1 /* 2 * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_HELPERS_H_ 24 #define _NINE_HELPERS_H_ 25 26 #include "iunknown.h" 27 #include "nine_lock.h" 28 29 /* 30 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to 31 * avoid evaluating arguments (which are often function calls) more than once. 32 */ 33 34 static inline unsigned _min(unsigned a, unsigned b) 35 { 36 return (a < b) ? a : b; 37 } 38 39 40 /* Sshhh ... */ 41 #define nine_reference(a, b) _nine_reference((void **)(a), (b)) 42 43 static inline void _nine_reference(void **ref, void *ptr) 44 { 45 if (*ref != ptr) { 46 if (*ref) 47 NineUnknown_Release(*ref); 48 if (ptr) 49 NineUnknown_AddRef(ptr); 50 *ref = ptr; 51 } 52 } 53 54 #define nine_reference_set(a, b) _nine_reference_set((void **)(a), (b)) 55 56 static inline void _nine_reference_set(void **ref, void *ptr) 57 { 58 *ref = ptr; 59 if (ptr) 60 NineUnknown_AddRef(ptr); 61 } 62 63 #define nine_bind(a, b) _nine_bind((void **)(a), (b)) 64 65 static inline void _nine_bind(void **dst, void *obj) 66 { 67 if (*dst != obj) { 68 if (*dst) 69 NineUnknown_Unbind(*dst); 70 if (obj) 71 NineUnknown_Bind(obj); 72 *dst = obj; 73 } 74 } 75 76 #define NINE_DEVICE_CHILD_NEW(nine, out, dev, ...) \ 77 { \ 78 struct NineUnknownParams __params; \ 79 struct Nine##nine *__data; \ 80 \ 81 __data = CALLOC_STRUCT(Nine##nine); \ 82 if (!__data) { return E_OUTOFMEMORY; } \ 83 \ 84 __params.vtable = ((dev)->params.BehaviorFlags & D3DCREATE_MULTITHREADED) ? &Lock##nine##_vtable : &Nine##nine##_vtable; \ 85 __params.guids = Nine##nine##_IIDs; \ 86 __params.dtor = (void *)Nine##nine##_dtor; \ 87 __params.container = NULL; \ 88 __params.device = dev; \ 89 { \ 90 HRESULT __hr = Nine##nine##_ctor(__data, &__params, ## __VA_ARGS__); \ 91 if (FAILED(__hr)) { \ 92 Nine##nine##_dtor(__data); \ 93 return __hr; \ 94 } \ 95 } \ 96 \ 97 *(out) = __data; \ 98 } \ 99 return D3D_OK 100 101 #define NINE_NEW(nine, out, lock, ...) \ 102 { \ 103 struct NineUnknownParams __params; \ 104 struct Nine##nine *__data; \ 105 \ 106 __data = CALLOC_STRUCT(Nine##nine); \ 107 if (!__data) { return E_OUTOFMEMORY; } \ 108 \ 109 __params.vtable = (lock) ? &Lock##nine##_vtable : &Nine##nine##_vtable; \ 110 __params.guids = Nine##nine##_IIDs; \ 111 __params.dtor = (void *)Nine##nine##_dtor; \ 112 __params.container = NULL; \ 113 __params.device = NULL; \ 114 { \ 115 HRESULT __hr = Nine##nine##_ctor(__data, &__params, ## __VA_ARGS__); \ 116 if (FAILED(__hr)) { \ 117 Nine##nine##_dtor(__data); \ 118 return __hr; \ 119 } \ 120 } \ 121 \ 122 *(out) = __data; \ 123 } \ 124 return D3D_OK 125 126 static inline float asfloat(DWORD value) 127 { 128 union { 129 float f; 130 DWORD w; 131 } u; 132 u.w = value; 133 return u.f; 134 } 135 136 struct nine_range 137 { 138 struct nine_range *next; 139 int16_t bgn; /* inclusive */ 140 int16_t end; /* exclusive */ 141 }; 142 143 /* We won't ever need more than 256 ranges, so just allocate once. */ 144 struct nine_range_pool 145 { 146 struct nine_range *free; 147 struct nine_range **slabs; 148 unsigned num_slabs; 149 unsigned num_slabs_max; 150 }; 151 152 static inline void 153 nine_range_pool_put(struct nine_range_pool *pool, struct nine_range *r) 154 { 155 r->next = pool->free; 156 pool->free = r; 157 } 158 159 static inline void 160 nine_range_pool_put_chain(struct nine_range_pool *pool, 161 struct nine_range *head, 162 struct nine_range *tail) 163 { 164 tail->next = pool->free; 165 pool->free = head; 166 } 167 168 void 169 nine_ranges_insert(struct nine_range **head, int16_t bgn, int16_t end, 170 struct nine_range_pool *pool); 171 172 #endif /* _NINE_HELPERS_H_ */ 173