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Searched
defs:insetWidth
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/gpu/ops/
GrShadowRRectOp.cpp
193
// An
insetWidth
> 1/2 rect width or height indicates a simple fill.
195
float devRadius, bool isCircle, float blurRadius, float
insetWidth
)
198
SkASSERT(
insetWidth
> 0);
213
innerRadius = devRadius -
insetWidth
;
216
if (
insetWidth
<= 0.5f*SkTMin(devRect.width(), devRect.height())) {
219
innerRadius = SkTMax(
insetWidth
- umbraInset, 0.0f);
630
SkScalar
insetWidth
) {
643
SkScalar scaledInsetWidth = SkScalarAbs(
insetWidth
*matrixFactor);
672
SkScalar
insetWidth
= random->nextSScalar1() * 72.f;
680
return GrShadowRRectOp::Make(context, color, viewMatrix, rrect, blurWidth,
insetWidth
);
[
all
...]
/external/skqp/src/gpu/ops/
GrShadowRRectOp.cpp
193
// An
insetWidth
> 1/2 rect width or height indicates a simple fill.
195
float devRadius, bool isCircle, float blurRadius, float
insetWidth
)
198
SkASSERT(
insetWidth
> 0);
213
innerRadius = devRadius -
insetWidth
;
216
if (
insetWidth
<= 0.5f*SkTMin(devRect.width(), devRect.height())) {
219
innerRadius = SkTMax(
insetWidth
- umbraInset, 0.0f);
628
SkScalar
insetWidth
) {
641
SkScalar scaledInsetWidth = SkScalarAbs(
insetWidth
*matrixFactor);
670
SkScalar
insetWidth
= random->nextSScalar1() * 72.f;
678
return GrShadowRRectOp::Make(context, color, viewMatrix, rrect, blurWidth,
insetWidth
);
[
all
...]
/external/skia/src/gpu/
GrRenderTargetContext.cpp
[
all
...]
/external/skqp/src/gpu/
GrRenderTargetContext.cpp
[
all
...]
Completed in 135 milliseconds