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      1 /*
      2  * Copyright 2010 Jerome Glisse <glisse (at) freedesktop.org>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *      Jerome Glisse
     25  *      Corbin Simpson
     26  */
     27 #include "r600_pipe_common.h"
     28 #include "r600_cs.h"
     29 #include "r600_query.h"
     30 #include "util/u_format.h"
     31 #include "util/u_log.h"
     32 #include "util/u_memory.h"
     33 #include "util/u_pack_color.h"
     34 #include "util/u_surface.h"
     35 #include "util/os_time.h"
     36 #include <errno.h>
     37 #include <inttypes.h>
     38 
     39 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
     40 				       struct r600_texture *rtex);
     41 static enum radeon_surf_mode
     42 r600_choose_tiling(struct r600_common_screen *rscreen,
     43 		   const struct pipe_resource *templ);
     44 
     45 
     46 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
     47 			       struct r600_texture *rdst,
     48 			       unsigned dst_level, unsigned dstx,
     49 			       unsigned dsty, unsigned dstz,
     50 			       struct r600_texture *rsrc,
     51 			       unsigned src_level,
     52 			       const struct pipe_box *src_box)
     53 {
     54 	if (!rctx->dma.cs)
     55 		return false;
     56 
     57 	if (rdst->surface.bpe != rsrc->surface.bpe)
     58 		return false;
     59 
     60 	/* MSAA: Blits don't exist in the real world. */
     61 	if (rsrc->resource.b.b.nr_samples > 1 ||
     62 	    rdst->resource.b.b.nr_samples > 1)
     63 		return false;
     64 
     65 	/* Depth-stencil surfaces:
     66 	 *   When dst is linear, the DB->CB copy preserves HTILE.
     67 	 *   When dst is tiled, the 3D path must be used to update HTILE.
     68 	 */
     69 	if (rsrc->is_depth || rdst->is_depth)
     70 		return false;
     71 
     72 	/* CMASK as:
     73 	 *   src: Both texture and SDMA paths need decompression. Use SDMA.
     74 	 *   dst: If overwriting the whole texture, discard CMASK and use
     75 	 *        SDMA. Otherwise, use the 3D path.
     76 	 */
     77 	if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
     78 		/* The CMASK clear is only enabled for the first level. */
     79 		assert(dst_level == 0);
     80 		if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
     81 						      dstx, dsty, dstz, src_box->width,
     82 						      src_box->height, src_box->depth))
     83 			return false;
     84 
     85 		r600_texture_discard_cmask(rctx->screen, rdst);
     86 	}
     87 
     88 	/* All requirements are met. Prepare textures for SDMA. */
     89 	if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
     90 		rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
     91 
     92 	assert(!(rsrc->dirty_level_mask & (1 << src_level)));
     93 	assert(!(rdst->dirty_level_mask & (1 << dst_level)));
     94 
     95 	return true;
     96 }
     97 
     98 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
     99 static void r600_copy_region_with_blit(struct pipe_context *pipe,
    100 				       struct pipe_resource *dst,
    101                                        unsigned dst_level,
    102                                        unsigned dstx, unsigned dsty, unsigned dstz,
    103                                        struct pipe_resource *src,
    104                                        unsigned src_level,
    105                                        const struct pipe_box *src_box)
    106 {
    107 	struct pipe_blit_info blit;
    108 
    109 	memset(&blit, 0, sizeof(blit));
    110 	blit.src.resource = src;
    111 	blit.src.format = src->format;
    112 	blit.src.level = src_level;
    113 	blit.src.box = *src_box;
    114 	blit.dst.resource = dst;
    115 	blit.dst.format = dst->format;
    116 	blit.dst.level = dst_level;
    117 	blit.dst.box.x = dstx;
    118 	blit.dst.box.y = dsty;
    119 	blit.dst.box.z = dstz;
    120 	blit.dst.box.width = src_box->width;
    121 	blit.dst.box.height = src_box->height;
    122 	blit.dst.box.depth = src_box->depth;
    123 	blit.mask = util_format_get_mask(src->format) &
    124 		    util_format_get_mask(dst->format);
    125 	blit.filter = PIPE_TEX_FILTER_NEAREST;
    126 
    127 	if (blit.mask) {
    128 		pipe->blit(pipe, &blit);
    129 	}
    130 }
    131 
    132 /* Copy from a full GPU texture to a transfer's staging one. */
    133 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
    134 {
    135 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
    136 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
    137 	struct pipe_resource *dst = &rtransfer->staging->b.b;
    138 	struct pipe_resource *src = transfer->resource;
    139 
    140 	if (src->nr_samples > 1) {
    141 		r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
    142 					   src, transfer->level, &transfer->box);
    143 		return;
    144 	}
    145 
    146 	rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
    147 		       &transfer->box);
    148 }
    149 
    150 /* Copy from a transfer's staging texture to a full GPU one. */
    151 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
    152 {
    153 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
    154 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
    155 	struct pipe_resource *dst = transfer->resource;
    156 	struct pipe_resource *src = &rtransfer->staging->b.b;
    157 	struct pipe_box sbox;
    158 
    159 	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
    160 
    161 	if (dst->nr_samples > 1) {
    162 		r600_copy_region_with_blit(ctx, dst, transfer->level,
    163 					   transfer->box.x, transfer->box.y, transfer->box.z,
    164 					   src, 0, &sbox);
    165 		return;
    166 	}
    167 
    168 	rctx->dma_copy(ctx, dst, transfer->level,
    169 		       transfer->box.x, transfer->box.y, transfer->box.z,
    170 		       src, 0, &sbox);
    171 }
    172 
    173 static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
    174 					struct r600_texture *rtex, unsigned level,
    175 					const struct pipe_box *box,
    176 					unsigned *stride,
    177 					unsigned *layer_stride)
    178 {
    179 	*stride = rtex->surface.u.legacy.level[level].nblk_x *
    180 		rtex->surface.bpe;
    181 	assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
    182 	*layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
    183 
    184 	if (!box)
    185 		return rtex->surface.u.legacy.level[level].offset;
    186 
    187 	/* Each texture is an array of mipmap levels. Each level is
    188 	 * an array of slices. */
    189 	return rtex->surface.u.legacy.level[level].offset +
    190 		box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
    191 		(box->y / rtex->surface.blk_h *
    192 		 rtex->surface.u.legacy.level[level].nblk_x +
    193 		 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
    194 }
    195 
    196 static int r600_init_surface(struct r600_common_screen *rscreen,
    197 			     struct radeon_surf *surface,
    198 			     const struct pipe_resource *ptex,
    199 			     enum radeon_surf_mode array_mode,
    200 			     unsigned pitch_in_bytes_override,
    201 			     unsigned offset,
    202 			     bool is_imported,
    203 			     bool is_scanout,
    204 			     bool is_flushed_depth)
    205 {
    206 	const struct util_format_description *desc =
    207 		util_format_description(ptex->format);
    208 	bool is_depth, is_stencil;
    209 	int r;
    210 	unsigned i, bpe, flags = 0;
    211 
    212 	is_depth = util_format_has_depth(desc);
    213 	is_stencil = util_format_has_stencil(desc);
    214 
    215 	if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
    216 	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
    217 		bpe = 4; /* stencil is allocated separately on evergreen */
    218 	} else {
    219 		bpe = util_format_get_blocksize(ptex->format);
    220 		assert(util_is_power_of_two(bpe));
    221 	}
    222 
    223 	if (!is_flushed_depth && is_depth) {
    224 		flags |= RADEON_SURF_ZBUFFER;
    225 
    226 		if (is_stencil)
    227 			flags |= RADEON_SURF_SBUFFER;
    228 	}
    229 
    230 	if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
    231 		/* This should catch bugs in gallium users setting incorrect flags. */
    232 		assert(ptex->nr_samples <= 1 &&
    233 		       ptex->array_size == 1 &&
    234 		       ptex->depth0 == 1 &&
    235 		       ptex->last_level == 0 &&
    236 		       !(flags & RADEON_SURF_Z_OR_SBUFFER));
    237 
    238 		flags |= RADEON_SURF_SCANOUT;
    239 	}
    240 
    241 	if (ptex->bind & PIPE_BIND_SHARED)
    242 		flags |= RADEON_SURF_SHAREABLE;
    243 	if (is_imported)
    244 		flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
    245 	if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
    246 		flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
    247 
    248 	r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
    249 				      array_mode, surface);
    250 	if (r) {
    251 		return r;
    252 	}
    253 
    254 	if (pitch_in_bytes_override &&
    255 	    pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
    256 		/* old ddx on evergreen over estimate alignment for 1d, only 1 level
    257 		 * for those
