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      1 /**********************************************************
      2  * Copyright 2010 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
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      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
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     12  * The above copyright notice and this permission notice shall be
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     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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     22  * SOFTWARE.
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     25 
     26 
     27 #ifndef _ST_API_H_
     28 #define _ST_API_H_
     29 
     30 #include "pipe/p_compiler.h"
     31 #include "pipe/p_format.h"
     32 
     33 /**
     34  * \file API for communication between state trackers and state tracker
     35  * managers.
     36  *
     37  * While both are state tackers, we use the term state tracker for rendering
     38  * APIs such as OpenGL or OpenVG, and state tracker manager for window system
     39  * APIs such as EGL or GLX in this file.
     40  *
     41  * This file defines an API to be implemented by both state trackers and state
     42  * tracker managers.
     43  */
     44 
     45 /**
     46  * The supported rendering API of a state tracker.
     47  */
     48 enum st_api_type {
     49    ST_API_OPENGL,
     50    ST_API_OPENVG,
     51 
     52    ST_API_COUNT
     53 };
     54 
     55 /**
     56  * The profile of a context.
     57  */
     58 enum st_profile_type
     59 {
     60    ST_PROFILE_DEFAULT,			/**< OpenGL compatibility profile */
     61    ST_PROFILE_OPENGL_CORE,		/**< OpenGL 3.2+ core profile */
     62    ST_PROFILE_OPENGL_ES1,		/**< OpenGL ES 1.x */
     63    ST_PROFILE_OPENGL_ES2		/**< OpenGL ES 2.0 */
     64 };
     65 
     66 /* for profile_mask in st_api */
     67 #define ST_PROFILE_DEFAULT_MASK      (1 << ST_PROFILE_DEFAULT)
     68 #define ST_PROFILE_OPENGL_CORE_MASK  (1 << ST_PROFILE_OPENGL_CORE)
     69 #define ST_PROFILE_OPENGL_ES1_MASK   (1 << ST_PROFILE_OPENGL_ES1)
     70 #define ST_PROFILE_OPENGL_ES2_MASK   (1 << ST_PROFILE_OPENGL_ES2)
     71 
     72 /**
     73  * Optional API/state tracker features.
     74  */
     75 enum st_api_feature
     76 {
     77    ST_API_FEATURE_MS_VISUALS  /**< support for multisample visuals */
     78 };
     79 
     80 /* for feature_mask in st_api */
     81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
     82 
     83 /**
     84  * New context flags for GL 3.0 and beyond.
     85  *
     86  * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
     87  * through the \c st_profile_type, not through flags.
     88  */
     89 #define ST_CONTEXT_FLAG_DEBUG               (1 << 0)
     90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE  (1 << 1)
     91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS       (1 << 2)
     92 #define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
     93 #define ST_CONTEXT_FLAG_NO_ERROR            (1 << 4)
     94 #define ST_CONTEXT_FLAG_RELEASE_NONE	    (1 << 5)
     95 #define ST_CONTEXT_FLAG_HIGH_PRIORITY       (1 << 6)
     96 #define ST_CONTEXT_FLAG_LOW_PRIORITY        (1 << 7)
     97 
     98 /**
     99  * Reasons that context creation might fail.
    100  */
    101 enum st_context_error {
    102    ST_CONTEXT_SUCCESS = 0,
    103    ST_CONTEXT_ERROR_NO_MEMORY,
    104    ST_CONTEXT_ERROR_BAD_API,
    105    ST_CONTEXT_ERROR_BAD_VERSION,
    106    ST_CONTEXT_ERROR_BAD_FLAG,
    107    ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
    108    ST_CONTEXT_ERROR_UNKNOWN_FLAG
    109 };
    110 
    111 /**
    112  * Used in st_context_iface->teximage.
    113  */
    114 enum st_texture_type {
    115    ST_TEXTURE_1D,
    116    ST_TEXTURE_2D,
    117    ST_TEXTURE_3D,
    118    ST_TEXTURE_RECT
    119 };
    120 
    121 /**
    122  * Available attachments of framebuffer.
