1 /* 2 * Copyright 2014-2018 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "util/u_format.h" 25 26 #include "vc5_context.h" 27 #include "broadcom/cle/v3dx_pack.h" 28 #include "broadcom/common/v3d_macros.h" 29 #include "vc5_format_table.h" 30 31 #define SWIZ(x,y,z,w) { \ 32 PIPE_SWIZZLE_##x, \ 33 PIPE_SWIZZLE_##y, \ 34 PIPE_SWIZZLE_##z, \ 35 PIPE_SWIZZLE_##w \ 36 } 37 38 #define FORMAT(pipe, rt, tex, swiz, return_size, return_channels) \ 39 [PIPE_FORMAT_##pipe] = { \ 40 true, \ 41 V3D_OUTPUT_IMAGE_FORMAT_##rt, \ 42 TEXTURE_DATA_FORMAT_##tex, \ 43 swiz, \ 44 return_size, \ 45 return_channels, \ 46 } 47 48 #define SWIZ_X001 SWIZ(X, 0, 0, 1) 49 #define SWIZ_XY01 SWIZ(X, Y, 0, 1) 50 #define SWIZ_XYZ1 SWIZ(X, Y, Z, 1) 51 #define SWIZ_XYZW SWIZ(X, Y, Z, W) 52 #define SWIZ_YZWX SWIZ(Y, Z, W, X) 53 #define SWIZ_YZW1 SWIZ(Y, Z, W, 1) 54 #define SWIZ_ZYXW SWIZ(Z, Y, X, W) 55 #define SWIZ_ZYX1 SWIZ(Z, Y, X, 1) 56 #define SWIZ_XXXY SWIZ(X, X, X, Y) 57 #define SWIZ_XXX1 SWIZ(X, X, X, 1) 58 #define SWIZ_XXXX SWIZ(X, X, X, X) 59 #define SWIZ_000X SWIZ(0, 0, 0, X) 60 61 static const struct vc5_format format_table[] = { 62 FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0), 63 FORMAT(B8G8R8X8_UNORM, RGBA8, RGBA8, SWIZ_ZYX1, 16, 0), 64 FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0), 65 FORMAT(B8G8R8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYX1, 16, 0), 66 FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0), 67 FORMAT(R8G8B8X8_UNORM, RGBA8, RGBA8, SWIZ_XYZ1, 16, 0), 68 FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0), 69 FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0), 70 FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0), 71 FORMAT(B10G10R10A2_UINT, RGB10_A2UI, RGB10_A2UI, SWIZ_ZYXW, 16, 0), 72 73 FORMAT(B4G4R4A4_UNORM, ABGR4444, RGBA4, SWIZ_YZWX, 16, 0), 74 FORMAT(B4G4R4X4_UNORM, ABGR4444, RGBA4, SWIZ_YZW1, 16, 0), 75 76 FORMAT(A1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZW, 16, 0), 77 FORMAT(X1B5G5R5_UNORM, ABGR1555, RGB5_A1, SWIZ_XYZ1, 16, 0), 78 FORMAT(B5G6R5_UNORM, BGR565, RGB565, SWIZ_XYZ1, 16, 0), 79 80 FORMAT(R8_UNORM, R8, R8, SWIZ_X001, 16, 0), 81 FORMAT(R8_SNORM, NO, R8_SNORM, SWIZ_X001, 16, 0), 82 FORMAT(R8G8_UNORM, RG8, RG8, SWIZ_XY01, 16, 0), 83 FORMAT(R8G8_SNORM, NO, RG8_SNORM, SWIZ_XY01, 16, 0), 84 85 FORMAT(R16_UNORM, NO, R16, SWIZ_X001, 32, 1), 86 FORMAT(R16_SNORM, NO, R16_SNORM, SWIZ_X001, 32, 1), 87 FORMAT(R16_FLOAT, R16F, R16F, SWIZ_X001, 16, 0), 88 FORMAT(R32_FLOAT, R32F, R32F, SWIZ_X001, 32, 1), 89 90 FORMAT(R16G16_UNORM, NO, RG16, SWIZ_XY01, 32, 2), 91 FORMAT(R16G16_SNORM, NO, RG16_SNORM, SWIZ_XY01, 32, 2), 92 FORMAT(R16G16_FLOAT, RG16F, RG16F, SWIZ_XY01, 16, 0), 93 FORMAT(R32G32_FLOAT, RG32F, RG32F, SWIZ_XY01, 32, 2), 94 95 FORMAT(R16G16B16A16_UNORM, NO, RGBA16, SWIZ_XYZW, 32, 4), 96 