/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderQuads.hpp | 93 unsigned int n_vertices; member in struct:glcts::TessellationShaderQuadsDegenerateCase::_run 100 n_vertices = 0; 175 unsigned int n_vertices; member in struct:glcts::TessellationShaderQuadsInnerTessellationLevelRounding::_run 184 n_vertices = 0;
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esextcTessellationShaderVertexOrdering.hpp | 84 unsigned int n_vertices; member in struct:glcts::TessellationShaderVertexOrdering::_test_iteration 95 n_vertices = 0;
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esextcTessellationShaderIsolines.hpp | 87 unsigned int n_vertices; member in struct:glcts::TessellationShadersIsolines::_test_result 98 n_vertices = 0;
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esextcTessellationShaderInvariance.hpp | 231 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule3Test::_test_iteration 241 n_vertices = 0; 314 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule4Test::_test_iteration 324 n_vertices = 0; 335 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, 381 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule5Test::_test_iteration 391 n_vertices = 0; 402 bool isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, 448 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule6Test::_test_iteration 458 n_vertices = 0 518 unsigned int n_vertices; member in struct:glcts::TessellationShaderInvarianceRule7Test::_test_iteration [all...] |
esextcTessellationShaderTriangles.hpp | 164 unsigned int n_vertices; member in struct:glcts::TessellationShaderTrianglesIdenticalTriangles::_run 173 n_vertices = 0; 238 unsigned int n_vertices; member in struct:glcts::TessellationShaderTrianglesInnerTessellationLevelRounding::_run 247 n_vertices = 0;
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esextcTessellationShaderVertexSpacing.hpp | 97 unsigned int n_vertices; member in struct:glcts::TessellationShaderVertexSpacing::_run 105 n_vertices = 0;
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esextcTessellationShaderInvariance.cpp | 881 unsigned int n_vertices = 0; local 890 n_vertices = n_line_vertices; 900 n_vertices = n_point_vertices; 910 n_vertices = n_tri_vertices; 923 unsigned int zero_bo_size = vertex_size * n_vertices; 924 char* zero_bo_data = new char[vertex_size * n_vertices]; 939 if (memcmp(data1_ptr, data2_ptr, vertex_size * n_vertices) != 0) 945 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex) 949 if (n_vertex != (n_vertices - 1)) 961 for (unsigned int n_vertex = 0; n_vertex < n_vertices; ++n_vertex [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcRobustnessTests.cpp | 473 static const GLuint n_vertices = 24; local 523 gl.drawElements(GL_TRIANGLES, n_vertices, GL_UNSIGNED_INT, 0 /* indices */);
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glcRobustBufferAccessBehaviorTests.cpp | 1097 static const GLuint n_vertices = 24; local 1146 gl.drawElements(GL_TRIANGLES, n_vertices, GL_UNSIGNED_INT, 0 /* indices */); [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLimits.cpp | 1154 glw::GLuint n_vertices = 1; local [all...] |
esextcGeometryShaderRendering.cpp | 667 const unsigned int n_vertices = getAmountOfVerticesPerInstance(); local 789 gl.drawArrays(mode, 0 /* first */, n_vertices); 796 gl.drawArraysInstanced(mode, 0 /* first */, n_vertices, n_instances); [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cGPUShaderFP64Tests.cpp | 4280 const glw::GLsizei n_vertices = (FRAGMENT_SHADER == shader_stage) ? 4 : m_n_captured_results; local [all...] |