1 /* 2 * Copyright 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "RampLinear" 18 //#define LOG_NDEBUG 0 19 #include <utils/Log.h> 20 21 #include <algorithm> 22 #include <unistd.h> 23 #include "AudioProcessorBase.h" 24 #include "RampLinear.h" 25 26 using namespace flowgraph; 27 28 RampLinear::RampLinear(int32_t channelCount) 29 : input(*this, channelCount) 30 , output(*this, channelCount) { 31 mTarget.store(1.0f); 32 } 33 34 void RampLinear::setLengthInFrames(int32_t frames) { 35 mLengthInFrames = frames; 36 } 37 38 void RampLinear::setTarget(float target) { 39 mTarget.store(target); 40 } 41 42 float RampLinear::interpolateCurrent() { 43 return mLevelTo - (mRemaining * mScaler); 44 } 45 46 int32_t RampLinear::onProcess(int64_t framePosition, int32_t numFrames) { 47 int32_t framesToProcess = input.pullData(framePosition, numFrames); 48 const float *inputBuffer = input.getBlock(); 49 float *outputBuffer = output.getBlock(); 50 int32_t channelCount = output.getSamplesPerFrame(); 51 52 float target = getTarget(); 53 if (target != mLevelTo) { 54 // Start new ramp. Continue from previous level. 55 mLevelFrom = interpolateCurrent(); 56 mLevelTo = target; 57 mRemaining = mLengthInFrames; 58 ALOGV("%s() mLevelFrom = %f, mLevelTo = %f, mRemaining = %d, mScaler = %f", 59 __func__, mLevelFrom, mLevelTo, mRemaining, mScaler); 60 mScaler = (mLevelTo - mLevelFrom) / mLengthInFrames; // for interpolation 61 } 62 63 int32_t framesLeft = framesToProcess; 64 65 if (mRemaining > 0) { // Ramping? This doesn't happen very often. 66 int32_t framesToRamp = std::min(framesLeft, mRemaining); 67 framesLeft -= framesToRamp; 68 while (framesToRamp > 0) { 69 float currentLevel = interpolateCurrent(); 70 for (int ch = 0; ch < channelCount; ch++) { 71 *outputBuffer++ = *inputBuffer++ * currentLevel; 72 } 73 mRemaining--; 74 framesToRamp--; 75 } 76 } 77 78 // Process any frames after the ramp. 79 int32_t samplesLeft = framesLeft * channelCount; 80 for (int i = 0; i < samplesLeft; i++) { 81 *outputBuffer++ = *inputBuffer++ * mLevelTo; 82 } 83 84 return framesToProcess; 85 } 86