    258 		 */
    259 		surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
    260 		surface->u.legacy.level[0].slice_size_dw =
    261 			((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
    262 	}
    263 
    264 	if (offset) {
    265 		for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
    266 			surface->u.legacy.level[i].offset += offset;
    267 	}
    268 
    269 	return 0;
    270 }
    271 
    272 static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
    273 				       struct r600_texture *rtex,
    274 				       struct radeon_bo_metadata *metadata)
    275 {
    276 	struct radeon_surf *surface = &rtex->surface;
    277 
    278 	memset(metadata, 0, sizeof(*metadata));
    279 
    280 	metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
    281 		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
    282 	metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
    283 		RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
    284 	metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
    285 	metadata->u.legacy.bankw = surface->u.legacy.bankw;
    286 	metadata->u.legacy.bankh = surface->u.legacy.bankh;
    287 	metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
    288 	metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
    289 	metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
    290 	metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
    291 	metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
    292 }
    293 
    294 static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
    295 					 struct radeon_surf *surf,
    296 					 struct radeon_bo_metadata *metadata,
    297 					 enum radeon_surf_mode *array_mode,
    298 					 bool *is_scanout)
    299 {
    300 	surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
    301 	surf->u.legacy.bankw = metadata->u.legacy.bankw;
    302 	surf->u.legacy.bankh = metadata->u.legacy.bankh;
    303 	surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
    304 	surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
    305 	surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
    306 
    307 	if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
    308 		*array_mode = RADEON_SURF_MODE_2D;
    309 	else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
    310 		*array_mode = RADEON_SURF_MODE_1D;
    311 	else
    312 		*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
    313 
    314 	*is_scanout = metadata->u.legacy.scanout;
    315 }
    316 
    317 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
    318 					    struct r600_texture *rtex)
    319 {
    320 	struct r600_common_screen *rscreen = rctx->screen;
    321 	struct pipe_context *ctx = &rctx->b;
    322 
    323 	if (ctx == rscreen->aux_context)
    324 		mtx_lock(&rscreen->aux_context_lock);
    325 
    326 	ctx->flush_resource(ctx, &rtex->resource.b.b);
    327 	ctx->flush(ctx, NULL, 0);
    328 
    329 	if (ctx == rscreen->aux_context)
    330 		mtx_unlock(&rscreen->aux_context_lock);
    331 }
    332 
    333 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
    334 				       struct r600_texture *rtex)
    335 {
    336 	if (!rtex->cmask.size)
    337 		return;
    338 
    339 	assert(rtex->resource.b.b.nr_samples <= 1);
    340 
    341 	/* Disable CMASK. */
    342 	memset(&rtex->cmask, 0, sizeof(rtex->cmask));
    343 	rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
    344 	rtex->dirty_level_mask = 0;
    345 
    346 	rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
    347 
    348 	if (rtex->cmask_buffer != &rtex->resource)
    349 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
    350 
    351 	/* Notify all contexts about the change. */
    352 	p_atomic_inc(&rscreen->dirty_tex_counter);
    353 	p_atomic_inc(&rscreen->compressed_colortex_counter);
    354 }
    355 
    356 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
    357 					    struct r600_texture *rtex,
    358 					    unsigned new_bind_flag,
    359 					    bool invalidate_storage)
    360 {
    361 	struct pipe_screen *screen = rctx->b.screen;
    362 	struct r600_texture *new_tex;
    363 	struct pipe_resource templ = rtex->resource.b.b;
    364 	unsigned i;
    365 
    366 	templ.bind |= new_bind_flag;
    367 
    368 	/* r600g doesn't react to dirty_tex_descriptor_counter */
    369 	if (rctx->chip_class < SI)
    370 		return;
    371 
    372 	if (rtex->resource.b.is_shared)
    373 		return;
    374 
    375 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    376 		if (rtex->surface.is_linear)
    377 			return;
    378 
    379 		/* This fails with MSAA, depth, and compressed textures. */
    380 		if (r600_choose_tiling(rctx->screen, &templ) !=
    381 		    RADEON_SURF_MODE_LINEAR_ALIGNED)
    382 			return;
    383 	}
    384 
    385 	new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
    386 	if (!new_tex)
    387 		return;
    388 
    389 	/* Copy the pixels to the new texture. */
    390 	if (!invalidate_storage) {
    391 		for (i = 0; i <= templ.last_level; i++) {
    392 			struct pipe_box box;
    393 
    394 			u_box_3d(0, 0, 0,
    395 				 u_minify(templ.width0, i), u_minify(templ.height0, i),
    396 				 util_num_layers(&templ, i), &box);
    397 
    398 			rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
    399 				       &rtex->resource.b.b, i, &box);
    400 		}
    401 	}
    402 
    403 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    404 		r600_texture_discard_cmask(rctx->screen, rtex);
    405 	}
    406 
    407 	/* Replace the structure fields of rtex. */
    408 	rtex->resource.b.b.bind = templ.bind;
    409 	pb_reference(&rtex->resource.buf, new_tex->resource.buf);
    410 	rtex->resource.gpu_address = new_tex->resource.gpu_address;
    411 	rtex->resource.vram_usage = new_tex->resource.vram_usage;
    412 	rtex->resource.gart_usage = new_tex->resource.gart_usage;
    413 	rtex->resource.bo_size = new_tex->resource.bo_size;
    414 	rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
    415 	rtex->resource.domains = new_tex->resource.domains;
    416 	rtex->resource.flags = new_tex->resource.flags;
    417 	rtex->size = new_tex->size;
    418 	rtex->db_render_format = new_tex->db_render_format;
    419 	rtex->db_compatible = new_tex->db_compatible;
    420 	rtex->can_sample_z = new_tex->can_sample_z;
    421 	rtex->can_sample_s = new_tex->can_sample_s;
    422 	rtex->surface = new_tex->surface;
    423 	rtex->fmask = new_tex->fmask;
    424 	rtex->cmask = new_tex->cmask;
    425 	rtex->cb_color_info = new_tex->cb_color_info;
    426 	rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
    427 	rtex->htile_offset = new_tex->htile_offset;
    428 	rtex->depth_cleared = new_tex->depth_cleared;
    429 	rtex->stencil_cleared = new_tex->stencil_cleared;
    430 	rtex->non_disp_tiling = new_tex->non_disp_tiling;
    431 	rtex->framebuffers_bound = new_tex->framebuffers_bound;
    432 
    433 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    434 		assert(!rtex->htile_offset);
    435 		assert(!rtex->cmask.size);
    436 		assert(!rtex->fmask.size);
    437 		assert(!rtex->is_depth);
    438 	}
    439 
    440 	r600_texture_reference(&new_tex, NULL);
    441 
    442 	p_atomic_inc(&rctx->screen->dirty_tex_counter);
    443 }
    444 
    445 static boolean r600_texture_get_handle(struct pipe_screen* screen,
    446 				       struct pipe_context *ctx,
    447 				       struct pipe_resource *resource,
    448 				       struct winsys_handle *whandle,
    449                                        unsigned usage)
    450 {
    451 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
    452 	struct r600_common_context *rctx;
    453 	struct r600_resource *res = (struct r600_resource*)resource;
    454 	struct r600_texture *rtex = (struct r600_texture*)resource;
    455 	struct radeon_bo_metadata metadata;
    456 	bool update_metadata = false;
    457 	unsigned stride, offset, slice_size;
    458 
    459 	ctx = threaded_context_unwrap_sync(ctx);
    460 	rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
    461 
    462 	if (resource->target != PIPE_BUFFER) {
    463 		/* This is not supported now, but it might be required for OpenCL
    464 		 * interop in the future.
    465 		 */
    466 		if (resource->nr_samples > 1 || rtex->is_depth)
    467 			return false;
    468 
    469 		/* Move a suballocated texture into a non-suballocated allocation. */
    470 		if (rscreen->ws->buffer_is_suballocated(res->buf) ||
    471 		    rtex->surface.tile_swizzle) {
    472 			assert(!res->b.is_shared);
    473 			r600_reallocate_texture_inplace(rctx, rtex,
    474 							PIPE_BIND_SHARED, false);
    475 			rctx->b.flush(&rctx->b, NULL, 0);
    476 			assert(res->b.b.bind & PIPE_BIND_SHARED);
    477 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
    478 			assert(rtex->surface.tile_swizzle == 0);
    479 		}
    480 
    481 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
    482 		    rtex->cmask.size) {
    483 			/* Eliminate fast clear (CMASK) */
    484 			r600_eliminate_fast_color_clear(rctx, rtex);
    485 
    486 			/* Disable CMASK if flush_resource isn't going
    487 			 * to be called.
