/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderImageSizeTests.cpp | 169 int getWindowHeight() 964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight()); 965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) [all...] |
gl4cVertexAttribBindingTests.cpp | 81 int getWindowHeight() 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 353 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0))) 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 360 if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0))) [all...] |
gl4cComputeShaderTests.cpp | 352 int getWindowHeight() [all...] |
gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 164 int getWindowHeight() 250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 252 int fb_h = getWindowHeight(); [all...] |
gl4cShaderAtomicCountersTests.cpp | 80 int getWindowHeight() [all...] |
gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 127 int getWindowHeight() 275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 277 int fb_h = getWindowHeight(); [all...] |
gl4cShaderImageLoadStoreTests.cpp | 185 int getWindowHeight() [all...] |
gl4cShaderStorageBufferObjectTests.cpp | 171 int getWindowHeight() 639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); 1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cShaderAtomicCountersTests.cpp | 91 int getWindowHeight() [all...] |
es31cVertexAttribBindingTests.cpp | 97 int getWindowHeight() 214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 216 int fb_h = getWindowHeight(); [all...] |
es31cComputeShaderTests.cpp | 354 int getWindowHeight() [all...] |
es31cShaderImageLoadStoreTests.cpp | 158 int getWindowHeight() 245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 247 int fb_h = getWindowHeight(); [all...] |
es31cDrawIndirectTests.cpp | 229 int getWindowHeight() 237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped 600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight()); 624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); 635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); 648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); [all...] |
es31cShaderStorageBufferObjectTests.cpp | 124 int getWindowHeight() 271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); 273 int fb_h = getWindowHeight(); [all...] |