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      1 /*
      2  * Copyright 2010 Jerome Glisse <glisse (at) freedesktop.org>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include "radeonsi/si_pipe.h"
     25 #include "r600_cs.h"
     26 #include "r600_query.h"
     27 #include "util/u_format.h"
     28 #include "util/u_log.h"
     29 #include "util/u_memory.h"
     30 #include "util/u_pack_color.h"
     31 #include "util/u_resource.h"
     32 #include "util/u_surface.h"
     33 #include "util/os_time.h"
     34 #include <errno.h>
     35 #include <inttypes.h>
     36 #include "state_tracker/drm_driver.h"
     37 #include "amd/common/sid.h"
     38 
     39 static void r600_texture_discard_cmask(struct si_screen *sscreen,
     40 				       struct r600_texture *rtex);
     41 static enum radeon_surf_mode
     42 r600_choose_tiling(struct si_screen *sscreen,
     43 		   const struct pipe_resource *templ);
     44 
     45 
     46 bool si_prepare_for_dma_blit(struct r600_common_context *rctx,
     47 			     struct r600_texture *rdst,
     48 			     unsigned dst_level, unsigned dstx,
     49 			     unsigned dsty, unsigned dstz,
     50 			     struct r600_texture *rsrc,
     51 			     unsigned src_level,
     52 			     const struct pipe_box *src_box)
     53 {
     54 	if (!rctx->dma.cs)
     55 		return false;
     56 
     57 	if (rdst->surface.bpe != rsrc->surface.bpe)
     58 		return false;
     59 
     60 	/* MSAA: Blits don't exist in the real world. */
     61 	if (rsrc->resource.b.b.nr_samples > 1 ||
     62 	    rdst->resource.b.b.nr_samples > 1)
     63 		return false;
     64 
     65 	/* Depth-stencil surfaces:
     66 	 *   When dst is linear, the DB->CB copy preserves HTILE.
     67 	 *   When dst is tiled, the 3D path must be used to update HTILE.
     68 	 */
     69 	if (rsrc->is_depth || rdst->is_depth)
     70 		return false;
     71 
     72 	/* DCC as:
     73 	 *   src: Use the 3D path. DCC decompression is expensive.
     74 	 *   dst: Use the 3D path to compress the pixels with DCC.
     75 	 */
     76 	if (vi_dcc_enabled(rsrc, src_level) ||
     77 	    vi_dcc_enabled(rdst, dst_level))
     78 		return false;
     79 
     80 	/* CMASK as:
     81 	 *   src: Both texture and SDMA paths need decompression. Use SDMA.
     82 	 *   dst: If overwriting the whole texture, discard CMASK and use
     83 	 *        SDMA. Otherwise, use the 3D path.
     84 	 */
     85 	if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
     86 		/* The CMASK clear is only enabled for the first level. */
     87 		assert(dst_level == 0);
     88 		if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
     89 						      dstx, dsty, dstz, src_box->width,
     90 						      src_box->height, src_box->depth))
     91 			return false;
     92 
     93 		r600_texture_discard_cmask(rctx->screen, rdst);
     94 	}
     95 
     96 	/* All requirements are met. Prepare textures for SDMA. */
     97 	if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
     98 		rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
     99 
    100 	assert(!(rsrc->dirty_level_mask & (1 << src_level)));
    101 	assert(!(rdst->dirty_level_mask & (1 << dst_level)));
    102 
    103 	return true;
    104 }
    105 
    106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
    107 static void r600_copy_region_with_blit(struct pipe_context *pipe,
    108 				       struct pipe_resource *dst,
    109                                        unsigned dst_level,
    110                                        unsigned dstx, unsigned dsty, unsigned dstz,
    111                                        struct pipe_resource *src,
    112                                        unsigned src_level,
    113                                        const struct pipe_box *src_box)
    114 {
    115 	struct pipe_blit_info blit;
    116 
    117 	memset(&blit, 0, sizeof(blit));
    118 	blit.src.resource = src;
    119 	blit.src.format = src->format;
    120 	blit.src.level = src_level;
    121 	blit.src.box = *src_box;
    122 	blit.dst.resource = dst;
    123 	blit.dst.format = dst->format;
    124 	blit.dst.level = dst_level;
    125 	blit.dst.box.x = dstx;
    126 	blit.dst.box.y = dsty;
    127 	blit.dst.box.z = dstz;
    128 	blit.dst.box.width = src_box->width;
    129 	blit.dst.box.height = src_box->height;
    130 	blit.dst.box.depth = src_box->depth;
    131 	blit.mask = util_format_get_mask(src->format) &
    132 		    util_format_get_mask(dst->format);
    133 	blit.filter = PIPE_TEX_FILTER_NEAREST;
    134 
    135 	if (blit.mask) {
    136 		pipe->blit(pipe, &blit);
    137 	}
    138 }
    139 
    140 /* Copy from a full GPU texture to a transfer's staging one. */
    141 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
    142 {
    143 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
    144 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
    145 	struct pipe_resource *dst = &rtransfer->staging->b.b;
    146 	struct pipe_resource *src = transfer->resource;
    147 
    148 	if (src->nr_samples > 1) {
    149 		r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
    150 					   src, transfer->level, &transfer->box);
    151 		return;
    152 	}
    153 
    154 	rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
    155 		       &transfer->box);
    156 }
    157 
    158 /* Copy from a transfer's staging texture to a full GPU one. */
    159 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
    160 {
    161 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
    162 	struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
    163 	struct pipe_resource *dst = transfer->resource;
    164 	struct pipe_resource *src = &rtransfer->staging->b.b;
    165 	struct pipe_box sbox;
    166 
    167 	u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
    168 
    169 	if (dst->nr_samples > 1) {
    170 		r600_copy_region_with_blit(ctx, dst, transfer->level,
    171 					   transfer->box.x, transfer->box.y, transfer->box.z,
    172 					   src, 0, &sbox);
    173 		return;
    174 	}
    175 
    176 	rctx->dma_copy(ctx, dst, transfer->level,
    177 		       transfer->box.x, transfer->box.y, transfer->box.z,
    178 		       src, 0, &sbox);
    179 }
    180 
    181 static unsigned r600_texture_get_offset(struct si_screen *sscreen,
    182 					struct r600_texture *rtex, unsigned level,
    183 					const struct pipe_box *box,
    184 					unsigned *stride,
    185 					unsigned *layer_stride)
    186 {
    187 	if (sscreen->info.chip_class >= GFX9) {
    188 		*stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
    189 		*layer_stride = rtex->surface.u.gfx9.surf_slice_size;
    190 
    191 		if (!box)
    192 			return 0;
    193 
    194 		/* Each texture is an array of slices. Each slice is an array
    195 		 * of mipmap levels. */
    196 		return box->z * rtex->surface.u.gfx9.surf_slice_size +
    197 		       rtex->surface.u.gfx9.offset[level] +
    198 		       (box->y / rtex->surface.blk_h *
    199 			rtex->surface.u.gfx9.surf_pitch +
    200 			box->x / rtex->surface.blk_w) * rtex->surface.bpe;
    201 	} else {
    202 		*stride = rtex->surface.u.legacy.level[level].nblk_x *
    203 			  rtex->surface.bpe;
    204 		assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
    205 		*layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
    206 
    207 		if (!box)
    208 			return rtex->surface.u.legacy.level[level].offset;
    209 
    210 		/* Each texture is an array of mipmap levels. Each level is
    211 		 * an array of slices. */
    212 		return rtex->surface.u.legacy.level[level].offset +
    213 		       box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
    214 		       (box->y / rtex->surface.blk_h *
    215 		        rtex->surface.u.legacy.level[level].nblk_x +
    216 		        box->x / rtex->surface.blk_w) * rtex->surface.bpe;
    217 	}
    218 }
    219 
    220 static int r600_init_surface(struct si_screen *sscreen,
    221 			     struct radeon_surf *surface,
    222 			     const struct pipe_resource *ptex,
    223 			     enum radeon_surf_mode array_mode,
    224 			     unsigned pitch_in_bytes_override,
    225 			     unsigned offset,
    226 			     bool is_imported,
    227 			     bool is_scanout,
    228 			     bool is_flushed_depth,
    229 			     bool tc_compatible_htile)
    230 {
    231 	const struct util_format_description *desc =
    232 		util_format_description(ptex->format);
    233 	bool is_depth, is_stencil;
    234 	int r;
    235 	unsigned i, bpe, flags = 0;
    236 
    237 	is_depth = util_format_has_depth(desc);
    238 	is_stencil = util_format_has_stencil(desc);
    239 
    240 	if (!is_flushed_depth &&
    241 	    ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
    242 		bpe = 4; /* stencil is allocated separately on evergreen */
    243 	} else {
    244 		bpe = util_format_get_blocksize(ptex->format);
    245 		assert(util_is_power_of_two(bpe));
    246 	}
    247 
    248 	if (!is_flushed_depth && is_depth) {
    249 		flags |= RADEON_SURF_ZBUFFER;
    250 
    251 		if (tc_compatible_htile &&
    252 		    (sscreen->info.chip_class >= GFX9 ||
    253 		     array_mode == RADEON_SURF_MODE_2D)) {
    254 			/* TC-compatible HTILE only supports Z32_FLOAT.
