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      1 /*
      2  * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     21  * SOFTWARE.
     22  *
     23  * Authors:
     24  *    Rob Clark <robclark (at) freedesktop.org>
     25  */
     26 
     27 #ifndef TGSI_LOWERING_H_
     28 #define TGSI_LOWERING_H_
     29 
     30 #include "pipe/p_shader_tokens.h"
     31 #include "tgsi/tgsi_scan.h"
     32 
     33 struct tgsi_lowering_config
     34 {
     35    /* For fragment shaders, generate a shader that emulates two
     36     * sided color by inserting a BGCOLOR input for each COLOR
     37     * input, and insert a CMP instruction to select the correct
     38     * color to use based on the TGSI_SEMANTIC_FACE input.
     39     *
     40     * Note that drivers which use this to emulate two sided color
     41     * will:
     42     *  a) need to generate (on demand) alternate shaders to use
     43     *     depending on the rasterizer state (ie. whether two
     44     *     sided shading enabled)
     45     *  b) expect to see the BGCOLOR semantic name in fragment
     46     *     shaders.  During linkage, the driver should simply
     47     *     map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the
     48     *     same was as linking other outs/ins).
     49     */
     50    unsigned color_two_side:1;
     51 
     52    /* TODO support for alpha_to_one as well?? */
     53 
     54    /* Individual OPC lowerings, if lower_<opc> is TRUE then
     55     * enable lowering of TGSI_OPCODE_<opc>
     56     */
     57    unsigned lower_DST:1;
     58    unsigned lower_LRP:1;
     59    unsigned lower_FRC:1;
     60    unsigned lower_POW:1;
     61    unsigned lower_LIT:1;
     62    unsigned lower_EXP:1;
     63    unsigned lower_LOG:1;
     64    unsigned lower_DP4:1;
     65    unsigned lower_DP3:1;
     66    unsigned lower_DP2:1;
     67    unsigned lower_FLR:1;
     68    unsigned lower_CEIL:1;
     69    unsigned lower_TRUNC:1;
     70 
     71    /* bitmask of (1 << TGSI_TEXTURE_type): */
     72    unsigned lower_TXP;
     73 
     74    /* To emulate certain texture wrap modes, this can be used
     75     * to saturate the specified tex coord to [0.0, 1.0].  The
     76     * bits are according to sampler #, ie. if, for example:
     77     *
     78     *   (conf->saturate_s & (1 << n))
     79     *
     80     * is true, then the s coord for sampler n is saturated.
     81     */
     82    unsigned saturate_s, saturate_t, saturate_r;
     83 };
     84 
     85 const struct tgsi_token *
     86 tgsi_transform_lowering(const struct tgsi_lowering_config *config,
     87                         const struct tgsi_token *tokens,
     88                         struct tgsi_shader_info *info);
     89 
     90 #endif /* FREEDRENO_LOWERING_H_ */
     91