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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_DEBUG_DEBUG_H_
      6 #define V8_DEBUG_DEBUG_H_
      7 
      8 #include <vector>
      9 
     10 #include "src/allocation.h"
     11 #include "src/base/atomicops.h"
     12 #include "src/base/hashmap.h"
     13 #include "src/base/platform/platform.h"
     14 #include "src/debug/debug-interface.h"
     15 #include "src/debug/interface-types.h"
     16 #include "src/execution.h"
     17 #include "src/flags.h"
     18 #include "src/frames.h"
     19 #include "src/globals.h"
     20 #include "src/heap/factory.h"
     21 #include "src/objects/debug-objects.h"
     22 #include "src/runtime/runtime.h"
     23 #include "src/source-position-table.h"
     24 #include "src/string-stream.h"
     25 #include "src/v8threads.h"
     26 
     27 namespace v8 {
     28 namespace internal {
     29 
     30 // Forward declarations.
     31 class DebugScope;
     32 class JSGeneratorObject;
     33 
     34 // Step actions. NOTE: These values are in macros.py as well.
     35 enum StepAction : int8_t {
     36   StepNone = -1,  // Stepping not prepared.
     37   StepOut = 0,    // Step out of the current function.
     38   StepNext = 1,   // Step to the next statement in the current function.
     39   StepIn = 2,     // Step into new functions invoked or the next statement
     40                   // in the current function.
     41   LastStepAction = StepIn
     42 };
     43 
     44 // Type of exception break. NOTE: These values are in macros.py as well.
     45 enum ExceptionBreakType {
     46   BreakException = 0,
     47   BreakUncaughtException = 1
     48 };
     49 
     50 enum DebugBreakType {
     51   NOT_DEBUG_BREAK,
     52   DEBUGGER_STATEMENT,
     53   DEBUG_BREAK_SLOT,
     54   DEBUG_BREAK_SLOT_AT_CALL,
     55   DEBUG_BREAK_SLOT_AT_RETURN,
     56   DEBUG_BREAK_SLOT_AT_SUSPEND,
     57   DEBUG_BREAK_AT_ENTRY,
     58 };
     59 
     60 enum IgnoreBreakMode {
     61   kIgnoreIfAllFramesBlackboxed,
     62   kIgnoreIfTopFrameBlackboxed
     63 };
     64 
     65 class BreakLocation {
     66  public:
     67   static BreakLocation FromFrame(Handle<DebugInfo> debug_info,
     68                                  JavaScriptFrame* frame);
     69 
     70   static void AllAtCurrentStatement(Handle<DebugInfo> debug_info,
     71                                     JavaScriptFrame* frame,
     72                                     std::vector<BreakLocation>* result_out);
     73 
     74   inline bool IsSuspend() const { return type_ == DEBUG_BREAK_SLOT_AT_SUSPEND; }
     75   inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; }
     76   inline bool IsReturnOrSuspend() const {
     77     return type_ >= DEBUG_BREAK_SLOT_AT_RETURN;
     78   }
     79   inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; }
     80   inline bool IsDebugBreakSlot() const { return type_ >= DEBUG_BREAK_SLOT; }
     81   inline bool IsDebuggerStatement() const {
     82     return type_ == DEBUGGER_STATEMENT;
     83   }
     84   inline bool IsDebugBreakAtEntry() const {
     85     bool result = type_ == DEBUG_BREAK_AT_ENTRY;
     86     return result;
     87   }
     88 
     89   bool HasBreakPoint(Isolate* isolate, Handle<DebugInfo> debug_info) const;
     90 
     91   inline int position() const { return position_; }
     92 
     93   debug::BreakLocationType type() const;
     94 
     95   JSGeneratorObject* GetGeneratorObjectForSuspendedFrame(
     96       JavaScriptFrame* frame) const;
     97 
     98  private:
     99   BreakLocation(Handle<AbstractCode> abstract_code, DebugBreakType type,
    100                 int code_offset, int position, int generator_obj_reg_index)
    101       : abstract_code_(abstract_code),
    102         code_offset_(code_offset),
    103         type_(type),
    104         position_(position),
    105         generator_obj_reg_index_(generator_obj_reg_index) {
    106     DCHECK_NE(NOT_DEBUG_BREAK, type_);
    107   }
    108 
    109   BreakLocation(int position, DebugBreakType type)
    110       : code_offset_(0),
    111         type_(type),
    112         position_(position),
