HomeSort by relevance Sort by last modified time
    Searched defs:msaa (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/gallium/drivers/vc4/
vc4_blit.c 54 bool msaa = (info->src.resource->nr_samples > 1 || local
56 int tile_width = msaa ? 32 : 64;
57 int tile_height = msaa ? 32 : 64;
92 * POT-sized areas. For MSAA, the tile addresses are computed
134 /* If we're resolving from MSAA to single sample, we still need to run
135 * the engine in MSAA mode for the load.
137 if (!job->msaa && info->src.resource->nr_samples > 1) {
138 job->msaa = true;
152 job->msaa = msaa;
    [all...]
vc4_context.h 274 /** @{ Tile information, depending on MSAA and float color buffer. */
280 /** Whether the current rendering is in a 4X MSAA tile buffer. */
281 bool msaa; member in struct:vc4_job
vc4_qir.h 359 bool msaa; member in struct:vc4_fs_key
  /external/mesa3d/src/gallium/drivers/vc5/
vc5_resource.c 161 /* MSAA maps should have been handled by u_transfer_helper. */
345 bool msaa = prsc->nr_samples > 1; local
346 /* MSAA textures/renderbuffers are always laid out as single-level
349 bool uif_top = msaa;
363 if (msaa) {
vc5_context.h 247 /** @{ Tile information, depending on MSAA and float color buffer. */
256 /** Whether the current rendering is in a 4X MSAA tile buffer. */
257 bool msaa; member in struct:vc5_job
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 1176 const bool msaa = numSamples > 1; local
    [all...]
  /external/deqp/modules/gles2/functional/
es2fClippingTests.cpp 793 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
796 if (!msaa)
989 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
    [all...]
  /external/deqp/modules/gles3/functional/
es3fClippingTests.cpp 796 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
799 if (!msaa)
993 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local
    [all...]
  /external/skia/tools/viewer/
Viewer.cpp 77 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
184 const char* kMSAAStateName = "MSAA";
866 int msaa = fWindow->sampleCount(); local
867 if (msaa > 1) {
868 title.appendf(" MSAA: %i", msaa);
    [all...]
  /external/skqp/tools/viewer/
Viewer.cpp 74 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
163 const char* kMSAAStateName = "MSAA";
815 int msaa = fWindow->sampleCount(); local
816 if (msaa > 1) {
817 title.appendf(" MSAA: %i", msaa);
    [all...]
  /external/vulkan-validation-layers/layers/
shader_validation.cpp 1847 auto msaa = type.word(6); local
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c 5215 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); local
    [all...]

Completed in 917 milliseconds