1 /**************************************************************************** 2 * Copyright (C) 2015 Intel Corporation. All Rights Reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 ***************************************************************************/ 23 24 #include "swr_context.h" 25 #include "swr_public.h" 26 #include "swr_screen.h" 27 #include "swr_resource.h" 28 #include "swr_fence.h" 29 #include "gen_knobs.h" 30 31 #include "pipe/p_screen.h" 32 #include "pipe/p_defines.h" 33 #include "util/u_memory.h" 34 #include "util/u_format.h" 35 #include "util/u_inlines.h" 36 #include "util/u_cpu_detect.h" 37 #include "util/u_format_s3tc.h" 38 #include "util/u_string.h" 39 40 #include "state_tracker/sw_winsys.h" 41 42 #include "jit_api.h" 43 44 #include "memory/TilingFunctions.h" 45 46 #include <stdio.h> 47 #include <map> 48 49 /* 50 * Max texture sizes 51 * XXX Check max texture size values against core and sampler. 52 */ 53 #define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */ 54 #define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */ 55 #define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ 56 #define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ 57 #define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ 58 59 /* Default max client_copy_limit */ 60 #define SWR_CLIENT_COPY_LIMIT 8192 61 62 /* Flag indicates creation of alternate surface, to prevent recursive loop 63 * in resource creation when msaa_force_enable is set. */ 64 #define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) 65 66 67 static const char * 68 swr_get_name(struct pipe_screen *screen) 69 { 70 static char buf[100]; 71 util_snprintf(buf, sizeof(buf), "SWR (LLVM %u.%u, %u bits)", 72 HAVE_LLVM >> 8, HAVE_LLVM & 0xff, 73 lp_native_vector_width ); 74 return buf; 75 } 76 77 static const char * 78 swr_get_vendor(struct pipe_screen *screen) 79 { 80 return "Intel Corporation"; 81 } 82 83 static boolean 84 swr_is_format_supported(struct pipe_screen *_screen, 85 enum pipe_format format, 86 enum pipe_texture_target target, 87 unsigned sample_count, 88 unsigned bind) 89 { 90 struct swr_screen *screen = swr_screen(_screen); 91 struct sw_winsys *winsys = screen->winsys; 92 const struct util_format_description *format_desc; 93 94 assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D 95 || target == PIPE_TEXTURE_1D_ARRAY 96 || target == PIPE_TEXTURE_2D 97 || target == PIPE_TEXTURE_2D_ARRAY 98 || target == PIPE_TEXTURE_RECT 99 || target == PIPE_TEXTURE_3D 100 || target == PIPE_TEXTURE_CUBE 101 || target == PIPE_TEXTURE_CUBE_ARRAY); 102 103 format_desc = util_format_description(format); 104 if (!format_desc) 105 return FALSE; 106 107 if ((sample_count > screen->msaa_max_count) 108 || !util_is_power_of_two(sample_count)) 109 return FALSE; 110 111 if (bind & PIPE_BIND_DISPLAY_TARGET) { 112 if (!winsys->is_displaytarget_format_supported(winsys, bind, format)) 113 return FALSE; 114 } 115 116 if (bind & PIPE_BIND_RENDER_TARGET) { 117 if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) 118 return FALSE; 119 120 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) 121 return FALSE; 122 123 /* 124 * Although possible, it is unnatural to render into compressed or YUV 125 * surfaces. So disable these here to avoid going into weird paths 126 * inside the state trackers. 127 */ 128 if (format_desc->block.width != 1 || format_desc->block.height != 1) 129 return FALSE; 130 } 131 132 if (bind & PIPE_BIND_DEPTH_STENCIL) { 133 if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) 134 return FALSE; 135 136 if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) 137 return FALSE; 138 } 139 140 if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC || 141 format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) { 142 return FALSE; 143 } 144 145 if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC && 146 format != PIPE_FORMAT_ETC1_RGB8) { 147 return FALSE; 148 } 149 150 return TRUE; 151 } 152 153 static int 154 swr_get_param(struct pipe_screen *screen, enum pipe_cap param) 155 { 156 switch (param) { 157 /* limits */ 158 case PIPE_CAP_MAX_RENDER_TARGETS: 159 return PIPE_MAX_COLOR_BUFS; 160 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: 161 return SWR_MAX_TEXTURE_2D_LEVELS; 162 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: 163 return SWR_MAX_TEXTURE_3D_LEVELS; 164 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: 165 return SWR_MAX_TEXTURE_CUBE_LEVELS; 166 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: 167 return MAX_SO_STREAMS; 168 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: 169 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: 170 return MAX_ATTRIBUTES * 4; 171 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: 172 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 173 return 1024; 174 case PIPE_CAP_MAX_VERTEX_STREAMS: 175 return 1; 176 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: 177 return 2048; 178 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: 179 return SWR_MAX_TEXTURE_ARRAY_LAYERS; 180 case PIPE_CAP_MIN_TEXEL_OFFSET: 181 return -8; 182 case PIPE_CAP_MAX_TEXEL_OFFSET: 183 return 7; 184 case