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  /frameworks/av/services/camera/libcameraservice/device3/
DistortionMapper.cpp 380 float rawX = x * scaleX;
383 rawX = std::min(mArrayWidth - 1, std::max(0.f, rawX));
386 coordPairs[i] = static_cast<T>(std::round(rawX));
  /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
NativeInput.java 650 // rawX and rawY. So we apply the transformation to the first point
651 // then derive an appropriate new X/Y offset that will preserve rawX
657 float rawX = getRawX(0);
659 transformPoint(matrix, rawX + oldXOffset, rawY + oldYOffset, newX, newY);
660 mXOffset = newX.get() - rawX;

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