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    Searched defs:m_numLayers (Results 1 - 10 of 10) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTexture.hpp 43 int numLayers (void) const { return m_numLayers; } //!< Number of array layers (for array and cube types)
55 const int m_numLayers;
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 95 int m_numLayers;
102 , m_numLayers (1)
297 std::vector<tcu::Surface> renderedLayers (m_numLayers);
300 for (int ndx = 0; ndx < m_numLayers; ++ndx)
322 for (int ndx = 0; ndx < m_numLayers; ++ndx)
  /external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationGeometryGridRenderTests.cpp 88 const int m_numLayers;
97 , m_numLayers ((m_flags & FLAG_GEOMETRY_SCATTER_LAYERS) ? 8 : 1)
108 m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to 2d texture array, numLayers = " << m_numLayers << tcu::TestLog::EndMessage;
360 DE_ASSERT(m_numLayers == numInvocations * 2);
380 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n"
385 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n"
390 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n"
395 << " gl_Layer = ((baseLayer + ndx) * 11) % " << m_numLayers << ";\n"
479 params.numLayers = m_numLayers;
  /external/deqp/modules/gles3/functional/
es3fTextureFormatTests.cpp 467 int m_numLayers;
483 , m_numLayers (numLayers)
498 , m_numLayers (numLayers)
515 ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format.
516 : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format.
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es3fTextureFilteringTests.cpp 698 const int m_numLayers;
739 , m_numLayers (numLayers)
765 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
766 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
783 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
800 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
802 const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1);
817 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
818 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
819 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f)))
    [all...]
es3fTextureShadowTests.cpp 717 const int m_numLayers;
761 , m_numLayers (numLayers)
786 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
787 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
851 const float maxLayer = (float)m_numLayers;
    [all...]
es3fTextureSpecificationTests.cpp 444 int m_numLayers;
454 , m_numLayers (numLayers)
486 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
775 levelData.setSize(levelW, levelH, m_numLayers);
778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/draw/
vktDrawShaderLayerTests.cpp 776 , m_numLayers (numLayers)
785 m_colorImage = makeImage (vk, device, makeImageCreateInfo(m_colorFormat, m_renderSize, m_numLayers, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
    [all...]
  /external/deqp/framework/common/
tcuTexture.hpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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