PIPE_CAP_GLSL_FEATURE_LEVEL: 185 return 330; 186 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: 187 return 16; 188 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: 189 return 64; 190 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: 191 return 65536; 192 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 193 return 0; 194 case PIPE_CAP_MAX_VIEWPORTS: 195 return 1; 196 case PIPE_CAP_ENDIANNESS: 197 return PIPE_ENDIAN_NATIVE; 198 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: 199 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: 200 return 0; 201 202 /* supported features */ 203 case PIPE_CAP_NPOT_TEXTURES: 204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: 205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: 206 case PIPE_CAP_SM3: 207 case PIPE_CAP_POINT_SPRITE: 208 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: 209 case PIPE_CAP_OCCLUSION_QUERY: 210 case PIPE_CAP_QUERY_TIME_ELAPSED: 211 case PIPE_CAP_QUERY_PIPELINE_STATISTICS: 212 case PIPE_CAP_TEXTURE_MIRROR_CLAMP: 213 case PIPE_CAP_TEXTURE_SWIZZLE: 214 case PIPE_CAP_BLEND_EQUATION_SEPARATE: 215 case PIPE_CAP_INDEP_BLEND_ENABLE: 216 case PIPE_CAP_INDEP_BLEND_FUNC: 217 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: 218 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: 219 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: 220 case PIPE_CAP_DEPTH_CLIP_DISABLE: 221 case PIPE_CAP_PRIMITIVE_RESTART: 222 case PIPE_CAP_TGSI_INSTANCEID: 223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: 224 case PIPE_CAP_START_INSTANCE: 225 case PIPE_CAP_SEAMLESS_CUBE_MAP: 226 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: 227 case PIPE_CAP_CONDITIONAL_RENDER: 228 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: 229 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: 230 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 231 case PIPE_CAP_USER_VERTEX_BUFFERS: 232 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: 233 case PIPE_CAP_QUERY_TIMESTAMP: 234 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: 235 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: 236 case PIPE_CAP_DRAW_INDIRECT: 237 case PIPE_CAP_UMA: 238 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: 239 case PIPE_CAP_CLIP_HALFZ: 240 case PIPE_CAP_POLYGON_OFFSET_CLAMP: 241 case PIPE_CAP_DEPTH_BOUNDS_TEST: 242 case PIPE_CAP_CLEAR_TEXTURE: 243 case PIPE_CAP_TEXTURE_FLOAT_LINEAR: 244 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: 245 case PIPE_CAP_CULL_DISTANCE: 246 case PIPE_CAP_CUBE_MAP_ARRAY: 247 case PIPE_CAP_DOUBLES: 248 return 1; 249 250 /* MSAA support 251 * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT) 252 * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */ 253 case PIPE_CAP_TEXTURE_MULTISAMPLE: 254 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: 255 return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0; 256 case PIPE_CAP_FAKE_SW_MSAA: 257 return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1; 258 259 /* fetch jit change for 2-4GB buffers requires alignment */ 260 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: 261 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: 262 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: 263 return 1; 264 265 /* unsupported features */ 266 case PIPE_CAP_ANISOTROPIC_FILTER: 267 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: 268 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: 269 case PIPE_CAP_SHADER_STENCIL_EXPORT: 270 case PIPE_CAP_TEXTURE_BARRIER: 271 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: 272 case PIPE_CAP_VERTEX_COLOR_CLAMPED: 273 case PIPE_CAP_COMPUTE: 274 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: 275 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: 276 case PIPE_CAP_TGSI_TEXCOORD: 277 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: 278 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: 279 case PIPE_CAP_TEXTURE_GATHER_SM5: 280 case PIPE_CAP_TEXTURE_QUERY_LOD: 281 case PIPE_CAP_SAMPLE_SHADING: 282 case PIPE_CAP_TEXTURE_GATHER_OFFSETS: 283 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: 284 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: 285 case PIPE_CAP_SAMPLER_VIEW_TARGET: 286 case PIPE_CAP_VERTEXID_NOBASE: 287 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: 288 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: 289 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: 290 case PIPE_CAP_TGSI_TXQS: 291 case PIPE_CAP_FORCE_PERSAMPLE_INTERP: 292 case PIPE_CAP_SHAREABLE_SHADERS: 293 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: 294 case PIPE_CAP_DRAW_PARAMETERS: 295 case PIPE_CAP_TGSI_PACK_HALF_FLOAT: 296 case PIPE_CAP_MULTI_DRAW_INDIRECT: 297 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: 298 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: 299 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: 300 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: 301 case PIPE_CAP_INVALIDATE_BUFFER: 302 case PIPE_CAP_GENERATE_MIPMAP: 303 case PIPE_CAP_STRING_MARKER: 304 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: 305 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: 