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    Searched defs:insetWidth (Results 1 - 4 of 4) sorted by null

  /external/skia/src/gpu/ops/
GrShadowRRectOp.cpp 193 // An insetWidth > 1/2 rect width or height indicates a simple fill.
195 float devRadius, bool isCircle, float blurRadius, float insetWidth)
198 SkASSERT(insetWidth > 0);
213 innerRadius = devRadius - insetWidth;
216 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) {
219 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f);
630 SkScalar insetWidth) {
643 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor);
672 SkScalar insetWidth = random->nextSScalar1() * 72.f;
680 return GrShadowRRectOp::Make(context, color, viewMatrix, rrect, blurWidth, insetWidth);
    [all...]
  /external/skqp/src/gpu/ops/
GrShadowRRectOp.cpp 193 // An insetWidth > 1/2 rect width or height indicates a simple fill.
195 float devRadius, bool isCircle, float blurRadius, float insetWidth)
198 SkASSERT(insetWidth > 0);
213 innerRadius = devRadius - insetWidth;
216 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) {
219 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f);
628 SkScalar insetWidth) {
641 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFactor);
670 SkScalar insetWidth = random->nextSScalar1() * 72.f;
678 return GrShadowRRectOp::Make(context, color, viewMatrix, rrect, blurWidth, insetWidth);
    [all...]
  /external/skia/src/gpu/
GrRenderTargetContext.cpp     [all...]
  /external/skqp/src/gpu/
GrRenderTargetContext.cpp     [all...]

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