    255 			 * GFX9 also supports Z16_UNORM.
    256 			 * On VI, promote Z16 to Z32. DB->CB copies will convert
    257 			 * the format for transfers.
    258 			 */
    259 			if (sscreen->info.chip_class == VI)
    260 				bpe = 4;
    261 
    262 			flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
    263 		}
    264 
    265 		if (is_stencil)
    266 			flags |= RADEON_SURF_SBUFFER;
    267 	}
    268 
    269 	if (sscreen->info.chip_class >= VI &&
    270 	    (ptex->flags & R600_RESOURCE_FLAG_DISABLE_DCC ||
    271 	     ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
    272 	     /* DCC MSAA array textures are disallowed due to incomplete clear impl. */
    273 	     (ptex->nr_samples >= 2 &&
    274 	      (!sscreen->dcc_msaa_allowed || ptex->array_size > 1))))
    275 		flags |= RADEON_SURF_DISABLE_DCC;
    276 
    277 	if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
    278 		/* This should catch bugs in gallium users setting incorrect flags. */
    279 		assert(ptex->nr_samples <= 1 &&
    280 		       ptex->array_size == 1 &&
    281 		       ptex->depth0 == 1 &&
    282 		       ptex->last_level == 0 &&
    283 		       !(flags & RADEON_SURF_Z_OR_SBUFFER));
    284 
    285 		flags |= RADEON_SURF_SCANOUT;
    286 	}
    287 
    288 	if (ptex->bind & PIPE_BIND_SHARED)
    289 		flags |= RADEON_SURF_SHAREABLE;
    290 	if (is_imported)
    291 		flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
    292 	if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
    293 		flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
    294 
    295 	r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
    296 				      array_mode, surface);
    297 	if (r) {
    298 		return r;
    299 	}
    300 
    301 	unsigned pitch = pitch_in_bytes_override / bpe;
    302 
    303 	if (sscreen->info.chip_class >= GFX9) {
    304 		if (pitch) {
    305 			surface->u.gfx9.surf_pitch = pitch;
    306 			surface->u.gfx9.surf_slice_size =
    307 				(uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
    308 		}
    309 		surface->u.gfx9.surf_offset = offset;
    310 	} else {
    311 		if (pitch) {
    312 			surface->u.legacy.level[0].nblk_x = pitch;
    313 			surface->u.legacy.level[0].slice_size_dw =
    314 				((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
    315 		}
    316 		if (offset) {
    317 			for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
    318 				surface->u.legacy.level[i].offset += offset;
    319 		}
    320 	}
    321 	return 0;
    322 }
    323 
    324 static void r600_texture_init_metadata(struct si_screen *sscreen,
    325 				       struct r600_texture *rtex,
    326 				       struct radeon_bo_metadata *metadata)
    327 {
    328 	struct radeon_surf *surface = &rtex->surface;
    329 
    330 	memset(metadata, 0, sizeof(*metadata));
    331 
    332 	if (sscreen->info.chip_class >= GFX9) {
    333 		metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
    334 	} else {
    335 		metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
    336 					   RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
    337 		metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
    338 					   RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
    339 		metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
    340 		metadata->u.legacy.bankw = surface->u.legacy.bankw;
    341 		metadata->u.legacy.bankh = surface->u.legacy.bankh;
    342 		metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
    343 		metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
    344 		metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
    345 		metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
    346 		metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
    347 	}
    348 }
    349 
    350 static void r600_surface_import_metadata(struct si_screen *sscreen,
    351 					 struct radeon_surf *surf,
    352 					 struct radeon_bo_metadata *metadata,
    353 					 enum radeon_surf_mode *array_mode,
    354 					 bool *is_scanout)
    355 {
    356 	if (sscreen->info.chip_class >= GFX9) {
    357 		if (metadata->u.gfx9.swizzle_mode > 0)
    358 			*array_mode = RADEON_SURF_MODE_2D;
    359 		else
    360 			*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
    361 
    362 		*is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
    363 			      metadata->u.gfx9.swizzle_mode % 4 == 2;
    364 
    365 		surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
    366 	} else {
    367 		surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
    368 		surf->u.legacy.bankw = metadata->u.legacy.bankw;
    369 		surf->u.legacy.bankh = metadata->u.legacy.bankh;
    370 		surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
    371 		surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
    372 		surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
    373 
    374 		if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
    375 			*array_mode = RADEON_SURF_MODE_2D;
    376 		else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
    377 			*array_mode = RADEON_SURF_MODE_1D;
    378 		else
    379 			*array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
    380 
    381 		*is_scanout = metadata->u.legacy.scanout;
    382 	}
    383 }
    384 
    385 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
    386 					    struct r600_texture *rtex)
    387 {
    388 	struct si_screen *sscreen = rctx->screen;
    389 	struct pipe_context *ctx = &rctx->b;
    390 
    391 	if (ctx == sscreen->aux_context)
    392 		mtx_lock(&sscreen->aux_context_lock);
    393 
    394 	ctx->flush_resource(ctx, &rtex->resource.b.b);
    395 	ctx->flush(ctx, NULL, 0);
    396 
    397 	if (ctx == sscreen->aux_context)
    398 		mtx_unlock(&sscreen->aux_context_lock);
    399 }
    400 
    401 static void r600_texture_discard_cmask(struct si_screen *sscreen,
    402 				       struct r600_texture *rtex)
    403 {
    404 	if (!rtex->cmask.size)
    405 		return;
    406 
    407 	assert(rtex->resource.b.b.nr_samples <= 1);
    408 
    409 	/* Disable CMASK. */
    410 	memset(&rtex->cmask, 0, sizeof(rtex->cmask));
    411 	rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
    412 	rtex->dirty_level_mask = 0;
    413 
    414 	rtex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
    415 
    416 	if (rtex->cmask_buffer != &rtex->resource)
    417 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
    418 
    419 	/* Notify all contexts about the change. */
    420 	p_atomic_inc(&sscreen->dirty_tex_counter);
    421 	p_atomic_inc(&sscreen->compressed_colortex_counter);
    422 }
    423 
    424 static bool r600_can_disable_dcc(struct r600_texture *rtex)
    425 {
    426 	/* We can't disable DCC if it can be written by another process. */
    427 	return rtex->dcc_offset &&
    428 	       (!rtex->resource.b.is_shared ||
    429 		!(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
    430 }
    431 
    432 static bool r600_texture_discard_dcc(struct si_screen *sscreen,
    433 				     struct r600_texture *rtex)
    434 {
    435 	if (!r600_can_disable_dcc(rtex))
    436 		return false;
    437 
    438 	assert(rtex->dcc_separate_buffer == NULL);
    439 
    440 	/* Disable DCC. */
    441 	rtex->dcc_offset = 0;
    442 
    443 	/* Notify all contexts about the change. */
    444 	p_atomic_inc(&sscreen->dirty_tex_counter);
    445 	return true;
    446 }
    447 
    448 /**
    449  * Disable DCC for the texture. (first decompress, then discard metadata).
    450  *
    451  * There is unresolved multi-context synchronization issue between
    452  * screen::aux_context and the current context. If applications do this with
    453  * multiple contexts, it's already undefined behavior for them and we don't
    454  * have to worry about that. The scenario is:
    455  *
    456  * If context 1 disables DCC and context 2 has queued commands that write
    457  * to the texture via CB with DCC enabled, and the order of operations is
    458  * as follows:
    459  *   context 2 queues draw calls rendering to the texture, but doesn't flush
    460  *   context 1 disables DCC and flushes
    461  *   context 1 & 2 reset descriptors and FB state
    462  *   context 2 flushes (new compressed tiles written by the draw calls)
    463  *   context 1 & 2 read garbage, because DCC is disabled, yet there are
    464  *   compressed tiled
    465  *
    466  * \param rctx  the current context if you have one, or rscreen->aux_context
    467  *              if you don't.
