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    Searched defs:glFrustumx (Results 1 - 11 of 11) sorted by null

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 47 public void glFrustumx(int left, int right, int bottom, int top, int near,
MatrixTrackingGL.java 267 public void glFrustumx(int left, int right, int bottom, int top, int near,
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 287 public void glFrustumx(int left, int right, int bottom, int top,
289 ((GL10)mGL).glFrustumx( left, right, bottom, top,
  /external/swiftshader/src/OpenGL/libGLES_CM/
libGLES_CM.hpp 103 void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
main.cpp 833 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
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  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_client_context.h 88 glFrustumx_client_proc_t glFrustumx;
gl_entry.cpp 83 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
761 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
764 ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
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  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles.cpp 436 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
438 getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar);
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gles_dispatch.h 99 glFrustumx_t glFrustumx;
371 glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;}
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  /device/google/cuttlefish_common/guest/libs/eglwrapper/
gles1_wrapper_context.h 88 glFrustumx_wrapper_proc_t glFrustumx;
gles1_wrapper_entry.cpp 83 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
757 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
760 ctx->glFrustumx( left, right, bottom, top, zNear, zFar);
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