Home | History | Annotate | Download | only in Support
      1 //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 /// \file
     10 /// This file provides an implementation of debug counters.  Debug
     11 /// counters are a tool that let you narrow down a miscompilation to a specific
     12 /// thing happening.
     13 ///
     14 /// To give a use case: Imagine you have a file, very large, and you
     15 /// are trying to understand the minimal transformation that breaks it. Bugpoint
     16 /// and bisection is often helpful here in narrowing it down to a specific pass,
     17 /// but it's still a very large file, and a very complicated pass to try to
     18 /// debug.  That is where debug counting steps in.  You can instrument the pass
     19 /// with a debug counter before it does a certain thing, and depending on the
     20 /// counts, it will either execute that thing or not.  The debug counter itself
     21 /// consists of a skip and a count.  Skip is the number of times shouldExecute
     22 /// needs to be called before it returns true.  Count is the number of times to
     23 /// return true once Skip is 0.  So a skip=47, count=2 ,would skip the first 47
     24 /// executions by returning false from shouldExecute, then execute twice, and
     25 /// then return false again.
     26 /// Note that a counter set to a negative number will always execute.
     27 /// For a concrete example, during predicateinfo creation, the renaming pass
     28 /// replaces each use with a renamed use.
     29 ////
     30 /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
     31 /// variable name RenameCounter, and then instrument this renaming with a debug
     32 /// counter, like so:
     33 ///
     34 /// if (!DebugCounter::shouldExecute(RenameCounter)
     35 /// <continue or return or whatever not executing looks like>
     36 ///
     37 /// Now I can, from the command line, make it rename or not rename certain uses
     38 /// by setting the skip and count.
     39 /// So for example
     40 /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
     41 /// will skip renaming the first 47 uses, then rename one, then skip the rest.
     42 //===----------------------------------------------------------------------===//
     43 
     44 #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
     45 #define LLVM_SUPPORT_DEBUGCOUNTER_H
     46 
     47 #include "llvm/ADT/DenseMap.h"
     48 #include "llvm/ADT/UniqueVector.h"
     49 #include "llvm/Support/CommandLine.h"
     50 #include "llvm/Support/Debug.h"
     51 #include "llvm/Support/raw_ostream.h"
     52 #include <string>
     53 
     54 namespace llvm {
     55 
     56 class DebugCounter {
     57 public:
     58   /// Returns a reference to the singleton instance.
     59   static DebugCounter &instance();
     60 
     61   // Used by the command line option parser to push a new value it parsed.
     62   void push_back(const std::string &);
     63 
     64   // Register a counter with the specified name.
     65   //
     66   // FIXME: Currently, counter registration is required to happen before command
     67   // line option parsing. The main reason to register counters is to produce a
     68   // nice list of them on the command line, but i'm not sure this is worth it.
     69   static unsigned registerCounter(StringRef Name, StringRef Desc) {
     70     return instance().addCounter(Name, Desc);
     71   }
     72   inline static bool shouldExecute(unsigned CounterName) {
     73     if (!isCountingEnabled())
     74       return true;
     75 
     76     auto &Us = instance();
     77     auto Result = Us.Counters.find(CounterName);
     78     if (Result != Us.Counters.end()) {
     79       auto &CounterInfo = Result->second;
     80       ++CounterInfo.Count;
     81 
     82       // We only execute while the Skip is not smaller than Count,
     83       // and the StopAfter + Skip is larger than Count.
     84       // Negative counters always execute.
     85       if (CounterInfo.Skip < 0)
     86         return true;
     87       if (CounterInfo.Skip >= CounterInfo.Count)
     88         return false;
     89       if (CounterInfo.StopAfter < 0)
     90         return true;
     91       return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
     92     }
     93     // Didn't find the counter, should we warn?
     94     return true;
     95   }
     96 
     97   // Return true if a given counter had values set (either programatically or on
     98   // the command line).  This will return true even if those values are
     99   // currently in a state where the counter will always execute.
    100   static bool isCounterSet(unsigned ID) {
    101     return instance().Counters[ID].IsSet;
    102   }
    103 
    104   // Return the Count for a counter. This only works for set counters.
    105   static int64_t getCounterValue(unsigned ID) {
    106     auto &Us = instance();
    107     auto Result = Us.Counters.find(ID);
    108     assert(Result != Us.Counters.end() && "Asking about a non-set counter");
    109     return Result->second.Count;
    110   }
    111 
    112   // Set a registered counter to a given Count value.
    113   static void setCounterValue(unsigned ID, int64_t Count) {
    114     auto &Us = instance();
    115     Us.Counters[ID].Count = Count;
    116   }
    117 
    118   // Dump or print the current counter set into llvm::dbgs().
    119   LLVM_DUMP_METHOD void dump() const;
    120 
    121   void print(raw_ostream &OS) const;
    122 
    123   // Get the counter ID for a given named counter, or return 0 if none is found.
    124   unsigned getCounterId(const std::string &Name) const {
    125     return RegisteredCounters.idFor(Name);
    126   }
    127 
    128   // Return the number of registered counters.
    129   unsigned int getNumCounters() const { return RegisteredCounters.size(); }
    130 
    131   // Return the name and description of the counter with the given ID.
    132   std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
    133     return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
    134   }
    135 
    136   // Iterate through the registered counters
    137   typedef UniqueVector<std::string> CounterVector;
    138   CounterVector::const_iterator begin() const {
    139     return RegisteredCounters.begin();
    140   }
    141   CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
    142 
    143   // Force-enables counting all DebugCounters.
    144   //
    145   // Since DebugCounters are incompatible with threading (not only do they not
    146   // make sense, but we'll also see data races), this should only be used in
    147   // contexts where we're certain we won't spawn threads.
    148   static void enableAllCounters() { instance().Enabled = true; }
    149 
    150 private:
    151   static bool isCountingEnabled() {
    152 // Compile to nothing when debugging is off
    153 #ifdef NDEBUG
    154     return false;
    155 #else
    156     return instance().Enabled;
    157 #endif
    158   }
    159 
    160   unsigned addCounter(const std::string &Name, const std::string &Desc) {
    161     unsigned Result = RegisteredCounters.insert(Name);
    162     Counters[Result] = {};
    163     Counters[Result].Desc = Desc;
    164     return Result;
    165   }
    166   // Struct to store counter info.
    167   struct CounterInfo {
    168     int64_t Count = 0;
    169     int64_t Skip = 0;
    170     int64_t StopAfter = -1;
    171     bool IsSet = false;
    172     std::string Desc;
    173   };
    174   DenseMap<unsigned, CounterInfo> Counters;
    175   CounterVector RegisteredCounters;
    176 
    177   // Whether we should do DebugCounting at all. DebugCounters aren't
    178   // thread-safe, so this should always be false in multithreaded scenarios.
    179   bool Enabled = false;
    180 };
    181 
    182 #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC)                              \
    183   static const unsigned VARNAME =                                              \
    184       DebugCounter::registerCounter(COUNTERNAME, DESC)
    185 
    186 } // namespace llvm
    187 #endif
    188