    468  */
    469 bool si_texture_disable_dcc(struct r600_common_context *rctx,
    470 			    struct r600_texture *rtex)
    471 {
    472 	struct si_screen *sscreen = rctx->screen;
    473 
    474 	if (!r600_can_disable_dcc(rtex))
    475 		return false;
    476 
    477 	if (&rctx->b == sscreen->aux_context)
    478 		mtx_lock(&sscreen->aux_context_lock);
    479 
    480 	/* Decompress DCC. */
    481 	rctx->decompress_dcc(&rctx->b, rtex);
    482 	rctx->b.flush(&rctx->b, NULL, 0);
    483 
    484 	if (&rctx->b == sscreen->aux_context)
    485 		mtx_unlock(&sscreen->aux_context_lock);
    486 
    487 	return r600_texture_discard_dcc(sscreen, rtex);
    488 }
    489 
    490 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
    491 					    struct r600_texture *rtex,
    492 					    unsigned new_bind_flag,
    493 					    bool invalidate_storage)
    494 {
    495 	struct pipe_screen *screen = rctx->b.screen;
    496 	struct r600_texture *new_tex;
    497 	struct pipe_resource templ = rtex->resource.b.b;
    498 	unsigned i;
    499 
    500 	templ.bind |= new_bind_flag;
    501 
    502 	if (rtex->resource.b.is_shared)
    503 		return;
    504 
    505 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    506 		if (rtex->surface.is_linear)
    507 			return;
    508 
    509 		/* This fails with MSAA, depth, and compressed textures. */
    510 		if (r600_choose_tiling(rctx->screen, &templ) !=
    511 		    RADEON_SURF_MODE_LINEAR_ALIGNED)
    512 			return;
    513 	}
    514 
    515 	new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
    516 	if (!new_tex)
    517 		return;
    518 
    519 	/* Copy the pixels to the new texture. */
    520 	if (!invalidate_storage) {
    521 		for (i = 0; i <= templ.last_level; i++) {
    522 			struct pipe_box box;
    523 
    524 			u_box_3d(0, 0, 0,
    525 				 u_minify(templ.width0, i), u_minify(templ.height0, i),
    526 				 util_num_layers(&templ, i), &box);
    527 
    528 			rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
    529 				       &rtex->resource.b.b, i, &box);
    530 		}
    531 	}
    532 
    533 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    534 		r600_texture_discard_cmask(rctx->screen, rtex);
    535 		r600_texture_discard_dcc(rctx->screen, rtex);
    536 	}
    537 
    538 	/* Replace the structure fields of rtex. */
    539 	rtex->resource.b.b.bind = templ.bind;
    540 	pb_reference(&rtex->resource.buf, new_tex->resource.buf);
    541 	rtex->resource.gpu_address = new_tex->resource.gpu_address;
    542 	rtex->resource.vram_usage = new_tex->resource.vram_usage;
    543 	rtex->resource.gart_usage = new_tex->resource.gart_usage;
    544 	rtex->resource.bo_size = new_tex->resource.bo_size;
    545 	rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
    546 	rtex->resource.domains = new_tex->resource.domains;
    547 	rtex->resource.flags = new_tex->resource.flags;
    548 	rtex->size = new_tex->size;
    549 	rtex->db_render_format = new_tex->db_render_format;
    550 	rtex->db_compatible = new_tex->db_compatible;
    551 	rtex->can_sample_z = new_tex->can_sample_z;
    552 	rtex->can_sample_s = new_tex->can_sample_s;
    553 	rtex->surface = new_tex->surface;
    554 	rtex->fmask = new_tex->fmask;
    555 	rtex->cmask = new_tex->cmask;
    556 	rtex->cb_color_info = new_tex->cb_color_info;
    557 	rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
    558 	rtex->htile_offset = new_tex->htile_offset;
    559 	rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
    560 	rtex->depth_cleared = new_tex->depth_cleared;
    561 	rtex->stencil_cleared = new_tex->stencil_cleared;
    562 	rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
    563 	rtex->framebuffers_bound = new_tex->framebuffers_bound;
    564 
    565 	if (new_bind_flag == PIPE_BIND_LINEAR) {
    566 		assert(!rtex->htile_offset);
    567 		assert(!rtex->cmask.size);
    568 		assert(!rtex->fmask.size);
    569 		assert(!rtex->dcc_offset);
    570 		assert(!rtex->is_depth);
    571 	}
    572 
    573 	r600_texture_reference(&new_tex, NULL);
    574 
    575 	p_atomic_inc(&rctx->screen->dirty_tex_counter);
    576 }
    577 
    578 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
    579 {
    580 	return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
    581 }
    582 
    583 static void si_query_opaque_metadata(struct si_screen *sscreen,
    584 				     struct r600_texture *rtex,
    585 			             struct radeon_bo_metadata *md)
    586 {
    587 	struct pipe_resource *res = &rtex->resource.b.b;
    588 	static const unsigned char swizzle[] = {
    589 		PIPE_SWIZZLE_X,
    590 		PIPE_SWIZZLE_Y,
    591 		PIPE_SWIZZLE_Z,
    592 		PIPE_SWIZZLE_W
    593 	};
    594 	uint32_t desc[8], i;
    595 	bool is_array = util_texture_is_array(res->target);
    596 
    597 	/* DRM 2.x.x doesn't support this. */
    598 	if (sscreen->info.drm_major != 3)
    599 		return;
    600 
    601 	assert(rtex->dcc_separate_buffer == NULL);
    602 	assert(rtex->fmask.size == 0);
    603 
    604 	/* Metadata image format format version 1:
    605 	 * [0] = 1 (metadata format identifier)
    606 	 * [1] = (VENDOR_ID << 16) | PCI_ID
    607 	 * [2:9] = image descriptor for the whole resource
    608 	 *         [2] is always 0, because the base address is cleared
    609 	 *         [9] is the DCC offset bits [39:8] from the beginning of
    610 	 *             the buffer
    611 	 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
    612 	 */
    613 
    614 	md->metadata[0] = 1; /* metadata image format version 1 */
    615 
    616 	/* TILE_MODE_INDEX is ambiguous without a PCI ID. */
    617 	md->metadata[1] = si_get_bo_metadata_word1(sscreen);
    618 
    619 	si_make_texture_descriptor(sscreen, rtex, true,
    620 				   res->target, res->format,
    621 				   swizzle, 0, res->last_level, 0,
    622 				   is_array ? res->array_size - 1 : 0,
    623 				   res->width0, res->height0, res->depth0,
    624 				   desc, NULL);
    625 
    626 	si_set_mutable_tex_desc_fields(sscreen, rtex, &rtex->surface.u.legacy.level[0],
    627 				       0, 0, rtex->surface.blk_w, false, desc);
    628 
    629 	/* Clear the base address and set the relative DCC offset. */
    630 	desc[0] = 0;
    631 	desc[1] &= C_008F14_BASE_ADDRESS_HI;
    632 	desc[7] = rtex->dcc_offset >> 8;
    633 
    634 	/* Dwords [2:9] contain the image descriptor. */
    635 	memcpy(&md->metadata[2], desc, sizeof(desc));
    636 	md->size_metadata = 10 * 4;
    637 
    638 	/* Dwords [10:..] contain the mipmap level offsets. */
    639 	if (sscreen->info.chip_class <= VI) {
    640 		for (i = 0; i <= res->last_level; i++)
    641 			md->metadata[10+i] = rtex->surface.u.legacy.level[i].offset >> 8;
    642 
    643 		md->size_metadata += (1 + res->last_level) * 4;
    644 	}
    645 }
    646 
    647 static void si_apply_opaque_metadata(struct si_screen *sscreen,
    648 				     struct r600_texture *rtex,
    649 			             struct radeon_bo_metadata *md)
    650 {
    651 	uint32_t *desc = &md->metadata[2];
    652 
    653 	if (sscreen->info.chip_class < VI)
    654 		return;
    655 
    656 	/* Return if DCC is enabled. The texture should be set up with it
    657 	 * already.
    658 	 */
    659 	if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
    660 	    md->metadata[0] != 0 &&
    661 	    md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
    662 	    G_008F28_COMPRESSION_EN(desc[6])) {
    663 		rtex->dcc_offset = (uint64_t)desc[7] << 8;
    664 		return;
    665 	}
    666 
    667 	/* Disable DCC. These are always set by texture_from_handle and must
    668 	 * be cleared here.