    488 			 */
    489 			if (rtex->cmask.size)
    490 				r600_texture_discard_cmask(rscreen, rtex);
    491 		}
    492 
    493 		/* Set metadata. */
    494 		if (!res->b.is_shared || update_metadata) {
    495 			r600_texture_init_metadata(rscreen, rtex, &metadata);
    496 			if (rscreen->query_opaque_metadata)
    497 				rscreen->query_opaque_metadata(rscreen, rtex,
    498 							       &metadata);
    499 
    500 			rscreen->ws->buffer_set_metadata(res->buf, &metadata);
    501 		}
    502 
    503 		offset = rtex->surface.u.legacy.level[0].offset;
    504 		stride = rtex->surface.u.legacy.level[0].nblk_x *
    505 			rtex->surface.bpe;
    506 		slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
    507 	} else {
    508 		/* Move a suballocated buffer into a non-suballocated allocation. */
    509 		if (rscreen->ws->buffer_is_suballocated(res->buf)) {
    510 			assert(!res->b.is_shared);
    511 
    512 			/* Allocate a new buffer with PIPE_BIND_SHARED. */
    513 			struct pipe_resource templ = res->b.b;
    514 			templ.bind |= PIPE_BIND_SHARED;
    515 
    516 			struct pipe_resource *newb =
    517 				screen->resource_create(screen, &templ);
    518 			if (!newb)
    519 				return false;
    520 
    521 			/* Copy the old buffer contents to the new one. */
    522 			struct pipe_box box;
    523 			u_box_1d(0, newb->width0, &box);
    524 			rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
    525 						     &res->b.b, 0, &box);
    526 			/* Move the new buffer storage to the old pipe_resource. */
    527 			r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
    528 			pipe_resource_reference(&newb, NULL);
    529 
    530 			assert(res->b.b.bind & PIPE_BIND_SHARED);
    531 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
    532 		}
    533 
    534 		/* Buffers */
    535 		offset = 0;
    536 		stride = 0;
    537 		slice_size = 0;
    538 	}
    539 
    540 	if (res->b.is_shared) {
    541 		/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
    542 		 * doesn't set it.
    543 		 */
    544 		res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
    545 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
    546 			res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
    547 	} else {
    548 		res->b.is_shared = true;
    549 		res->external_usage = usage;
    550 	}
    551 
    552 	return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
    553 					      slice_size, whandle);
    554 }
    555 
    556 static void r600_texture_destroy(struct pipe_screen *screen,
    557 				 struct pipe_resource *ptex)
    558 {
    559 	struct r600_texture *rtex = (struct r600_texture*)ptex;
    560 	struct r600_resource *resource = &rtex->resource;
    561 
    562 	r600_texture_reference(&rtex->flushed_depth_texture, NULL);
    563 	pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
    564 
    565 	if (rtex->cmask_buffer != &rtex->resource) {
    566 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
    567 	}
    568 	pb_reference(&resource->buf, NULL);
    569 	FREE(rtex);
    570 }
    571 
    572 static const struct u_resource_vtbl r600_texture_vtbl;
    573 
    574 /* The number of samples can be specified independently of the texture. */
    575 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
    576 				 struct r600_texture *rtex,
    577 				 unsigned nr_samples,
    578 				 struct r600_fmask_info *out)
    579 {
    580 	/* FMASK is allocated like an ordinary texture. */
    581 	struct pipe_resource templ = rtex->resource.b.b;
    582 	struct radeon_surf fmask = {};
    583 	unsigned flags, bpe;
    584 
    585 	memset(out, 0, sizeof(*out));
    586 
    587 	templ.nr_samples = 1;
    588 	flags = rtex->surface.flags | RADEON_SURF_FMASK;
    589 
    590 	/* Use the same parameters and tile mode. */
    591 	fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
    592 	fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
    593 	fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
    594 	fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
    595 
    596 	if (nr_samples <= 4)
    597 		fmask.u.legacy.bankh = 4;
    598 
    599 	switch (nr_samples) {
    600 	case 2:
    601 	case 4:
    602 		bpe = 1;
    603 		break;
    604 	case 8:
    605 		bpe = 4;
    606 		break;
    607 	default:
    608 		R600_ERR("Invalid sample count for FMASK allocation.\n");
    609 		return;
    610 	}
    611 
    612 	/* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
    613 	 * This can be fixed by writing a separate FMASK allocator specifically
    614 	 * for R600-R700 asics. */
    615 	if (rscreen->chip_class <= R700) {
    616 		bpe *= 2;
    617 	}
    618 
    619 	if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
    620 				      RADEON_SURF_MODE_2D, &fmask)) {
    621 		R600_ERR("Got error in surface_init while allocating FMASK.\n");
    622 		return;
    623 	}
    624 
    625 	assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
    626 
    627 	out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
    628 	if (out->slice_tile_max)
    629 		out->slice_tile_max -= 1;
    630 
    631 	out->tile_mode_index = fmask.u.legacy.tiling_index[0];
    632 	out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
    633 	out->bank_height = fmask.u.legacy.bankh;
    634 	out->tile_swizzle = fmask.tile_swizzle;
    635 	out->alignment = MAX2(256, fmask.surf_alignment);
    636 	out->size = fmask.surf_size;
    637 }
    638 
    639 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
    640 					struct r600_texture *rtex)
    641 {
    642 	r600_texture_get_fmask_info(rscreen, rtex,
    643 				    rtex->resource.b.b.nr_samples, &rtex->fmask);
    644 
    645 	rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
    646 	rtex->size = rtex->fmask.offset + rtex->fmask.size;
    647 }
    648 
    649 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
    650 				 struct r600_texture *rtex,
    651 				 struct r600_cmask_info *out)
    652 {
    653 	unsigned cmask_tile_width = 8;
    654 	unsigned cmask_tile_height = 8;
    655 	unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
    656 	unsigned element_bits = 4;
    657 	unsigned cmask_cache_bits = 1024;
    658 	unsigned num_pipes = rscreen->info.num_tile_pipes;
    659 	unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
    660 
    661 	unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
    662 	unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
    663 	unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
    664 	unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
    665 	unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
    666 
    667 	unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
    668 	unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
    669 
    670 	unsigned base_align = num_pipes * pipe_interleave_bytes;
    671 	unsigned slice_bytes =
    672 		((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
    673 
    674 	assert(macro_tile_width % 128 == 0);
    675 	assert(macro_tile_height % 128 == 0);
    676 
    677 	out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
    678 	out->alignment = MAX2(256, base_align);
    679 	out->size = util_num_layers(&rtex->resource.b.b, 0) *
    680 		    align(slice_bytes, base_align);
    681 }
    682 
    683 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
    684 					struct r600_texture *rtex)
    685 {
    686 	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
    687 
    688 	rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
    689 	rtex->size = rtex->cmask.offset + rtex->cmask.size;
    690 
    691 	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
    692 }
    693 
    694 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
    695 					      struct r600_texture *rtex)
    696 {
    697 	if (rtex->cmask_buffer)
    698                 return;
    699 
    700 	assert(rtex->cmask.size == 0);
    701 
    702 	r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
    703 
    704 	rtex->cmask_buffer = (struct r600_resource *)
    705 		r600_aligned_buffer_create(&rscreen->b,
    706 					   R600_RESOURCE_FLAG_UNMAPPABLE,
    707 					   PIPE_USAGE_DEFAULT,
    708 					   rtex->cmask.size,
    709 					   rtex->cmask.alignment);
    710 	if (rtex->cmask_buffer == NULL) {
    711 		rtex->cmask.size = 0;
    712 		return;
    713 	}
    714 
    715 	/* update colorbuffer state bits */
    716 	rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
    717 
    718 	rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
    719 
    720 	p_atomic_inc(&rscreen->compressed_colortex_counter);
    721 }
    722 
    723 void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
    724 			     struct r600_resource *res,
    725 			     unsigned immed_size)
    726 {
    727 	res->immed_buffer = (struct r600_resource *)
    728 		pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
    729 				   PIPE_USAGE_DEFAULT, immed_size);
    730 }
    731 
    732 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
    733 					struct r600_texture *rtex)
    734 {
    735 	unsigned cl_width, cl_height, width, height;
    736 	unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
    737 	unsigned num_pipes = rscreen->info.num_tile_pipes;
    738 
    739 	rtex->surface.htile_size = 0;
    740 
    741 	if (rscreen->chip_class <= EVERGREEN &&
    742 	    rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
    743 		return;
    744 
    745 	/* HW bug on R6xx. */
    746 	if (rscreen->chip_class == R600 &&
    747 	    (rtex->resource.b.b.width0 > 7680 ||
    748 	     rtex->resource.b.b.height0 > 7680))
    749 		return;
    750 
    751 	switch (num_pipes) {
    752 	case 1:
    753 		cl_width = 32;
    754 		cl_height = 16;
    755 		break;
    756 	case 2:
    757 		cl_width = 32;
    758 		cl_height = 32;
    759 		break;
    760 	case 4:
    761 		cl_width = 64;
    762 		cl_height = 32;
    763 		break;
    764 	case 8:
    765 		cl_width = 64;
    766 		cl_height = 64;
    767 		break;
    768 	case 16:
    769 		cl_width = 128;
    770 		cl_height = 64;
    771 		break;
    772 	default:
    773 		assert(0);
    774 		return;
    775 	}
    776 
    777 	width = align(rtex->resource.b.b.width0, cl_width * 8);
    778 	height = align(rtex->resource.b.b.height0, cl_height * 8);
    779 
    780 	slice_elements = (width * height) / (8 * 8);
    781 	slice_bytes = slice_elements * 4;
    782 
    783 	pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
    784 	base_align = num_pipes * pipe_interleave_bytes;
    785 