FORMAT(R16G16B16A16_SNORM, NO, RGBA16_SNORM, SWIZ_XYZW, 32, 4), 97 FORMAT(R16G16B16A16_FLOAT, RGBA16F, RGBA16F, SWIZ_XYZW, 16, 0), 98 FORMAT(R32G32B32A32_FLOAT, RGBA32F, RGBA32F, SWIZ_XYZW, 32, 4), 99 100 /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */ 101 FORMAT(L16_UNORM, NO, R16, SWIZ_XXX1, 32, 1), 102 FORMAT(L16_SNORM, NO, R16_SNORM, SWIZ_XXX1, 32, 1), 103 FORMAT(I16_UNORM, NO, R16, SWIZ_XXXX, 32, 1), 104 FORMAT(I16_SNORM, NO, R16_SNORM, SWIZ_XXXX, 32, 1), 105 FORMAT(A16_UNORM, NO, R16, SWIZ_000X, 32, 1), 106 FORMAT(A16_SNORM, NO, R16_SNORM, SWIZ_000X, 32, 1), 107 FORMAT(L16A16_UNORM, NO, RG16, SWIZ_XXXY, 32, 2), 108 FORMAT(L16A16_SNORM, NO, RG16_SNORM, SWIZ_XXXY, 32, 2), 109 110 FORMAT(A8_UNORM, NO, R8, SWIZ_000X, 16, 0), 111 FORMAT(L8_UNORM, NO, R8, SWIZ_XXX1, 16, 0), 112 FORMAT(I8_UNORM, NO, R8, SWIZ_XXXX, 16, 0), 113 FORMAT(L8A8_UNORM, NO, RG8, SWIZ_XXXY, 16, 0), 114 115 FORMAT(R8_SINT, R8I, R8I, SWIZ_X001, 16, 0), 116 FORMAT(R8_UINT, R8UI, R8UI, SWIZ_X001, 16, 0), 117 FORMAT(R8G8_SINT, RG8I, RG8I, SWIZ_XY01, 16, 0), 118 FORMAT(R8G8_UINT, RG8UI, RG8UI, SWIZ_XY01, 16, 0), 119 FORMAT(R8G8B8A8_SINT, RGBA8I, RGBA8I, SWIZ_XYZW, 16, 0), 120 FORMAT(R8G8B8A8_UINT, RGBA8UI, RGBA8UI, SWIZ_XYZW, 16, 0), 121 122 FORMAT(R16_SINT, R16I, R16I, SWIZ_X001, 16, 0), 123 FORMAT(R16_UINT, R16UI, R16UI, SWIZ_X001, 16, 0), 124 FORMAT(R16G16_SINT, RG16I, R16I, SWIZ_XY01, 16, 0), 125 FORMAT(R16G16_UINT, RG16UI, R16UI, SWIZ_XY01, 16, 0), 126 FORMAT(R16G16B16A16_SINT, RGBA16I, RGBA16I, SWIZ_XYZW, 16, 0), 127 FORMAT(R16G16B16A16_UINT, RGBA16UI, RGBA16UI, SWIZ_XYZW, 16, 0), 128 129 FORMAT(R32_SINT, R32I, R32I, SWIZ_X001, 32, 1), 130 FORMAT(R32_UINT, R32UI, R32UI, SWIZ_X001, 32, 1), 131 FORMAT(R32G32_SINT, RG32I, RG32I, SWIZ_XY01, 32, 2), 132 FORMAT(R32G32_UINT, RG32UI, RG32UI, SWIZ_XY01, 32, 2), 133 FORMAT(R32G32B32A32_SINT, RGBA32I, RGBA32I, SWIZ_XYZW, 32, 4), 134 FORMAT(R32G32B32A32_UINT, RGBA32UI, RGBA32UI, SWIZ_XYZW, 32, 4), 135 136 FORMAT(A8_SINT, R8I, R8I, SWIZ_000X, 16, 0), 137 FORMAT(A8_UINT, R8UI, R8UI, SWIZ_000X, 16, 0), 138 FORMAT(A16_SINT, R16I, R16I, SWIZ_000X, 16, 0), 139 FORMAT(A16_UINT, R16UI, R16UI, SWIZ_000X, 16, 0), 140 FORMAT(A32_SINT, R32I, R32I, SWIZ_000X, 32, 1), 141 FORMAT(A32_UINT, R32UI, R32UI, SWIZ_000X, 32, 1), 142 143 FORMAT(R11G11B10_FLOAT, R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0), 144 FORMAT(R9G9B9E5_FLOAT, NO, RGB9_E5, SWIZ_XYZW, 16, 0), 145 146 #if V3D_VERSION >= 40 147 FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1), 148 FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1), 149 FORMAT(S8X24_UINT, S8, R32F, SWIZ_XXXX, 32, 1), 150 FORMAT(Z32_FLOAT, D32F, R32F, SWIZ_XXXX, 32, 1), 151 FORMAT(Z16_UNORM, D16, DEPTH_COMP16,SWIZ_XXXX, 32, 1), 152 153 /* Pretend we support this, but it'll be separate Z32F depth and S8. */ 154 FORMAT(Z32_FLOAT_S8X24_UINT, D32F, R32F, SWIZ_XXXX, 