    113         generator_obj_reg_index_(0) {}
    114 
    115   static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info,
    116                                       Handle<AbstractCode> abstract_code,
    117                                       int offset);
    118 
    119   void SetDebugBreak();
    120   void ClearDebugBreak();
    121 
    122   Handle<AbstractCode> abstract_code_;
    123   int code_offset_;
    124   DebugBreakType type_;
    125   int position_;
    126   int generator_obj_reg_index_;
    127 
    128   friend class BreakIterator;
    129 };
    130 
    131 class BreakIterator {
    132  public:
    133   explicit BreakIterator(Handle<DebugInfo> debug_info);
    134 
    135   BreakLocation GetBreakLocation();
    136   bool Done() const { return source_position_iterator_.done(); }
    137   void Next();
    138 
    139   void SkipToPosition(int position);
    140   void SkipTo(int count) {
    141     while (count-- > 0) Next();
    142   }
    143 
    144   int code_offset() { return source_position_iterator_.code_offset(); }
    145   int break_index() const { return break_index_; }
    146   inline int position() const { return position_; }
    147   inline int statement_position() const { return statement_position_; }
    148 
    149   void ClearDebugBreak();
    150   void SetDebugBreak();
    151 
    152  private:
    153   int BreakIndexFromPosition(int position);
    154 
    155   Isolate* isolate();
    156 
    157   DebugBreakType GetDebugBreakType();
    158 
    159   Handle<DebugInfo> debug_info_;
    160   int break_index_;
    161   int position_;
    162   int statement_position_;
    163   SourcePositionTableIterator source_position_iterator_;
    164   DisallowHeapAllocation no_gc_;
    165 
    166   DISALLOW_COPY_AND_ASSIGN(BreakIterator);
    167 };
    168 
    169 // Linked list holding debug info objects. The debug info objects are kept as
    170 // weak handles to avoid a debug info object to keep a function alive.
    171 class DebugInfoListNode {
    172  public:
    173   DebugInfoListNode(Isolate* isolate, DebugInfo* debug_info);
    174   ~DebugInfoListNode();
    175 
    176   DebugInfoListNode* next() { return next_; }
    177   void set_next(DebugInfoListNode* next) { next_ = next; }
    178   Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
    179 
    180  private:
    181   // Global (weak) handle to the debug info object.
    182   DebugInfo** debug_info_;
    183 
    184   // Next pointer for linked list.
    185   DebugInfoListNode* next_;
    186 };
    187 
    188 class DebugFeatureTracker {
    189  public:
    190   enum Feature {
    191     kActive = 1,
    192     kBreakPoint = 2,
    193     kStepping = 3,
    194     kHeapSnapshot = 4,
    195     kAllocationTracking = 5,
    196     kProfiler = 6,
    197     kLiveEdit = 7,
    198   };
    199 
    200   explicit DebugFeatureTracker(Isolate* isolate)
    201       : isolate_(isolate), bitfield_(0) {}
    202   void Track(Feature feature);
    203 
    204  private:
    205   Isolate* isolate_;
    206   uint32_t bitfield_;
    207 };
    208 
    209 
    210 // This class contains the debugger support. The main purpose is to handle
    211 // setting break points in the code.
    212 //
    213 // This class controls the debug info for all functions which currently have
    214 // active breakpoints in them. This debug info is held in the heap root object
    215 // debug_info which is a FixedArray. Each entry in this list is of class
    216 // DebugInfo.
    217 class Debug {
    218  public:
    219   // Debug event triggers.
    220   void OnDebugBreak(Handle<FixedArray> break_points_hit);
    221 
    222   void OnThrow(Handle<Object> exception);
    223   void OnPromiseReject(Handle<Object> promise, Handle<Object> value);
    224   void OnCompileError(Handle<Script> script);
    225   void OnAfterCompile(Handle<Script> script);
    226 
    227   void HandleDebugBreak(IgnoreBreakMode ignore_break_mode);
    228 
    229   // The break target may not be the top-most frame, since we may be
    230   // breaking before entering a function that cannot contain break points.
