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      1 /**************************************************************************
      2  *
      3  * Copyright 2011 Lauri Kasanen
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef PP_COLORS_H
     29 #define PP_COLORS_H
     30 
     31 static const char nored[] = "FRAG\n"
     32    "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
     33    "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
     34    "DCL OUT[0], COLOR\n"
     35    "DCL SAMP[0]\n"
     36    "DCL SVIEW[0], 2D, FLOAT\n"
     37    "DCL TEMP[0]\n"
     38    "IMM FLT32 {    0.0000,     0.0000,     0.0000,     0.0000}\n"
     39    "  0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
     40    "  1: MOV TEMP[0].x, IMM[0].xxxx\n"
     41    "  2: MOV OUT[0], TEMP[0]\n"
     42    "  3: END\n";
     43 
     44 
     45 static const char nogreen[] = "FRAG\n"
     46    "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
     47    "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
     48    "DCL OUT[0], COLOR\n"
     49    "DCL SAMP[0]\n"
     50    "DCL SVIEW[0], 2D, FLOAT\n"
     51    "DCL TEMP[0]\n"
     52    "IMM FLT32 {    0.0000,     0.0000,     0.0000,     0.0000}\n"
     53    "  0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
     54    "  1: MOV TEMP[0].y, IMM[0].xxxx\n"
     55    "  2: MOV OUT[0], TEMP[0]\n"
     56    "  3: END\n";
     57 
     58 
     59 static const char noblue[] = "FRAG\n"
     60    "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
     61    "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
     62    "DCL OUT[0], COLOR\n"
     63    "DCL SAMP[0]\n"
     64    "DCL SVIEW[0], 2D, FLOAT\n"
     65    "DCL TEMP[0]\n"
     66    "IMM FLT32 {    0.0000,     0.0000,     0.0000,     0.0000}\n"
     67    "  0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
     68    "  1: MOV TEMP[0].z, IMM[0].xxxx\n"
     69    "  2: MOV OUT[0], TEMP[0]\n"
     70    "  3: END\n";
     71 
     72 #endif
     73