[i].buffer_size)) 134 continue; 135 136 mask |= BIT(n); 137 138 buf->buffer_offset = buffers[i].buffer_offset; 139 buf->buffer_size = buffers[i].buffer_size; 140 pipe_resource_reference(&buf->buffer, buffers[i].buffer); 141 142 if (buf->buffer) 143 so->enabled_mask |= BIT(n); 144 else 145 so->enabled_mask &= ~BIT(n); 146 } 147 } else { 148 mask = (BIT(count) - 1) << start; 149 150 for (unsigned i = 0; i < count; i++) { 151 unsigned n = i + start; 152 struct pipe_shader_buffer *buf = &so->sb[n]; 153 154 pipe_resource_reference(&buf->buffer, NULL); 155 } 156 157 so->enabled_mask &= ~mask; 158 } 159 160 so->dirty_mask |= mask; 161 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO; 162 } 163 164 static void 165 fd_set_shader_images(struct pipe_context *pctx, 166 enum pipe_shader_type shader, 167 unsigned start, unsigned count, 168 const struct pipe_image_view *images) 169 { 170 struct fd_context *ctx = fd_context(pctx); 171 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader]; 172 173 unsigned mask = 0; 174 175 if (images) { 176 for (unsigned i = 0; i < count; i++) { 177 unsigned n = i + start; 178 struct pipe_image_view *buf = &so->si[n]; 179 180 if ((buf->resource == images[i].resource) && 181 (buf->format == images[i].format) && 182 (buf->access == images[i].access) && 183 !memcmp(&buf->u, &images[i].u, sizeof(buf->u))) 184 continue; 185 186 mask |= BIT(n); 187 util_copy_image_view(buf, &images[i]); 188 189 if (buf->resource) 190 so->enabled_mask |= BIT(n); 191 else 192 so->enabled_mask &= ~BIT(n); 193 } 194 } else { 195 mask = (BIT(count) - 1) << start; 196 197 for (unsigned i = 0; i < count; i++) { 198 unsigned n = i + start; 199 struct pipe_image_view *img = &so->si[n]; 200 201 pipe_resource_reference(&img->resource, NULL); 202 } 203 204 so->enabled_mask &= ~mask; 205 } 206 207 so->dirty_mask |= mask; 208 ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE; 209 } 210 211 static void 212 fd_set_framebuffer_state(struct pipe_context *pctx, 213 const struct pipe_framebuffer_state *framebuffer) 214 { 215 struct fd_context *ctx = fd_context(pctx); 216 struct pipe_framebuffer_state *cso; 217 218 if (ctx->screen->reorder) { 219 struct fd_batch *batch, *old_batch = NULL; 220 221 fd_batch_reference(&old_batch, ctx->batch); 222 223 if (likely(old_batch)) 224 fd_batch_set_stage(old_batch, FD_STAGE_NULL); 225 226 batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer); 227 fd_batch_reference(&ctx->batch, NULL); 228 fd_reset_wfi(batch); 229 ctx->batch = batch; 230 fd_context_all_dirty(ctx); 231 232 if (old_batch && old_batch->blit && !old_batch->back_blit) { 233 /* for blits, there is not really much point in hanging on 234 * to the uncommitted batch (ie. you probably don't blit 235 * multiple times to the same surface), so we might as 236 * well go ahead and flush this one: 237 */ 238 fd_batch_flush(old_batch, false, false); 239 } 240 241 fd_batch_reference(&old_batch, NULL); 242 } else { 243 DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush, 244 framebuffer->cbufs[0], framebuffer->zsbuf); 245 fd_batch_flush(ctx->batch, false, false); 246 } 247 248 cso = &ctx->batch->framebuffer; 249 250 util_copy_framebuffer_state(cso, framebuffer); 251 252 ctx->dirty |= FD_DIRTY_FRAMEBUFFER; 253 254 ctx->disabled_scissor.minx = 0; 255 ctx->disabled_scissor.miny = 0; 256 ctx->disabled_scissor.maxx = cso->width; 257 ctx->disabled_scissor.maxy = cso->height; 258 259 ctx->dirty |= FD_DIRTY_SCISSOR; 260 } 261 262 static void 263 fd_set_polygon_stipple(struct pipe_context *pctx, 264 const struct pipe_poly_stipple *stipple) 265 { 266 struct fd_context *ctx = fd_context(pctx); 267 ctx->stipple = *stipple; 268 ctx->dirty |= FD_DIRTY_STIPPLE; 269 } 270 271 static void 272 fd_set_scissor_states(struct pipe_context *pctx, 273 unsigned start_slot, 274 unsigned num_scissors, 275 const struct pipe_scissor_state *scissor) 276 { 277 struct fd_context *ctx = fd_context(pctx); 278 279 ctx->scissor = *scissor; 280 ctx->dirty |= FD_DIRTY_SCISSOR; 