    231   void Break(JavaScriptFrame* frame, Handle<JSFunction> break_target);
    232 
    233   // Scripts handling.
    234   Handle<FixedArray> GetLoadedScripts();
    235 
    236   // Break point handling.
    237   bool SetBreakPoint(Handle<JSFunction> function,
    238                      Handle<BreakPoint> break_point, int* source_position);
    239   void ClearBreakPoint(Handle<BreakPoint> break_point);
    240   void ChangeBreakOnException(ExceptionBreakType type, bool enable);
    241   bool IsBreakOnException(ExceptionBreakType type);
    242 
    243   bool SetBreakPointForScript(Handle<Script> script, Handle<String> condition,
    244                               int* source_position, int* id);
    245   bool SetBreakpointForFunction(Handle<JSFunction> function,
    246                                 Handle<String> condition, int* id);
    247   void RemoveBreakpoint(int id);
    248 
    249   // Find breakpoints from the debug info and the break location and check
    250   // whether they are hit. Return an empty handle if not, or a FixedArray with
    251   // hit BreakPoint objects.
    252   MaybeHandle<FixedArray> GetHitBreakPoints(Handle<DebugInfo> debug_info,
    253                                             int position);
    254 
    255   // Stepping handling.
    256   void PrepareStep(StepAction step_action);
    257   void PrepareStepIn(Handle<JSFunction> function);
    258   void PrepareStepInSuspendedGenerator();
    259   void PrepareStepOnThrow();
    260   void ClearStepping();
    261 
    262   void SetBreakOnNextFunctionCall();
    263   void ClearBreakOnNextFunctionCall();
    264 
    265   void DeoptimizeFunction(Handle<SharedFunctionInfo> shared);
    266   void PrepareFunctionForDebugExecution(Handle<SharedFunctionInfo> shared);
    267   void InstallDebugBreakTrampoline();
    268   bool GetPossibleBreakpoints(Handle<Script> script, int start_position,
    269                               int end_position, bool restrict_to_function,
    270                               std::vector<BreakLocation>* locations);
    271 
    272   bool IsBlackboxed(Handle<SharedFunctionInfo> shared);
    273 
    274   bool CanBreakAtEntry(Handle<SharedFunctionInfo> shared);
    275 
    276   void SetDebugDelegate(debug::DebugDelegate* delegate);
    277 
    278   // Returns whether the operation succeeded.
    279   bool EnsureBreakInfo(Handle<SharedFunctionInfo> shared);
    280   void CreateBreakInfo(Handle<SharedFunctionInfo> shared);
    281   Handle<DebugInfo> GetOrCreateDebugInfo(Handle<SharedFunctionInfo> shared);
    282 
    283   void InstallCoverageInfo(Handle<SharedFunctionInfo> shared,
    284                            Handle<CoverageInfo> coverage_info);
    285   void RemoveAllCoverageInfos();
    286 
    287   // This function is used in FunctionNameUsing* tests.
    288   Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
    289                                                 int position);
    290 
    291   static Handle<Object> GetSourceBreakLocations(
    292       Isolate* isolate, Handle<SharedFunctionInfo> shared);
    293 
    294   // Check whether this frame is just about to return.
    295   bool IsBreakAtReturn(JavaScriptFrame* frame);
    296 
    297   // Support for LiveEdit
    298   void ScheduleFrameRestart(StackFrame* frame);
    299 
    300   bool AllFramesOnStackAreBlackboxed();
    301 
    302   // Set new script source, throw an exception if error occurred. When preview
    303   // is true: try to set source, throw exception if any without actual script
    304   // change. stack_changed is true if after editing script on pause stack is
    305   // changed and client should request stack trace again.
    306   bool SetScriptSource(Handle<Script> script, Handle<String> source,
    307                        bool preview, debug::LiveEditResult* result);
    308 
    309   int GetFunctionDebuggingId(Handle<JSFunction> function);
    310 
    311   // Threading support.