    669 	 */
    670 	rtex->dcc_offset = 0;
    671 }
    672 
    673 static boolean r600_texture_get_handle(struct pipe_screen* screen,
    674 				       struct pipe_context *ctx,
    675 				       struct pipe_resource *resource,
    676 				       struct winsys_handle *whandle,
    677                                        unsigned usage)
    678 {
    679 	struct si_screen *sscreen = (struct si_screen*)screen;
    680 	struct r600_common_context *rctx;
    681 	struct r600_resource *res = (struct r600_resource*)resource;
    682 	struct r600_texture *rtex = (struct r600_texture*)resource;
    683 	struct radeon_bo_metadata metadata;
    684 	bool update_metadata = false;
    685 	unsigned stride, offset, slice_size;
    686 	bool flush = false;
    687 
    688 	ctx = threaded_context_unwrap_sync(ctx);
    689 	rctx = (struct r600_common_context*)(ctx ? ctx : sscreen->aux_context);
    690 
    691 	if (resource->target != PIPE_BUFFER) {
    692 		/* This is not supported now, but it might be required for OpenCL
    693 		 * interop in the future.
    694 		 */
    695 		if (resource->nr_samples > 1 || rtex->is_depth)
    696 			return false;
    697 
    698 		/* Move a suballocated texture into a non-suballocated allocation. */
    699 		if (sscreen->ws->buffer_is_suballocated(res->buf) ||
    700 		    rtex->surface.tile_swizzle ||
    701 		    (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
    702 		     whandle->type != DRM_API_HANDLE_TYPE_KMS)) {
    703 			assert(!res->b.is_shared);
    704 			r600_reallocate_texture_inplace(rctx, rtex,
    705 							PIPE_BIND_SHARED, false);
    706 			flush = true;
    707 			assert(res->b.b.bind & PIPE_BIND_SHARED);
    708 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
    709 			assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
    710 			assert(rtex->surface.tile_swizzle == 0);
    711 		}
    712 
    713 		/* Since shader image stores don't support DCC on VI,
    714 		 * disable it for external clients that want write
    715 		 * access.
    716 		 */
    717 		if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
    718 			if (si_texture_disable_dcc(rctx, rtex)) {
    719 				update_metadata = true;
    720 				/* si_texture_disable_dcc flushes the context */
    721 				flush = false;
    722 			}
    723 		}
    724 
    725 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
    726 		    (rtex->cmask.size || rtex->dcc_offset)) {
    727 			/* Eliminate fast clear (both CMASK and DCC) */
    728 			r600_eliminate_fast_color_clear(rctx, rtex);
    729 			/* eliminate_fast_color_clear flushes the context */
    730 			flush = false;
    731 
    732 			/* Disable CMASK if flush_resource isn't going
    733 			 * to be called.
    734 			 */
    735 			if (rtex->cmask.size)
    736 				r600_texture_discard_cmask(sscreen, rtex);
    737 		}
    738 
    739 		/* Set metadata. */
    740 		if (!res->b.is_shared || update_metadata) {
    741 			r600_texture_init_metadata(sscreen, rtex, &metadata);
    742 			si_query_opaque_metadata(sscreen, rtex, &metadata);
    743 
    744 			sscreen->ws->buffer_set_metadata(res->buf, &metadata);
    745 		}
    746 
    747 		if (sscreen->info.chip_class >= GFX9) {
    748 			offset = rtex->surface.u.gfx9.surf_offset;
    749 			stride = rtex->surface.u.gfx9.surf_pitch *
    750 				 rtex->surface.bpe;
    751 			slice_size = rtex->surface.u.gfx9.surf_slice_size;
    752 		} else {
    753 			offset = rtex->surface.u.legacy.level[0].offset;
    754 			stride = rtex->surface.u.legacy.level[0].nblk_x *
    755 				 rtex->surface.bpe;
    756 			slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
    757 		}
    758 	} else {
    759 		/* Buffer exports are for the OpenCL interop. */
    760 		/* Move a suballocated buffer into a non-suballocated allocation. */
    761 		if (sscreen->ws->buffer_is_suballocated(res->buf) ||
    762 		    /* A DMABUF export always fails if the BO is local. */
    763 		    rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING) {
    764 			assert(!res->b.is_shared);
    765 
    766 			/* Allocate a new buffer with PIPE_BIND_SHARED. */
    767 			struct pipe_resource templ = res->b.b;
    768 			templ.bind |= PIPE_BIND_SHARED;
    769 
    770 			struct pipe_resource *newb =
    771 				screen->resource_create(screen, &templ);
    772 			if (!newb)
    773 				return false;
    774 
    775 			/* Copy the old buffer contents to the new one. */
    776 			struct pipe_box box;
    777 			u_box_1d(0, newb->width0, &box);
    778 			rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
    779 						     &res->b.b, 0, &box);
    780 			flush = true;
    781 			/* Move the new buffer storage to the old pipe_resource. */
    782 			si_replace_buffer_storage(&rctx->b, &res->b.b, newb);
    783 			pipe_resource_reference(&newb, NULL);
    784 
    785 			assert(res->b.b.bind & PIPE_BIND_SHARED);
    786 			assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
    787 		}
    788 
    789 		/* Buffers */
    790 		offset = 0;
    791 		stride = 0;
    792 		slice_size = 0;
    793 	}
    794 
    795 	if (flush)
    796 		rctx->b.flush(&rctx->b, NULL, 0);
    797 
    798 	if (res->b.is_shared) {
    799 		/* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
    800 		 * doesn't set it.
    801 		 */
    802 		res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
    803 		if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
    804 			res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
    805 	} else {
    806 		res->b.is_shared = true;
    807 		res->external_usage = usage;
    808 	}
    809 
    810 	return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
    811 					      slice_size, whandle);
    812 }
    813 
    814 static void r600_texture_destroy(struct pipe_screen *screen,
    815 				 struct pipe_resource *ptex)
    816 {
    817 	struct r600_texture *rtex = (struct r600_texture*)ptex;
    818 	struct r600_resource *resource = &rtex->resource;
    819 
    820 	r600_texture_reference(&rtex->flushed_depth_texture, NULL);
    821 
    822 	if (rtex->cmask_buffer != &rtex->resource) {
    823 	    r600_resource_reference(&rtex->cmask_buffer, NULL);
    824 	}
    825 	pb_reference(&resource->buf, NULL);
    826 	r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
    827 	r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
    828 	FREE(rtex);
    829 }
    830 
    831 static const struct u_resource_vtbl r600_texture_vtbl;
    832 
    833 /* The number of samples can be specified independently of the texture. */
    834 void si_texture_get_fmask_info(struct si_screen *sscreen,
    835 			       struct r600_texture *rtex,
    836 			       unsigned nr_samples,
    837 			       struct r600_fmask_info *out)
    838 {
    839 	/* FMASK is allocated like an ordinary texture. */
    840 	struct pipe_resource templ = rtex->resource.b.b;
    841 	struct radeon_surf fmask = {};
    842 	unsigned flags, bpe;
    843 
    844 	memset(out, 0, sizeof(*out));
    845 
    846 	if (sscreen->info.chip_class >= GFX9) {
    847 		out->alignment = rtex->surface.u.gfx9.fmask_alignment;
    848 		out->size = rtex->surface.u.gfx9.fmask_size;
    849 		return;
    850 	}
    851 
    852 	templ.nr_samples = 1;
    853 	flags = rtex->surface.flags | RADEON_SURF_FMASK;
    854 
    855 	switch (nr_samples) {
    856 	case 2:
    857 	case 4:
    858 		bpe = 1;
    859 		break;
    860 	case 8:
    861 		bpe = 4;
    862 		break;
    863 	default:
    864 		R600_ERR("Invalid sample count for FMASK allocation.\n");
    865 		return;
    866 	}
    867 
    868 	if (sscreen->ws->surface_init(sscreen->ws, &templ, flags, bpe,
    869 				      RADEON_SURF_MODE_2D, &fmask)) {
    870 		R600_ERR("Got error in surface_init while allocating FMASK.\n");
    871 		return;
    872 	}
    873 
    874 	assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
    875 