    786 	rtex->surface.htile_alignment = base_align;
    787 	rtex->surface.htile_size =
    788 		util_num_layers(&rtex->resource.b.b, 0) *
    789 		align(slice_bytes, base_align);
    790 }
    791 
    792 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
    793 					struct r600_texture *rtex)
    794 {
    795 	r600_texture_get_htile_size(rscreen, rtex);
    796 
    797 	if (!rtex->surface.htile_size)
    798 		return;
    799 
    800 	rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
    801 	rtex->size = rtex->htile_offset + rtex->surface.htile_size;
    802 }
    803 
    804 void r600_print_texture_info(struct r600_common_screen *rscreen,
    805 			     struct r600_texture *rtex, struct u_log_context *log)
    806 {
    807 	int i;
    808 
    809 	/* Common parameters. */
    810 	u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
    811 		"blk_h=%u, array_size=%u, last_level=%u, "
    812 		"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
    813 		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
    814 		rtex->resource.b.b.depth0, rtex->surface.blk_w,
    815 		rtex->surface.blk_h,
    816 		rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
    817 		rtex->surface.bpe, rtex->resource.b.b.nr_samples,
    818 		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
    819 
    820 	u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
    821 		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
    822 		rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
    823 		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
    824 		rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
    825 		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
    826 
    827 	if (rtex->fmask.size)
    828 		u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
    829 			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
    830 			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
    831 			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
    832 			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
    833 
    834 	if (rtex->cmask.size)
    835 		u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
    836 			"slice_tile_max=%u\n",
    837 			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
    838 			rtex->cmask.slice_tile_max);
    839 
    840 	if (rtex->htile_offset)
    841 		u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u "
    842 			"alignment=%u\n",
    843 			     rtex->htile_offset, rtex->surface.htile_size,
    844 			     rtex->surface.htile_alignment);
    845 
    846 	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
    847 		u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
    848 			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
    849 			"mode=%u, tiling_index = %u\n",
    850 			i, rtex->surface.u.legacy.level[i].offset,
    851 			(uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
    852 			u_minify(rtex->resource.b.b.width0, i),
    853 			u_minify(rtex->resource.b.b.height0, i),
    854 			u_minify(rtex->resource.b.b.depth0, i),
    855 			rtex->surface.u.legacy.level[i].nblk_x,
    856 			rtex->surface.u.legacy.level[i].nblk_y,
    857 			rtex->surface.u.legacy.level[i].mode,
    858 			rtex->surface.u.legacy.tiling_index[i]);
    859 
    860 	if (rtex->surface.has_stencil) {
    861 		u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
    862 			rtex->surface.u.legacy.stencil_tile_split);
    863 		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
    864 			u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
    865 				"slice_size=%"PRIu64", npix_x=%u, "
    866 				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
    867 				"mode=%u, tiling_index = %u\n",
    868 				i, rtex->surface.u.legacy.stencil_level[i].offset,
    869 				(uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
    870 				u_minify(rtex->resource.b.b.width0, i),
    871 				u_minify(rtex->resource.b.b.height0, i),
    872 				u_minify(rtex->resource.b.b.depth0, i),
    873 				rtex->surface.u.legacy.stencil_level[i].nblk_x,
    874 				rtex->surface.u.legacy.stencil_level[i].nblk_y,
    875 				rtex->surface.u.legacy.stencil_level[i].mode,
    876 				rtex->surface.u.legacy.stencil_tiling_index[i]);
    877 		}
    878 	}
    879 }
    880 
    881 /* Common processing for r600_texture_create and r600_texture_from_handle */
    882 static struct r600_texture *
    883 r600_texture_create_object(struct pipe_screen *screen,
    884 			   const struct pipe_resource *base,
    885 			   struct pb_buffer *buf,
    886 			   struct radeon_surf *surface)
    887 {
    888 	struct r600_texture *rtex;
    889 	struct r600_resource *resource;
    890 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
    891 
    892 	rtex = CALLOC_STRUCT(r600_texture);
    893 	if (!rtex)
    894 		return NULL;
    895 
    896 	resource = &rtex->resource;
    897 	resource->b.b = *base;
    898 	resource->b.b.next = NULL;
    899 	resource->b.vtbl = &r600_texture_vtbl;
    900 	pipe_reference_init(&resource->b.b.reference, 1);
    901 	resource->b.b.screen = screen;
    902 
    903 	/* don't include stencil-only formats which we don't support for rendering */
    904 	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
    905 
    906 	rtex->surface = *surface;
    907 	rtex->size = rtex->surface.surf_size;
    908 	rtex->db_render_format = base->format;
    909 
    910 	/* Tiled depth textures utilize the non-displayable tile order.
    911 	 * This must be done after r600_setup_surface.
    912 	 * Applies to R600-Cayman. */
    913 	rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
    914 	/* Applies to GCN. */
    915 	rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
    916 
    917 	if (rtex->is_depth) {
    918 		if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
    919 				   R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
    920 		    rscreen->chip_class >= EVERGREEN) {
    921 			rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
    922 			rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
    923 		} else {
    924 			if (rtex->resource.b.b.nr_samples <= 1 &&
    925 			    (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
    926 			     rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
    927 				rtex->can_sample_z = true;
    928 		}
    929 
    930 		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
    931 				     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
    932 			rtex->db_compatible = true;
    933 
    934 			if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
    935 				r600_texture_allocate_htile(rscreen, rtex);
    936 		}
    937 	} else {
    938 		if (base->nr_samples > 1) {
    939 			if (!buf) {
    940 				r600_texture_allocate_fmask(rscreen, rtex);
    941 				r600_texture_allocate_cmask(rscreen, rtex);
    942 				rtex->cmask_buffer = &rtex->resource;
    943 			}
    944 			if (!rtex->fmask.size || !rtex->cmask.size) {
    945 				FREE(rtex);
    946 				return NULL;
    947 			}
    948 		}
    949 	}
    950 
    951 	/* Now create the backing buffer. */
    952 	if (!buf) {
    953 		r600_init_resource_fields(rscreen, resource, rtex->size,
    954 					  rtex->surface.surf_alignment);
    955 
    956 		/* Displayable surfaces are not suballocated. */
    957 		if (resource->b.b.bind & PIPE_BIND_SCANOUT)
    958 			resource->flags |= RADEON_FLAG_NO_SUBALLOC;
    959 
    960 		if (!r600_alloc_resource(rscreen, resource)) {
    961 			FREE(rtex);
    962 			return NULL;
    963 		}
    964 	} else {
    965 		resource->buf = buf;
    966 		resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
    967 		resource->bo_size = buf->size;
    968 		resource->bo_alignment = buf->alignment;
    969 		resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
    970 		if (resource->domains & RADEON_DOMAIN_VRAM)
    971 			resource->vram_usage = buf->size;
    972 		else if (resource->domains & RADEON_DOMAIN_GTT)
    973 			resource->gart_usage = buf->size;
    974 	}
    975 
    976 	if (rtex->cmask.size) {
    977 		/* Initialize the cmask to 0xCC (= compressed state). */
    978 		r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
    979 					 rtex->cmask.offset, rtex->cmask.size,
    980 					 0xCCCCCCCC);
    981 	}
    982 	if (rtex->htile_offset) {
    983 		uint32_t clear_value = 0;
    984 
    985 		r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
    986 					 rtex->htile_offset,
    987 					 rtex->surface.htile_size,
    988 					 clear_value);
    989 	}
    990 
    991 	/* Initialize the CMASK base register value. */
    992 	rtex->cmask.base_address_reg =
    993 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
    994 
    995 	if (rscreen->debug_flags & DBG_VM) {
    996 		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
    997 			rtex->resource.gpu_address,
    998 			rtex->resource.gpu_address + rtex->resource.buf->size,
    999 			base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
   1000 			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
   1001 	}
   1002 
   1003 	if (rscreen->debug_flags & DBG_TEX) {
   1004 		puts("Texture:");
   1005 		struct u_log_context log;
   1006 		u_log_context_init(&log);
   1007 		r600_print_texture_info(rscreen, rtex, &log);
   1008 		u_log_new_page_print(&log, stdout);
   1009 		fflush(stdout);
   1010 		u_log_context_destroy(&log);
   1011 	}
   1012 
   1013 	return rtex;
   1014 }
   1015 
   1016 static enum radeon_surf_mode
   1017 r600_choose_tiling(struct r600_common_screen *rscreen,
   1018 		   const struct pipe_resource *templ)
   1019 {
   1020 	const struct util_format_description *desc = util_format_description(templ->format);
   1021 	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
   1022 	bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
   1023 				!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
   1024 
   1025 	/* MSAA resources must be 2D tiled. */
   1026 	if (templ->nr_samples > 1)
   1027 		return RADEON_SURF_MODE_2D;
   1028 
   1029 	/* Transfer resources should be linear. */
   1030 	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
   1031 		return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1032 
   1033 	/* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
   1034 	if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
   1035 	    (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
   1036 	    (templ->target == PIPE_TEXTURE_2D ||
   1037 	     templ->target == PIPE_TEXTURE_3D))
   1038 		force_tiling = true;
   1039 
   1040 	/* Handle common candidates for the linear mode.
