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      1 #ifndef __NV30_SCREEN_H__
      2 #define __NV30_SCREEN_H__
      3 
      4 #include <stdio.h>
      5 
      6 #include "util/list.h"
      7 
      8 #include "nouveau_debug.h"
      9 #include "nouveau_screen.h"
     10 #include "nouveau_fence.h"
     11 #include "nouveau_heap.h"
     12 #include "nv30/nv30_winsys.h"
     13 #include "nv30/nv30_resource.h"
     14 
     15 struct nv30_context;
     16 
     17 struct nv30_screen {
     18    struct nouveau_screen base;
     19 
     20    struct nv30_context *cur_ctx;
     21 
     22    struct nouveau_bo *notify;
     23 
     24    struct nouveau_object *ntfy;
     25    struct nouveau_object *fence;
     26 
     27    struct nouveau_object *query;
     28    struct nouveau_heap *query_heap;
     29    struct list_head queries;
     30 
     31    struct nouveau_object *null;
     32    struct nouveau_object *eng3d;
     33    struct nouveau_object *m2mf;
     34    struct nouveau_object *surf2d;
     35    struct nouveau_object *swzsurf;
     36    struct nouveau_object *sifm;
     37 
     38    /*XXX: nvfx state */
     39    struct nouveau_heap *vp_exec_heap;
     40    struct nouveau_heap *vp_data_heap;
     41 
     42    unsigned max_sample_count;
     43 };
     44 
     45 static inline struct nv30_screen *
     46 nv30_screen(struct pipe_screen *pscreen)
     47 {
     48    return (struct nv30_screen *)pscreen;
     49 }
     50 
     51 #endif
     52