1 #ifndef __NVC0_CONTEXT_H__ 2 #define __NVC0_CONTEXT_H__ 3 4 #include "pipe/p_context.h" 5 #include "pipe/p_defines.h" 6 #include "pipe/p_state.h" 7 8 #include "util/list.h" 9 #include "util/u_memory.h" 10 #include "util/u_math.h" 11 #include "util/u_inlines.h" 12 #include "util/u_dynarray.h" 13 14 #include "nvc0/nvc0_winsys.h" 15 #include "nvc0/nvc0_stateobj.h" 16 #include "nvc0/nvc0_screen.h" 17 #include "nvc0/nvc0_program.h" 18 #include "nvc0/nvc0_resource.h" 19 #include "nvc0/nvc0_query.h" 20 21 #include "nv50/nv50_transfer.h" 22 23 #include "nouveau_context.h" 24 #include "nouveau_debug.h" 25 26 #include "nv50/nv50_3ddefs.xml.h" 27 #include "nvc0/nvc0_3d.xml.h" 28 #include "nv50/nv50_2d.xml.h" 29 #include "nvc0/nvc0_m2mf.xml.h" 30 #include "nvc0/nve4_p2mf.xml.h" 31 #include "nvc0/nvc0_compute.xml.h" 32 #include "nvc0/nvc0_macros.h" 33 34 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */ 35 #define NVC0_NEW_3D_BLEND (1 << 0) 36 #define NVC0_NEW_3D_RASTERIZER (1 << 1) 37 #define NVC0_NEW_3D_ZSA (1 << 2) 38 #define NVC0_NEW_3D_VERTPROG (1 << 3) 39 #define NVC0_NEW_3D_TCTLPROG (1 << 4) 40 #define NVC0_NEW_3D_TEVLPROG (1 << 5) 41 #define NVC0_NEW_3D_GMTYPROG (1 << 6) 42 #define NVC0_NEW_3D_FRAGPROG (1 << 7) 43 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8) 44 #define NVC0_NEW_3D_STENCIL_REF (1 << 9) 45 #define NVC0_NEW_3D_CLIP (1 << 10) 46 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11) 47 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12) 48 #define NVC0_NEW_3D_STIPPLE (1 << 13) 49 #define NVC0_NEW_3D_SCISSOR (1 << 14) 50 #define NVC0_NEW_3D_VIEWPORT (1 << 15) 51 #define NVC0_NEW_3D_ARRAYS (1 << 16) 52 #define NVC0_NEW_3D_VERTEX (1 << 17) 53 #define NVC0_NEW_3D_CONSTBUF (1 << 18) 54 #define NVC0_NEW_3D_TEXTURES (1 << 19) 55 #define NVC0_NEW_3D_SAMPLERS (1 << 20) 56 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21) 57 58 #define NVC0_NEW_3D_SURFACES (1 << 23) 59 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24) 60 #define NVC0_NEW_3D_TESSFACTOR (1 << 25) 61 #define NVC0_NEW_3D_BUFFERS (1 << 26) 62 #define NVC0_NEW_3D_DRIVERCONST (1 << 27) 63 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28) 64 65 #define NVC0_NEW_CP_PROGRAM (1 << 0) 66 #define NVC0_NEW_CP_SURFACES (1 << 1) 67 #define NVC0_NEW_CP_TEXTURES (1 << 2) 68 #define NVC0_NEW_CP_SAMPLERS (1 << 3) 69 #define NVC0_NEW_CP_CONSTBUF (1 << 4) 70 #define NVC0_NEW_CP_GLOBALS (1 << 5) 71 #define NVC0_NEW_CP_DRIVERCONST (1 << 6) 72 #define NVC0_NEW_CP_BUFFERS (1 << 7) 73 74 /* 3d bufctx (during draw_vbo, blit_3d) */ 75 #define NVC0_BIND_3D_FB 0 76 #define NVC0_BIND_3D_VTX 1 77 #define NVC0_BIND_3D_VTX_TMP 2 78 #define NVC0_BIND_3D_IDX 3 79 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i)) 80 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i)) 81 #define NVC0_BIND_3D_TFB 244 82 #define NVC0_BIND_3D_SUF 245 83 #define NVC0_BIND_3D_BUF 246 84 #define NVC0_BIND_3D_SCREEN 247 85 #define NVC0_BIND_3D_BINDLESS 248 86 #define NVC0_BIND_3D_TLS 249 87 #define NVC0_BIND_3D_TEXT 250 88 #define NVC0_BIND_3D_COUNT 251 89 90 /* compute bufctx (during launch_grid) */ 91 #define NVC0_BIND_CP_CB(i) ( 0 + (i)) 92 #define NVC0_BIND_CP_TEX(i) ( 16 + (i)) 93 #define NVC0_BIND_CP_SUF 48 94 #define NVC0_BIND_CP_GLOBAL 49 95 #define NVC0_BIND_CP_DESC 50 96 #define NVC0_BIND_CP_SCREEN 51 97 #define NVC0_BIND_CP_QUERY 52 98 #define NVC0_BIND_CP_BUF 53 99 #define NVC0_BIND_CP_TEXT 54 100 #define NVC0_BIND_CP_BINDLESS 55 101 #define NVC0_BIND_CP_COUNT 56 102 103 /* bufctx for other operations */ 104 #define NVC0_BIND_2D 0 105 #define NVC0_BIND_M2MF 0 106 #define NVC0_BIND_FENCE 1 107 108 /* 6 user uniform buffers, at 64K each */ 109 #define NVC0_CB_USR_INFO(s) (s << 16) 110 #define NVC0_CB_USR_SIZE (6 << 16) 111 /* 6 driver constbuts, at 64K each */ 112 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 16) 113 #define NVC0_CB_AUX_SIZE (1 << 16) 114 /* XXX: Figure out what this UNK data is. */ 115 #define NVC0_CB_AUX_UNK_INFO 0x000 116 #define NVC0_CB_AUX_UNK_SIZE (8 * 4) 117 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */ 118 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4 119 #define NVC0_CB_AUX_TEX_SIZE (40 * 4) 120 /* 8 sets of 32-bits coordinate offsets */ 121 #define NVC0_CB_AUX_MS_INFO 0x0c0 122 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4) 123 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */ 124 #define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */ 125 #define NVC0_CB_AUX_GRID_SIZE (8 * 4) 126 /* FB texture handle */ 127 #define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */ 128 #define NVC0_CB_AUX_FB_TEX_SIZE (4) 129 /* 8 user clip planes, at 4 32-bits floats each */ 130 #define NVC0_CB_AUX_UCP_INFO 0x120 131 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4) 132 /* 13 ubos, at 4 32-bits integer each */ 133 #define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */ 134 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4) 135 /* 8 sets of 32-bits integer pairs sample offsets */ 136 #define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */ 137 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2) 138 /* draw parameters (index bais, base instance, drawid) */ 139 #define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */ 140 /* 32 user buffers, at 4 32-bits integers each */ 141 #define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4 142 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4) 143 /* 8 surfaces, at 16 32-bits integers each */ 144 #define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4 145 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4) 146 /* 1 64-bits address and 1 32-bits sequence */ 147 #define NVC0_CB_AUX_MP_INFO 0x620 148 #define NVC0_CB_AUX_MP_SIZE 3 * 4 149 /* 512 64-byte blocks for bindless image handles */ 150 #define NVC0_CB_AUX_BINDLESS_INFO(i) 0x630 + (i) * 16 * 4 151 #define NVC0_CB_AUX_BINDLESS_SIZE (NVE4_IMG_MAX_HANDLES * 16 * 4) 152 /* 4 32-bits floats for the vertex runout, put at the end */ 153 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6) 154 155 struct nvc0_blitctx; 156 157 bool nvc0_blitctx_create(struct nvc0_context *); 158 void nvc0_blitctx_destroy(struct nvc0_context *); 159 160 struct nvc0_resident { 161 struct list_head list; 162 uint64_t handle; 163 struct nv04_resource *buf; 164 uint32_t flags; 165 }; 166 167 struct nvc0_context { 168 struct nouveau_context base; 169 170 struct nouveau_bufctx *bufctx_3d; 171 struct nouveau_bufctx *bufctx; 172 struct nouveau_bufctx *bufctx_cp; 173 174 struct nvc0_screen *screen; 175 176 void (*m2mf_copy_rect)(struct nvc0_context *, 177 const struct nv50_m2mf_rect *dst, 178 const struct nv50_m2mf_rect *src, 179 uint32_t nblocksx, uint32_t nblocksy); 180 181 uint32_t dirty_3d; /* dirty flags for 3d state */ 182 uint32_t dirty_cp; /* dirty flags for compute state */ 183 184 struct nvc0_graph_state state; 185 186 struct nvc0_blend_stateobj *blend; 187 struct nvc0_rasterizer_stateobj *rast; 188 struct nvc0_zsa_stateobj *zsa; 189 struct nvc0_vertex_stateobj *vertex; 190 191 struct nvc0_program *vertprog; 192 struct nvc0_program *tctlprog; 193 struct nvc0_program *tevlprog; 194 struct nvc0_program *gmtyprog; 195 struct nvc0_program *fragprog; 196 struct nvc0_program *compprog; 197 198 struct nvc0_program *tcp_empty; 199 200 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS]; 201 uint16_t constbuf_dirty[6]; 202 uint16_t constbuf_valid[6]; 203 uint16_t constbuf_coherent[6]; 204 bool cb_dirty; 205 206 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 207 unsigned num_vtxbufs; 208 uint32_t vtxbufs_coherent; 209 uint32_t constant_vbos; 210 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 211 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 