/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_blit.c | 54 bool msaa = (info->src.resource->nr_samples > 1 || local 56 int tile_width = msaa ? 32 : 64; 57 int tile_height = msaa ? 32 : 64; 92 * POT-sized areas. For MSAA, the tile addresses are computed 134 /* If we're resolving from MSAA to single sample, we still need to run 135 * the engine in MSAA mode for the load. 137 if (!job->msaa && info->src.resource->nr_samples > 1) { 138 job->msaa = true; 152 job->msaa = msaa; [all...] |
vc4_context.h | 274 /** @{ Tile information, depending on MSAA and float color buffer. */ 280 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 281 bool msaa; member in struct:vc4_job
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vc4_qir.h | 359 bool msaa; member in struct:vc4_fs_key
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/external/mesa3d/src/gallium/drivers/vc5/ |
vc5_resource.c | 161 /* MSAA maps should have been handled by u_transfer_helper. */ 345 bool msaa = prsc->nr_samples > 1; local 346 /* MSAA textures/renderbuffers are always laid out as single-level 349 bool uif_top = msaa; 363 if (msaa) {
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vc5_context.h | 247 /** @{ Tile information, depending on MSAA and float color buffer. */ 256 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 257 bool msaa; member in struct:vc5_job
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/external/deqp/framework/referencerenderer/ |
rrRenderer.cpp | 1176 const bool msaa = numSamples > 1; local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fClippingTests.cpp | 793 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local 796 if (!msaa) 989 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fClippingTests.cpp | 796 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local 799 if (!msaa) 993 const bool msaa = m_context.getRenderTarget().getNumSamples() > 1; local [all...] |
/external/skia/tools/viewer/ |
Viewer.cpp | 77 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing."); 184 const char* kMSAAStateName = "MSAA"; 866 int msaa = fWindow->sampleCount(); local 867 if (msaa > 1) { 868 title.appendf(" MSAA: %i", msaa); [all...] |
/external/skqp/tools/viewer/ |
Viewer.cpp | 74 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing."); 163 const char* kMSAAStateName = "MSAA"; 815 int msaa = fWindow->sampleCount(); local 816 if (msaa > 1) { 817 title.appendf(" MSAA: %i", msaa); [all...] |
/external/vulkan-validation-layers/layers/ |
shader_validation.cpp | 1847 auto msaa = type.word(6); local [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_tgsi_vgpu10.c | 5215 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); local [all...] |