306 case PIPE_CAP_QUERY_BUFFER_OBJECT: 307 case PIPE_CAP_QUERY_MEMORY_INFO: 308 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: 309 case PIPE_CAP_PCI_GROUP: 310 case PIPE_CAP_PCI_BUS: 311 case PIPE_CAP_PCI_DEVICE: 312 case PIPE_CAP_PCI_FUNCTION: 313 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: 314 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: 315 case PIPE_CAP_TGSI_VOTE: 316 case PIPE_CAP_MAX_WINDOW_RECTANGLES: 317 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: 318 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS: 319 case PIPE_CAP_TGSI_ARRAY_COMPONENTS: 320 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS: 321 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: 322 case PIPE_CAP_NATIVE_FENCE_FD: 323 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: 324 case PIPE_CAP_TGSI_FS_FBFETCH: 325 case PIPE_CAP_TGSI_MUL_ZERO_WINS: 326 case PIPE_CAP_INT64: 327 case PIPE_CAP_INT64_DIVMOD: 328 case PIPE_CAP_TGSI_TEX_TXF_LZ: 329 case PIPE_CAP_TGSI_CLOCK: 330 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE: 331 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE: 332 case PIPE_CAP_TGSI_BALLOT: 333 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT: 334 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX: 335 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION: 336 case PIPE_CAP_POST_DEPTH_COVERAGE: 337 case PIPE_CAP_BINDLESS_TEXTURE: 338 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF: 339 case PIPE_CAP_QUERY_SO_OVERFLOW: 340 case PIPE_CAP_MEMOBJ: 341 case PIPE_CAP_LOAD_CONSTBUF: 342 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS: 343 case PIPE_CAP_TILE_RASTER_ORDER: 344 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 345 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET: 346 case PIPE_CAP_CONTEXT_PRIORITY_MASK: 347 return 0; 348 349 case PIPE_CAP_VENDOR_ID: 350 return 0xFFFFFFFF; 351 case PIPE_CAP_DEVICE_ID: 352 return 0xFFFFFFFF; 353 case PIPE_CAP_ACCELERATED: 354 return 0; 355 case PIPE_CAP_VIDEO_MEMORY: { 356 /* XXX: Do we want to return the full amount of system memory ? */ 357 uint64_t system_memory; 358 359 if (!os_get_total_physical_memory(&system_memory)) 360 return 0; 361 362 return (int)(system_memory >> 20); 363 } 364 } 365 366 /* should only get here on unhandled cases */ 367 debug_printf("Unexpected PIPE_CAP %d query\n", param); 368 return 0; 369 } 370 371 static int 372 swr_get_shader_param(struct pipe_screen *screen, 373 enum pipe_shader_type shader, 374 enum pipe_shader_cap param) 375 { 376 if (shader == PIPE_SHADER_VERTEX || 377 shader == PIPE_SHADER_FRAGMENT || 378 shader == PIPE_SHADER_GEOMETRY) 379 return gallivm_get_shader_param(param); 380 381 // Todo: tesselation, compute 382 return 0; 383 } 384 385 386 static float 387 swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param) 388 { 389 switch (param) { 390 case PIPE_CAPF_MAX_LINE_WIDTH: 391 case PIPE_CAPF_MAX_LINE_WIDTH_AA: 392 case PIPE_CAPF_MAX_POINT_WIDTH: 393 return 255.0; /* arbitrary */ 394 case PIPE_CAPF_MAX_POINT_WIDTH_AA: 395 return 0.0; 396 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: 397 return 0.0; 398 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: 399 return 16.0; /* arbitrary */ 400 case PIPE_CAPF_GUARD_BAND_LEFT: 401 case PIPE_CAPF_GUARD_BAND_TOP: 402 case PIPE_CAPF_GUARD_BAND_RIGHT: 403 case PIPE_CAPF_GUARD_BAND_BOTTOM: 404 return 0.0; 405 } 406 /* should only get here on unhandled cases */ 407 debug_printf("Unexpected PIPE_CAPF %d query\n", param); 408 return 0.0; 409 } 410 411 SWR_FORMAT 412 mesa_to_swr_format(enum pipe_format format) 413 { 414 static const std::map<pipe_format,SWR_FORMAT> mesa2swr = { 415 /* depth / stencil */ 416 {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z 417 {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z 418 {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z 419 {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z 420 {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z 421 422 /* alpha */ 423 {PIPE_FORMAT_A8_UNORM, A8_UNORM}, 424 {PIPE_FORMAT_A16_UNORM, A16_UNORM}, 425 {PIPE_FORMAT_A16_FLOAT, A16_FLOAT}, 426 {PIPE_FORMAT_A32_FLOAT, A32_FLOAT}, 427 428 /* odd sizes, bgr */ 429 {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM}, 430 {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB}, 431 {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM}, 432 {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM}, 433 {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM}, 434 {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM}, 435 {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB}, 436 {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM}, 437 {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB}, 438 439 /* rgb10a2 */ 440 {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM}, 441 {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM}, 442 {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED}, 443 {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED}, 444 {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT}, 445 446 /* rgb10x2 */ 447 {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED}, 448 449 /* bgr10a2 */ 450 {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM}, 451 {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM}, 452 {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED}, 453 {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED}, 454 {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT}, 455 456 /* bgr10x2 */ 457 {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM}, 458 459 /* r11g11b10 */ 460 {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT}, 461 462 /* 32 bits per component */ 463 {PIPE_FORMAT_R32_FLOAT, R32_FLOAT}, 464 {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT}, 465 {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT}, 466 {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT}, 467 {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT}, 468 469 {PIPE_FORMAT_R32_USCALED, R32_USCALED}, 470 {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED}, 471 {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED}, 472 {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED}, 473 474 {PIPE_FORMAT_R32_SSCALED, R32_SSCALED}, 475 {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED}, 476 {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED}, 477 {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED}, 478 479 {PIPE_FORMAT_R32_UINT, R32_UINT}, 480 {PIPE_FORMAT_R32G32_UINT, R32G32_UINT}, 481 {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT}, 482 {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT}, 483 484 {PIPE_FORMAT_R32_SINT, R32_SINT}, 485 {PIPE_FORMAT_R32G32_SINT, R32G32_SINT}, 486 {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT}, 487 {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT}, 488 489 /* 16 bits per component */ 490 {PIPE_FORMAT_R16_UNORM, R16_UNORM}, 491 {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM}, 492 {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM}, 493 {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM}, 494 {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM}, 495 496 {PIPE_FORMAT_R16_USCALED, R16_USCALED}, 497 {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED}, 498 {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED}, 499 {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED}, 500 501 {PIPE_FORMAT_R16_SNORM, R16_SNORM}, 502 {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM}, 503 {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM}, 504 {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM}, 505 506 {PIPE_FORMAT_R16_SSCALED, R16_SSCALED}, 507 {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED}, 508 {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED}, 509 {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED}, 510 511 {PIPE_FORMAT_R16_UINT, R16_UINT}, 512 {PIPE_FORMAT_R16G16_UINT, R16G16_UINT}, 513 {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT}, 514 {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT}, 515 516 {PIPE_FORMAT_R16_SINT, R16_SINT}, 517 {PIPE_FORMAT_R16G16_SINT, R16G16_SINT}, 518 {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT}, 519 {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT}, 520 521 {PIPE_FORMAT_R16_FLOAT, R16_FLOAT}, 522 {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT}, 523 {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT}, 524 {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT}, 525 {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT}, 526 527 /* 8 bits per component */ 528 {PIPE_FORMAT_R8_UNORM, R8_UNORM}, 529 {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM}, 530 {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM}, 531 {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB}, 532 {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM}, 533 {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB}, 534 {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM}, 535 {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB}, 536 537 {PIPE_FORMAT_R8_USCALED, R8_USCALED}, 538 {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED}, 539 {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED}, 540 {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED}, 541 542 {PIPE_FORMAT_R8_SNORM, R8_SNORM}, 543 {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM}, 544 {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM}, 545 {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM}, 546 547 {PIPE_FORMAT_R8_SSCALED, R8_SSCALED}, 548 {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED}, 549 {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED}, 550 {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED}, 551 552 {PIPE_FORMAT_R8_UINT, R8_UINT}, 553 {PIPE_FORMAT_R8G8_UINT, R8G8_UINT}, 554 {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT}, 555 {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT}, 556 557 {PIPE_FORMAT_R8_SINT, R8_SINT}, 558 {PIPE_FORMAT_R8G8_SINT, R8G8_SINT}, 559 {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT}, 560 {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT}, 561 562 /* These formats are valid for vertex data, but should not be used 563 * for render targets. 