212 uint32_t vb_elt_limit; /* max - min element (count - 1) */ 213 uint32_t instance_off; /* current base vertex for instanced arrays */ 214 uint32_t instance_max; /* last instance for current draw call */ 215 216 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; 217 unsigned num_textures[6]; 218 uint32_t textures_dirty[6]; 219 uint32_t textures_coherent[6]; 220 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; 221 unsigned num_samplers[6]; 222 uint32_t samplers_dirty[6]; 223 bool seamless_cube_map; 224 struct pipe_sampler_view *fbtexture; 225 226 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ 227 228 struct list_head tex_head; 229 struct list_head img_head; 230 231 struct pipe_framebuffer_state framebuffer; 232 struct pipe_blend_color blend_colour; 233 struct pipe_stencil_ref stencil_ref; 234 struct pipe_poly_stipple stipple; 235 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS]; 236 unsigned scissors_dirty; 237 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS]; 238 unsigned viewports_dirty; 239 struct pipe_clip_state clip; 240 struct nvc0_window_rect_stateobj window_rect; 241 242 unsigned sample_mask; 243 unsigned min_samples; 244 245 float default_tess_outer[4]; 246 float default_tess_inner[2]; 247 248 bool vbo_push_hint; 249 250 uint8_t tfbbuf_dirty; 251 struct pipe_stream_output_target *tfbbuf[4]; 252 unsigned num_tfbbufs; 253 254 struct pipe_query *cond_query; 255 bool cond_cond; /* inverted rendering condition */ 256 uint cond_mode; 257 uint32_t cond_condmode; /* the calculated condition */ 258 259 struct nvc0_blitctx *blit; 260 261 /* NOTE: some of these surfaces may reference buffers */ 262 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS]; 263 uint16_t surfaces_dirty[2]; 264 uint16_t surfaces_valid[2]; 265 266 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS]; 267 uint32_t buffers_dirty[6]; 268 uint32_t buffers_valid[6]; 269 270 struct pipe_image_view images[6][NVC0_MAX_IMAGES]; 271 struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */ 272 uint16_t images_dirty[6]; 273 uint16_t images_valid[6]; 274 275 struct util_dynarray global_residents; 276 }; 277 278 static inline struct nvc0_context * 279 nvc0_context(struct pipe_context *pipe) 280 { 281 return (struct nvc0_context *)pipe; 282 } 283 284 static inline unsigned 285 nvc0_shader_stage(unsigned pipe) 286 { 287 switch (pipe) { 288 case PIPE_SHADER_VERTEX: return 0; 289 case PIPE_SHADER_TESS_CTRL: return 1; 290 case PIPE_SHADER_TESS_EVAL: return 2; 291 case PIPE_SHADER_GEOMETRY: return 3; 292 case PIPE_SHADER_FRAGMENT: return 4; 293 case PIPE_SHADER_COMPUTE: return 5; 294 default: 295 assert(!"invalid PIPE_SHADER type"); 296 return 0; 297 } 298 } 299 300 301 /* nvc0_context.c */ 302 struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags); 303 void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, 304 bool on_flush); 305 void nvc0_default_kick_notify(struct nouveau_pushbuf *); 306 const void *nvc0_get_sample_locations(unsigned); 307 308 /* nvc0_draw.c */ 309 extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); 310 311 /* nvc0_program.c */ 312 bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset, 313 struct pipe_debug_callback *); 314 bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *); 315 void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); 316 void nvc0_program_library_upload(struct nvc0_context *); 317 uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, 318 uint32_t label); 319 void nvc0_program_init_tcp_empty(struct nvc0_context *); 320 321 /* nvc0_shader_state.c */ 322 void nvc0_vertprog_validate(struct nvc0_context *); 323 void nvc0_tctlprog_validate(struct nvc0_context *); 324 void nvc0_tevlprog_validate(struct nvc0_context *); 325 void nvc0_gmtyprog_validate(struct nvc0_context *); 326 void nvc0_fragprog_validate(struct nvc0_context *); 327 void nvc0_compprog_validate(struct nvc0_context *); 328 329 void nvc0_tfb_validate(struct nvc0_context *); 330 void nvc0_layer_validate(struct nvc0_context *); 331 332 /* nvc0_state.c */ 333 extern void nvc0_init_state_functions(struct nvc0_context *); 334 335 /* nvc0_state_validate.c */ 336 struct nvc0_state_validate { 337 void (*func)(struct nvc0_context *); 338 uint32_t states; 339 }; 340 341 bool nvc0_state_validate(struct nvc0_context *, uint32_t, 342 struct nvc0_state_validate *, int, uint32_t *, 343 struct nouveau_bufctx *); 344 bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t); 345 346 /* nvc0_surface.c */ 347 extern void nvc0_clear(struct pipe_context *, unsigned buffers, 348 const union pipe_color_union *color, 349 double depth, unsigned stencil); 350 extern void nvc0_init_surface_functions(struct nvc0_context *); 351 352 /* nvc0_tex.c */ 353 bool nvc0_validate_tic(struct nvc0_context *nvc0, int s); 354 bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s); 355 bool nve4_validate_tsc(struct nvc0_context *nvc0, int s); 356 void nvc0_validate_suf(struct nvc0_context *nvc0, int s); 357 void nvc0_validate_textures(struct nvc0_context *); 358 void nvc0_validate_samplers(struct nvc0_context *); 359 void nve4_set_tex_handles(struct nvc0_context *); 360 void nvc0_validate_surfaces(struct nvc0_context *); 361 void nve4_set_surface_info(struct nouveau_pushbuf *, 362 const struct pipe_image_view *, 363 struct nvc0_context *); 364 void nvc0_mark_image_range_valid(const struct pipe_image_view *); 365 bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *, 366 struct nv04_resource *); 367 368 struct pipe_sampler_view * 369 nvc0_create_texture_view(struct pipe_context *, 370 struct pipe_resource *, 371 const struct pipe_sampler_view *, 372 uint32_t flags, 373 enum pipe_texture_target); 374 struct pipe_sampler_view * 375 nvc0_create_sampler_view(struct pipe_context *, 376 struct pipe_resource *, 377 const struct pipe_sampler_view *); 378 struct pipe_sampler_view * 379 gm107_create_texture_view_from_image(struct pipe_context *, 380 const struct pipe_image_view *); 381 382 void nvc0_init_bindless_functions(struct pipe_context *); 383 384 /* nvc0_transfer.c */ 385 void 386 nvc0_init_transfer_functions(struct nvc0_context *); 387 388 void 389 nvc0_m2mf_push_linear(struct nouveau_context *nv, 390 struct nouveau_bo *dst, unsigned offset, unsigned domain, 391 unsigned size, const void *data); 392 void 393 nve4_p2mf_push_linear(struct nouveau_context *nv, 394 struct nouveau_bo *dst, unsigned offset, unsigned domain, 395 unsigned size, const void *data); 396 void 397 nvc0_cb_bo_push(struct nouveau_context *, 398 struct nouveau_bo *bo, unsigned domain, 399 unsigned base, unsigned size, 400 unsigned offset, unsigned words, const uint32_t *data); 401 402 /* nvc0_vbo.c */ 403 void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); 404 405 void * 406 nvc0_vertex_state_create(struct pipe_context *pipe, 407 unsigned num_elements, 408 const struct pipe_vertex_element *elements); 409 void 410 nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); 411 412 void nvc0_vertex_arrays_validate(struct nvc0_context *); 413 414 void nvc0_idxbuf_validate(struct nvc0_context *); 415 416 /* nvc0_video.c */ 417 struct pipe_video_codec * 418 nvc0_create_decoder(struct pipe_context *context, 419 const struct pipe_video_codec *templ); 420 421 struct pipe_video_buffer * 422 nvc0_video_buffer_create(struct pipe_context *pipe, 423 const struct pipe_video_buffer *templat); 424 425 /* nvc0_push.c */ 426 void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); 427 428 /* nve4_compute.c */ 429 void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 430 431 /* nvc0_compute.c */ 432 void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 433 void nvc0_compute_validate_globals(struct nvc0_context *); 434 435 #endif 436