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      1 // Copyright 2013 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
      6 #define V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
      7 
      8 #include "src/arm64/assembler-arm64.h"
      9 #include "src/macro-assembler.h"
     10 #include "src/regexp/regexp-macro-assembler.h"
     11 
     12 namespace v8 {
     13 namespace internal {
     14 
     15 
     16 #ifndef V8_INTERPRETED_REGEXP
     17 class RegExpMacroAssemblerARM64: public NativeRegExpMacroAssembler {
     18  public:
     19   RegExpMacroAssemblerARM64(Isolate* isolate, Zone* zone, Mode mode,
     20                             int registers_to_save);
     21   virtual ~RegExpMacroAssemblerARM64();
     22   virtual void AbortedCodeGeneration() { masm_->AbortedCodeGeneration(); }
     23   virtual int stack_limit_slack();
     24   virtual void AdvanceCurrentPosition(int by);
     25   virtual void AdvanceRegister(int reg, int by);
     26   virtual void Backtrack();
     27   virtual void Bind(Label* label);
     28   virtual void CheckAtStart(Label* on_at_start);
     29   virtual void CheckCharacter(unsigned c, Label* on_equal);
     30   virtual void CheckCharacterAfterAnd(unsigned c,
     31                                       unsigned mask,
     32                                       Label* on_equal);
     33   virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
     34   virtual void CheckCharacterLT(uc16 limit, Label* on_less);
     35   virtual void CheckCharacters(Vector<const uc16> str,
     36                                int cp_offset,
     37                                Label* on_failure,
     38                                bool check_end_of_string);
     39   // A "greedy loop" is a loop that is both greedy and with a simple
     40   // body. It has a particularly simple implementation.
     41   virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
     42   virtual void CheckNotAtStart(int cp_offset, Label* on_not_at_start);
     43   virtual void CheckNotBackReference(int start_reg, bool read_backward,
     44                                      Label* on_no_match);
     45   virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
     46                                                bool read_backward, bool unicode,
     47                                                Label* on_no_match);
     48   virtual void CheckNotCharacter(unsigned c, Label* on_not_equal);
     49   virtual void CheckNotCharacterAfterAnd(unsigned c,
     50                                          unsigned mask,
     51                                          Label* on_not_equal);
     52   virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
     53                                               uc16 minus,
     54                                               uc16 mask,
     55                                               Label* on_not_equal);
     56   virtual void CheckCharacterInRange(uc16 from,
     57                                      uc16 to,
     58                                      Label* on_in_range);
     59   virtual void CheckCharacterNotInRange(uc16 from,
     60                                         uc16 to,
     61                                         Label* on_not_in_range);
     62   virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set);
     63 
     64   // Checks whether the given offset from the current position is before
     65   // the end of the string.
     66   virtual void CheckPosition(int cp_offset, Label* on_outside_input);
     67   virtual bool CheckSpecialCharacterClass(uc16 type,
     68                                           Label* on_no_match);
     69   virtual void Fail();
     70   virtual Handle<HeapObject> GetCode(Handle<String> source);
     71   virtual void GoTo(Label* label);
     72   virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
     73   virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
     74   virtual void IfRegisterEqPos(int reg, Label* if_eq);
     75   virtual IrregexpImplementation Implementation();
     76   virtual void LoadCurrentCharacter(int cp_offset,
     77                                     Label* on_end_of_input,
     78                                     bool check_bounds = true,
     79                                     int characters = 1);
     80   virtual void PopCurrentPosition();
     81   virtual void PopRegister(int register_index);
     82   virtual void PushBacktrack(Label* label);
     83   virtual void PushCurrentPosition();
     84   virtual void PushRegister(int register_index,
     85                             StackCheckFlag check_stack_limit);
     86   virtual void ReadCurrentPositionFromRegister(int reg);
     87   virtual void ReadStackPointerFromRegister(int reg);
     88   virtual void SetCurrentPositionFromEnd(int by);
     89   virtual void SetRegister(int register_index, int to);
     90   virtual bool Succeed();
     91   virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
     92   virtual void ClearRegisters(int reg_from, int reg_to);
     93   virtual void WriteStackPointerToRegister(int reg);
     94 
     95   // Called from RegExp if the stack-guard is triggered.
