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    Searched defs:n_vertices (Results 1 - 12 of 12) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderQuads.hpp 93 unsigned int n_vertices; member in struct:glcts::TessellationShaderQuadsDegenerateCase::_run
100 n_vertices = 0;
175 unsigned int n_vertices; member in struct:glcts::TessellationShaderQuadsInnerTessellationLevelRounding::_run
184 n_vertices = 0;
esextcTessellationShaderVertexOrdering.hpp 84 unsigned int n_vertices; member in struct:glcts::TessellationShaderVertexOrdering::_test_iteration
95 n_vertices = 0;
esextcTessellationShaderIsolines.hpp 87 unsigned int n_vertices; member in struct:glcts::TessellationShadersIsolines::_test_result
98 n_vertices = 0;
esextcTessellationShaderInvariance.hpp 231 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule3Test::_test_iteration
241 n_vertices = 0;
314 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule4Test::_test_iteration
324 n_vertices = 0;
335 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
381 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule5Test::_test_iteration
391 n_vertices = 0;
402 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked,
448 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule6Test::_test_iteration
458 n_vertices = 0
518 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule7Test::_test_iteration
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esextcTessellationShaderTriangles.hpp 164 unsigned int n_vertices; member in struct:glcts::TessellationShaderTrianglesIdenticalTriangles::_run
173 n_vertices = 0;
238 unsigned int n_vertices; member in struct:glcts::TessellationShaderTrianglesInnerTessellationLevelRounding::_run
247 n_vertices = 0;
esextcTessellationShaderVertexSpacing.hpp 97 unsigned int n_vertices; member in struct:glcts::TessellationShaderVertexSpacing::_run
105 n_vertices = 0;
esextcTessellationShaderInvariance.cpp 881 unsigned int n_vertices = 0; local
890 n_vertices = n_line_vertices;
900 n_vertices = n_point_vertices;
910 n_vertices = n_tri_vertices;
923 unsigned int zero_bo_size = vertex_size * n_vertices;
924 char* zero_bo_data = new char[vertex_size * n_vertices];
939 if (memcmp(data1_ptr, data2_ptr, vertex_size * n_vertices) != 0)
945 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex)
949 if (n_vertex != (n_vertices - 1))
961 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex
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  /external/deqp/external/openglcts/modules/common/
glcRobustnessTests.cpp 473 static const GLuint n_vertices = 24; local
523 gl.drawElements(GL_TRIANGLES, n_vertices, GL_UNSIGNED_INT, 0 /* indices */);
glcRobustBufferAccessBehaviorTests.cpp 1097 static const GLuint n_vertices = 24; local
1146 gl.drawElements(GL_TRIANGLES, n_vertices, GL_UNSIGNED_INT, 0 /* indices */);
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLimits.cpp 1154 glw::GLuint n_vertices = 1; local
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esextcGeometryShaderRendering.cpp 667 const unsigned int n_vertices = getAmountOfVerticesPerInstance(); local
789 gl.drawArrays(mode, 0 /* first */, n_vertices);
796 gl.drawArraysInstanced(mode, 0 /* first */, n_vertices, n_instances);
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  /external/deqp/external/openglcts/modules/gl/
gl4cGPUShaderFP64Tests.cpp 4280 const glw::GLsizei n_vertices = (FRAGMENT_SHADER == shader_stage) ? 4 : m_n_captured_results; local
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