   1041 	 * Compressed textures and DB surfaces must always be tiled.
   1042 	 */
   1043 	if (!force_tiling &&
   1044 	    !is_depth_stencil &&
   1045 	    !util_format_is_compressed(templ->format)) {
   1046 		if (rscreen->debug_flags & DBG_NO_TILING)
   1047 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1048 
   1049 		/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
   1050 		if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
   1051 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1052 
   1053 		if (templ->bind & PIPE_BIND_LINEAR)
   1054 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1055 
   1056 		/* 1D textures should be linear - fixes image operations on 1d */
   1057 		if (templ->target == PIPE_TEXTURE_1D ||
   1058 		    templ->target == PIPE_TEXTURE_1D_ARRAY)
   1059                        return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1060 
   1061 		/* Textures likely to be mapped often. */
   1062 		if (templ->usage == PIPE_USAGE_STAGING ||
   1063 		    templ->usage == PIPE_USAGE_STREAM)
   1064 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1065 	}
   1066 
   1067 	/* Make small textures 1D tiled. */
   1068 	if (templ->width0 <= 16 || templ->height0 <= 16 ||
   1069 	    (rscreen->debug_flags & DBG_NO_2D_TILING))
   1070 		return RADEON_SURF_MODE_1D;
   1071 
   1072 	/* The allocator will switch to 1D if needed. */
   1073 	return RADEON_SURF_MODE_2D;
   1074 }
   1075 
   1076 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
   1077 					  const struct pipe_resource *templ)
   1078 {
   1079 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
   1080 	struct radeon_surf surface = {0};
   1081 	bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
   1082 	int r;
   1083 
   1084 	r = r600_init_surface(rscreen, &surface, templ,
   1085 			      r600_choose_tiling(rscreen, templ), 0, 0,
   1086 			      false, false, is_flushed_depth);
   1087 	if (r) {
   1088 		return NULL;
   1089 	}
   1090 
   1091 	return (struct pipe_resource *)
   1092 	       r600_texture_create_object(screen, templ, NULL, &surface);
   1093 }
   1094 
   1095 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
   1096 						      const struct pipe_resource *templ,
   1097 						      struct winsys_handle *whandle,
   1098                                                       unsigned usage)
   1099 {
   1100 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
   1101 	struct pb_buffer *buf = NULL;
   1102 	unsigned stride = 0, offset = 0;
   1103 	enum radeon_surf_mode array_mode;
   1104 	struct radeon_surf surface = {};
   1105 	int r;
   1106 	struct radeon_bo_metadata metadata = {};
   1107 	struct r600_texture *rtex;
   1108 	bool is_scanout;
   1109 
   1110 	/* Support only 2D textures without mipmaps */
   1111 	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
   1112 	      templ->depth0 != 1 || templ->last_level != 0)
   1113 		return NULL;
   1114 
   1115 	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
   1116 	if (!buf)
   1117 		return NULL;
   1118 
   1119 	rscreen->ws->buffer_get_metadata(buf, &metadata);
   1120 	r600_surface_import_metadata(rscreen, &surface, &metadata,
   1121 				     &array_mode, &is_scanout);
   1122 
   1123 	r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
   1124 			      offset, true, is_scanout, false);
   1125 	if (r) {
   1126 		return NULL;
   1127 	}
   1128 
   1129 	rtex = r600_texture_create_object(screen, templ, buf, &surface);
   1130 	if (!rtex)
   1131 		return NULL;
   1132 
   1133 	rtex->resource.b.is_shared = true;
   1134 	rtex->resource.external_usage = usage;
   1135 
   1136 	if (rscreen->apply_opaque_metadata)
   1137 		rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
   1138 
   1139 	assert(rtex->surface.tile_swizzle == 0);
   1140 	return &rtex->resource.b.b;
   1141 }
   1142 
   1143 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
   1144 				     struct pipe_resource *texture,
   1145 				     struct r600_texture **staging)
   1146 {
   1147 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1148 	struct pipe_resource resource;
   1149 	struct r600_texture **flushed_depth_texture = staging ?
   1150 			staging : &rtex->flushed_depth_texture;
   1151 	enum pipe_format pipe_format = texture->format;
   1152 
   1153 	if (!staging) {
   1154 		if (rtex->flushed_depth_texture)
   1155 			return true; /* it's ready */
   1156 
   1157 		if (!rtex->can_sample_z && rtex->can_sample_s) {
   1158 			switch (pipe_format) {
   1159 			case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
   1160 				/* Save memory by not allocating the S plane. */
   1161 				pipe_format = PIPE_FORMAT_Z32_FLOAT;
   1162 				break;
   1163 			case PIPE_FORMAT_Z24_UNORM_S8_UINT:
   1164 			case PIPE_FORMAT_S8_UINT_Z24_UNORM:
   1165 				/* Save memory bandwidth by not copying the
   1166 				 * stencil part during flush.
   1167 				 *
   1168 				 * This potentially increases memory bandwidth
   1169 				 * if an application uses both Z and S texturing
   1170 				 * simultaneously (a flushed Z24S8 texture
   1171 				 * would be stored compactly), but how often
   1172 				 * does that really happen?
   1173 				 */
   1174 				pipe_format = PIPE_FORMAT_Z24X8_UNORM;
   1175 				break;
   1176 			default:;
   1177 			}
   1178 		} else if (!rtex->can_sample_s && rtex->can_sample_z) {
   1179 			assert(util_format_has_stencil(util_format_description(pipe_format)));
   1180 
   1181 			/* DB->CB copies to an 8bpp surface don't work. */
   1182 			pipe_format = PIPE_FORMAT_X24S8_UINT;
   1183 		}
   1184 	}
   1185 
   1186 	memset(&resource, 0, sizeof(resource));
   1187 	resource.target = texture->target;
   1188 	resource.format = pipe_format;
   1189 	resource.width0 = texture->width0;
   1190 	resource.height0 = texture->height0;
   1191 	resource.depth0 = texture->depth0;
   1192 	resource.array_size = texture->array_size;
   1193 	resource.last_level = texture->last_level;
   1194 	resource.nr_samples = texture->nr_samples;
   1195 	resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
   1196 	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
   1197 	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
   1198 
   1199 	if (staging)
   1200 		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
   1201 
   1202 	*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
   1203 	if (*flushed_depth_texture == NULL) {
   1204 		R600_ERR("failed to create temporary texture to hold flushed depth\n");
   1205 		return false;
   1206 	}
   1207 
   1208 	(*flushed_depth_texture)->non_disp_tiling = false;
   1209 	return true;
   1210 }
   1211 
   1212 /**
   1213  * Initialize the pipe_resource descriptor to be of the same size as the box,
   1214  * which is supposed to hold a subregion of the texture "orig" at the given
   1215  * mipmap level.