    123  */
    124 enum st_attachment_type {
    125    ST_ATTACHMENT_FRONT_LEFT,
    126    ST_ATTACHMENT_BACK_LEFT,
    127    ST_ATTACHMENT_FRONT_RIGHT,
    128    ST_ATTACHMENT_BACK_RIGHT,
    129    ST_ATTACHMENT_DEPTH_STENCIL,
    130    ST_ATTACHMENT_ACCUM,
    131    ST_ATTACHMENT_SAMPLE,
    132 
    133    ST_ATTACHMENT_COUNT,
    134    ST_ATTACHMENT_INVALID = -1
    135 };
    136 
    137 /* for buffer_mask in st_visual */
    138 #define ST_ATTACHMENT_FRONT_LEFT_MASK     (1 << ST_ATTACHMENT_FRONT_LEFT)
    139 #define ST_ATTACHMENT_BACK_LEFT_MASK      (1 << ST_ATTACHMENT_BACK_LEFT)
    140 #define ST_ATTACHMENT_FRONT_RIGHT_MASK    (1 << ST_ATTACHMENT_FRONT_RIGHT)
    141 #define ST_ATTACHMENT_BACK_RIGHT_MASK     (1 << ST_ATTACHMENT_BACK_RIGHT)
    142 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK  (1 << ST_ATTACHMENT_DEPTH_STENCIL)
    143 #define ST_ATTACHMENT_ACCUM_MASK          (1 << ST_ATTACHMENT_ACCUM)
    144 #define ST_ATTACHMENT_SAMPLE_MASK         (1 << ST_ATTACHMENT_SAMPLE)
    145 
    146 /**
    147  * Flush flags.
    148  */
    149 #define ST_FLUSH_FRONT                    (1 << 0)
    150 #define ST_FLUSH_END_OF_FRAME             (1 << 1)
    151 #define ST_FLUSH_WAIT                     (1 << 2)
    152 #define ST_FLUSH_FENCE_FD                 (1 << 3)
    153 
    154 /**
    155  * Value to st_manager->get_param function.
    156  */
    157 enum st_manager_param {
    158    /**
    159     * The dri state tracker on old libGL's doesn't do the right thing
    160     * with regards to invalidating the framebuffers.
    161     *
    162     * For the mesa state tracker that means that it needs to invalidate
    163     * the framebuffer in glViewport itself.
    164     */
    165    ST_MANAGER_BROKEN_INVALIDATE
    166 };
    167 
    168 struct pipe_context;
    169 struct pipe_resource;
    170 struct pipe_fence_handle;
    171 struct util_queue_monitoring;
    172 
    173 /**
    174  * Used in st_manager_iface->get_egl_image.
    175  */
    176 struct st_egl_image
    177 {
    178    /* this is owned by the caller */
    179    struct pipe_resource *texture;
    180 
    181    /* format only differs from texture->format for multi-planar (YUV): */
    182    enum pipe_format format;
    183 
    184    unsigned level;
    185    unsigned layer;
    186 };
    187 
    188 /**
    189  * Represent the visual of a framebuffer.
    190  */
    191 struct st_visual
    192 {
    193    /**
    194     * Available buffers.  Bitfield of ST_ATTACHMENT_*_MASK bits.
    195     */
    196    unsigned buffer_mask;
    197 
    198    /**
    199     * Buffer formats.  The formats are always set even when the buffer is
    200     * not available.
    201     */
    202    enum pipe_format color_format;
    203    enum pipe_format depth_stencil_format;
    204    enum pipe_format accum_format;
    205    unsigned samples;
    206 
    207    /**
    208     * Desired render buffer.
    209     */
    210    enum st_attachment_type render_buffer;
    211 };
    212 
    213 
    214 /**
    215  * Configuration options from driconf
    216  */
    217 struct st_config_options
    218 {
    219    boolean disable_blend_func_extended;
    220    boolean disable_glsl_line_continuations;
    221    boolean disable_shader_bit_encoding;
    222    boolean force_glsl_extensions_warn;
    223    unsigned force_glsl_version;
    224    boolean allow_glsl_extension_directive_midshader;
    225    boolean allow_glsl_builtin_variable_redeclaration;
    226    boolean allow_higher_compat_version;
    227    boolean glsl_zero_init;
    228    boolean force_glsl_abs_sqrt;
    229    boolean allow_glsl_cross_stage_interpolation_mismatch;
    230    unsigned char config_options_sha1[20];
    231 };
    232 
    233 /**
    234  * Represent the attributes of a context.
    235  */
    236 struct st_context_attribs
    237 {
    238    /**
    239     * The profile and minimal version to support.
    240     *
    241     * The valid profiles and versions are rendering API dependent.  The latest
    242     * version satisfying the request should be returned.
    243     */
    244    enum st_profile_type profile;
    245    int major, minor;
    246 
    247    /** Mask of ST_CONTEXT_FLAG_x bits */
    248    unsigned flags;
    249 
    250    /**
    251     * The visual of the framebuffers the context will be bound to.
    252     */
    253    struct st_visual visual;
    254 
    255    /**
    256     * Configuration options.
    257     */
    258    struct st_config_options options;
    259 };
    260 
    261 struct st_context_iface;
    262 struct st_manager;
    263 
    264 /**
    265  * Represent a windowing system drawable.