    312   char* ArchiveDebug(char* to);
    313   char* RestoreDebug(char* from);
    314   static int ArchiveSpacePerThread();
    315   void FreeThreadResources() { }
    316   void Iterate(RootVisitor* v);
    317   void InitThread(const ExecutionAccess& lock) { ThreadInit(); }
    318 
    319   bool CheckExecutionState() { return is_active(); }
    320 
    321   void StartSideEffectCheckMode();
    322   void StopSideEffectCheckMode();
    323 
    324   void ApplySideEffectChecks(Handle<DebugInfo> debug_info);
    325   void ClearSideEffectChecks(Handle<DebugInfo> debug_info);
    326 
    327   bool PerformSideEffectCheck(Handle<JSFunction> function,
    328                               Handle<Object> receiver);
    329   bool PerformSideEffectCheckForCallback(Handle<Object> callback_info);
    330   bool PerformSideEffectCheckAtBytecode(InterpretedFrame* frame);
    331   bool PerformSideEffectCheckForObject(Handle<Object> object);
    332 
    333   // Flags and states.
    334   inline bool is_active() const { return is_active_; }
    335   inline bool in_debug_scope() const {
    336     return !!base::Relaxed_Load(&thread_local_.current_debug_scope_);
    337   }
    338   inline bool needs_check_on_function_call() const {
    339     return hook_on_function_call_;
    340   }
    341 
    342   void set_break_points_active(bool v) { break_points_active_ = v; }
    343   bool break_points_active() const { return break_points_active_; }
    344 
    345   StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
    346 
    347   Handle<Object> return_value_handle();
    348   Object* return_value() { return thread_local_.return_value_; }
    349   void set_return_value(Object* value) { thread_local_.return_value_ = value; }
    350 
    351   // Support for embedding into generated code.
    352   Address is_active_address() {
    353     return reinterpret_cast<Address>(&is_active_);
    354   }
    355 
    356   Address hook_on_function_call_address() {
    357     return reinterpret_cast<Address>(&hook_on_function_call_);
    358   }
    359 
    360   Address suspended_generator_address() {
    361     return reinterpret_cast<Address>(&thread_local_.suspended_generator_);
    362   }
    363 
    364   Address restart_fp_address() {
    365     return reinterpret_cast<Address>(&thread_local_.restart_fp_);
    366   }
    367 
    368   StepAction last_step_action() { return thread_local_.last_step_action_; }
    369   bool break_on_next_function_call() const {
    370     return thread_local_.break_on_next_function_call_;
    371   }
    372 
    373   DebugFeatureTracker* feature_tracker() { return &feature_tracker_; }
    374 
    375   // For functions in which we cannot set a break point, use a canonical
    376   // source position for break points.
    377   static const int kBreakAtEntryPosition = 0;
    378 
    379   void RemoveBreakInfoAndMaybeFree(Handle<DebugInfo> debug_info);
    380 
    381  private:
    382   explicit Debug(Isolate* isolate);
    383   ~Debug();
    384 
    385   void UpdateDebugInfosForExecutionMode();
    386   void UpdateState();
    387   void UpdateHookOnFunctionCall();
    388   void Unload();
    389 
    390   // Return the number of virtual frames below debugger entry.
    391   int CurrentFrameCount();
    392 
    393   inline bool ignore_events() const {
    394     return is_suppressed_ || !is_active_ ||
    395            isolate_->debug_execution_mode() == DebugInfo::kSideEffects;
    396   }
    397   inline bool break_disabled() const { return break_disabled_; }
    398 
    399   void clear_suspended_generator() {
    400     thread_local_.suspended_generator_ = Smi::kZero;
    401   }
    402 
    403   bool has_suspended_generator() const {
    404     return thread_local_.suspended_generator_ != Smi::kZero;
    405   }
    406 
    407   bool IsExceptionBlackboxed(bool uncaught);
    408 
    409   void OnException(Handle<Object> exception, Handle<Object> promise);
    410 
    411   void ProcessCompileEvent(bool has_compile_error, Handle<Script> script);
    412 
    413   // Find the closest source position for a break point for a given position.
    414   int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position);
    415   // Instrument code to break at break points.
    416   void ApplyBreakPoints(Handle<DebugInfo> debug_info);
    417   // Clear code from instrumentation.