564 */ 565 566 {PIPE_FORMAT_R32_FIXED, R32_SFIXED}, 567 {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED}, 568 {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED}, 569 {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED}, 570 571 {PIPE_FORMAT_R64_FLOAT, R64_FLOAT}, 572 {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT}, 573 {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT}, 574 {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT}, 575 576 /* These formats have entries in SWR but don't have Load/StoreTile 577 * implementations. That means these aren't renderable, and thus having 578 * a mapping entry here is detrimental. 579 */ 580 /* 581 582 {PIPE_FORMAT_L8_UNORM, L8_UNORM}, 583 {PIPE_FORMAT_I8_UNORM, I8_UNORM}, 584 {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM}, 585 {PIPE_FORMAT_L16_UNORM, L16_UNORM}, 586 {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY}, 587 588 {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB}, 589 {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB}, 590 591 {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM}, 592 {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM}, 593 {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM}, 594 595 {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB}, 596 {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB}, 597 {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB}, 598 599 {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM}, 600 {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM}, 601 {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM}, 602 {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM}, 603 604 {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM}, 605 {PIPE_FORMAT_I16_UNORM, I16_UNORM}, 606 {PIPE_FORMAT_L16_FLOAT, L16_FLOAT}, 607 {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT}, 608 {PIPE_FORMAT_I16_FLOAT, I16_FLOAT}, 609 {PIPE_FORMAT_L32_FLOAT, L32_FLOAT}, 610 {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT}, 611 {PIPE_FORMAT_I32_FLOAT, I32_FLOAT}, 612 613 {PIPE_FORMAT_I8_UINT, I8_UINT}, 614 {PIPE_FORMAT_L8_UINT, L8_UINT}, 615 {PIPE_FORMAT_L8A8_UINT, L8A8_UINT}, 616 617 {PIPE_FORMAT_I8_SINT, I8_SINT}, 618 {PIPE_FORMAT_L8_SINT, L8_SINT}, 619 {PIPE_FORMAT_L8A8_SINT, L8A8_SINT}, 620 621 */ 622 }; 623 624 auto it = mesa2swr.find(format); 625 if (it == mesa2swr.end()) 626 return (SWR_FORMAT)-1; 627 else 628 return it->second; 629 } 630 631 static boolean 632 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) 633 { 634 struct sw_winsys *winsys = screen->winsys; 635 struct sw_displaytarget *dt; 636 637 const unsigned width = align(res->swr.width, res->swr.halign); 638 const unsigned height = align(res->swr.height, res->swr.valign); 639 640 UINT stride; 641 dt = winsys->displaytarget_create(winsys, 642 res->base.bind, 643 res->base.format, 644 width, height, 645 64, NULL, 646 &stride); 647 648 if (dt == NULL) 649 return FALSE; 650 651 void *map = winsys->displaytarget_map(winsys, dt, 0); 652 653 res->display_target = dt; 654 res->swr.xpBaseAddress = (gfxptr_t)map; 655 656 /* Clear the display target surface */ 657 if (map) 658 memset(map, 0, height * stride); 659 660 winsys->displaytarget_unmap(winsys, dt); 661 662 return TRUE; 663 } 664 665 static bool 666 swr_texture_layout(struct swr_screen *screen, 667 struct swr_resource *res, 668 boolean allocate) 669 { 670 struct pipe_resource *pt = &res->base; 671 672 pipe_format fmt = pt->format; 673 const struct util_format_description *desc = util_format_description(fmt); 674 675 res->has_depth = util_format_has_depth(desc); 676 res->has_stencil = util_format_has_stencil(desc); 677 678 if (res->has_stencil && !res->has_depth) 679 fmt = PIPE_FORMAT_R8_UINT; 680 681 /* We always use the SWR layout. For 2D and 3D textures this looks like: 682 * 683 * |<------- pitch ------->| 684 * +=======================+------- 685 * |Array 0 | ^ 686 * | | | 687 * | Level 0 | | 688 * | | | 689 * | | qpitch 690 * +-----------+-----------+ | 691 * | | L2L2L2L2 | | 692 * | Level 1 | L3L3 | | 693 * | | L4 | v 694 * +===========+===========+------- 695 * |Array 1 | 696 * | | 697 * | Level 0 | 698 * | | 699 * | | 700 * +-----------+-----------+ 701 * | | L2L2L2L2 | 702 * | Level 1 | L3L3 | 703 * | | L4 | 704 * +===========+===========+ 705 * 706 * The overall width in bytes is known as the pitch, while the overall 707 * height in rows is the qpitch. Array slices are laid out logically below 708 * one another, qpitch rows apart. For 3D surfaces, the "level" values are 709 * just invalid for the higher array numbers (since depth is also 710 * minified). 1D and 1D array surfaces are stored effectively the same way, 711 * except that pitch never plays into it. All the levels are logically 712 * adjacent to each other on the X axis. The qpitch becomes the number of 713 * elements between array slices, while the pitch is unused. 714 * 715 * Each level's sizes are subject to the valign and halign settings of the 716 * surface. For compressed formats that swr is unaware of, we will use an 717 * appropriately-sized uncompressed format, and scale the widths/heights. 