   1216  */
   1217 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
   1218 					     struct pipe_resource *orig,
   1219 					     const struct pipe_box *box,
   1220 					     unsigned level, unsigned flags)
   1221 {
   1222 	memset(res, 0, sizeof(*res));
   1223 	res->format = orig->format;
   1224 	res->width0 = box->width;
   1225 	res->height0 = box->height;
   1226 	res->depth0 = 1;
   1227 	res->array_size = 1;
   1228 	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
   1229 	res->flags = flags;
   1230 
   1231 	/* We must set the correct texture target and dimensions for a 3D box. */
   1232 	if (box->depth > 1 && util_max_layer(orig, level) > 0) {
   1233 		res->target = PIPE_TEXTURE_2D_ARRAY;
   1234 		res->array_size = box->depth;
   1235 	} else {
   1236 		res->target = PIPE_TEXTURE_2D;
   1237 	}
   1238 }
   1239 
   1240 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
   1241 					struct r600_texture *rtex,
   1242 					unsigned transfer_usage,
   1243 					const struct pipe_box *box)
   1244 {
   1245 	/* r600g doesn't react to dirty_tex_descriptor_counter */
   1246 	return rscreen->chip_class >= SI &&
   1247 		!rtex->resource.b.is_shared &&
   1248 		!(transfer_usage & PIPE_TRANSFER_READ) &&
   1249 		rtex->resource.b.b.last_level == 0 &&
   1250 		util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
   1251 						 box->x, box->y, box->z,
   1252 						 box->width, box->height,
   1253 						 box->depth);
   1254 }
   1255 
   1256 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
   1257 					    struct r600_texture *rtex)
   1258 {
   1259 	struct r600_common_screen *rscreen = rctx->screen;
   1260 
   1261 	/* There is no point in discarding depth and tiled buffers. */
   1262 	assert(!rtex->is_depth);
   1263 	assert(rtex->surface.is_linear);
   1264 
   1265 	/* Reallocate the buffer in the same pipe_resource. */
   1266 	r600_alloc_resource(rscreen, &rtex->resource);
   1267 
   1268 	/* Initialize the CMASK base address (needed even without CMASK). */
   1269 	rtex->cmask.base_address_reg =
   1270 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
   1271 
   1272 	p_atomic_inc(&rscreen->dirty_tex_counter);
   1273 
   1274 	rctx->num_alloc_tex_transfer_bytes += rtex->size;
   1275 }
   1276 
   1277 static void *r600_texture_transfer_map(struct pipe_context *ctx,
   1278 				       struct pipe_resource *texture,
   1279 				       unsigned level,
   1280 				       unsigned usage,
   1281 				       const struct pipe_box *box,
   1282 				       struct pipe_transfer **ptransfer)
   1283 {
   1284 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   1285 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1286 	struct r600_transfer *trans;
   1287 	struct r600_resource *buf;
   1288 	unsigned offset = 0;
   1289 	char *map;
   1290 	bool use_staging_texture = false;
   1291 
   1292 	assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
   1293 	assert(box->width && box->height && box->depth);
   1294 
   1295 	/* Depth textures use staging unconditionally. */
   1296 	if (!rtex->is_depth) {
   1297 		/* Degrade the tile mode if we get too many transfers on APUs.
   1298 		 * On dGPUs, the staging texture is always faster.
   1299 		 * Only count uploads that are at least 4x4 pixels large.
   1300 		 */
   1301 		if (!rctx->screen->info.has_dedicated_vram &&
   1302 		    level == 0 &&
   1303 		    box->width >= 4 && box->height >= 4 &&
   1304 		    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
   1305 			bool can_invalidate =
   1306 				r600_can_invalidate_texture(rctx->screen, rtex,
   1307 							    usage, box);
   1308 
   1309 			r600_reallocate_texture_inplace(rctx, rtex,
   1310 							PIPE_BIND_LINEAR,
   1311 							can_invalidate);
   1312 		}
   1313 
   1314 		/* Tiled textures need to be converted into a linear texture for CPU
   1315 		 * access. The staging texture is always linear and is placed in GART.
   1316 		 *
   1317 		 * Reading from VRAM or GTT WC is slow, always use the staging
   1318 		 * texture in this case.
   1319 		 *
   1320 		 * Use the staging texture for uploads if the underlying BO
   1321 		 * is busy.
   1322 		 */
   1323 		if (!rtex->surface.is_linear)
   1324 			use_staging_texture = true;
   1325 		else if (usage & PIPE_TRANSFER_READ)
   1326 			use_staging_texture =
   1327 				rtex->resource.domains & RADEON_DOMAIN_VRAM ||
   1328 				rtex->resource.flags & RADEON_FLAG_GTT_WC;
   1329 		/* Write & linear only: */
   1330 		else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
   1331 							 RADEON_USAGE_READWRITE) ||
   1332 			 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
   1333 						RADEON_USAGE_READWRITE)) {
   1334 			/* It's busy. */
   1335 			if (r600_can_invalidate_texture(rctx->screen, rtex,
   1336 							usage, box))
   1337 				r600_texture_invalidate_storage(rctx, rtex);
   1338 			else
   1339 				use_staging_texture = true;
   1340 		}
   1341 	}
   1342 
   1343 	trans = CALLOC_STRUCT(r600_transfer);
   1344 	if (!trans)
   1345 		return NULL;
   1346 	pipe_resource_reference(&trans->b.b.resource, texture);
   1347 	trans->b.b.level = level;
   1348 	trans->b.b.usage = usage;
   1349 	trans->b.b.box = *box;
   1350 
   1351 	if (rtex->is_depth) {
   1352 		struct r600_texture *staging_depth;
   1353 
   1354 		if (rtex->resource.b.b.nr_samples > 1) {
   1355 			/* MSAA depth buffers need to be converted to single sample buffers.
   1356 			 *
   1357 			 * Mapping MSAA depth buffers can occur if ReadPixels is called
   1358 			 * with a multisample GLX visual.
   1359 			 *
   1360 			 * First downsample the depth buffer to a temporary texture,
   1361 			 * then decompress the temporary one to staging.
   1362 			 *
   1363 			 * Only the region being mapped is transfered.
   1364 			 */
   1365 			struct pipe_resource resource;
   1366 
   1367 			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
   1368 
   1369 			if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
   1370 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1371 				FREE(trans);
   1372 				return NULL;
   1373 			}
   1374 
   1375 			if (usage & PIPE_TRANSFER_READ) {
   1376 				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
   1377 				if (!temp) {
   1378 					R600_ERR("failed to create a temporary depth texture\n");
   1379 					FREE(trans);
   1380 					return NULL;
   1381 				}
   1382 
   1383 				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
   1384 				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
   1385 							    0, 0, 0, box->depth, 0, 0);
   1386 				pipe_resource_reference(&temp, NULL);
   1387 			}
   1388 
   1389 			/* Just get the strides. */
   1390 			r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
   1391 						&trans->b.b.stride,
   1392 						&trans->b.b.layer_stride);
   1393 		} else {
   1394 			/* XXX: only readback the rectangle which is being mapped? */
   1395 			/* XXX: when discard is true, no need to read back from depth texture */
   1396 			if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
   1397 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1398 				FREE(trans);
   1399 				return NULL;
   1400 			}
   1401 
   1402 			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
   1403 						    level, level,
   1404 						    box->z, box->z + box->depth - 1,
   1405 						    0, 0);
   1406 
   1407 			offset = r600_texture_get_offset(rctx->screen, staging_depth,
   1408 							 level, box,
   1409 							 &trans->b.b.stride,
   1410 							 &trans->b.b.layer_stride);
   1411 		}
   1412 
   1413 		trans->staging = (struct r600_resource*)staging_depth;
   1414 		buf = trans->staging;
   1415 	} else if (use_staging_texture) {
   1416 		struct pipe_resource resource;
   1417 		struct r600_texture *staging;
   1418 
   1419 		r600_init_temp_resource_from_box(&resource, texture, box, level,
   1420 						 R600_RESOURCE_FLAG_TRANSFER);
   1421 		resource.usage = (usage & PIPE_TRANSFER_READ) ?
   1422 			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
   1423 
   1424 		/* Create the temporary texture. */
   1425 		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
   1426 		if (!staging) {
   1427 			R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1428 			FREE(trans);
   1429 			return NULL;
   1430 		}
   1431 		trans->staging = &staging->resource;
   1432 
   1433 		/* Just get the strides. */
   1434 		r600_texture_get_offset(rctx->screen, staging, 0, NULL,
   1435 					&trans->b.b.stride,
   1436 					&trans->b.b.layer_stride);
   1437 
   1438 		if (usage & PIPE_TRANSFER_READ)
   1439 			r600_copy_to_staging_texture(ctx, trans);
   1440 		else
   1441 			usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
   1442 
   1443 		buf = trans->staging;
   1444 	} else {
   1445 		/* the resource is mapped directly */
   1446 		offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
   1447 						 &trans->b.b.stride,
   1448 						 &trans->b.b.layer_stride);
   1449 		buf = &rtex->resource;
   1450 	}
   1451 
   1452 	if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
   1453 		r600_resource_reference(&trans->staging, NULL);
   1454 		FREE(trans);
   1455 		return NULL;
   1456 	}
   1457 
   1458 	*ptransfer = &trans->b.b;
   1459 	return map + offset;
   1460 }
   1461 
   1462 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
   1463 					struct pipe_transfer* transfer)
   1464 {
   1465 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   1466 	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
   1467 	struct pipe_resource *texture = transfer->resource;
   1468 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1469 
   1470 	if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
   1471 		if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
   1472 			ctx->resource_copy_region(ctx, texture, transfer->level,
   1473 						  transfer->box.x, transfer->box.y, transfer->box.z,
   1474 						  &rtransfer->staging->b.b, transfer->level,
   1475 						  &transfer->box);
   1476 		} else {
   1477 			r600_copy_from_staging_texture(ctx, rtransfer);
   1478 		}
   1479 	}
   1480 
   1481 	if (rtransfer->staging) {
   1482 		rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
   1483 		r600_resource_reference(&rtransfer->staging, NULL);
   1484 	}
   1485 
   1486 	/* Heuristic for {upload, draw, upload, draw, ..}:
   1487 	 *
   1488 	 * Flush the gfx IB if we've allocated too much texture storage.