    266  *
    267  * The framebuffer is implemented by the state tracker manager and
    268  * used by the state trackers.
    269  *
    270  * Instead of the winsys poking into the API context to figure
    271  * out what buffers that might be needed in the future by the API
    272  * context, it calls into the framebuffer to get the textures.
    273  *
    274  * This structure along with the notify_invalid_framebuffer
    275  * allows framebuffers to be shared between different threads
    276  * but at the same make the API context free from thread
    277  * synchronization primitves, with the exception of a small
    278  * atomic flag used for notification of framebuffer dirty status.
    279  *
    280  * The thread synchronization is put inside the framebuffer
    281  * and only called once the framebuffer has become dirty.
    282  */
    283 struct st_framebuffer_iface
    284 {
    285    /**
    286     * Atomic stamp which changes when framebuffers need to be updated.
    287     */
    288    int32_t stamp;
    289 
    290    /**
    291     * Identifier that uniquely identifies the framebuffer interface object.
    292     */
    293    uint32_t ID;
    294 
    295    /**
    296     * The state tracker manager that manages this object.
    297     */
    298    struct st_manager *state_manager;
    299 
    300    /**
    301     * Available for the state tracker manager to use.
    302     */
    303    void *st_manager_private;
    304 
    305    /**
    306     * The visual of a framebuffer.
    307     */
    308    const struct st_visual *visual;
    309 
    310    /**
    311     * Flush the front buffer.
    312     *
    313     * On some window systems, changes to the front buffers are not immediately
    314     * visible.  They need to be flushed.
    315     *
    316     * @att is one of the front buffer attachments.
    317     */
    318    boolean (*flush_front)(struct st_context_iface *stctx,
    319                           struct st_framebuffer_iface *stfbi,
    320                           enum st_attachment_type statt);
    321 
    322    /**
    323     * The state tracker asks for the textures it needs.
    324     *
    325     * It should try to only ask for attachments that it currently renders
    326     * to, thus allowing the winsys to delay the allocation of textures not
    327     * needed. For example front buffer attachments are not needed if you
    328     * only do back buffer rendering.
    329     *
    330     * The implementor of this function needs to also ensure
    331     * thread safty as this call might be done from multiple threads.
    332     *
    333     * The returned textures are owned by the caller.  They should be
    334     * unreferenced when no longer used.  If this function is called multiple
    335     * times with different sets of attachments, those buffers not included in
    336     * the last call might be destroyed.  This behavior might change in the
    337     * future.
    338     */
    339    boolean (*validate)(struct st_context_iface *stctx,
    340                        struct st_framebuffer_iface *stfbi,
    341                        const enum st_attachment_type *statts,
    342                        unsigned count,
    343                        struct pipe_resource **out);
    344    boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
    345                                  struct st_framebuffer_iface *stfbi);
    346 };
    347 
    348 /**
    349  * Represent a rendering context.
    350  *
    351  * This entity is created from st_api and used by the state tracker manager.
    352  */
    353 struct st_context_iface
    354 {
    355    /**
    356     * Available for the state tracker and the manager to use.
    357     */
    358    void *st_context_private;
    359    void *st_manager_private;
    360 
    361    /**
    362     * The state tracker manager that manages this object.
    363     */
    364    struct st_manager *state_manager;
    365 
    366    /**
    367     * The CSO context associated with this context in case we need to draw
    368     * something before swap buffers.
    369     */
    370    struct cso_context *cso_context;
    371 
    372    /**
    373     * The gallium context.
    374     */
    375    struct pipe_context *pipe;
    376 
    377    /**
    378     * Destroy the context.
    379     */
    380    void (*destroy)(struct st_context_iface *stctxi);
    381 
    382    /**
    383     * Flush all drawing from context to the pipe also flushes the pipe.
    384     */
    385    void (*flush)(struct st_context_iface *stctxi, unsigned flags,
    386                  struct pipe_fence_handle **fence);
    387 
    388    /**
    389     * Replace the texture image of a texture object at the specified level.
    390     *
    391     * This function is optional.
    392     */
    393    boolean (*teximage)(struct st_context_iface *stctxi,
    394                        enum st_texture_type target,
    395                        int level, enum pipe_format internal_format,
    396                        struct pipe_resource *tex, boolean mipmap);
    397 
    398    /**
    399     * Used to implement glXCopyContext.
    400     */
    401    void (*copy)(struct st_context_iface *stctxi,
    402                 struct st_context_iface *stsrci, unsigned mask);
    403 
    404    /**
    405     * Used to implement wglShareLists.
    406     */
    407    boolean (*share)(struct st_context_iface *stctxi,
    408                     struct st_context_iface *stsrci);
    409 
    410    /**
    411     * Start the thread if the API has a worker thread.