718 * 719 * This surface is stored inside res->swr. For depth/stencil textures, 720 * res->secondary will have an identically-laid-out but R8_UINT-formatted 721 * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp 722 * texels, to simplify map/unmap logic which copies the stencil values 723 * in/out. 724 */ 725 726 res->swr.width = pt->width0; 727 res->swr.height = pt->height0; 728 res->swr.type = swr_convert_target_type(pt->target); 729 res->swr.tileMode = SWR_TILE_NONE; 730 res->swr.format = mesa_to_swr_format(fmt); 731 res->swr.numSamples = std::max(1u, pt->nr_samples); 732 733 if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) { 734 res->swr.halign = KNOB_MACROTILE_X_DIM; 735 res->swr.valign = KNOB_MACROTILE_Y_DIM; 736 737 /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested 738 * surface sample count. */ 739 if (screen->msaa_force_enable) { 740 res->swr.numSamples = screen->msaa_max_count; 741 fprintf(stderr,"swr_texture_layout: forcing sample count: %d\n", 742 res->swr.numSamples); 743 } 744 } else { 745 res->swr.halign = 1; 746 res->swr.valign = 1; 747 } 748 749 unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt); 750 unsigned width = align(pt->width0, halign); 751 if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) { 752 for (int level = 1; level <= pt->last_level; level++) 753 width += align(u_minify(pt->width0, level), halign); 754 res->swr.pitch = util_format_get_blocksize(fmt); 755 res->swr.qpitch = util_format_get_nblocksx(fmt, width); 756 } else { 757 // The pitch is the overall width of the texture in bytes. Most of the 758 // time this is the pitch of level 0 since all the other levels fit 759 // underneath it. However in some degenerate situations, the width of 760 // level1 + level2 may be larger. In that case, we use those 761 // widths. This can happen if, e.g. halign is 32, and the width of level 762 // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also 763 // be 32 each, adding up to 64. 764 unsigned valign = res->swr.valign * util_format_get_blockheight(fmt); 765 if (pt->last_level > 1) { 766 width = std::max<uint32_t>( 767 width, 768 align(u_minify(pt->width0, 1), halign) + 769 align(u_minify(pt->width0, 2), halign)); 770 } 771 res->swr.pitch = util_format_get_stride(fmt, width); 772 773 // The qpitch is controlled by either the height of the second LOD, or 774 // the combination of all the later LODs. 775 unsigned height = align(pt->height0, valign); 776 if (pt->last_level == 1) { 777 height += align(u_minify(pt->height0, 1), valign); 778 } else if (pt->last_level > 1) { 779 unsigned level1 = align(u_minify(pt->height0, 1), valign); 780 unsigned level2 = 0; 781 for (int level = 2; level <= pt->last_level; level++) { 782 level2 += align(u_minify(pt->height0, level), valign); 783 } 784 height += std::max(level1, level2); 785 } 786 res->swr.qpitch = util_format_get_nblocksy(fmt, height); 787 } 788 789 if (pt->target == PIPE_TEXTURE_3D) 790 res->swr.depth = pt->depth0; 791 else 792 res->swr.depth = pt->array_size; 793 794 // Fix up swr format if necessary so that LOD offset computation works 795 if (res->swr.format == (SWR_FORMAT)-1) { 796 switch (util_format_get_blocksize(fmt)) { 797 default: 798 unreachable("Unexpected format block size"); 799 case 1: res->swr.format = R8_UINT; break; 800 case 2: res->swr.format = R16_UINT; break; 801 case 4: res->swr.format = R32_UINT; break; 802 case 8: 803 if (util_format_is_compressed(fmt)) 804 res->swr.format = BC4_UNORM; 805 else 806 res->swr.format = R32G32_UINT; 807 break; 808 case 16: 809 if (util_format_is_compressed(fmt)) 810 res->swr.format = BC5_UNORM; 811 else 812 res->swr.format = R32G32B32A32_UINT; 813 break; 814 } 815 } 816 817 for (int level = 0; level <= pt->last_level; level++) { 818 res->mip_offsets[level] = 819 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr); 820 } 821 822 size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch * 823 res->swr.pitch * res->swr.numSamples; 824 if (total_size > SWR_MAX_TEXTURE_SIZE) 825 return false; 826 827 if (allocate) { 828 res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64); 829 if (!res->swr.xpBaseAddress) 830 return false; 831 832 if (res->has_depth && res->has_stencil) { 833 res->secondary = res->swr; 834 res->secondary.format = R8_UINT; 835 res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt); 836 837 for (int level = 0; level <= pt->last_level; level++) { 838 res->secondary_mip_offsets[level] = 839 ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary); 840 } 841 842 total_size = res->secondary.depth * res->secondary.qpitch * 843 res->secondary.pitch * res->secondary.numSamples; 844 845 res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64); 846 if (!res->secondary.xpBaseAddress) { 847 AlignedFree((void *)res->swr.xpBaseAddress); 848 return false; 849 } 850 } 851 } 852 853 return true; 854 } 855 856 static boolean 857 swr_can_create_resource(struct pipe_screen *screen, 858 const struct pipe_resource *templat) 859 { 860 struct swr_resource res; 861 memset(&res, 0, sizeof(res)); 862 res.base = *templat; 863 return swr_texture_layout(swr_screen(screen), &res, false); 864 } 865 866 /* Helper function that conditionally creates a single-sample resolve resource 867 * and attaches it to main multisample resource. */ 868 static boolean 869 swr_create_resolve_resource(struct pipe_screen *_screen, 870 struct swr_resource *msaa_res) 871 { 872 struct swr_screen *screen = swr_screen(_screen); 873 874 /* If resource is multisample, create a single-sample resolve resource */ 875 if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable && 876 !