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Searched
defs:numTriangles
(Results
1 - 11
of
11
) sorted by null
/external/swiftshader/src/OpenGL/libGLESv2/
IndexDataManager.cpp
117
GLsizei
numTriangles
= (numIndices - 2);
118
for(GLsizei tri = 0; tri <
numTriangles
; ++tri)
132
GLsizei
numTriangles
= (numIndices - 2);
133
for(GLsizei tri = 0; tri <
numTriangles
; ++tri)
/external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp
206
const int
numTriangles
= 72;
208
std::vector<tcu::Vec4> triangles (
numTriangles
* 3 * 2);
212
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
224
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
226
triangles[(
numTriangles
+ triNdx)*3 + 0] = genRandomVector(rnd);
227
triangles[(
numTriangles
+ triNdx)*3 + 1] = genRandomVector(rnd);
228
triangles[(
numTriangles
+ triNdx)*3 + 2] = genRandomVector(rnd);
237
m_verticesInPattern =
numTriangles
* 3;
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es2fMultisampleTests.cpp
511
const int
numTriangles
= 25;
512
for (int i = 0; i <
numTriangles
; i++)
514
float angle0 = 2.0f*DE_PI * (float)i / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
515
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
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/external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp
206
const int
numTriangles
= 72;
208
std::vector<tcu::Vec4> triangles (
numTriangles
* 3 * 2);
212
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
224
for (int triNdx = 0; triNdx <
numTriangles
; ++triNdx)
226
triangles[(
numTriangles
+ triNdx)*3 + 0] = genRandomVector(rnd);
227
triangles[(
numTriangles
+ triNdx)*3 + 1] = genRandomVector(rnd);
228
triangles[(
numTriangles
+ triNdx)*3 + 2] = genRandomVector(rnd);
237
m_verticesInPattern =
numTriangles
* 3;
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...]
es3fMultisampleTests.cpp
679
const int
numTriangles
= 25;
680
for (int i = 0; i <
numTriangles
; i++)
682
float angle0 = 2.0f*DE_PI * (float)i / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
683
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)
numTriangles
+ 0.001f*(float)m_currentIteration;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp
491
const int
numTriangles
= 25;
494
for (int triNdx = 0; triNdx <
numTriangles
; triNdx++)
496
const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)
numTriangles
;
497
const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)
numTriangles
;
498
const Vec4 color = Vec4(0.4f + (float)triNdx/(float)
numTriangles
*0.6f,
499
0.5f + (float)triNdx/(float)
numTriangles
*0.3f,
500
0.6f - (float)triNdx/(float)
numTriangles
*0.5f,
501
0.7f - (float)triNdx/(float)
numTriangles
*0.7f);
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...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
246
int
numTriangles
= mNumSpheres * mSpheres[0].getTotalIndices() / 3;
247
Log.i(TAG, "Final FPS " + fps + " Num triangles " +
numTriangles
+ " start time " +
250
mListener.onRenderCompletion(fps,
numTriangles
, mFrameInterval, mRendererName);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDerivateTests.cpp
678
const deUint32
numTriangles
= 2;
707
render(numVertices,
numTriangles
, indices);
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vktShaderRenderTextureGatherTests.cpp
[
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vktShaderRenderTextureFunctionTests.cpp
[
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/
vktTessellationInvarianceTests.cpp
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...]
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