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      1 /*
      2  * Copyright  2014-2018 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "util/u_format.h"
     25 
     26 #include "vc5_context.h"
     27 #include "broadcom/cle/v3dx_pack.h"
     28 #include "broadcom/common/v3d_macros.h"
     29 #include "vc5_format_table.h"
     30 
     31 #define SWIZ(x,y,z,w) {          \
     32         PIPE_SWIZZLE_##x, \
     33         PIPE_SWIZZLE_##y, \
     34         PIPE_SWIZZLE_##z, \
     35         PIPE_SWIZZLE_##w  \
     36 }
     37 
     38 #define FORMAT(pipe, rt, tex, swiz, return_size, return_channels)       \
     39         [PIPE_FORMAT_##pipe] = {                                        \
     40                 true,                                                   \
     41                 V3D_OUTPUT_IMAGE_FORMAT_##rt,                           \
     42                 TEXTURE_DATA_FORMAT_##tex,                              \
     43                 swiz,                                                   \
     44                 return_size,                                            \
     45                 return_channels,                                        \
     46         }
     47 
     48 #define SWIZ_X001	SWIZ(X, 0, 0, 1)
     49 #define SWIZ_XY01	SWIZ(X, Y, 0, 1)
     50 #define SWIZ_XYZ1	SWIZ(X, Y, Z, 1)
     51 #define SWIZ_XYZW	SWIZ(X, Y, Z, W)
     52 #define SWIZ_YZWX	SWIZ(Y, Z, W, X)
     53 #define SWIZ_YZW1	SWIZ(Y, Z, W, 1)
     54 #define SWIZ_ZYXW	SWIZ(Z, Y, X, W)
     55 #define SWIZ_ZYX1	SWIZ(Z, Y, X, 1)
     56 #define SWIZ_XXXY	SWIZ(X, X, X, Y)
     57 #define SWIZ_XXX1	SWIZ(X, X, X, 1)
     58 #define SWIZ_XXXX	SWIZ(X, X, X, X)
     59 #define SWIZ_000X	SWIZ(0, 0, 0, X)
     60 
     61 static const struct vc5_format format_table[] = {
     62         FORMAT(B8G8R8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYXW, 16, 0),
     63         FORMAT(B8G8R8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYX1, 16, 0),
     64         FORMAT(B8G8R8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYXW, 16, 0),
     65         FORMAT(B8G8R8X8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYX1, 16, 0),
     66         FORMAT(R8G8B8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZW, 16, 0),
     67         FORMAT(R8G8B8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZ1, 16, 0),
     68         FORMAT(R8G8B8A8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZW, 16, 0),
     69         FORMAT(R8G8B8X8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
     70         FORMAT(R10G10B10A2_UNORM, RGB10_A2,     RGB10_A2,    SWIZ_XYZW, 16, 0),
     71         FORMAT(B10G10R10A2_UINT,  RGB10_A2UI,   RGB10_A2UI,  SWIZ_ZYXW, 16, 0),
     72 
     73         FORMAT(B4G4R4A4_UNORM,    ABGR4444,     RGBA4,       SWIZ_YZWX, 16, 0),
     74         FORMAT(B4G4R4X4_UNORM,    ABGR4444,     RGBA4,       SWIZ_YZW1, 16, 0),
     75 
     76         FORMAT(A1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZW, 16, 0),
     77         FORMAT(X1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZ1, 16, 0),
     78         FORMAT(B5G6R5_UNORM,      BGR565,       RGB565,      SWIZ_XYZ1, 16, 0),
     79 
     80         FORMAT(R8_UNORM,          R8,           R8,          SWIZ_X001, 16, 0),
     81         FORMAT(R8_SNORM,          NO,           R8_SNORM,    SWIZ_X001, 16, 0),
     82         FORMAT(R8G8_UNORM,        RG8,          RG8,         SWIZ_XY01, 16, 0),
     83         FORMAT(R8G8_SNORM,        NO,           RG8_SNORM,   SWIZ_XY01, 16, 0),
     84 
     85         FORMAT(R16_UNORM,         NO,           R16,         SWIZ_X001, 32, 1),
     86         FORMAT(R16_SNORM,         NO,           R16_SNORM,   SWIZ_X001, 32, 1),
     87         FORMAT(R16_FLOAT,         R16F,         R16F,        SWIZ_X001, 16, 0),
     88         FORMAT(R32_FLOAT,         R32F,         R32F,        SWIZ_X001, 32, 1),
     89 
     90         FORMAT(R16G16_UNORM,      NO,           RG16,        SWIZ_XY01, 32, 2),
     91         FORMAT(R16G16_SNORM,      NO,           RG16_SNORM,  SWIZ_XY01, 32, 2),
     92         FORMAT(R16G16_FLOAT,      RG16F,        RG16F,       SWIZ_XY01, 16, 0),
     93         FORMAT(R32G32_FLOAT,      RG32F,        RG32F,       SWIZ_XY01, 32, 2),
     94 
     95         FORMAT(R16G16B16A16_UNORM, NO,          RGBA16,      SWIZ_XYZW, 32, 4),
     96         FORMAT(R16G16B16A16_SNORM, NO,          RGBA16_SNORM, SWIZ_XYZW, 32, 4),