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) { 877 878 /* Create a single-sample copy of the resource. Copy the original 879 * resource parameters and set flag to prevent recursion when re-calling 880 * resource_create */ 881 struct pipe_resource alt_template = msaa_res->base; 882 alt_template.nr_samples = 0; 883 alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE; 884 885 /* Note: Display_target is a special single-sample resource, only the 886 * display_target has been created already. */ 887 if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT 888 | PIPE_BIND_SHARED)) { 889 /* Allocate the multisample buffers. */ 890 if (!swr_texture_layout(screen, msaa_res, true)) 891 return false; 892 893 /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET 894 * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */ 895 alt_template.bind = PIPE_BIND_RENDER_TARGET; 896 } 897 898 /* Allocate single-sample resolve surface */ 899 struct pipe_resource *alt; 900 alt = _screen->resource_create(_screen, &alt_template); 901 if (!alt) 902 return false; 903 904 /* Attach it to the multisample resource */ 905 msaa_res->resolve_target = alt; 906 907 /* Hang resolve surface state off the multisample surface state to so 908 * StoreTiles knows where to resolve the surface. */ 909 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr; 910 } 911 912 return true; /* success */ 913 } 914 915 static struct pipe_resource * 916 swr_resource_create(struct pipe_screen *_screen, 917 const struct pipe_resource *templat) 918 { 919 struct swr_screen *screen = swr_screen(_screen); 920 struct swr_resource *res = CALLOC_STRUCT(swr_resource); 921 if (!res) 922 return NULL; 923 924 res->base = *templat; 925 pipe_reference_init(&res->base.reference, 1); 926 res->base.screen = &screen->base; 927 928 if (swr_resource_is_texture(&res->base)) { 929 if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT 930 | PIPE_BIND_SHARED)) { 931 /* displayable surface 932 * first call swr_texture_layout without allocating to finish 933 * filling out the SWR_SURFACE_STATE in res */ 934 swr_texture_layout(screen, res, false); 935 if (!swr_displaytarget_layout(screen, res)) 936 goto fail; 937 } else { 938 /* texture map */ 939 if (!swr_texture_layout(screen, res, true)) 940 goto fail; 941 } 942 943 /* If resource was multisample, create resolve resource and attach 944 * it to multisample resource. */ 945 if (!swr_create_resolve_resource(_screen, res)) 946 goto fail; 947 948 } else { 949 /* other data (vertex buffer, const buffer, etc) */ 950 assert(util_format_get_blocksize(templat->format) == 1); 951 assert(templat->height0 == 1); 952 assert(templat->depth0 == 1); 953 assert(templat->last_level == 0); 954 955 /* Easiest to just call swr_texture_layout, as it sets up 956 * SWR_SURFACE_STATE in res */ 957 if (!swr_texture_layout(screen, res, true)) 958 goto fail; 959 } 960 961 return &res->base; 962 963 fail: 964 FREE(res); 965 return NULL; 966 } 967 968 static void 969 swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) 970 { 971 struct swr_screen *screen = swr_screen(p_screen); 972 struct swr_resource *spr = swr_resource(pt); 973 974 if (spr->display_target) { 975 /* If resource is display target, winsys manages the buffer and will 976 * free it on displaytarget_destroy. */ 977 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); 978 979 struct sw_winsys *winsys = screen->winsys; 980 winsys->displaytarget_destroy(winsys, spr->display_target); 981 982 if (spr->swr.numSamples > 1) { 983 /* Free an attached resolve resource */ 984 struct swr_resource *alt = swr_resource(spr->resolve_target); 985 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); 986 987 /* Free multisample buffer */ 988 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); 989 } 990 } else { 991 /* For regular resources, defer deletion */ 992 swr_resource_unused(pt); 993 994 if (spr->swr.numSamples > 1) { 995 /* Free an attached resolve resource */ 996 struct swr_resource *alt = swr_resource(spr->resolve_target); 997 swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); 998 } 999 1000 swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); 1001 swr_fence_work_free(screen->flush_fence, 1002 (void*)(spr->secondary.xpBaseAddress), true); 1003 1004 /* If work queue grows too large, submit a fence to force queue to 1005 * drain. This is mainly to decrease the amount of memory used by the 1006 * piglit streaming-texture-leak test */ 1007 if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64) 1008 swr_fence_submit(swr_context(screen->pipe), screen->flush_fence); 1009 } 1010 1011 FREE(spr); 1012 } 1013 1014 1015 static