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    Searched defs:n_shaders (Results 1 - 9 of 9) sorted by null

  /external/deqp/external/openglcts/modules/gl/
gl3cGLSLnoperspectiveTests.cpp 376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
384 glw::GLuint po_ids[n_shaders] = { 0 };
385 glw::GLuint tex_ids[n_shaders] = { 0 };
386 glw::GLuint fbo_ids[n_shaders] = { 0 };
410 gl.genFramebuffers(n_shaders, fbo_ids);
414 gl.genTextures(n_shaders, tex_ids);
424 for (size_t i = 0; i < n_shaders; ++i)
516 for (size_t i = 0; i < n_shaders; ++i)
564 gl.deleteFramebuffers(n_shaders, fbo_ids);
565 gl.deleteTextures(n_shaders, tex_ids)
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gl3cCommonBugsTests.cpp 2779 const unsigned int n_shaders = static_cast<unsigned int>(sizeof(shaders) \/ sizeof(shaders[0])); local
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gl4cGPUShaderFP64Tests.cpp 6396 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
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  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTriangles.cpp 234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
236 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
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esextcTessellationShaderVertexOrdering.cpp 231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
233 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
359 utils->compileShaders(1, /* n_shaders */
esextcTessellationShaderXFB.cpp 497 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
499 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
esextcTessellationShaderUtils.cpp 189 * @param n_shaders Amount of shader IDs passed in @param shaders argument.
194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed)
196 for (glw::GLint n_shader = 0; n_shader < n_shaders; ++n_shader)
564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); local
582 compileShaders(n_shaders, shaders, true);
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esextcTessellationShaderTessellation.cpp 494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
496 m_utils_ptr->compileShaders(n_shaders, shaders, true);
565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
567 m_utils_ptr->compileShaders(n_shaders, shaders, true);
1050 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
1791 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
1917 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
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esextcTessellationShaderTCTE.cpp 760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); local
762 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader)
768 m_utils_ptr->compileShaders(1 /* n_shaders */, &shader, true);
1438 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
2428 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
3455 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
4010 const unsigned int n_shaders = sizeof(shaders) \/ sizeof(shaders[0]); local
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