     97         FORMAT(R16G16B16A16_FLOAT, RGBA16F,     RGBA16F,     SWIZ_XYZW, 16, 0),
     98         FORMAT(R32G32B32A32_FLOAT, RGBA32F,     RGBA32F,     SWIZ_XYZW, 32, 4),
     99 
    100         /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */
    101         FORMAT(L16_UNORM,         NO,           R16,         SWIZ_XXX1, 32, 1),
    102         FORMAT(L16_SNORM,         NO,           R16_SNORM,   SWIZ_XXX1, 32, 1),
    103         FORMAT(I16_UNORM,         NO,           R16,         SWIZ_XXXX, 32, 1),
    104         FORMAT(I16_SNORM,         NO,           R16_SNORM,   SWIZ_XXXX, 32, 1),
    105         FORMAT(A16_UNORM,         NO,           R16,         SWIZ_000X, 32, 1),
    106         FORMAT(A16_SNORM,         NO,           R16_SNORM,   SWIZ_000X, 32, 1),
    107         FORMAT(L16A16_UNORM,      NO,           RG16,        SWIZ_XXXY, 32, 2),
    108         FORMAT(L16A16_SNORM,      NO,           RG16_SNORM,  SWIZ_XXXY, 32, 2),
    109 
    110         FORMAT(A8_UNORM,          NO,           R8,          SWIZ_000X, 16, 0),
    111         FORMAT(L8_UNORM,          NO,           R8,          SWIZ_XXX1, 16, 0),
    112         FORMAT(I8_UNORM,          NO,           R8,          SWIZ_XXXX, 16, 0),
    113         FORMAT(L8A8_UNORM,        NO,           RG8,         SWIZ_XXXY, 16, 0),
    114 
    115         FORMAT(R8_SINT,           R8I,          R8I,         SWIZ_X001, 16, 0),
    116         FORMAT(R8_UINT,           R8UI,         R8UI,        SWIZ_X001, 16, 0),
    117         FORMAT(R8G8_SINT,         RG8I,         RG8I,        SWIZ_XY01, 16, 0),
    118         FORMAT(R8G8_UINT,         RG8UI,        RG8UI,       SWIZ_XY01, 16, 0),
    119         FORMAT(R8G8B8A8_SINT,     RGBA8I,       RGBA8I,      SWIZ_XYZW, 16, 0),
    120         FORMAT(R8G8B8A8_UINT,     RGBA8UI,      RGBA8UI,     SWIZ_XYZW, 16, 0),
    121 
    122         FORMAT(R16_SINT,          R16I,         R16I,        SWIZ_X001, 16, 0),
    123         FORMAT(R16_UINT,          R16UI,        R16UI,       SWIZ_X001, 16, 0),
    124         FORMAT(R16G16_SINT,       RG16I,        R16I,        SWIZ_XY01, 16, 0),
    125         FORMAT(R16G16_UINT,       RG16UI,       R16UI,       SWIZ_XY01, 16, 0),
    126         FORMAT(R16G16B16A16_SINT, RGBA16I,      RGBA16I,     SWIZ_XYZW, 16, 0),
    127         FORMAT(R16G16B16A16_UINT, RGBA16UI,     RGBA16UI,    SWIZ_XYZW, 16, 0),
    128 
    129         FORMAT(R32_SINT,          R32I,         R32I,        SWIZ_X001, 32, 1),
    130         FORMAT(R32_UINT,          R32UI,        R32UI,       SWIZ_X001, 32, 1),
    131         FORMAT(R32G32_SINT,       RG32I,        RG32I,       SWIZ_XY01, 32, 2),
    132         FORMAT(R32G32_UINT,       RG32UI,       RG32UI,      SWIZ_XY01, 32, 2),
    133         FORMAT(R32G32B32A32_SINT, RGBA32I,      RGBA32I,     SWIZ_XYZW, 32, 4),
    134         FORMAT(R32G32B32A32_UINT, RGBA32UI,     RGBA32UI,    SWIZ_XYZW, 32, 4),
    135 
    136         FORMAT(A8_SINT,           R8I,          R8I,         SWIZ_000X, 16, 0),
    137         FORMAT(A8_UINT,           R8UI,         R8UI,        SWIZ_000X, 16, 0),
    138         FORMAT(A16_SINT,          R16I,         R16I,        SWIZ_000X, 16, 0),
    139         FORMAT(A16_UINT,          R16UI,        R16UI,       SWIZ_000X, 16, 0),
    140         FORMAT(A32_SINT,          R32I,         R32I,        SWIZ_000X, 32, 1),
    141         FORMAT(A32_UINT,          R32UI,        R32UI,       SWIZ_000X, 32, 1),
    142 
    143         FORMAT(R11G11B10_FLOAT,   R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0),
    144         FORMAT(R9G9B9E5_FLOAT,    NO,           RGB9_E5,     SWIZ_XYZW, 16, 0),
    145 
    146 #if V3D_VERSION >= 40
    147         FORMAT(S8_UINT_Z24_UNORM, D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
    148         FORMAT(X8Z24_UNORM,       D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
    149         FORMAT(S8X24_UINT,        S8,           R32F,        SWIZ_XXXX, 32, 1),
    150         FORMAT(Z32_FLOAT,         D32F,         R32F,        SWIZ_XXXX, 32, 1),
    151         FORMAT(Z16_UNORM,         D16,          DEPTH_COMP16,SWIZ_XXXX, 32, 1),
    152 
    153         /* Pretend we support this, but it'll be separate Z32F depth and S8. */
    154         FORMAT(Z32_FLOAT_S8X24_UINT, D32F,      R32F,        SWIZ_XXXX, 32, 1),
    155 #else
    156         FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