    876 	out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
    877 	if (out->slice_tile_max)
    878 		out->slice_tile_max -= 1;
    879 
    880 	out->tile_mode_index = fmask.u.legacy.tiling_index[0];
    881 	out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
    882 	out->bank_height = fmask.u.legacy.bankh;
    883 	out->tile_swizzle = fmask.tile_swizzle;
    884 	out->alignment = MAX2(256, fmask.surf_alignment);
    885 	out->size = fmask.surf_size;
    886 }
    887 
    888 static void r600_texture_allocate_fmask(struct si_screen *sscreen,
    889 					struct r600_texture *rtex)
    890 {
    891 	si_texture_get_fmask_info(sscreen, rtex,
    892 				    rtex->resource.b.b.nr_samples, &rtex->fmask);
    893 
    894 	rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
    895 	rtex->size = rtex->fmask.offset + rtex->fmask.size;
    896 }
    897 
    898 void si_texture_get_cmask_info(struct si_screen *sscreen,
    899 			       struct r600_texture *rtex,
    900 			       struct r600_cmask_info *out)
    901 {
    902 	unsigned pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
    903 	unsigned num_pipes = sscreen->info.num_tile_pipes;
    904 	unsigned cl_width, cl_height;
    905 
    906 	if (sscreen->info.chip_class >= GFX9) {
    907 		out->alignment = rtex->surface.u.gfx9.cmask_alignment;
    908 		out->size = rtex->surface.u.gfx9.cmask_size;
    909 		return;
    910 	}
    911 
    912 	switch (num_pipes) {
    913 	case 2:
    914 		cl_width = 32;
    915 		cl_height = 16;
    916 		break;
    917 	case 4:
    918 		cl_width = 32;
    919 		cl_height = 32;
    920 		break;
    921 	case 8:
    922 		cl_width = 64;
    923 		cl_height = 32;
    924 		break;
    925 	case 16: /* Hawaii */
    926 		cl_width = 64;
    927 		cl_height = 64;
    928 		break;
    929 	default:
    930 		assert(0);
    931 		return;
    932 	}
    933 
    934 	unsigned base_align = num_pipes * pipe_interleave_bytes;
    935 
    936 	unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
    937 	unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
    938 	unsigned slice_elements = (width * height) / (8*8);
    939 
    940 	/* Each element of CMASK is a nibble. */
    941 	unsigned slice_bytes = slice_elements / 2;
    942 
    943 	out->slice_tile_max = (width * height) / (128*128);
    944 	if (out->slice_tile_max)
    945 		out->slice_tile_max -= 1;
    946 
    947 	out->alignment = MAX2(256, base_align);
    948 	out->size = util_num_layers(&rtex->resource.b.b, 0) *
    949 		    align(slice_bytes, base_align);
    950 }
    951 
    952 static void r600_texture_allocate_cmask(struct si_screen *sscreen,
    953 					struct r600_texture *rtex)
    954 {
    955 	si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask);
    956 
    957 	rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
    958 	rtex->size = rtex->cmask.offset + rtex->cmask.size;
    959 
    960 	rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
    961 }
    962 
    963 static void r600_texture_get_htile_size(struct si_screen *sscreen,
    964 					struct r600_texture *rtex)
    965 {
    966 	unsigned cl_width, cl_height, width, height;
    967 	unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
    968 	unsigned num_pipes = sscreen->info.num_tile_pipes;
    969 
    970 	assert(sscreen->info.chip_class <= VI);
    971 
    972 	rtex->surface.htile_size = 0;
    973 
    974 	/* HTILE is broken with 1D tiling on old kernels and CIK. */
    975 	if (sscreen->info.chip_class >= CIK &&
    976 	    rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
    977 	    sscreen->info.drm_major == 2 && sscreen->info.drm_minor < 38)
    978 		return;
    979 
    980 	/* Overalign HTILE on P2 configs to work around GPU hangs in
    981 	 * piglit/depthstencil-render-miplevels 585.
    982 	 *
    983 	 * This has been confirmed to help Kabini & Stoney, where the hangs
    984 	 * are always reproducible. I think I have seen the test hang
    985 	 * on Carrizo too, though it was very rare there.
    986 	 */
    987 	if (sscreen->info.chip_class >= CIK && num_pipes < 4)
    988 		num_pipes = 4;
    989 
    990 	switch (num_pipes) {
    991 	case 1:
    992 		cl_width = 32;
    993 		cl_height = 16;
    994 		break;
    995 	case 2:
    996 		cl_width = 32;
    997 		cl_height = 32;
    998 		break;
    999 	case 4:
   1000 		cl_width = 64;
   1001 		cl_height = 32;
   1002 		break;
   1003 	case 8:
   1004 		cl_width = 64;
   1005 		cl_height = 64;
   1006 		break;
   1007 	case 16:
   1008 		cl_width = 128;
   1009 		cl_height = 64;
   1010 		break;
   1011 	default:
   1012 		assert(0);
   1013 		return;
   1014 	}
   1015 
   1016 	width = align(rtex->resource.b.b.width0, cl_width * 8);
   1017 	height = align(rtex->resource.b.b.height0, cl_height * 8);
   1018 
   1019 	slice_elements = (width * height) / (8 * 8);
   1020 	slice_bytes = slice_elements * 4;
   1021 
   1022 	pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
   1023 	base_align = num_pipes * pipe_interleave_bytes;
   1024 
   1025 	rtex->surface.htile_alignment = base_align;
   1026 	rtex->surface.htile_size =
   1027 		util_num_layers(&rtex->resource.b.b, 0) *
   1028 		align(slice_bytes, base_align);
   1029 }
   1030 
   1031 static void r600_texture_allocate_htile(struct si_screen *sscreen,
   1032 					struct r600_texture *rtex)
   1033 {
   1034 	if (sscreen->info.chip_class <= VI && !rtex->tc_compatible_htile)
   1035 		r600_texture_get_htile_size(sscreen, rtex);
   1036 
   1037 	if (!rtex->surface.htile_size)
   1038 		return;
   1039 
   1040 	rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
   1041 	rtex->size = rtex->htile_offset + rtex->surface.htile_size;
   1042 }
   1043 
   1044 void si_print_texture_info(struct si_screen *sscreen,
   1045 			   struct r600_texture *rtex, struct u_log_context *log)
   1046 {
   1047 	int i;
   1048 
   1049 	/* Common parameters. */
   1050 	u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
   1051 		"blk_h=%u, array_size=%u, last_level=%u, "
   1052 		"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
   1053 		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
   1054 		rtex->resource.b.b.depth0, rtex->surface.blk_w,
   1055 		rtex->surface.blk_h,
   1056 		rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
   1057 		rtex->surface.bpe, rtex->resource.b.b.nr_samples,
   1058 		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
   1059 
   1060 	if (sscreen->info.chip_class >= GFX9) {
   1061 		u_log_printf(log, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
   1062 			"alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
   1063 			rtex->surface.surf_size,
   1064 			rtex->surface.u.gfx9.surf_slice_size,
   1065 			rtex->surface.surf_alignment,
   1066 			rtex->surface.u.gfx9.surf.swizzle_mode,
   1067 			rtex->surface.u.gfx9.surf.epitch,
   1068 			rtex->surface.u.gfx9.surf_pitch);
   1069 
   1070 		if (rtex->fmask.size) {
   1071 			u_log_printf(log, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
   1072 				"alignment=%u, swmode=%u, epitch=%u\n",
   1073 				rtex->fmask.offset,
   1074 				rtex->surface.u.gfx9.fmask_size,
   1075 				rtex->surface.u.gfx9.fmask_alignment,
   1076 				rtex->surface.u.gfx9.fmask.swizzle_mode,
   1077 				rtex->surface.u.gfx9.fmask.epitch);
   1078 		}
   1079 
   1080 		if (rtex->cmask.size) {
   1081 			u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
   1082 				"alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
   1083 				rtex->cmask.offset,
   1084 				rtex->surface.u.gfx9.cmask_size,
   1085 				rtex->surface.u.gfx9.cmask_alignment,
   1086 				rtex->surface.u.gfx9.cmask.rb_aligned,
   1087 				rtex->surface.u.gfx9.cmask.pipe_aligned);
   1088 		}
   1089 
   1090 		if (rtex->htile_offset) {
   1091 			u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u, alignment=%u, "
   1092 				"rb_aligned=%u, pipe_aligned=%u\n",
   1093 				rtex->htile_offset,
