1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* Authors: 29 * Brian Paul 30 */ 31 32 33 #include "util/u_format.h" 34 #include "util/u_pack_color.h" 35 #include "i915_context.h" 36 #include "i915_screen.h" 37 #include "i915_reg.h" 38 #include "i915_batch.h" 39 #include "i915_resource.h" 40 #include "i915_state.h" 41 42 void 43 i915_clear_emit(struct pipe_context *pipe, unsigned buffers, 44 const union pipe_color_union *color, 45 double depth, unsigned stencil, 46 unsigned destx, unsigned desty, unsigned width, unsigned height) 47 { 48 struct i915_context *i915 = i915_context(pipe); 49 uint32_t clear_params, clear_color, clear_depth, clear_stencil, 50 clear_color8888, packed_z_stencil; 51 union util_color u_color; 52 float f_depth = depth; 53 struct i915_texture *cbuf_tex, *depth_tex; 54 int depth_clear_bbp, color_clear_bbp; 55 56 cbuf_tex = depth_tex = NULL; 57 clear_params = 0; 58 depth_clear_bbp = color_clear_bbp = 0; 59 60 if (buffers & PIPE_CLEAR_COLOR) { 61 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; 62 63 clear_params |= CLEARPARAM_WRITE_COLOR; 64 cbuf_tex = i915_texture(cbuf->texture); 65 66 util_pack_color(color->f, cbuf->format, &u_color); 67 if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { 68 clear_color = u_color.ui[0]; 69 color_clear_bbp = 32; 70 } else { 71 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); 72 color_clear_bbp = 16; 73 } 74 75 /* correctly swizzle clear value */ 76 if (i915->current.target_fixup_format) 77 util_pack_color(color->f, cbuf->format, &u_color); 78 else 79 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); 80 clear_color8888 = u_color.ui[0]; 81 } else 82 clear_color = clear_color8888 = 0; 83 84 clear_depth = clear_stencil = 0; 85 if (buffers & PIPE_CLEAR_DEPTH) { 86 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 87 88 clear_params |= CLEARPARAM_WRITE_DEPTH; 89 depth_tex = i915_texture(zbuf->texture); 90 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); 91 92 if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { 93 /* Avoid read-modify-write if there's no stencil. */ 94 if (buffers & PIPE_CLEAR_STENCIL 95 || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { 96 clear_params |= CLEARPARAM_WRITE_STENCIL; 97 clear_stencil = packed_z_stencil >> 24; 98 } 99 100 clear_depth = packed_z_stencil & 0xffffff; 101 depth_clear_bbp = 32; 102 } else { 103 clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); 104 depth_clear_bbp = 16; 105 } 106 } else if (buffers & PIPE_CLEAR_STENCIL) { 107 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 108 109 clear_params |= CLEARPARAM_WRITE_STENCIL; 110 depth_tex = i915_texture(zbuf->texture); 111 assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); 112 113 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); 114 depth_clear_bbp = 32; 115 clear_stencil = packed_z_stencil >> 24; 116 } 117 118 /* hw can't fastclear both depth and color if their bbp mismatch. */ 119 if (color_clear_bbp && depth_clear_bbp 120 && color_clear_bbp != depth_clear_bbp) { 121 if (i915->hardware_dirty) 122 i915_emit_hardware_state(i915); 123 124 if (!BEGIN_BATCH(1 + 2*(7 + 7))) { 125 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); 126 127 i915_emit_hardware_state(i915); 128 i915->vbo_flushed = 1; 129 130 assert(BEGIN_BATCH(1 + 2*(7 + 7))); 131 } 132 133 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 134 135 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 136 OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); 137 /* Used for zone init prim */ 138 OUT_BATCH(clear_color); 139 OUT_BATCH(clear_depth); 140 /* Used for clear rect prim */ 141 OUT_BATCH(clear_color8888); 142 OUT_BATCH_F(f_depth); 143 OUT_BATCH(clear_stencil); 144 145 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 146 OUT_BATCH_F(destx + width); 147 OUT_BATCH_F(desty + height); 148 OUT_BATCH_F(destx); 149 OUT_BATCH_F(desty + height); 150 OUT_BATCH_F(destx); 151 OUT_BATCH_F(desty); 152 153 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 154 OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | 155 CLEARPARAM_CLEAR_RECT); 156 /* Used for zone init prim */ 157 OUT_BATCH(clear_color); 158 OUT_BATCH(clear_depth); 159 /* Used for clear rect prim */ 160 OUT_BATCH(clear_color8888); 161 OUT_BATCH_F(f_depth); 162 OUT_BATCH(clear_stencil); 163 164 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 165 OUT_BATCH_F(destx + width); 166 OUT_BATCH_F(desty + height); 167 OUT_BATCH_F(destx); 168 OUT_BATCH_F(desty + height); 169 OUT_BATCH_F(destx); 170 OUT_BATCH_F(desty); 171 } else { 172 if (i915->hardware_dirty) 173 i915_emit_hardware_state(i915); 174 175 if (!BEGIN_BATCH(1 + 7 + 7)) { 176 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); 177 178 i915_emit_hardware_state(i915); 179 i915->vbo_flushed = 1; 180 181 assert(BEGIN_BATCH(1 + 7 + 7)); 182 } 183 184 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 185 186 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 187 OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); 188 /* Used for zone init prim */ 189 OUT_BATCH(clear_color); 190 OUT_BATCH(clear_depth); 191 /* Used for clear rect prim */ 192 OUT_BATCH(clear_color8888); 193 OUT_BATCH_F(f_depth); 194 OUT_BATCH(clear_stencil); 195 196 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 197 OUT_BATCH_F(destx + width); 198 OUT_BATCH_F(desty + height); 199 OUT_BATCH_F(destx); 200 OUT_BATCH_F(desty + height); 201 OUT_BATCH_F(destx); 202 OUT_BATCH_F(desty); 203 } 204 205 /* Flush after clear, its expected to be a costly operation. 206 * This is not required, just a heuristic, but without the flush we'd need to 207 * clobber the SCISSOR_ENABLE dynamic state. */ 208 FLUSH_BATCH(NULL, I915_FLUSH_ASYNC); 209 210 i915->last_fired_vertices = i915->fired_vertices; 211 i915->fired_vertices = 0; 212 } 213 214 /** 215 * Clear the given buffers to the specified values. 216 * No masking, no scissor (clear entire buffer). 217 */ 218 void 219 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, 220 const union pipe_color_union *color, 221 double depth, unsigned stencil) 222 { 223 struct pipe_framebuffer_state *framebuffer = 224 &i915_context(pipe)->framebuffer; 225 unsigned i; 226 227 for (i = 0; i < framebuffer->nr_cbufs; i++) { 228 if (buffers & (PIPE_CLEAR_COLOR0 << i)) { 229 struct pipe_surface *ps = framebuffer->cbufs[i]; 230 231 if (ps) { 232 pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width, 233 ps->height, true); 234 } 235 } 236 } 237 238 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { 239 struct pipe_surface *ps = framebuffer->zsbuf; 240 pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL, 241 depth, stencil, 242 0, 0, ps->width, ps->height, true); 243 } 244 } 245 246 void 247 i915_clear_render(struct pipe_context *pipe, unsigned buffers, 248 const union pipe_color_union *color, 249 double depth, unsigned stencil) 250 { 251 struct i915_context *i915 = i915_context(pipe); 252 253 if (i915->dirty) 254 i915_update_derived(i915); 255 256 i915_clear_emit(pipe, buffers, color, depth, stencil, 257 0, 0, i915->framebuffer.width, i915->framebuffer.height); 258 } 259