     96   // If the code object is relocated, the return address is fixed before
     97   // returning.
     98   static int CheckStackGuardState(Address* return_address,
     99                                   Code* re_code,
    100                                   Address re_frame,
    101                                   int start_offset,
    102                                   const byte** input_start,
    103                                   const byte** input_end);
    104 
    105  private:
    106   // Above the frame pointer - Stored registers and stack passed parameters.
    107   // Callee-saved registers x19-x29, where x29 is the old frame pointer.
    108   static const int kCalleeSavedRegisters = 0;
    109   // Return address.
    110   // It is placed above the 11 callee-saved registers.
    111   static const int kReturnAddress = kCalleeSavedRegisters + 11 * kPointerSize;
    112   // Stack parameter placed by caller.
    113   static const int kIsolate = kReturnAddress + kPointerSize;
    114 
    115   // Below the frame pointer.
    116   // Register parameters stored by setup code.
    117   static const int kDirectCall = kCalleeSavedRegisters - kPointerSize;
    118   static const int kStackBase = kDirectCall - kPointerSize;
    119   static const int kOutputSize = kStackBase - kPointerSize;
    120   static const int kInput = kOutputSize - kPointerSize;
    121   // When adding local variables remember to push space for them in
    122   // the frame in GetCode.
    123   static const int kSuccessCounter = kInput - kPointerSize;
    124   // First position register address on the stack. Following positions are
    125   // below it. A position is a 32 bit value.
    126   static const int kFirstRegisterOnStack = kSuccessCounter - kWRegSize;
    127   // A capture is a 64 bit value holding two position.
    128   static const int kFirstCaptureOnStack = kSuccessCounter - kXRegSize;
    129 
    130   // Initial size of code buffer.
    131   static const size_t kRegExpCodeSize = 1024;
    132 
    133   // When initializing registers to a non-position value we can unroll
    134   // the loop. Set the limit of registers to unroll.
    135   static const int kNumRegistersToUnroll = 16;
    136 
    137   // We are using x0 to x7 as a register cache. Each hardware register must
    138   // contain one capture, that is two 32 bit registers. We can cache at most
    139   // 16 registers.
    140   static const int kNumCachedRegisters = 16;
    141 
    142   // Load a number of characters at the given offset from the
    143   // current position, into the current-character register.
    144   void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
    145 
    146   // Check whether preemption has been requested.
    147   void CheckPreemption();
    148 
    149   // Check whether we are exceeding the stack limit on the backtrack stack.
    150   void CheckStackLimit();
    151 
    152   // Generate a call to CheckStackGuardState.
    153   void CallCheckStackGuardState(Register scratch);
    154 
    155   // Location of a 32 bit position register.
    156   MemOperand register_location(int register_index);
    157 
    158   // Location of a 64 bit capture, combining two position registers.
    159   MemOperand capture_location(int register_index, Register scratch);
    160 
    161   // Register holding the current input position as negative offset from
    162   // the end of the string.
    163   Register current_input_offset() { return w21; }
    164 
    165   // The register containing the current character after LoadCurrentCharacter.
    166   Register current_character() { return w22; }
    167 
    168   // Register holding address of the end of the input string.
    169   Register input_end() { return x25; }
    170 
    171   // Register holding address of the start of the input string.
    172   Register input_start() { return x26; }
    173 
    174   // Register holding the offset from the start of the string where we should
    175   // start matching.
    176   Register start_offset() { return w27; }
    177 
    178   // Pointer to the output array's first element.
    179   Register output_array() { return x28; }
    180 
    181   // Register holding the frame address. Local variables, parameters and
    182   // regexp registers are addressed relative to this.
    183   Register frame_pointer() { return fp; }
    184 
    185   // The register containing the backtrack stack top. Provides a meaningful
    186   // name to the register.