   1094 				rtex->surface.htile_size,
   1095 				rtex->surface.htile_alignment,
   1096 				rtex->surface.u.gfx9.htile.rb_aligned,
   1097 				rtex->surface.u.gfx9.htile.pipe_aligned);
   1098 		}
   1099 
   1100 		if (rtex->dcc_offset) {
   1101 			u_log_printf(log, "  DCC: offset=%"PRIu64", size=%u, "
   1102 				"alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
   1103 				rtex->dcc_offset, rtex->surface.dcc_size,
   1104 				rtex->surface.dcc_alignment,
   1105 				rtex->surface.u.gfx9.dcc_pitch_max,
   1106 				rtex->surface.num_dcc_levels);
   1107 		}
   1108 
   1109 		if (rtex->surface.u.gfx9.stencil_offset) {
   1110 			u_log_printf(log, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
   1111 				rtex->surface.u.gfx9.stencil_offset,
   1112 				rtex->surface.u.gfx9.stencil.swizzle_mode,
   1113 				rtex->surface.u.gfx9.stencil.epitch);
   1114 		}
   1115 		return;
   1116 	}
   1117 
   1118 	u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
   1119 		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
   1120 		rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
   1121 		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
   1122 		rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
   1123 		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
   1124 
   1125 	if (rtex->fmask.size)
   1126 		u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
   1127 			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
   1128 			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
   1129 			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
   1130 			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
   1131 
   1132 	if (rtex->cmask.size)
   1133 		u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
   1134 			"slice_tile_max=%u\n",
   1135 			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
   1136 			rtex->cmask.slice_tile_max);
   1137 
   1138 	if (rtex->htile_offset)
   1139 		u_log_printf(log, "  HTile: offset=%"PRIu64", size=%u, "
   1140 			"alignment=%u, TC_compatible = %u\n",
   1141 			rtex->htile_offset, rtex->surface.htile_size,
   1142 			rtex->surface.htile_alignment,
   1143 			rtex->tc_compatible_htile);
   1144 
   1145 	if (rtex->dcc_offset) {
   1146 		u_log_printf(log, "  DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
   1147 			rtex->dcc_offset, rtex->surface.dcc_size,
   1148 			rtex->surface.dcc_alignment);
   1149 		for (i = 0; i <= rtex->resource.b.b.last_level; i++)
   1150 			u_log_printf(log, "  DCCLevel[%i]: enabled=%u, offset=%u, "
   1151 				"fast_clear_size=%u\n",
   1152 				i, i < rtex->surface.num_dcc_levels,
   1153 				rtex->surface.u.legacy.level[i].dcc_offset,
   1154 				rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
   1155 	}
   1156 
   1157 	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
   1158 		u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
   1159 			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
   1160 			"mode=%u, tiling_index = %u\n",
   1161 			i, rtex->surface.u.legacy.level[i].offset,
   1162 			(uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
   1163 			u_minify(rtex->resource.b.b.width0, i),
   1164 			u_minify(rtex->resource.b.b.height0, i),
   1165 			u_minify(rtex->resource.b.b.depth0, i),
   1166 			rtex->surface.u.legacy.level[i].nblk_x,
   1167 			rtex->surface.u.legacy.level[i].nblk_y,
   1168 			rtex->surface.u.legacy.level[i].mode,
   1169 			rtex->surface.u.legacy.tiling_index[i]);
   1170 
   1171 	if (rtex->surface.has_stencil) {
   1172 		u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
   1173 			rtex->surface.u.legacy.stencil_tile_split);
   1174 		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
   1175 			u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
   1176 				"slice_size=%"PRIu64", npix_x=%u, "
   1177 				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
   1178 				"mode=%u, tiling_index = %u\n",
   1179 				i, rtex->surface.u.legacy.stencil_level[i].offset,
   1180 				(uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
   1181 				u_minify(rtex->resource.b.b.width0, i),
   1182 				u_minify(rtex->resource.b.b.height0, i),
   1183 				u_minify(rtex->resource.b.b.depth0, i),
   1184 				rtex->surface.u.legacy.stencil_level[i].nblk_x,
   1185 				rtex->surface.u.legacy.stencil_level[i].nblk_y,
   1186 				rtex->surface.u.legacy.stencil_level[i].mode,
   1187 				rtex->surface.u.legacy.stencil_tiling_index[i]);
   1188 		}
   1189 	}
   1190 }
   1191 
   1192 /* Common processing for r600_texture_create and r600_texture_from_handle */
   1193 static struct r600_texture *
   1194 r600_texture_create_object(struct pipe_screen *screen,
   1195 			   const struct pipe_resource *base,
   1196 			   struct pb_buffer *buf,
   1197 			   struct radeon_surf *surface)
   1198 {
   1199 	struct r600_texture *rtex;
   1200 	struct r600_resource *resource;
   1201 	struct si_screen *sscreen = (struct si_screen*)screen;
   1202 
   1203 	rtex = CALLOC_STRUCT(r600_texture);
   1204 	if (!rtex)
   1205 		return NULL;
   1206 
   1207 	resource = &rtex->resource;
   1208 	resource->b.b = *base;
   1209 	resource->b.b.next = NULL;
   1210 	resource->b.vtbl = &r600_texture_vtbl;
   1211 	pipe_reference_init(&resource->b.b.reference, 1);
   1212 	resource->b.b.screen = screen;
   1213 
   1214 	/* don't include stencil-only formats which we don't support for rendering */
   1215 	rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
   1216 
   1217 	rtex->surface = *surface;
   1218 	rtex->size = rtex->surface.surf_size;
   1219 
   1220 	rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
   1221 				    (rtex->surface.flags &
   1222 				     RADEON_SURF_TC_COMPATIBLE_HTILE);
   1223 
   1224 	/* TC-compatible HTILE:
   1225 	 * - VI only supports Z32_FLOAT.
   1226 	 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
   1227 	if (rtex->tc_compatible_htile) {
   1228 		if (sscreen->info.chip_class >= GFX9 &&
   1229 		    base->format == PIPE_FORMAT_Z16_UNORM)
   1230 			rtex->db_render_format = base->format;
   1231 		else {
   1232 			rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
   1233 			rtex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
   1234 					       base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
   1235 		}
   1236 	} else {
   1237 		rtex->db_render_format = base->format;
   1238 	}
   1239 
   1240 	/* Applies to GCN. */
   1241 	rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
   1242 
   1243 	/* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
   1244 	 * between frames, so the only thing that can enable separate DCC
   1245 	 * with DRI2 is multiple slow clears within a frame.
   1246 	 */
   1247 	rtex->ps_draw_ratio = 0;
   1248 
   1249 	if (rtex->is_depth) {
   1250 		if (sscreen->info.chip_class >= GFX9) {
   1251 			rtex->can_sample_z = true;
   1252 			rtex->can_sample_s = true;
   1253 		} else {
   1254 			rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
   1255 			rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
   1256 		}
   1257 
   1258 		if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
   1259 				     R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
   1260 			rtex->db_compatible = true;
   1261 
   1262 			if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
   1263 				r600_texture_allocate_htile(sscreen, rtex);
   1264 		}
   1265 	} else {
   1266 		if (base->nr_samples > 1) {
   1267 			if (!buf) {
   1268 				r600_texture_allocate_fmask(sscreen, rtex);
   1269 				r600_texture_allocate_cmask(sscreen, rtex);
   1270 				rtex->cmask_buffer = &rtex->resource;
   1271 			}
   1272 			if (!rtex->fmask.size || !rtex->cmask.size) {
   1273 				FREE(rtex);
   1274 				return NULL;
   1275 			}
   1276 		}
   1277 
   1278 		/* Shared textures must always set up DCC here.
   1279 		 * If it's not present, it will be disabled by
   1280 		 * apply_opaque_metadata later.