void 1016 swr_flush_frontbuffer(struct pipe_screen *p_screen, 1017 struct pipe_resource *resource, 1018 unsigned level, 1019 unsigned layer, 1020 void *context_private, 1021 struct pipe_box *sub_box) 1022 { 1023 struct swr_screen *screen = swr_screen(p_screen); 1024 struct sw_winsys *winsys = screen->winsys; 1025 struct swr_resource *spr = swr_resource(resource); 1026 struct pipe_context *pipe = screen->pipe; 1027 struct swr_context *ctx = swr_context(pipe); 1028 1029 if (pipe) { 1030 swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); 1031 swr_resource_unused(resource); 1032 ctx->api.pfnSwrEndFrame(ctx->swrContext); 1033 } 1034 1035 /* Multisample resolved into resolve_target at flush with store_resource */ 1036 if (pipe && spr->swr.numSamples > 1) { 1037 struct pipe_resource *resolve_target = spr->resolve_target; 1038 1039 /* Once resolved, copy into display target */ 1040 SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr; 1041 1042 void *map = winsys->displaytarget_map(winsys, spr->display_target, 1043 PIPE_TRANSFER_WRITE); 1044 memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height); 1045 winsys->displaytarget_unmap(winsys, spr->display_target); 1046 } 1047 1048 debug_assert(spr->display_target); 1049 if (spr->display_target) 1050 winsys->displaytarget_display( 1051 winsys, spr->display_target, context_private, sub_box); 1052 } 1053 1054 1055 void 1056 swr_destroy_screen_internal(struct swr_screen **screen) 1057 { 1058 struct pipe_screen *p_screen = &(*screen)->base; 1059 1060 swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0); 1061 swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL); 1062 1063 JitDestroyContext((*screen)->hJitMgr); 1064 1065 if ((*screen)->pLibrary) 1066 util_dl_close((*screen)->pLibrary); 1067 1068 FREE(*screen); 1069 *screen = NULL; 1070 } 1071 1072 1073 static void 1074 swr_destroy_screen(struct pipe_screen *p_screen) 1075 { 1076 struct swr_screen *screen = swr_screen(p_screen); 1077 struct sw_winsys *winsys = screen->winsys; 1078 1079 fprintf(stderr, "SWR destroy screen!\n"); 1080 1081 if (winsys->destroy) 1082 winsys->destroy(winsys); 1083 1084 swr_destroy_screen_internal(&screen); 1085 } 1086 1087 1088 static void 1089 swr_validate_env_options(struct swr_screen *screen) 1090 { 1091 /* The client_copy_limit sets a maximum on the amount of user-buffer memory 1092 * copied to scratch space on a draw. Past this, the draw will access 1093 * user-buffer directly and then block. This is faster than queuing many 1094 * large client draws. */ 1095 screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT; 1096 int client_copy_limit = 1097 debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT); 1098 if (client_copy_limit > 0) 1099 screen->client_copy_limit = client_copy_limit; 1100 1101 /* XXX msaa under development, disable by default for now */ 1102 screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */ 1103 1104 /* validate env override values, within range and power of 2 */ 1105 int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1); 1106 if (msaa_max_count != 1) { 1107 if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES) 1108 || !util_is_power_of_two(msaa_max_count)) { 1109 fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count); 1110 fprintf(stderr, "must be power of 2 between 1 and %d" \ 1111 " (or 1 to disable msaa)\n", 1112 SWR_MAX_NUM_MULTISAMPLES); 1113 msaa_max_count = 1; 1114 } 1115 1116 fprintf(stderr, "SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count); 1117 if (msaa_max_count == 1) 1118 fprintf(stderr, "(msaa disabled)\n"); 1119 1120 screen->msaa_max_count = msaa_max_count; 1121 } 1122 1123 screen->msaa_force_enable = debug_get_bool_option( 1124 "SWR_MSAA_FORCE_ENABLE", false); 1125 if (screen->msaa_force_enable) 1126 fprintf(stderr, "SWR_MSAA_FORCE_ENABLE: true\n"); 1127 } 1128 1129 1130 PUBLIC 1131 struct pipe_screen * 1132 swr_create_screen_internal(struct sw_winsys *winsys) 1133 { 1134 struct swr_screen *screen = CALLOC_STRUCT(swr_screen); 1135 memset(screen, 0, sizeof(struct swr_screen)); 1136 1137 if (!screen) 1138 return NULL; 1139 1140 if (!lp_build_init()) { 1141 FREE(screen); 1142 return NULL; 1143 } 1144 1145 screen->winsys = winsys; 1146 screen->base.get_name = swr_get_name; 1147 screen->base.get_vendor = swr_get_vendor; 1148 screen->base.is_format_supported = swr_is_format_supported; 1149 screen->base.context_create = swr_create_context; 1150 screen->base.can_create_resource = swr_can_create_resource; 1151 1152 screen->base.destroy = swr_destroy_screen; 1153 screen->base.get_param = swr_get_param; 1154 screen->base.get_shader_param = swr_get_shader_param; 1155 screen->base.get_paramf = swr_get_paramf; 1156 1157 screen->base.resource_create = swr_resource_create; 1158 screen->base.resource_destroy = swr_resource_destroy; 1159 1160 screen->base.flush_frontbuffer = swr_flush_frontbuffer; 1161 1162 // Pass in "" for architecture for run-time determination 1163 screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr"); 1164 1165 swr_fence_init(&screen->base); 1166 1167 swr_validate_env_options(screen); 1168 1169 return &screen->base; 1170 } 1171 1172