   1489 	 *
   1490 	 * The idea is that we don't want to build IBs that use too much
   1491 	 * memory and put pressure on the kernel memory manager and we also
   1492 	 * want to make temporary and invalidated buffers go idle ASAP to
   1493 	 * decrease the total memory usage or make them reusable. The memory
   1494 	 * usage will be slightly higher than given here because of the buffer
   1495 	 * cache in the winsys.
   1496 	 *
   1497 	 * The result is that the kernel memory manager is never a bottleneck.
   1498 	 */
   1499 	if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
   1500 		rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
   1501 		rctx->num_alloc_tex_transfer_bytes = 0;
   1502 	}
   1503 
   1504 	pipe_resource_reference(&transfer->resource, NULL);
   1505 	FREE(transfer);
   1506 }
   1507 
   1508 static const struct u_resource_vtbl r600_texture_vtbl =
   1509 {
   1510 	NULL,				/* get_handle */
   1511 	r600_texture_destroy,		/* resource_destroy */
   1512 	r600_texture_transfer_map,	/* transfer_map */
   1513 	u_default_transfer_flush_region, /* transfer_flush_region */
   1514 	r600_texture_transfer_unmap,	/* transfer_unmap */
   1515 };
   1516 
   1517 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
   1518 						struct pipe_resource *texture,
   1519 						const struct pipe_surface *templ,
   1520 						unsigned width0, unsigned height0,
   1521 						unsigned width, unsigned height)
   1522 {
   1523 	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
   1524 
   1525 	if (!surface)
   1526 		return NULL;
   1527 
   1528 	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
   1529 	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
   1530 
   1531 	pipe_reference_init(&surface->base.reference, 1);
   1532 	pipe_resource_reference(&surface->base.texture, texture);
   1533 	surface->base.context = pipe;
   1534 	surface->base.format = templ->format;
   1535 	surface->base.width = width;
   1536 	surface->base.height = height;
   1537 	surface->base.u = templ->u;
   1538 
   1539 	surface->width0 = width0;
   1540 	surface->height0 = height0;
   1541 
   1542 	return &surface->base;
   1543 }
   1544 
   1545 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
   1546 						struct pipe_resource *tex,
   1547 						const struct pipe_surface *templ)
   1548 {
   1549 	unsigned level = templ->u.tex.level;
   1550 	unsigned width = u_minify(tex->width0, level);
   1551 	unsigned height = u_minify(tex->height0, level);
   1552 	unsigned width0 = tex->width0;
   1553 	unsigned height0 = tex->height0;
   1554 
   1555 	if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
   1556 		const struct util_format_description *tex_desc
   1557 			= util_format_description(tex->format);
   1558 		const struct util_format_description *templ_desc
   1559 			= util_format_description(templ->format);
   1560 
   1561 		assert(tex_desc->block.bits == templ_desc->block.bits);
   1562 
   1563 		/* Adjust size of surface if and only if the block width or
   1564 		 * height is changed. */
   1565 		if (tex_desc->block.width != templ_desc->block.width ||
   1566 		    tex_desc->block.height != templ_desc->block.height) {
   1567 			unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
   1568 			unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
   1569 
   1570 			width = nblks_x * templ_desc->block.width;
   1571 			height = nblks_y * templ_desc->block.height;
   1572 
   1573 			width0 = util_format_get_nblocksx(tex->format, width0);
   1574 			height0 = util_format_get_nblocksy(tex->format, height0);
   1575 		}
   1576 	}
   1577 
   1578 	return r600_create_surface_custom(pipe, tex, templ,
   1579 					  width0, height0,
   1580 					  width, height);
   1581 }
   1582 
   1583 static void r600_surface_destroy(struct pipe_context *pipe,
   1584 				 struct pipe_surface *surface)
   1585 {
   1586 	struct r600_surface *surf = (struct r600_surface*)surface;
   1587 	r600_resource_reference(&surf->cb_buffer_fmask, NULL);
   1588 	r600_resource_reference(&surf->cb_buffer_cmask, NULL);
   1589 	pipe_resource_reference(&surface->texture, NULL);
   1590 	FREE(surface);
   1591 }
   1592 
   1593 static void r600_clear_texture(struct pipe_context *pipe,
   1594 			       struct pipe_resource *tex,
   1595 			       unsigned level,
   1596 			       const struct pipe_box *box,
   1597 			       const void *data)
   1598 {
   1599 	struct pipe_screen *screen = pipe->screen;
   1600 	struct r600_texture *rtex = (struct r600_texture*)tex;
   1601 	struct pipe_surface tmpl = {{0}};
   1602 	struct pipe_surface *sf;
   1603 	const struct util_format_description *desc =
   1604 		util_format_description(tex->format);
   1605 
   1606 	tmpl.format = tex->format;
   1607 	tmpl.u.tex.first_layer = box->z;
   1608 	tmpl.u.tex.last_layer = box->z + box->depth - 1;
   1609 	tmpl.u.tex.level = level;
   1610 	sf = pipe->create_surface(pipe, tex, &tmpl);
   1611 	if (!sf)
   1612 		return;
   1613 
   1614 	if (rtex->is_depth) {
   1615 		unsigned clear;
   1616 		float depth;
   1617 		uint8_t stencil = 0;
   1618 
   1619 		/* Depth is always present. */
   1620 		clear = PIPE_CLEAR_DEPTH;
   1621 		desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
   1622 
   1623 		if (rtex->surface.has_stencil) {
   1624 			clear |= PIPE_CLEAR_STENCIL;
   1625 			desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
   1626 		}
   1627 
   1628 		pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
   1629 					  box->x, box->y,
   1630 					  box->width, box->height, false);
   1631 	} else {
   1632 		union pipe_color_union color;
   1633 
   1634 		/* pipe_color_union requires the full vec4 representation. */
   1635 		if (util_format_is_pure_uint(tex->format))
   1636 			desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
   1637 		else if (util_format_is_pure_sint(tex->format))
   1638 			desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
   1639 		else
   1640 			desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
   1641 
   1642 		if (screen->is_format_supported(screen, tex->format,
   1643 						tex->target, 0,
   1644 						PIPE_BIND_RENDER_TARGET)) {
   1645 			pipe->clear_render_target(pipe, sf, &color,
   1646 						  box->x, box->y,
   1647 						  box->width, box->height, false);
   1648 		} else {
   1649 			/* Software fallback - just for R9G9B9E5_FLOAT */
   1650 			util_clear_render_target(pipe, sf, &color,
   1651 						 box->x, box->y,
   1652 						 box->width, box->height);
   1653 		}
   1654 	}
   1655 	pipe_surface_reference(&sf, NULL);
   1656 }
   1657 
   1658 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
   1659 {
   1660 	const struct util_format_description *desc = util_format_description(format);
   1661 
   1662 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
   1663 
   1664 	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
   1665 		return V_0280A0_SWAP_STD;
   1666 
   1667 	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
   1668 		return ~0U;
   1669 
   1670 	switch (desc->nr_channels) {
   1671 	case 1:
   1672 		if (HAS_SWIZZLE(0,X))
   1673 			return V_0280A0_SWAP_STD; /* X___ */
   1674 		else if (HAS_SWIZZLE(3,X))
   1675 			return V_0280A0_SWAP_ALT_REV; /* ___X */
   1676 		break;
   1677 	case 2:
   1678 		if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
   1679 		    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
   1680 		    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
   1681 			return V_0280A0_SWAP_STD; /* XY__ */
   1682 		else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
   1683 			 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
   1684 		         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
   1685 			/* YX__ */
   1686 			return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
   1687 		else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
   1688 			return V_0280A0_SWAP_ALT; /* X__Y */
   1689 		else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
   1690 			return V_0280A0_SWAP_ALT_REV; /* Y__X */
   1691 		break;
   1692 	case 3:
   1693 		if (HAS_SWIZZLE(0,X))
   1694 			return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
   1695 		else if (HAS_SWIZZLE(0,Z))
   1696 			return V_0280A0_SWAP_STD_REV; /* ZYX */
   1697 		break;
   1698 	case 4:
   1699 		/* check the middle channels, the 1st and 4th channel can be NONE */
   1700 		if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
   1701 			return V_0280A0_SWAP_STD; /* XYZW */
   1702 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
   1703 			return V_0280A0_SWAP_STD_REV; /* WZYX */
   1704 		} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
   1705 			return V_0280A0_SWAP_ALT; /* ZYXW */
   1706 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