32, 1), 155 #else 156 FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1), 157 FORMAT(X8Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1), 158 FORMAT(S8X24_UINT, NO, R32F, SWIZ_XXXX, 32, 1), 159 FORMAT(Z32_FLOAT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1), 160 FORMAT(Z16_UNORM, ZS_DEPTH_COMPONENT16, DEPTH_COMP16, SWIZ_XXXX, 32, 1), 161 162 /* Pretend we support this, but it'll be separate Z32F depth and S8. */ 163 FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1), 164 #endif 165 166 FORMAT(ETC2_RGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0), 167 FORMAT(ETC2_SRGB8, NO, RGB8_ETC2, SWIZ_XYZ1, 16, 0), 168 FORMAT(ETC2_RGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0), 169 FORMAT(ETC2_SRGB8A1, NO, RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0), 170 FORMAT(ETC2_RGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0), 171 FORMAT(ETC2_SRGBA8, NO, RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0), 172 FORMAT(ETC2_R11_UNORM, NO, R11_EAC, SWIZ_X001, 16, 0), 173 FORMAT(ETC2_R11_SNORM, NO, SIGNED_R11_EAC, SWIZ_X001, 16, 0), 174 FORMAT(ETC2_RG11_UNORM, NO, RG11_EAC, SWIZ_XY01, 16, 0), 175 FORMAT(ETC2_RG11_SNORM, NO, SIGNED_RG11_EAC, SWIZ_XY01, 16, 0), 176 177 FORMAT(DXT1_RGB, NO, BC1, SWIZ_XYZ1, 16, 0), 178 FORMAT(DXT3_RGBA, NO, BC2, SWIZ_XYZ1, 16, 0), 179 FORMAT(DXT5_RGBA, NO, BC3, SWIZ_XYZ1, 16, 0), 180 }; 181 182 const struct vc5_format * 183 v3dX(get_format_desc)(enum pipe_format f) 184 { 185 if (f < ARRAY_SIZE(format_table) && format_table[f].present) 186 return &format_table[f]; 187 else 188 return NULL; 189 } 190 191 void 192 v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, 193 uint32_t *type, 194 uint32_t *bpp) 195 { 196 switch (format) { 197 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8: 198 #if V3D_VERSION < 41 199 case V3D_OUTPUT_IMAGE_FORMAT_RGBX8: 200 #endif 201 case V3D_OUTPUT_IMAGE_FORMAT_RGB8: 202 case V3D_OUTPUT_IMAGE_FORMAT_RG8: 203 case V3D_OUTPUT_IMAGE_FORMAT_R8: 204 case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444: 205 case V3D_OUTPUT_IMAGE_FORMAT_BGR565: 206 case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555: 207 *type = V3D_INTERNAL_TYPE_8; 208 *bpp = V3D_INTERNAL_BPP_32; 209 break; 210 211 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I: 212 case V3D_OUTPUT_IMAGE_FORMAT_RG8I: 213 case V3D_OUTPUT_IMAGE_FORMAT_R8I: 214 *type = V3D_INTERNAL_TYPE_8I; 215 *bpp = V3D_INTERNAL_BPP_32; 216 break; 217 218 case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI: 219 case V3D_OUTPUT_IMAGE_FORMAT_RG8UI: 220 case V3D_OUTPUT_IMAGE_FORMAT_R8UI: 221 *type = V3D_INTERNAL_TYPE_8UI; 222 *bpp = V3D_INTERNAL_BPP_32; 223 break; 224 225 case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8: 226 case V3D_OUTPUT_IMAGE_FORMAT_SRGB: 227 case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2: 228 case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F: 229 #if V3D_VERSION < 41 230 case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8: 231 #endif 232 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F: 233 /* Note that sRGB RTs are stored in the tile buffer at 16F, 234 * and the conversion to sRGB happens at tilebuffer 235 * load/store. 