Home | History | Annotate | Download | only in nouveau
      1 /*
      2  * Copyright 2010 Christoph Bumiller
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     20  * OTHER DEALINGS IN THE SOFTWARE.
     21  */
     22 
     23 #include "nouveau_screen.h"
     24 #include "nouveau_winsys.h"
     25 #include "nouveau_fence.h"
     26 #include "util/os_time.h"
     27 
     28 #ifdef PIPE_OS_UNIX
     29 #include <sched.h>
     30 #endif
     31 
     32 bool
     33 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence)
     34 {
     35    *fence = CALLOC_STRUCT(nouveau_fence);
     36    if (!*fence)
     37       return false;
     38 
     39    (*fence)->screen = screen;
     40    (*fence)->ref = 1;
     41    LIST_INITHEAD(&(*fence)->work);
     42 
     43    return true;
     44 }
     45 
     46 static void
     47 nouveau_fence_trigger_work(struct nouveau_fence *fence)
     48 {
     49    struct nouveau_fence_work *work, *tmp;
     50 
     51    LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
     52       work->func(work->data);
     53       LIST_DEL(&work->list);
     54       FREE(work);
     55    }
     56 }
     57 
     58 void
     59 nouveau_fence_emit(struct nouveau_fence *fence)
     60 {
     61    struct nouveau_screen *screen = fence->screen;
     62 
     63    assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
     64 
     65    /* set this now, so that if fence.emit triggers a flush we don't recurse */
     66    fence->state = NOUVEAU_FENCE_STATE_EMITTING;
     67 
     68    ++fence->ref;
     69 
     70    if (screen->fence.tail)
     71       screen->fence.tail->next = fence;
     72    else
     73       screen->fence.head = fence;
     74 
     75    screen->fence.tail = fence;
     76 
     77    screen->fence.emit(&screen->base, &fence->sequence);
     78 
     79    assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
     80    fence->state = NOUVEAU_FENCE_STATE_EMITTED;
     81 }
     82 
     83 void
     84 nouveau_fence_del(struct nouveau_fence *fence)
     85 {
     86    struct nouveau_fence *it;
     87    struct nouveau_screen *screen = fence->screen;
     88 
     89    if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
     90        fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
     91       if (fence == screen->fence.head) {
     92          screen->fence.head = fence->next;
     93          if (!screen->fence.head)
     94             screen->fence.tail = NULL;
     95       } else {
     96          for (it = screen->fence.head; it && it->next != fence; it = it->next);
     97          it->next = fence->next;
     98          if (screen->fence.tail == fence)
     99             screen->fence.tail = it;
    100       }
    101    }
    102 
    103    if (!LIST_IS_EMPTY(&fence->work)) {
    104       debug_printf("WARNING: deleting fence with work still pending !\n");
    105       nouveau_fence_trigger_work(fence);
    106    }
    107 
    108    FREE(fence);
    109 }
    110 
    111 void
    112 nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
    113 {
    114    struct nouveau_fence *fence;
    115    struct nouveau_fence *next = NULL;
    116    u32 sequence = screen->fence.update(&screen->base);
    117 
    118    if (screen->fence.sequence_ack == sequence)
    119       return;
    120    screen->fence.sequence_ack = sequence;
    121 
    122    for (fence = screen->fence.head; fence; fence = next) {
    123       next = fence->next;
    124       sequence = fence->sequence;
    125 
    126       fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
    127 
    128       nouveau_fence_trigger_work(fence);
    129       nouveau_fence_ref(NULL, &fence);
    130 
    131       if (sequence == screen->fence.sequence_ack)
    132          break;
    133    }
    134    screen->fence.head = next;
    135    if (!next)
    136       screen->fence.tail = NULL;
    137 
    138    if (flushed) {
    139       for (fence = next; fence; fence = fence->next)
    140          if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
    141             fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
    142    }
    143 }
    144 
    145 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
    146 
    147 bool
    148 nouveau_fence_signalled(struct nouveau_fence *fence)
    149 {
    150    struct nouveau_screen *screen = fence->screen;
    151 
    152    if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
    153       return true;
    154 
    155    if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
    156       nouveau_fence_update(screen, false);
    157 
    158    return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
    159 }
    160 
    161 static bool
    162 nouveau_fence_kick(struct nouveau_fence *fence)
    163 {
    164    struct nouveau_screen *screen = fence->screen;
    165 
    166    /* wtf, someone is waiting on a fence in flush_notify handler? */
    167    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
    168 
    169    if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
    170       PUSH_SPACE(screen->pushbuf, 8);
    171       /* The space allocation might trigger a flush, which could emit the
    172        * current fence. So check again.
    173        */
    174       if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
    175          nouveau_fence_emit(fence);
    176    }
    177 
    178    if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
    179       if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
    180          return false;
    181 
    182    if (fence == screen->fence.current)
    183       nouveau_fence_next(screen);
    184 
    185    nouveau_fence_update(screen, false);
    186 
    187    return true;
    188 }
    189 
    190 bool
    191 nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
    192 {
    193    struct nouveau_screen *screen = fence->screen;
    194    uint32_t spins = 0;
    195    int64_t start = 0;
    196 
    197    if (debug && debug->debug_message)
    198       start = os_time_get_nano();
    199 
    200    if (!nouveau_fence_kick(fence))
    201       return false;
    202 
    203    do {
    204       if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
    205          if (debug && debug->debug_message)
    206             pipe_debug_message(debug, PERF_INFO,
    207                                "stalled %.3f ms waiting for fence",
    208                                (os_time_get_nano() - start) / 1000000.f);
    209          return true;
    210       }
    211       if (!spins)
    212          NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
    213       spins++;
    214 #ifdef PIPE_OS_UNIX
    215       if (!(spins % 8)) /* donate a few cycles */
    216          sched_yield();
    217 #endif
    218 
    219       nouveau_fence_update(screen, false);
    220    } while (spins < NOUVEAU_FENCE_MAX_SPINS);
    221 
    222    debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
    223                 fence->sequence,
    224                 screen->fence.sequence_ack, screen->fence.sequence);
    225 
    226    return false;
    227 }
    228 
    229 void
    230 nouveau_fence_next(struct nouveau_screen *screen)
    231 {
    232    if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) {
    233       if (screen->fence.current->ref > 1)
    234          nouveau_fence_emit(screen->fence.current);
    235       else
    236          return;
    237    }
    238 
    239    nouveau_fence_ref(NULL, &screen->fence.current);
    240 
    241    nouveau_fence_new(screen, &screen->fence.current);
    242 }
    243 
    244 void
    245 nouveau_fence_unref_bo(void *data)
    246 {
    247    struct nouveau_bo *bo = data;
    248 
    249    nouveau_bo_ref(NULL, &bo);
    250 }
    251 
    252 bool
    253 nouveau_fence_work(struct nouveau_fence *fence,
    254                    void (*func)(void *), void *data)
    255 {
    256    struct nouveau_fence_work *work;
    257 
    258    if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
    259       func(data);
    260       return true;
    261    }
    262 
    263    work = CALLOC_STRUCT(nouveau_fence_work);
    264    if (!work)
    265       return false;
    266    work->func = func;
    267    work->data = data;
    268    LIST_ADD(&work->list, &fence->work);
    269    p_atomic_inc(&fence->work_count);
    270    if (fence->work_count > 64)
    271       nouveau_fence_kick(fence);
    272    return true;
    273 }
    274