   1707 			/* YZWX */
   1708 			if (desc->is_array)
   1709 				return V_0280A0_SWAP_ALT_REV;
   1710 			else
   1711 				return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
   1712 		}
   1713 		break;
   1714 	}
   1715 	return ~0U;
   1716 }
   1717 
   1718 /* FAST COLOR CLEAR */
   1719 
   1720 static void evergreen_set_clear_color(struct r600_texture *rtex,
   1721 				      enum pipe_format surface_format,
   1722 				      const union pipe_color_union *color)
   1723 {
   1724 	union util_color uc;
   1725 
   1726 	memset(&uc, 0, sizeof(uc));
   1727 
   1728 	if (rtex->surface.bpe == 16) {
   1729 		/* DCC fast clear only:
   1730 		 *   CLEAR_WORD0 = R = G = B
   1731 		 *   CLEAR_WORD1 = A
   1732 		 */
   1733 		assert(color->ui[0] == color->ui[1] &&
   1734 		       color->ui[0] == color->ui[2]);
   1735 		uc.ui[0] = color->ui[0];
   1736 		uc.ui[1] = color->ui[3];
   1737 	} else if (util_format_is_pure_uint(surface_format)) {
   1738 		util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
   1739 	} else if (util_format_is_pure_sint(surface_format)) {
   1740 		util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
   1741 	} else {
   1742 		util_pack_color(color->f, surface_format, &uc);
   1743 	}
   1744 
   1745 	memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
   1746 }
   1747 
   1748 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
   1749 				   struct pipe_framebuffer_state *fb,
   1750 				   struct r600_atom *fb_state,
   1751 				   unsigned *buffers, ubyte *dirty_cbufs,
   1752 				   const union pipe_color_union *color)
   1753 {
   1754 	int i;
   1755 
   1756 	/* This function is broken in BE, so just disable this path for now */
   1757 #ifdef PIPE_ARCH_BIG_ENDIAN
   1758 	return;
   1759 #endif
   1760 
   1761 	if (rctx->render_cond)
   1762 		return;
   1763 
   1764 	for (i = 0; i < fb->nr_cbufs; i++) {
   1765 		struct r600_texture *tex;
   1766 		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
   1767 
   1768 		if (!fb->cbufs[i])
   1769 			continue;
   1770 
   1771 		/* if this colorbuffer is not being cleared */
   1772 		if (!(*buffers & clear_bit))
   1773 			continue;
   1774 
   1775 		tex = (struct r600_texture *)fb->cbufs[i]->texture;
   1776 
   1777 		/* the clear is allowed if all layers are bound */
   1778 		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
   1779 		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
   1780 			continue;
   1781 		}
   1782 
   1783 		/* cannot clear mipmapped textures */
   1784 		if (fb->cbufs[i]->texture->last_level != 0) {
   1785 			continue;
   1786 		}
   1787 
   1788 		/* only supported on tiled surfaces */
   1789 		if (tex->surface.is_linear) {
   1790 			continue;
   1791 		}
   1792 
   1793 		/* shared textures can't use fast clear without an explicit flush,
   1794 		 * because there is no way to communicate the clear color among
   1795 		 * all clients
   1796 		 */
   1797 		if (tex->resource.b.is_shared &&
   1798 		    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
   1799 			continue;
   1800 
   1801 		{
   1802 			/* 128-bit formats are unusupported */
   1803 			if (tex->surface.bpe > 8) {
   1804 				continue;
   1805 			}
   1806 
   1807 			/* ensure CMASK is enabled */
   1808 			r600_texture_alloc_cmask_separate(rctx->screen, tex);
   1809 			if (tex->cmask.size == 0) {
   1810 				continue;
   1811 			}
   1812 
   1813 			/* Do the fast clear. */
   1814 			rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
   1815 					   tex->cmask.offset, tex->cmask.size, 0,
   1816 					   R600_COHERENCY_CB_META);
   1817 
   1818 			bool need_compressed_update = !tex->dirty_level_mask;
   1819 
   1820 			tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
   1821 
   1822 			if (need_compressed_update)
   1823 				p_atomic_inc(&rctx->screen->compressed_colortex_counter);
   1824 		}
   1825 
   1826 		evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
   1827 
   1828 		if (dirty_cbufs)
   1829 			*dirty_cbufs |= 1 << i;
   1830 		rctx->set_atom_dirty(rctx, fb_state, true);
   1831 		*buffers &= ~clear_bit;
   1832 	}
   1833 }
   1834 
   1835 static struct pipe_memory_object *
   1836 r600_memobj_from_handle(struct pipe_screen *screen,
   1837 			struct winsys_handle *whandle,
   1838 			bool dedicated)
   1839 {
   1840 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
   1841 	struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
   1842 	struct pb_buffer *buf = NULL;
   1843 	uint32_t stride, offset;
   1844 
   1845 	if (!memobj)
   1846 		return NULL;
   1847 
   1848 	buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
   1849 					      &stride, &offset);
   1850 	if (!buf) {
   1851 		free(memobj);
   1852 		return NULL;
   1853 	}
   1854 
   1855 	memobj->b.dedicated = dedicated;
   1856 	memobj->buf = buf;
   1857 	memobj->stride = stride;
   1858 	memobj->offset = offset;
   1859 
   1860 	return (struct pipe_memory_object *)memobj;
   1861 
   1862 }
   1863 
   1864 static void
   1865 r600_memobj_destroy(struct pipe_screen *screen,
   1866 		    struct pipe_memory_object *_memobj)
   1867 {
   1868 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
   1869 
   1870 	pb_reference(&memobj->buf, NULL);
   1871 	free(memobj);
   1872 }
   1873 
   1874 static struct pipe_resource *
   1875 r600_texture_from_memobj(struct pipe_screen *screen,
   1876 			 const struct pipe_resource *templ,
   1877 			 struct pipe_memory_object *_memobj,
   1878 			 uint64_t offset)
   1879 {
   1880 	int r;
   1881 	struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
   1882 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
   1883 	struct r600_texture *rtex;
   1884 	struct radeon_surf surface = {};
   1885 	struct radeon_bo_metadata metadata = {};
   1886 	enum radeon_surf_mode array_mode;
   1887 	bool is_scanout;
   1888 	struct pb_buffer *buf = NULL;
   1889 
   1890 	if (memobj->b.dedicated) {
   1891 		rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
   1892 		r600_surface_import_metadata(rscreen, &surface, &metadata,
   1893 				     &array_mode, &is_scanout);
   1894 	} else {
   1895 		/**
   1896 		 * The bo metadata is unset for un-dedicated images. So we fall
   1897 		 * back to linear. See answer to question 5 of the
   1898 		 * VK_KHX_external_memory spec for some details.
   1899 		 *
   1900 		 * It is possible that this case isn't going to work if the
   1901 		 * surface pitch isn't correctly aligned by default.
   1902 		 *
   1903 		 * In order to support it correctly we require multi-image
   1904 		 * metadata to be syncrhonized between radv and radeonsi. The
   1905 		 * semantics of associating multiple image metadata to a memory
   1906 		 * object on the vulkan export side are not concretely defined
   1907 		 * either.
   1908 		 *
   1909 		 * All the use cases we are aware of at the moment for memory
   1910 		 * objects use dedicated allocations. So lets keep the initial
   1911 		 * implementation simple.
   1912 		 *
   1913 		 * A possible alternative is to attempt to reconstruct the
   1914 		 * tiling information when the TexParameter TEXTURE_TILING_EXT
   1915 		 * is set.
   1916 		 */
   1917 		array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
   1918 		is_scanout = false;
   1919 
   1920 	}
   1921 
   1922 	r = r600_init_surface(rscreen, &surface, templ,
   1923 			      array_mode, memobj->stride,
   1924 			      offset, true, is_scanout,
   1925 			      false);
   1926 	if (r)
   1927 		return NULL;
   1928 
   1929 	rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
   1930 	if (!rtex)
   1931 		return NULL;
   1932 
   1933 	/* r600_texture_create_object doesn't increment refcount of
   1934 	 * memobj->buf, so increment it here.
   1935 	 */
   1936 	pb_reference(&buf, memobj->buf);
   1937 
   1938 	rtex->resource.b.is_shared = true;
   1939 	rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
   1940 
   1941 	if (rscreen->apply_opaque_metadata)
   1942 		rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
   1943 
   1944 	return &rtex->resource.b.b;
   1945 }
   1946 
   1947 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
   1948 {
   1949 	rscreen->b.resource_from_handle = r600_texture_from_handle;
   1950 	rscreen->b.resource_get_handle = r600_texture_get_handle;
   1951 	rscreen->b.resource_from_memobj = r600_texture_from_memobj;
   1952 	rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
   1953 	rscreen->b.memobj_destroy = r600_memobj_destroy;
   1954 }
   1955 
   1956 void r600_init_context_texture_functions(struct r600_common_context *rctx)
   1957 {
   1958 	rctx->b.create_surface = r600_create_surface;
   1959 	rctx->b.surface_destroy = r600_surface_destroy;
   1960 	rctx->b.clear_texture = r600_clear_texture;
   1961 }
   1962