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    Searched defs:frc (Results 1 - 11 of 11) sorted by null

  /external/u-boot/include/fsl-mc/
fsl_qbman_base.h 50 * Suppose the desired behaviour of an accelerator is controlled by the "frc"
52 * by the user corresponds to an "frc" value which is expressed as the literal
53 * sequence of bytes 0xfe, 0xed, 0xab, and 0xba. So "frc" should be the 32-bit
57 * frc=0xbaabedfe. On the other hand, if software is big-endian, it should set
58 * frc=0xfeedabba! The best away of avoiding trouble with this sort of thing is
63 * "frc" in the following way, and it would work correctly on both little-endian
65 * fd.frc = (0xfe << 0) | (0xed << 8) | (0xab << 16) | (0xba << 24);
76 uint32_t frc; /* frame context */ member in struct:qbman_fd::__anon47708::qbman_fd_simple
fsl_dpaa_fd.h 22 u32 frc; /* frame context */ member in struct:dpaa_fd::__anon47702::dpaa_fd_simple
  /external/icu/icu4c/source/tools/tzcode/
tz2icu.cpp 1817 int32_t frc = 0; local
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  /external/swiftshader/src/Pipeline/
ShaderCore.cpp 1323 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
1700 Float4 frc = Frac(src.x); local
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  /external/swiftshader/src/Shader/
ShaderCore.cpp 1323 void ShaderCore::frc(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
1700 Float4 frc = Frac(src.x); local
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  /external/v8/src/ppc/
simulator-ppc.cc 3320 int frc = instr->RCValue(); local
3331 int frc = instr->RCValue(); local
3342 int frc = instr->RCValue(); local
3354 int frc = instr->RCValue(); local
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  /external/pcre/dist2/src/
pcre2grep.c 3149 int frc; local
3186 int frc; local
4257 int frc; local
4279 int frc = grep_or_recurse(argv[i], dee_action == dee_RECURSE, local
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  /external/swiftshader/src/Reactor/
LLVMReactor.cpp 6823 Float4 frc; local
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  /developers/build/lib/
assetstudio.jar 
  /external/sqlite/dist/orig/
sqlite3.c 176389 int frc = sqlite3_file_control(db, "main", SQLITE_FCNTL_ZIPVFS, 0); local
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  /external/sqlite/dist/
sqlite3.c 176417 int frc = sqlite3_file_control(db, "main", SQLITE_FCNTL_ZIPVFS, 0); local
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