    412     * Called after the context has been created and fully initialized on both
    413     * sides (e.g. st/mesa and st/dri).
    414     */
    415    void (*start_thread)(struct st_context_iface *stctxi);
    416 
    417    /**
    418     * If the API is multithreaded, wait for all queued commands to complete.
    419     * Called from the main thread.
    420     */
    421    void (*thread_finish)(struct st_context_iface *stctxi);
    422 };
    423 
    424 
    425 /**
    426  * Represent a state tracker manager.
    427  *
    428  * This interface is implemented by the state tracker manager.  It corresponds
    429  * to a "display" in the window system.
    430  */
    431 struct st_manager
    432 {
    433    struct pipe_screen *screen;
    434 
    435    /**
    436     * Look up and return the info of an EGLImage.
    437     *
    438     * This is used to implement for example EGLImageTargetTexture2DOES.
    439     * The GLeglImageOES agrument of that call is passed directly to this
    440     * function call and the information needed to access this is returned
    441     * in the given struct out.
    442     *
    443     * @smapi: manager owning the caller context
    444     * @stctx: caller context
    445     * @egl_image: EGLImage that caller recived
    446     * @out: return struct filled out with access information.
    447     *
    448     * This function is optional.
    449     */
    450    boolean (*get_egl_image)(struct st_manager *smapi,
    451                             void *egl_image,
    452                             struct st_egl_image *out);
    453 
    454    /**
    455     * Query an manager param.
    456     */
    457    int (*get_param)(struct st_manager *smapi,
    458                     enum st_manager_param param);
    459 
    460    /**
    461     * Call the loader function setBackgroundContext. Called from the worker
    462     * thread.
    463     */
    464    void (*set_background_context)(struct st_context_iface *stctxi,
    465                                   struct util_queue_monitoring *queue_info);
    466 
    467    /**
    468     * Destroy any private data used by the state tracker manager.
    469     */
    470    void (*destroy)(struct st_manager *smapi);
    471 
    472    /**
    473     * Available for the state tracker manager to use.
    474     */
    475    void *st_manager_private;
    476 };
    477 
    478 /**
    479  * Represent a rendering API such as OpenGL or OpenVG.
    480  *
    481  * Implemented by the state tracker and used by the state tracker manager.
    482  */
    483 struct st_api
    484 {
    485    /**
    486     * The name of the rendering API.  This is informative.
    487     */
    488    const char *name;
    489 
    490    /**
    491     * The supported rendering API.
    492     */
    493    enum st_api_type api;
    494 
    495    /**
    496     * The supported profiles.  Tested with ST_PROFILE_*_MASK.
    497     */
    498    unsigned profile_mask;
    499 
    500    /**
    501     * The supported optional features.  Tested with ST_FEATURE_*_MASK.
    502     */
    503    unsigned feature_mask;
    504 
    505    /**
    506     * Destroy the API.
    507     */
    508    void (*destroy)(struct st_api *stapi);
    509 
    510    /**
    511     * Query supported OpenGL versions. (if applicable)
    512     * The format is (major*10+minor).
    513     */
    514    void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
    515                           struct st_config_options *options,
    516                           int *gl_core_version,
    517                           int *gl_compat_version,
    518                           int *gl_es1_version,
    519                           int *gl_es2_version);
    520 
    521    /**
    522     * Create a rendering context.
    523     */
    524    struct st_context_iface *(*create_context)(struct st_api *stapi,
    525                                               struct st_manager *smapi,
    526                                               const struct st_context_attribs *attribs,
    527                                               enum st_context_error *error,
    528                                               struct st_context_iface *stsharei);
    529 
    530    /**
    531     * Bind the context to the calling thread with draw and read as drawables.
    532     *
    533     * The framebuffers might be NULL, or might have different visuals than the
    534     * context does.
    535     */
    536    boolean (*make_current)(struct st_api *stapi,
    537                            struct st_context_iface *stctxi,
    538                            struct st_framebuffer_iface *stdrawi,
    539                            struct st_framebuffer_iface *streadi);
    540 
    541    /**
    542     * Get the currently bound context in the calling thread.
    543     */
    544    struct st_context_iface *(*get_current)(struct st_api *stapi);
    545 
    546    /**
    547     * Notify the st manager the framebuffer interface object
    548     * is no longer valid.
    549     */
    550    void (*destroy_drawable)(struct st_api *stapi,
    551                             struct st_framebuffer_iface *stfbi);
    552 };
    553 
    554 /**
    555  * Return true if the visual has the specified buffers.
    556  */
    557 static inline boolean
    558 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
    559 {
    560    return ((visual->buffer_mask & mask) == mask);
    561 }
    562 
    563 #endif /* _ST_API_H_ */
    564