236 */ 237 *type = V3D_INTERNAL_TYPE_16F; 238 *bpp = V3D_INTERNAL_BPP_64; 239 break; 240 241 case V3D_OUTPUT_IMAGE_FORMAT_RG16F: 242 case V3D_OUTPUT_IMAGE_FORMAT_R16F: 243 *type = V3D_INTERNAL_TYPE_16F; 244 /* Use 64bpp to make sure the TLB doesn't throw away the alpha 245 * channel before alpha test happens. 246 */ 247 *bpp = V3D_INTERNAL_BPP_64; 248 break; 249 250 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I: 251 *type = V3D_INTERNAL_TYPE_16I; 252 *bpp = V3D_INTERNAL_BPP_64; 253 break; 254 case V3D_OUTPUT_IMAGE_FORMAT_RG16I: 255 case V3D_OUTPUT_IMAGE_FORMAT_R16I: 256 *type = V3D_INTERNAL_TYPE_16I; 257 *bpp = V3D_INTERNAL_BPP_32; 258 break; 259 260 case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI: 261 case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI: 262 *type = V3D_INTERNAL_TYPE_16UI; 263 *bpp = V3D_INTERNAL_BPP_64; 264 break; 265 case V3D_OUTPUT_IMAGE_FORMAT_RG16UI: 266 case V3D_OUTPUT_IMAGE_FORMAT_R16UI: 267 *type = V3D_INTERNAL_TYPE_16UI; 268 *bpp = V3D_INTERNAL_BPP_32; 269 break; 270 271 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I: 272 *type = V3D_INTERNAL_TYPE_32I; 273 *bpp = V3D_INTERNAL_BPP_128; 274 break; 275 case V3D_OUTPUT_IMAGE_FORMAT_RG32I: 276 *type = V3D_INTERNAL_TYPE_32I; 277 *bpp = V3D_INTERNAL_BPP_64; 278 break; 279 case V3D_OUTPUT_IMAGE_FORMAT_R32I: 280 *type = V3D_INTERNAL_TYPE_32I; 281 *bpp = V3D_INTERNAL_BPP_32; 282 break; 283 284 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI: 285 *type = V3D_INTERNAL_TYPE_32UI; 286 *bpp = V3D_INTERNAL_BPP_128; 287 break; 288 case V3D_OUTPUT_IMAGE_FORMAT_RG32UI: 289 *type = V3D_INTERNAL_TYPE_32UI; 290 *bpp = V3D_INTERNAL_BPP_64; 291 break; 292 case V3D_OUTPUT_IMAGE_FORMAT_R32UI: 293 *type = V3D_INTERNAL_TYPE_32UI; 294 *bpp = V3D_INTERNAL_BPP_32; 295 break; 296 297 case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F: 298 *type = V3D_INTERNAL_TYPE_32F; 299 *bpp = V3D_INTERNAL_BPP_128; 300 break; 301 case V3D_OUTPUT_IMAGE_FORMAT_RG32F: 302 *type = V3D_INTERNAL_TYPE_32F; 303 *bpp = V3D_INTERNAL_BPP_64; 304 break; 305 case V3D_OUTPUT_IMAGE_FORMAT_R32F: 306 *type = V3D_INTERNAL_TYPE_32F; 307 *bpp = V3D_INTERNAL_BPP_32; 308 break; 309 310 default: 311 /* Provide some default values, as we'll be called at RB 312 * creation time, even if an RB with this format isn't 313 * supported. 314 */ 315 *type = V3D_INTERNAL_TYPE_8; 316 *bpp = V3D_INTERNAL_BPP_32; 317 break; 318 } 319 } 320