    187   Register backtrack_stackpointer() { return x23; }
    188 
    189   // Register holding pointer to the current code object.
    190   Register code_pointer() { return x20; }
    191 
    192   // Register holding the value used for clearing capture registers.
    193   Register string_start_minus_one() { return w24; }
    194   // The top 32 bit of this register is used to store this value
    195   // twice. This is used for clearing more than one register at a time.
    196   Register twice_non_position_value() { return x24; }
    197 
    198   // Byte size of chars in the string to match (decided by the Mode argument)
    199   int char_size() { return static_cast<int>(mode_); }
    200 
    201   // Equivalent to a conditional branch to the label, unless the label
    202   // is nullptr, in which case it is a conditional Backtrack.
    203   void BranchOrBacktrack(Condition condition, Label* to);
    204 
    205   // Compares reg against immmediate before calling BranchOrBacktrack.
    206   // It makes use of the Cbz and Cbnz instructions.
    207   void CompareAndBranchOrBacktrack(Register reg,
    208                                    int immediate,
    209                                    Condition condition,
    210                                    Label* to);
    211 
    212   inline void CallIf(Label* to, Condition condition);
    213 
    214   // Save and restore the link register on the stack in a way that
    215   // is GC-safe.
    216   inline void SaveLinkRegister();
    217   inline void RestoreLinkRegister();
    218 
    219   // Pushes the value of a register on the backtrack stack. Decrements the
    220   // stack pointer by a word size and stores the register's value there.
    221   inline void Push(Register source);
    222 
    223   // Pops a value from the backtrack stack. Reads the word at the stack pointer
    224   // and increments it by a word size.
    225   inline void Pop(Register target);
    226 
    227   // This state indicates where the register actually is.
    228   enum RegisterState {
    229     STACKED,     // Resides in memory.
    230     CACHED_LSW,  // Least Significant Word of a 64 bit hardware register.
    231     CACHED_MSW   // Most Significant Word of a 64 bit hardware register.
    232   };
    233 
    234   RegisterState GetRegisterState(int register_index) {
    235     DCHECK_LE(0, register_index);
    236     if (register_index >= kNumCachedRegisters) {
    237       return STACKED;
    238     } else {
    239       if ((register_index % 2) == 0) {
    240         return CACHED_LSW;
    241       } else {
    242         return CACHED_MSW;
    243       }
    244     }
    245   }
    246 
    247   // Store helper that takes the state of the register into account.
    248   inline void StoreRegister(int register_index, Register source);
    249 
    250   // Returns a hardware W register that holds the value of the capture
    251   // register.
    252   //
    253   // This function will try to use an existing cache register (w0-w7) for the
    254   // result. Otherwise, it will load the value into maybe_result.
    255   //
    256   // If the returned register is anything other than maybe_result, calling code
    257   // must not write to it.
    258   inline Register GetRegister(int register_index, Register maybe_result);
    259 
    260   // Returns the harware register (x0-x7) holding the value of the capture
    261   // register.
    262   // This assumes that the state of the register is not STACKED.
    263   inline Register GetCachedRegister(int register_index);
    264 
    265   Isolate* isolate() const { return masm_->isolate(); }
    266 
    267   MacroAssembler* masm_;
    268 
    269   // Which mode to generate code for (LATIN1 or UC16).
    270   Mode mode_;
    271 
    272   // One greater than maximal register index actually used.
    273   int num_registers_;
    274 
    275   // Number of registers to output at the end (the saved registers
    276   // are always 0..num_saved_registers_-1)
    277   int num_saved_registers_;
    278 
    279   // Labels used internally.
    280   Label entry_label_;
    281   Label start_label_;
    282   Label success_label_;
    283   Label backtrack_label_;
    284   Label exit_label_;
    285   Label check_preempt_label_;
    286   Label stack_overflow_label_;
    287 };
    288 
    289 #endif  // V8_INTERPRETED_REGEXP
    290 
    291 
    292 }  // namespace internal
    293 }  // namespace v8
    294 
    295 #endif  // V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_
    296