/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixStack.java | 47 public void glFrustumx(int left, int right, int bottom, int top, int near,
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MatrixTrackingGL.java | 267 public void glFrustumx(int left, int right, int bottom, int top, int near, 269 mCurrent.glFrustumx(left, right, bottom, top, near, far); 270 mgl.glFrustumx(left, right, bottom, top, near, far);
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/external/replicaisland/src/com/replica/replicaisland/ |
GLErrorLogger.java | 287 public void glFrustumx(int left, int right, int bottom, int top, 289 ((GL10)mGL).glFrustumx( left, right, bottom, top,
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
libGLES_CM.hpp | 103 void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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main.cpp | 833 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) [all...] |
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_client_context.h | 88 glFrustumx_client_proc_t glFrustumx;
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gl_entry.cpp | 83 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 761 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) 764 ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); [all...] |
/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles.cpp | 436 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) 438 getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar); [all...] |
gles_dispatch.h | 99 glFrustumx_t glFrustumx; 371 glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;} [all...] |
/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
gles1_wrapper_context.h | 88 glFrustumx_wrapper_proc_t glFrustumx;
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gles1_wrapper_entry.cpp | 83 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 757 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) 760 ctx->glFrustumx( left, right, bottom, top, zNear, zFar); [all...] |