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      1 /*
      2  * Copyright 2010 Jerome Glisse <glisse (at) freedesktop.org>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 #ifndef R600_SHADER_H
     24 #define R600_SHADER_H
     25 
     26 #include "r600_asm.h"
     27 
     28 
     29 #ifdef __cplusplus
     30 extern "C" {
     31 #endif
     32 
     33 /* Valid shader configurations:
     34  *
     35  * API shaders       VS | TCS | TES | GS |pass| PS
     36  * are compiled as:     |     |     |    |thru|
     37  *                      |     |     |    |    |
     38  * Only VS & PS:     VS | --  | --  | -- | -- | PS
     39  * With GS:          ES | --  | --  | GS | VS | PS
     40  * With Tessel.:     LS | HS  | VS  | -- | -- | PS
     41  * With both:        LS | HS  | ES  | GS | VS | PS
     42  */
     43 
     44 struct r600_shader_io {
     45 	unsigned		name;
     46 	unsigned		gpr;
     47 	unsigned		done;
     48 	int			sid;
     49 	int			spi_sid;
     50 	unsigned		interpolate;
     51 	unsigned		ij_index;
     52 	unsigned		interpolate_location; //  TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
     53 	unsigned		lds_pos; /* for evergreen */
     54 	unsigned		back_color_input;
     55 	unsigned		write_mask;
     56 	int			ring_offset;
     57 };
     58 
     59 struct r600_shader_atomic {
     60 	unsigned start, end;
     61 	unsigned buffer_id;
     62 	unsigned hw_idx;
     63 	unsigned array_id;
     64 };
     65 
     66 struct r600_shader {
     67 	unsigned		processor_type;
     68 	struct r600_bytecode		bc;
     69 	unsigned		ninput;
     70 	unsigned		noutput;
     71 	unsigned                nhwatomic;
     72 	unsigned		nlds;
     73 	unsigned		nsys_inputs;
     74 	struct r600_shader_io	input[64];
     75 	struct r600_shader_io	output[64];
     76 	struct r600_shader_atomic atomics[8];
     77 	unsigned                nhwatomic_ranges;
     78 	boolean			uses_kill;
     79 	boolean			fs_write_all;
     80 	boolean			two_side;
     81 	/* Number of color outputs in the TGSI shader,
     82 	 * sometimes it could be higher than nr_cbufs (bug?).
     83 	 * Also with writes_all property on eg+ it will be set to max CB number */
     84 	unsigned		nr_ps_max_color_exports;
     85 	/* Real number of ps color exports compiled in the bytecode */
     86 	unsigned		nr_ps_color_exports;
     87 	/* bit n is set if the shader writes gl_ClipDistance[n] */
     88 	unsigned		cc_dist_mask;
     89 	unsigned		clip_dist_write;
     90 	unsigned                cull_dist_write;
     91 	boolean			vs_position_window_space;
     92 	/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
     93 	boolean			vs_out_misc_write;
     94 	boolean			vs_out_point_size;
     95 	boolean			vs_out_layer;
     96 	boolean			vs_out_viewport;
     97 	boolean			vs_out_edgeflag;
     98 	boolean			has_txq_cube_array_z_comp;
     99 	boolean			uses_tex_buffers;
    100 	boolean                 gs_prim_id_input;
    101 	boolean                 gs_tri_strip_adj_fix;
    102 	uint8_t			ps_conservative_z;
    103 
    104 	/* Size in bytes of a data item in the ring(s) (single vertex data).
    105 	   Stages with only one ring items 123 will be set to 0. */
    106 	unsigned		ring_item_sizes[4];
    107 
    108 	unsigned		indirect_files;
    109 	unsigned		max_arrays;
    110 	unsigned		num_arrays;
    111 	unsigned		vs_as_es;
    112 	unsigned		vs_as_ls;
    113 	unsigned		vs_as_gs_a;
    114 	unsigned                tes_as_es;
    115 	unsigned                tcs_prim_mode;
    116 	unsigned                ps_prim_id_input;
    117 	struct r600_shader_array * arrays;
    118 
    119 	boolean			uses_doubles;
    120 	boolean                 uses_atomics;
    121 	boolean			uses_images;
    122 	uint8_t                 atomic_base;
    123 	uint8_t			rat_base;
    124 	uint8_t                 image_size_const_offset;
    125 };
    126 
    127 union r600_shader_key {
    128 	struct {
    129 		unsigned	nr_cbufs:4;
    130 		unsigned        first_atomic_counter:4;
    131 		unsigned        image_size_const_offset:5;
    132 		unsigned	color_two_side:1;
    133 		unsigned	alpha_to_one:1;
    134 	} ps;
    135 	struct {
    136 		unsigned	prim_id_out:8;
    137 		unsigned        first_atomic_counter:4;
    138 		unsigned	as_es:1; /* export shader */
    139 		unsigned	as_ls:1; /* local shader */
    140 		unsigned	as_gs_a:1;
    141 	} vs;
    142 	struct {
    143 		unsigned        first_atomic_counter:4;
    144 		unsigned	as_es:1;
    145 	} tes;
    146 	struct {
    147 		unsigned        first_atomic_counter:4;
    148 		unsigned	prim_mode:3;
    149 	} tcs;
    150 	struct {
    151 		unsigned        first_atomic_counter:4;
    152 		unsigned        tri_strip_adj_fix:1;
    153 	} gs;
    154 };
    155 
    156 struct r600_shader_array {
    157 	unsigned gpr_start;
    158 	unsigned gpr_count;
    159 	unsigned comp_mask;
    160 };
    161 
    162 struct r600_pipe_shader {
    163 	struct r600_pipe_shader_selector *selector;
    164 	struct r600_pipe_shader	*next_variant;
    165 	/* for GS - corresponding copy shader (installed as VS) */
    166 	struct r600_pipe_shader *gs_copy_shader;
    167 	struct r600_shader	shader;
    168 	struct r600_command_buffer command_buffer; /* register writes */
    169 	struct r600_resource	*bo;
    170 	unsigned		sprite_coord_enable;
    171 	unsigned		flatshade;
    172 	unsigned		pa_cl_vs_out_cntl;
    173 	unsigned		nr_ps_color_outputs;
    174 	union r600_shader_key	key;
    175 	unsigned		db_shader_control;
    176 	unsigned		ps_depth_export;
    177 	unsigned		enabled_stream_buffers_mask;
    178 };
    179 
    180 /* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
    181  TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
    182 int eg_get_interpolator_index(unsigned interpolate, unsigned location);
    183 
    184 int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
    185 
    186 #ifdef __cplusplus
    187 }  // extern "C"
    188 #endif
    189 
    190 
    191 #endif
    192