    418   void ClearBreakPoints(Handle<DebugInfo> debug_info);
    419   // Clear all code from instrumentation.
    420   void ClearAllBreakPoints();
    421   // Instrument a function with one-shots.
    422   void FloodWithOneShot(Handle<SharedFunctionInfo> function,
    423                         bool returns_only = false);
    424   // Clear all one-shot instrumentations, but restore break points.
    425   void ClearOneShot();
    426 
    427   bool IsFrameBlackboxed(JavaScriptFrame* frame);
    428 
    429   void ActivateStepOut(StackFrame* frame);
    430   MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info,
    431                                            BreakLocation* location,
    432                                            bool* has_break_points = nullptr);
    433   bool IsMutedAtCurrentLocation(JavaScriptFrame* frame);
    434   // Check whether a BreakPoint object is hit. Evaluate condition depending
    435   // on whether this is a regular break location or a break at function entry.
    436   bool CheckBreakPoint(Handle<BreakPoint> break_point, bool is_break_at_entry);
    437 
    438   inline void AssertDebugContext() {
    439     DCHECK(in_debug_scope());
    440   }
    441 
    442   void ThreadInit();
    443 
    444   void PrintBreakLocation();
    445 
    446   void ClearAllDebuggerHints();
    447 
    448   // Wraps logic for clearing and maybe freeing all debug infos.
    449   typedef std::function<void(Handle<DebugInfo>)> DebugInfoClearFunction;
    450   void ClearAllDebugInfos(DebugInfoClearFunction clear_function);
    451 
    452   void FindDebugInfo(Handle<DebugInfo> debug_info, DebugInfoListNode** prev,
    453                      DebugInfoListNode** curr);
    454   void FreeDebugInfoListNode(DebugInfoListNode* prev, DebugInfoListNode* node);
    455 
    456   debug::DebugDelegate* debug_delegate_ = nullptr;
    457 
    458   // Debugger is active, i.e. there is a debug event listener attached.
    459   bool is_active_;
    460   // Debugger needs to be notified on every new function call.
    461   // Used for stepping and read-only checks
    462   bool hook_on_function_call_;
    463   // Suppress debug events.
    464   bool is_suppressed_;
    465   // Running liveedit.
    466   bool running_live_edit_ = false;
    467   // Do not trigger debug break events.
    468   bool break_disabled_;
    469   // Do not break on break points.
    470   bool break_points_active_;
    471   // Trigger debug break events for all exceptions.
    472   bool break_on_exception_;
    473   // Trigger debug break events for uncaught exceptions.
    474   bool break_on_uncaught_exception_;
    475   // Termination exception because side effect check has failed.
    476   bool side_effect_check_failed_;
    477 
    478   // List of active debug info objects.
    479   DebugInfoListNode* debug_info_list_;
    480 
    481   // Used for side effect check to mark temporary objects.
    482   class TemporaryObjectsTracker;
    483   std::unique_ptr<TemporaryObjectsTracker> temporary_objects_;
    484 
    485   Handle<RegExpMatchInfo> regexp_match_info_;
    486 
    487   // Used to collect histogram data on debugger feature usage.
    488   DebugFeatureTracker feature_tracker_;
    489 
    490   // Per-thread data.
    491   class ThreadLocal {
    492    public:
    493     // Top debugger entry.
    494     base::AtomicWord current_debug_scope_;
    495 
    496     // Frame id for the frame of the current break.
    497     StackFrame::Id break_frame_id_;
    498 
    499     // Step action for last step performed.
    500     StepAction last_step_action_;
    501 
    502     // If set, next PrepareStepIn will ignore this function until stepped into
    503     // another function, at which point this will be cleared.
    504     Object* ignore_step_into_function_;
    505 
    506     // If set then we need to repeat StepOut action at return.
    507     bool fast_forward_to_return_;
    508 
    509     // Source statement position from last step next action.
    510     int last_statement_position_;
    511 
    512     // Frame pointer from last step next or step frame action.
    513     int last_frame_count_;
    514 
    515     // Frame pointer of the target frame we want to arrive at.
    516     int target_frame_count_;
    517 
    518     // Value of the accumulator at the point of entering the debugger.