281 } 282 283 static void 284 fd_set_viewport_states(struct pipe_context *pctx, 285 unsigned start_slot, 286 unsigned num_viewports, 287 const struct pipe_viewport_state *viewport) 288 { 289 struct fd_context *ctx = fd_context(pctx); 290 ctx->viewport = *viewport; 291 ctx->dirty |= FD_DIRTY_VIEWPORT; 292 } 293 294 static void 295 fd_set_vertex_buffers(struct pipe_context *pctx, 296 unsigned start_slot, unsigned count, 297 const struct pipe_vertex_buffer *vb) 298 { 299 struct fd_context *ctx = fd_context(pctx); 300 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf; 301 int i; 302 303 /* on a2xx, pitch is encoded in the vtx fetch instruction, so 304 * we need to mark VTXSTATE as dirty as well to trigger patching 305 * and re-emitting the vtx shader: 306 */ 307 if (ctx->screen->gpu_id < 300) { 308 for (i = 0; i < count; i++) { 309 bool new_enabled = vb && vb[i].buffer.resource; 310 bool old_enabled = so->vb[i].buffer.resource != NULL; 311 uint32_t new_stride = vb ? vb[i].stride : 0; 312 uint32_t old_stride = so->vb[i].stride; 313 if ((new_enabled != old_enabled) || (new_stride != old_stride)) { 314 ctx->dirty |= FD_DIRTY_VTXSTATE; 315 break; 316 } 317 } 318 } 319 320 util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count); 321 so->count = util_last_bit(so->enabled_mask); 322 323 ctx->dirty |= FD_DIRTY_VTXBUF; 324 } 325 326 static void 327 fd_blend_state_bind(struct pipe_context *pctx, void *hwcso) 328 { 329 struct fd_context *ctx = fd_context(pctx); 330 struct pipe_blend_state *cso = hwcso; 331 bool old_is_dual = ctx->blend ? 332 ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) : 333 false; 334 bool new_is_dual = cso ? 335 cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) : 336 false; 337 ctx->blend = hwcso; 338 ctx->dirty |= FD_DIRTY_BLEND; 339 if (old_is_dual != new_is_dual) 340 ctx->dirty |= FD_DIRTY_BLEND_DUAL; 341 } 342 343 static void 344 fd_blend_state_delete(struct pipe_context *pctx, void *hwcso) 345 { 346 FREE(hwcso); 347 } 348 349 static void 350 fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) 351 { 352 struct fd_context *ctx = fd_context(pctx); 353 struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx); 354 355 ctx->rasterizer = hwcso; 356 ctx->dirty |= FD_DIRTY_RASTERIZER; 357 358 /* if scissor enable bit changed we need to mark scissor 359 * state as dirty as well: 360 * NOTE: we can do a shallow compare, since we only care 361 * if it changed to/from &ctx->disable_scissor 362 */ 363 if (old_scissor != fd_context_get_scissor(ctx)) 364 ctx->dirty |= FD_DIRTY_SCISSOR; 365 } 366 367 static void 368 fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso) 369 { 370 FREE(hwcso); 371 } 372 373 static void 374 fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso) 375 { 376 struct fd_context *ctx = fd_context(pctx); 377 ctx->zsa = hwcso; 378 ctx->dirty |= FD_DIRTY_ZSA; 379 } 380 381 static void 382 fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso) 383 { 384 FREE(hwcso); 385 } 386 387 static void * 388 fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, 389 const struct pipe_vertex_element *elements) 390 { 391 struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj); 392 393 if (!so) 394 return NULL; 395 396 memcpy(so->pipe, elements, sizeof(*elements) * num_elements); 397 so->num_elements = num_elements; 398 399 return so; 400 } 401 402 static void 403 fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso) 404 { 405 FREE(hwcso); 406 } 407 408 static void 409 fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso) 410 { 411 struct fd_context *ctx = fd_context(pctx); 412 ctx->vtx.vtx = hwcso; 413 ctx->dirty |= FD_DIRTY_VTXSTATE; 414 } 415 416 static struct pipe_stream_output_target * 417 fd_create_stream_output_target(struct pipe_context *pctx, 418 struct pipe_resource *prsc, unsigned buffer_offset, 419 unsigned buffer_size) 420 { 421 struct pipe_stream_output_target *target; 422 struct fd_resource *rsc = fd_resource(prsc); 423 424 target = CALLOC_STRUCT(pipe_stream_output_target); 425 if (!target) 426 return NULL; 427 428 pipe_reference_init(&target->reference, 1); 429 pipe_resource_reference(&target->buffer, prsc); 430 431 target->context = pctx; 432 target->buffer_offset = buffer_offset; 433 target->buffer_size = buffer_size; 434 435 assert(rsc->base.target == PIPE_BUFFER); 436 util_range_add(&rsc->valid_buffer_range, 437 buffer_offset, buffer_offset + buffer_size); 438 439 return target; 440 } 441 442 static void 443 fd_stream_output_target_destroy(struct pipe_context *pctx, 444 struct pipe_stream_output_target *target) 445 { 446 pipe_resource_reference(&target->buffer, NULL); 447 FREE(target); 448 } 449 450 static void 451 fd_set_stream_output_targets(struct pipe_context *pctx, 452 unsigned num_targets, struct pipe_stream_output_target **targets, 453 const unsigned *offsets) 454 { 455 struct fd_context *ctx = fd_context(pctx); 456 struct fd_streamout_stateobj *so = &ctx->streamout; 457 unsigned i; 458 459 debug_assert(num_targets <= ARRAY_SIZE(so->targets)); 460 461 for (i = 0; i < num_targets; i++) { 462 boolean changed = targets[i] != so->targets[i]; 463 boolean append = (offsets[i] == (unsigned)-1); 464 465 if (!changed && append) 466 continue; 467 468 if (!append) 469 so->offsets[i] = offsets[i]; 470 471 pipe_so_target_reference(&so->targets[i], targets[i]); 472 } 473 474 for (; i < so->num_targets; i++) { 475 pipe_so_target_reference(&so->targets[i], NULL); 476 } 477 478 so->num_targets = num_targets; 479 480 ctx->dirty |= FD_DIRTY_STREAMOUT; 481 } 482 483 static void 484 fd_bind_compute_state(struct pipe_context *pctx, void *state) 485 { 486 struct fd_context *ctx = fd_context(pctx); 487 ctx->compute = state; 488 ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG; 489 } 490 491 static void 492 fd_set_compute_resources(struct pipe_context *pctx, 493 unsigned start, unsigned count, struct pipe_surface **prscs) 494 { 495 // TODO 496 } 497 498 static void 499 fd_set_global_binding(struct pipe_context *pctx, 500 unsigned first, unsigned count, struct pipe_resource **prscs, 501 uint32_t **handles) 502 { 503 /* TODO only used by clover.. seems to need us to return the actual 504 * gpuaddr of the buffer.. which isn't really exposed to mesa atm. 505 * How is this used? 506 */ 507 } 508 509 void 510 fd_state_init(struct pipe_context *pctx) 511 { 512 pctx->set_blend_color = fd_set_blend_color; 513 pctx->set_stencil_ref = fd_set_stencil_ref; 514 pctx->set_clip_state = fd_set_clip_state; 515 pctx->set_sample_mask = fd_set_sample_mask; 516 pctx->set_constant_buffer = fd_set_constant_buffer; 517 pctx->set_shader_buffers = fd_set_shader_buffers; 518 pctx->set_shader_images = fd_set_shader_images; 519 pctx->set_framebuffer_state = fd_set_framebuffer_state; 520 pctx->set_polygon_stipple = fd_set_polygon_stipple; 521 pctx->set_scissor_states = fd_set_scissor_states; 522 pctx->set_viewport_states = fd_set_viewport_states; 523 524 pctx->set_vertex_buffers = fd_set_vertex_buffers; 525 526 pctx->bind_blend_state = fd_blend_state_bind; 527 pctx->delete_blend_state = fd_blend_state_delete; 528 529 pctx->bind_rasterizer_state = fd_rasterizer_state_bind; 530 pctx->delete_rasterizer_state = fd_rasterizer_state_delete; 531 532 pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind; 533 pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete; 534 535 pctx->create_vertex_elements_state = fd_vertex_state_create; 536 pctx->delete_vertex_elements_state = fd_vertex_state_delete; 537 pctx->bind_vertex_elements_state = fd_vertex_state_bind; 538 539 pctx->create_stream_output_target = fd_create_stream_output_target; 540 pctx->stream_output_target_destroy = fd_stream_output_target_destroy; 541 pctx->set_stream_output_targets = fd_set_stream_output_targets; 542 543 if (has_compute(fd_screen(pctx->screen))) { 544 pctx->bind_compute_state = fd_bind_compute_state; 545 pctx->set_compute_resources = fd_set_compute_resources; 546 pctx->set_global_binding = fd_set_global_binding; 547 } 548 } 549