    157         FORMAT(X8Z24_UNORM,       ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
    158         FORMAT(S8X24_UINT,        NO,           R32F,        SWIZ_XXXX, 32, 1),
    159         FORMAT(Z32_FLOAT,         ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
    160         FORMAT(Z16_UNORM,         ZS_DEPTH_COMPONENT16,  DEPTH_COMP16, SWIZ_XXXX, 32, 1),
    161 
    162         /* Pretend we support this, but it'll be separate Z32F depth and S8. */
    163         FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
    164 #endif
    165 
    166         FORMAT(ETC2_RGB8,         NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
    167         FORMAT(ETC2_SRGB8,        NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
    168         FORMAT(ETC2_RGB8A1,       NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
    169         FORMAT(ETC2_SRGB8A1,      NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
    170         FORMAT(ETC2_RGBA8,        NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
    171         FORMAT(ETC2_SRGBA8,       NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
    172         FORMAT(ETC2_R11_UNORM,    NO,           R11_EAC,     SWIZ_X001, 16, 0),
    173         FORMAT(ETC2_R11_SNORM,    NO,           SIGNED_R11_EAC, SWIZ_X001, 16, 0),
    174         FORMAT(ETC2_RG11_UNORM,   NO,           RG11_EAC,    SWIZ_XY01, 16, 0),
    175         FORMAT(ETC2_RG11_SNORM,   NO,           SIGNED_RG11_EAC, SWIZ_XY01, 16, 0),
    176 
    177         FORMAT(DXT1_RGB,          NO,           BC1,         SWIZ_XYZ1, 16, 0),
    178         FORMAT(DXT3_RGBA,         NO,           BC2,         SWIZ_XYZ1, 16, 0),
    179         FORMAT(DXT5_RGBA,         NO,           BC3,         SWIZ_XYZ1, 16, 0),
    180 };
    181 
    182 const struct vc5_format *
    183 v3dX(get_format_desc)(enum pipe_format f)
    184 {
    185         if (f < ARRAY_SIZE(format_table) && format_table[f].present)
    186                 return &format_table[f];
    187         else
    188                 return NULL;
    189 }
    190 
    191 void
    192 v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
    193                                               uint32_t *type,
    194                                               uint32_t *bpp)
    195 {
    196         switch (format) {
    197         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
    198 #if V3D_VERSION < 41
    199         case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
    200 #endif
    201         case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
    202         case V3D_OUTPUT_IMAGE_FORMAT_RG8:
    203         case V3D_OUTPUT_IMAGE_FORMAT_R8:
    204         case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
    205         case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
    206         case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
    207                 *type = V3D_INTERNAL_TYPE_8;
    208                 *bpp = V3D_INTERNAL_BPP_32;
    209                 break;
    210 
    211         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
    212         case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
    213         case V3D_OUTPUT_IMAGE_FORMAT_R8I:
    214                 *type = V3D_INTERNAL_TYPE_8I;
    215                 *bpp = V3D_INTERNAL_BPP_32;
    216                 break;
    217 
    218         case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
    219         case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
    220         case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
    221                 *type = V3D_INTERNAL_TYPE_8UI;
    222                 *bpp = V3D_INTERNAL_BPP_32;
    223                 break;
    224 
    225         case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
    226         case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
    227         case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
    228         case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
    229 #if V3D_VERSION < 41
    230         case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
    231 #endif
    232         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
    233                 /* Note that sRGB RTs are stored in the tile buffer at 16F,
    234                  * and the conversion to sRGB happens at tilebuffer
    235                  * load/store.