    519     Object* return_value_;
    520 
    521     // The suspended generator object to track when stepping.
    522     Object* suspended_generator_;
    523 
    524     // The new frame pointer to drop to when restarting a frame.
    525     Address restart_fp_;
    526 
    527     // Last used inspector breakpoint id.
    528     int last_breakpoint_id_;
    529 
    530     // This flag is true when SetBreakOnNextFunctionCall is called and it forces
    531     // debugger to break on next function call.
    532     bool break_on_next_function_call_;
    533   };
    534 
    535   // Storage location for registers when handling debug break calls
    536   ThreadLocal thread_local_;
    537 
    538   Isolate* isolate_;
    539 
    540   friend class Isolate;
    541   friend class DebugScope;
    542   friend class DisableBreak;
    543   friend class LiveEdit;
    544   friend class SuppressDebug;
    545 
    546   friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
    547   friend void CheckDebuggerUnloaded();               // In test-debug.cc
    548 
    549   DISALLOW_COPY_AND_ASSIGN(Debug);
    550 };
    551 
    552 // This scope is used to load and enter the debug context and create a new
    553 // break state.  Leaving the scope will restore the previous state.
    554 class DebugScope BASE_EMBEDDED {
    555  public:
    556   explicit DebugScope(Debug* debug);
    557   ~DebugScope();
    558 
    559  private:
    560   Isolate* isolate() { return debug_->isolate_; }
    561 
    562   Debug* debug_;
    563   DebugScope* prev_;               // Previous scope if entered recursively.
    564   StackFrame::Id break_frame_id_;  // Previous break frame id.
    565   PostponeInterruptsScope no_interrupts_;
    566 };
    567 
    568 // This scope is used to handle return values in nested debug break points.
    569 // When there are nested debug breaks, we use this to restore the return
    570 // value to the previous state. This is not merged with DebugScope because
    571 // return_value_ will not be cleared when we use DebugScope.
    572 class ReturnValueScope {
    573  public:
    574   explicit ReturnValueScope(Debug* debug);
    575   ~ReturnValueScope();
    576 
    577  private:
    578   Debug* debug_;
    579   Handle<Object> return_value_;  // Previous result.
    580 };
    581 
    582 // Stack allocated class for disabling break.
    583 class DisableBreak BASE_EMBEDDED {
    584  public:
    585   explicit DisableBreak(Debug* debug, bool disable = true)
    586       : debug_(debug), previous_break_disabled_(debug->break_disabled_) {
    587     debug_->break_disabled_ = disable;
    588   }
    589   ~DisableBreak() {
    590     debug_->break_disabled_ = previous_break_disabled_;
    591   }
    592 
    593  private:
    594   Debug* debug_;
    595   bool previous_break_disabled_;
    596   DISALLOW_COPY_AND_ASSIGN(DisableBreak);
    597 };
    598 
    599 
    600 class SuppressDebug BASE_EMBEDDED {
    601  public:
    602   explicit SuppressDebug(Debug* debug)
    603       : debug_(debug), old_state_(debug->is_suppressed_) {
    604     debug_->is_suppressed_ = true;
    605   }
    606   ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
    607 
    608  private:
    609   Debug* debug_;
    610   bool old_state_;
    611   DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
    612 };
    613 
    614 // Code generator routines.
    615 class DebugCodegen : public AllStatic {
    616  public:
    617   enum DebugBreakCallHelperMode {
    618     SAVE_RESULT_REGISTER,
    619     IGNORE_RESULT_REGISTER
    620   };
    621 
    622   // Builtin to drop frames to restart function.
    623   static void GenerateFrameDropperTrampoline(MacroAssembler* masm);
    624 
    625   // Builtin to atomically (wrt deopts) handle debugger statement and
    626   // drop frames to restart function if necessary.
    627   static void GenerateHandleDebuggerStatement(MacroAssembler* masm);
    628 
    629   // Builtin to trigger a debug break before entering the function.
    630   static void GenerateDebugBreakTrampoline(MacroAssembler* masm);
    631 };
    632 
    633 
    634 }  // namespace internal
    635 }  // namespace v8
    636 
    637 #endif  // V8_DEBUG_DEBUG_H_
    638