   1281 		 */
   1282 		if (rtex->surface.dcc_size &&
   1283 		    (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
   1284 		    !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
   1285 			/* Reserve space for the DCC buffer. */
   1286 			rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
   1287 			rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
   1288 		}
   1289 	}
   1290 
   1291 	/* Now create the backing buffer. */
   1292 	if (!buf) {
   1293 		si_init_resource_fields(sscreen, resource, rtex->size,
   1294 					  rtex->surface.surf_alignment);
   1295 
   1296 		if (!si_alloc_resource(sscreen, resource)) {
   1297 			FREE(rtex);
   1298 			return NULL;
   1299 		}
   1300 	} else {
   1301 		resource->buf = buf;
   1302 		resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
   1303 		resource->bo_size = buf->size;
   1304 		resource->bo_alignment = buf->alignment;
   1305 		resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
   1306 		if (resource->domains & RADEON_DOMAIN_VRAM)
   1307 			resource->vram_usage = buf->size;
   1308 		else if (resource->domains & RADEON_DOMAIN_GTT)
   1309 			resource->gart_usage = buf->size;
   1310 	}
   1311 
   1312 	if (rtex->cmask.size) {
   1313 		/* Initialize the cmask to 0xCC (= compressed state). */
   1314 		si_screen_clear_buffer(sscreen, &rtex->cmask_buffer->b.b,
   1315 					 rtex->cmask.offset, rtex->cmask.size,
   1316 					 0xCCCCCCCC);
   1317 	}
   1318 	if (rtex->htile_offset) {
   1319 		uint32_t clear_value = 0;
   1320 
   1321 		if (sscreen->info.chip_class >= GFX9 || rtex->tc_compatible_htile)
   1322 			clear_value = 0x0000030F;
   1323 
   1324 		si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
   1325 					 rtex->htile_offset,
   1326 					 rtex->surface.htile_size,
   1327 					 clear_value);
   1328 	}
   1329 
   1330 	/* Initialize DCC only if the texture is not being imported. */
   1331 	if (!buf && rtex->dcc_offset) {
   1332 		si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
   1333 					 rtex->dcc_offset,
   1334 					 rtex->surface.dcc_size,
   1335 					 0xFFFFFFFF);
   1336 	}
   1337 
   1338 	/* Initialize the CMASK base register value. */
   1339 	rtex->cmask.base_address_reg =
   1340 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
   1341 
   1342 	if (sscreen->debug_flags & DBG(VM)) {
   1343 		fprintf(stderr, "VM start=0x%"PRIX64"  end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
   1344 			rtex->resource.gpu_address,
   1345 			rtex->resource.gpu_address + rtex->resource.buf->size,
   1346 			base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
   1347 			base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
   1348 	}
   1349 
   1350 	if (sscreen->debug_flags & DBG(TEX)) {
   1351 		puts("Texture:");
   1352 		struct u_log_context log;
   1353 		u_log_context_init(&log);
   1354 		si_print_texture_info(sscreen, rtex, &log);
   1355 		u_log_new_page_print(&log, stdout);
   1356 		fflush(stdout);
   1357 		u_log_context_destroy(&log);
   1358 	}
   1359 
   1360 	return rtex;
   1361 }
   1362 
   1363 static enum radeon_surf_mode
   1364 r600_choose_tiling(struct si_screen *sscreen,
   1365 		   const struct pipe_resource *templ)
   1366 {
   1367 	const struct util_format_description *desc = util_format_description(templ->format);
   1368 	bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
   1369 	bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
   1370 				!(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
   1371 
   1372 	/* MSAA resources must be 2D tiled. */
   1373 	if (templ->nr_samples > 1)
   1374 		return RADEON_SURF_MODE_2D;
   1375 
   1376 	/* Transfer resources should be linear. */
   1377 	if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
   1378 		return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1379 
   1380 	/* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
   1381 	 * which requires 2D tiling.
   1382 	 */
   1383 	if (sscreen->info.chip_class == VI &&
   1384 	    is_depth_stencil &&
   1385 	    (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
   1386 		return RADEON_SURF_MODE_2D;
   1387 
   1388 	/* Handle common candidates for the linear mode.
   1389 	 * Compressed textures and DB surfaces must always be tiled.
   1390 	 */
   1391 	if (!force_tiling &&
   1392 	    !is_depth_stencil &&
   1393 	    !util_format_is_compressed(templ->format)) {
   1394 		if (sscreen->debug_flags & DBG(NO_TILING))
   1395 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1396 
   1397 		/* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
   1398 		if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
   1399 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1400 
   1401 		/* Cursors are linear on SI.
   1402 		 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
   1403 		if (templ->bind & PIPE_BIND_CURSOR)
   1404 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1405 
   1406 		if (templ->bind & PIPE_BIND_LINEAR)
   1407 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1408 
   1409 		/* Textures with a very small height are recommended to be linear. */
   1410 		if (templ->target == PIPE_TEXTURE_1D ||
   1411 		    templ->target == PIPE_TEXTURE_1D_ARRAY ||
   1412 		    /* Only very thin and long 2D textures should benefit from
   1413 		     * linear_aligned. */
   1414 		    (templ->width0 > 8 && templ->height0 <= 2))
   1415 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1416 
   1417 		/* Textures likely to be mapped often. */
   1418 		if (templ->usage == PIPE_USAGE_STAGING ||
   1419 		    templ->usage == PIPE_USAGE_STREAM)
   1420 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
   1421 	}
   1422 
   1423 	/* Make small textures 1D tiled. */
   1424 	if (templ->width0 <= 16 || templ->height0 <= 16 ||
   1425 	    (sscreen->debug_flags & DBG(NO_2D_TILING)))
   1426 		return RADEON_SURF_MODE_1D;
   1427 
   1428 	/* The allocator will switch to 1D if needed. */
   1429 	return RADEON_SURF_MODE_2D;
   1430 }
   1431 
   1432 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
   1433 					const struct pipe_resource *templ)
   1434 {
   1435 	struct si_screen *sscreen = (struct si_screen*)screen;
   1436 	struct radeon_surf surface = {0};
   1437 	bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
   1438 	bool tc_compatible_htile =
   1439 		sscreen->info.chip_class >= VI &&
   1440 		(templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
   1441 		!(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
   1442 		!is_flushed_depth &&
   1443 		templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
   1444 		util_format_is_depth_or_stencil(templ->format);
   1445 
   1446 	int r;
   1447 
   1448 	r = r600_init_surface(sscreen, &surface, templ,
   1449 			      r600_choose_tiling(sscreen, templ), 0, 0,
   1450 			      false, false, is_flushed_depth,
   1451 			      tc_compatible_htile);
   1452 	if (r) {
   1453 		return NULL;
   1454 	}
   1455 
   1456 	return (struct pipe_resource *)
   1457 	       r600_texture_create_object(screen, templ, NULL, &surface);
   1458 }
   1459 
   1460 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
   1461 						      const struct pipe_resource *templ,
   1462 						      struct winsys_handle *whandle,
   1463                                                       unsigned usage)
   1464 {
   1465 	struct si_screen *sscreen = (struct si_screen*)screen;
   1466 	struct pb_buffer *buf = NULL;
   1467 	unsigned stride = 0, offset = 0;
   1468 	enum radeon_surf_mode array_mode;
   1469 	struct radeon_surf surface = {};
   1470 	int r;
   1471 	struct radeon_bo_metadata metadata = {};
   1472 	struct r600_texture *rtex;
   1473 	bool is_scanout;
   1474 
   1475 	/* Support only 2D textures without mipmaps */
   1476 	if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
   1477 	      templ->depth0 != 1 || templ->last_level != 0)
   1478 		return NULL;
   1479 
   1480 	buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, &stride, &offset);
   1481 	if (!buf)
   1482 		return NULL;
   1483 
   1484 	sscreen->ws->buffer_get_metadata(buf, &metadata);
   1485 	r600_surface_import_metadata(sscreen, &surface, &metadata,
   1486 				     &array_mode, &is_scanout);
   1487 
   1488 	r = r600_init_surface(sscreen, &surface, templ, array_mode, stride,
   1489 			      offset, true, is_scanout, false, false);
   1490 	if (r) {
   1491 		return NULL;
   1492 	}
   1493 
   1494 	rtex = r600_texture_create_object(screen, templ, buf, &surface);
   1495 	if (!rtex)
   1496 		return NULL;
   1497 
   1498 	rtex->resource.b.is_shared = true;
   1499 	rtex->resource.external_usage = usage;
   1500 
   1501 	si_apply_opaque_metadata(sscreen, rtex, &metadata);
   1502 
   1503 	assert(rtex->surface.tile_swizzle == 0);
   1504 	return &rtex->resource.b.b;
   1505 }
   1506 
   1507 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
   1508 				   struct pipe_resource *texture,
   1509 				   struct r600_texture **staging)
   1510 {
   1511 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1512 	struct pipe_resource resource;
   1513 	struct r600_texture **flushed_depth_texture = staging ?
   1514 			staging : &rtex->flushed_depth_texture;
   1515 	enum pipe_format pipe_format = texture->format;
   1516 
   1517 	if (!staging) {
   1518 		if (rtex->flushed_depth_texture)
   1519 			return true; /* it's ready */
   1520 
   1521 		if (!rtex->can_sample_z && rtex->can_sample_s) {
   1522 			switch (pipe_format) {
   1523 			case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
   1524 				/* Save memory by not allocating the S plane. */
   1525 				pipe_format = PIPE_FORMAT_Z32_FLOAT;
   1526 				break;
   1527 			case PIPE_FORMAT_Z24_UNORM_S8_UINT:
   1528 			case PIPE_FORMAT_S8_UINT_Z24_UNORM:
   1529 				/* Save memory bandwidth by not copying the
   1530 				 * stencil part during flush.
   1531 				 *
   1532 				 * This potentially increases memory bandwidth
   1533 				 * if an application uses both Z and S texturing
   1534 				 * simultaneously (a flushed Z24S8 texture
   1535 				 * would be stored compactly), but how often
   1536 				 * does that really happen?
