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    Searched defs:hullIntersects (Results 1 - 8 of 8) sorted by null

  /external/skia/src/pathops/
SkPathOpsConic.cpp 84 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
85 return cubic.hullIntersects(*this, isLinear);
180 bool SkTConic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
181 return quad.hullIntersects(fConic, isLinear);
184 bool SkTConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
185 return cubic.hullIntersects(fConic, isLinear);
SkPathOpsConic.h 69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const {
70 return fPts.hullIntersects(quad, isLinear);
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const {
74 return fPts.hullIntersects(conic.fPts, isLinear);
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
161 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override;
163 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override {
164 return conic.hullIntersects(fConic, isLinear);
167 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override;
169 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override
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SkPathOpsQuad.cpp 47 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
85 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
86 return conic.hullIntersects(*this, isLinear);
89 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
90 return cubic.hullIntersects(*this, isLinear);
406 bool SkTQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
407 return conic.hullIntersects(fQuad, isLinear);
410 bool SkTQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
411 return cubic.hullIntersects(fQuad, isLinear);
SkPathOpsCubic.cpp 148 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const {
197 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
198 return hullIntersects(c2.fPts, c2.kPointCount, isLinear);
201 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
202 return hullIntersects(quad.fPts, quad.kPointCount, isLinear);
205 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
207 return hullIntersects(conic.fPts, isLinear);
740 bool SkTCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
741 return quad.hullIntersects(fCubic, isLinear);
744 bool SkTCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const
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  /external/skqp/src/pathops/
SkPathOpsConic.cpp 84 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
85 return cubic.hullIntersects(*this, isLinear);
180 bool SkTConic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
181 return quad.hullIntersects(fConic, isLinear);
184 bool SkTConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
185 return cubic.hullIntersects(fConic, isLinear);
SkPathOpsConic.h 69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const {
70 return fPts.hullIntersects(quad, isLinear);
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const {
74 return fPts.hullIntersects(conic.fPts, isLinear);
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
161 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const override;
163 bool hullIntersects(const SkDConic& conic, bool* isLinear) const override {
164 return conic.hullIntersects(fConic, isLinear);
167 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const override;
169 bool hullIntersects(const SkTCurve& curve, bool* isLinear) const override
    [all...]
SkPathOpsQuad.cpp 47 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
85 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
86 return conic.hullIntersects(*this, isLinear);
89 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
90 return cubic.hullIntersects(*this, isLinear);
406 bool SkTQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
407 return conic.hullIntersects(fQuad, isLinear);
410 bool SkTQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
411 return cubic.hullIntersects(fQuad, isLinear);
SkPathOpsCubic.cpp 148 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const {
197 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
198 return hullIntersects(c2.fPts, c2.kPointCount, isLinear);
201 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
202 return hullIntersects(quad.fPts, quad.kPointCount, isLinear);
205 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
207 return hullIntersects(conic.fPts, isLinear);
740 bool SkTCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
741 return quad.hullIntersects(fCubic, isLinear);
744 bool SkTCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const
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