    236                  */
    237                 *type = V3D_INTERNAL_TYPE_16F;
    238                 *bpp = V3D_INTERNAL_BPP_64;
    239                 break;
    240 
    241         case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
    242         case V3D_OUTPUT_IMAGE_FORMAT_R16F:
    243                 *type = V3D_INTERNAL_TYPE_16F;
    244                 /* Use 64bpp to make sure the TLB doesn't throw away the alpha
    245                  * channel before alpha test happens.
    246                  */
    247                 *bpp = V3D_INTERNAL_BPP_64;
    248                 break;
    249 
    250         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
    251                 *type = V3D_INTERNAL_TYPE_16I;
    252                 *bpp = V3D_INTERNAL_BPP_64;
    253                 break;
    254         case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
    255         case V3D_OUTPUT_IMAGE_FORMAT_R16I:
    256                 *type = V3D_INTERNAL_TYPE_16I;
    257                 *bpp = V3D_INTERNAL_BPP_32;
    258                 break;
    259 
    260         case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
    261         case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
    262                 *type = V3D_INTERNAL_TYPE_16UI;
    263                 *bpp = V3D_INTERNAL_BPP_64;
    264                 break;
    265         case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
    266         case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
    267                 *type = V3D_INTERNAL_TYPE_16UI;
    268                 *bpp = V3D_INTERNAL_BPP_32;
    269                 break;
    270 
    271         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
    272                 *type = V3D_INTERNAL_TYPE_32I;
    273                 *bpp = V3D_INTERNAL_BPP_128;
    274                 break;
    275         case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
    276                 *type = V3D_INTERNAL_TYPE_32I;
    277                 *bpp = V3D_INTERNAL_BPP_64;
    278                 break;
    279         case V3D_OUTPUT_IMAGE_FORMAT_R32I:
    280                 *type = V3D_INTERNAL_TYPE_32I;
    281                 *bpp = V3D_INTERNAL_BPP_32;
    282                 break;
    283 
    284         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
    285                 *type = V3D_INTERNAL_TYPE_32UI;
    286                 *bpp = V3D_INTERNAL_BPP_128;
    287                 break;
    288         case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
    289                 *type = V3D_INTERNAL_TYPE_32UI;
    290                 *bpp = V3D_INTERNAL_BPP_64;
    291                 break;
    292         case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
    293                 *type = V3D_INTERNAL_TYPE_32UI;
    294                 *bpp = V3D_INTERNAL_BPP_32;
    295                 break;
    296 
    297         case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
    298                 *type = V3D_INTERNAL_TYPE_32F;
    299                 *bpp = V3D_INTERNAL_BPP_128;
    300                 break;
    301         case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
    302                 *type = V3D_INTERNAL_TYPE_32F;
    303                 *bpp = V3D_INTERNAL_BPP_64;
    304                 break;
    305         case V3D_OUTPUT_IMAGE_FORMAT_R32F:
    306                 *type = V3D_INTERNAL_TYPE_32F;
    307                 *bpp = V3D_INTERNAL_BPP_32;
    308                 break;
    309 
    310         default:
    311                 /* Provide some default values, as we'll be called at RB
    312                  * creation time, even if an RB with this format isn't
    313                  * supported.
    314                  */
    315                 *type = V3D_INTERNAL_TYPE_8;
    316                 *bpp = V3D_INTERNAL_BPP_32;
    317                 break;
    318         }
    319 }
    320