   1537 				 */
   1538 				pipe_format = PIPE_FORMAT_Z24X8_UNORM;
   1539 				break;
   1540 			default:;
   1541 			}
   1542 		} else if (!rtex->can_sample_s && rtex->can_sample_z) {
   1543 			assert(util_format_has_stencil(util_format_description(pipe_format)));
   1544 
   1545 			/* DB->CB copies to an 8bpp surface don't work. */
   1546 			pipe_format = PIPE_FORMAT_X24S8_UINT;
   1547 		}
   1548 	}
   1549 
   1550 	memset(&resource, 0, sizeof(resource));
   1551 	resource.target = texture->target;
   1552 	resource.format = pipe_format;
   1553 	resource.width0 = texture->width0;
   1554 	resource.height0 = texture->height0;
   1555 	resource.depth0 = texture->depth0;
   1556 	resource.array_size = texture->array_size;
   1557 	resource.last_level = texture->last_level;
   1558 	resource.nr_samples = texture->nr_samples;
   1559 	resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
   1560 	resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
   1561 	resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
   1562 
   1563 	if (staging)
   1564 		resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
   1565 
   1566 	*flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
   1567 	if (*flushed_depth_texture == NULL) {
   1568 		R600_ERR("failed to create temporary texture to hold flushed depth\n");
   1569 		return false;
   1570 	}
   1571 	return true;
   1572 }
   1573 
   1574 /**
   1575  * Initialize the pipe_resource descriptor to be of the same size as the box,
   1576  * which is supposed to hold a subregion of the texture "orig" at the given
   1577  * mipmap level.
   1578  */
   1579 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
   1580 					     struct pipe_resource *orig,
   1581 					     const struct pipe_box *box,
   1582 					     unsigned level, unsigned flags)
   1583 {
   1584 	memset(res, 0, sizeof(*res));
   1585 	res->format = orig->format;
   1586 	res->width0 = box->width;
   1587 	res->height0 = box->height;
   1588 	res->depth0 = 1;
   1589 	res->array_size = 1;
   1590 	res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
   1591 	res->flags = flags;
   1592 
   1593 	/* We must set the correct texture target and dimensions for a 3D box. */
   1594 	if (box->depth > 1 && util_max_layer(orig, level) > 0) {
   1595 		res->target = PIPE_TEXTURE_2D_ARRAY;
   1596 		res->array_size = box->depth;
   1597 	} else {
   1598 		res->target = PIPE_TEXTURE_2D;
   1599 	}
   1600 }
   1601 
   1602 static bool r600_can_invalidate_texture(struct si_screen *sscreen,
   1603 					struct r600_texture *rtex,
   1604 					unsigned transfer_usage,
   1605 					const struct pipe_box *box)
   1606 {
   1607 	return !rtex->resource.b.is_shared &&
   1608 		!(transfer_usage & PIPE_TRANSFER_READ) &&
   1609 		rtex->resource.b.b.last_level == 0 &&
   1610 		util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
   1611 						 box->x, box->y, box->z,
   1612 						 box->width, box->height,
   1613 						 box->depth);
   1614 }
   1615 
   1616 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
   1617 					    struct r600_texture *rtex)
   1618 {
   1619 	struct si_screen *sscreen = rctx->screen;
   1620 
   1621 	/* There is no point in discarding depth and tiled buffers. */
   1622 	assert(!rtex->is_depth);
   1623 	assert(rtex->surface.is_linear);
   1624 
   1625 	/* Reallocate the buffer in the same pipe_resource. */
   1626 	si_alloc_resource(sscreen, &rtex->resource);
   1627 
   1628 	/* Initialize the CMASK base address (needed even without CMASK). */
   1629 	rtex->cmask.base_address_reg =
   1630 		(rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
   1631 
   1632 	p_atomic_inc(&sscreen->dirty_tex_counter);
   1633 
   1634 	rctx->num_alloc_tex_transfer_bytes += rtex->size;
   1635 }
   1636 
   1637 static void *r600_texture_transfer_map(struct pipe_context *ctx,
   1638 				       struct pipe_resource *texture,
   1639 				       unsigned level,
   1640 				       unsigned usage,
   1641 				       const struct pipe_box *box,
   1642 				       struct pipe_transfer **ptransfer)
   1643 {
   1644 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   1645 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1646 	struct r600_transfer *trans;
   1647 	struct r600_resource *buf;
   1648 	unsigned offset = 0;
   1649 	char *map;
   1650 	bool use_staging_texture = false;
   1651 
   1652 	assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
   1653 	assert(box->width && box->height && box->depth);
   1654 
   1655 	/* Depth textures use staging unconditionally. */
   1656 	if (!rtex->is_depth) {
   1657 		/* Degrade the tile mode if we get too many transfers on APUs.
   1658 		 * On dGPUs, the staging texture is always faster.
   1659 		 * Only count uploads that are at least 4x4 pixels large.
   1660 		 */
   1661 		if (!rctx->screen->info.has_dedicated_vram &&
   1662 		    level == 0 &&
   1663 		    box->width >= 4 && box->height >= 4 &&
   1664 		    p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
   1665 			bool can_invalidate =
   1666 				r600_can_invalidate_texture(rctx->screen, rtex,
   1667 							    usage, box);
   1668 
   1669 			r600_reallocate_texture_inplace(rctx, rtex,
   1670 							PIPE_BIND_LINEAR,
   1671 							can_invalidate);
   1672 		}
   1673 
   1674 		/* Tiled textures need to be converted into a linear texture for CPU
   1675 		 * access. The staging texture is always linear and is placed in GART.
   1676 		 *
   1677 		 * Reading from VRAM or GTT WC is slow, always use the staging
   1678 		 * texture in this case.
   1679 		 *
   1680 		 * Use the staging texture for uploads if the underlying BO
   1681 		 * is busy.
   1682 		 */
   1683 		if (!rtex->surface.is_linear)
   1684 			use_staging_texture = true;
   1685 		else if (usage & PIPE_TRANSFER_READ)
   1686 			use_staging_texture =
   1687 				rtex->resource.domains & RADEON_DOMAIN_VRAM ||
   1688 				rtex->resource.flags & RADEON_FLAG_GTT_WC;
   1689 		/* Write & linear only: */
   1690 		else if (si_rings_is_buffer_referenced(rctx, rtex->resource.buf,
   1691 							 RADEON_USAGE_READWRITE) ||
   1692 			 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
   1693 						RADEON_USAGE_READWRITE)) {
   1694 			/* It's busy. */
   1695 			if (r600_can_invalidate_texture(rctx->screen, rtex,
   1696 							usage, box))
   1697 				r600_texture_invalidate_storage(rctx, rtex);
   1698 			else
   1699 				use_staging_texture = true;
   1700 		}
   1701 	}
   1702 
   1703 	trans = CALLOC_STRUCT(r600_transfer);
   1704 	if (!trans)
   1705 		return NULL;
   1706 	pipe_resource_reference(&trans->b.b.resource, texture);
   1707 	trans->b.b.level = level;
   1708 	trans->b.b.usage = usage;
   1709 	trans->b.b.box = *box;
   1710 
   1711 	if (rtex->is_depth) {
   1712 		struct r600_texture *staging_depth;
   1713 
   1714 		if (rtex->resource.b.b.nr_samples > 1) {
   1715 			/* MSAA depth buffers need to be converted to single sample buffers.
   1716 			 *
   1717 			 * Mapping MSAA depth buffers can occur if ReadPixels is called
   1718 			 * with a multisample GLX visual.
   1719 			 *
   1720 			 * First downsample the depth buffer to a temporary texture,
   1721 			 * then decompress the temporary one to staging.
   1722 			 *
   1723 			 * Only the region being mapped is transfered.
   1724 			 */
   1725 			struct pipe_resource resource;
   1726 
   1727 			r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
   1728 
   1729 			if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
   1730 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1731 				FREE(trans);
   1732 				return NULL;
   1733 			}
   1734 
   1735 			if (usage & PIPE_TRANSFER_READ) {
   1736 				struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
   1737 				if (!temp) {
   1738 					R600_ERR("failed to create a temporary depth texture\n");
   1739 					FREE(trans);
   1740 					return NULL;
   1741 				}
   1742 
   1743 				r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
   1744 				rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
   1745 							    0, 0, 0, box->depth, 0, 0);
   1746 				pipe_resource_reference(&temp, NULL);
   1747 			}
   1748 
   1749 			/* Just get the strides. */
   1750 			r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
   1751 						&trans->b.b.stride,
   1752 						&trans->b.b.layer_stride);
   1753 		} else {
   1754 			/* XXX: only readback the rectangle which is being mapped? */
   1755 			/* XXX: when discard is true, no need to read back from depth texture */
   1756 			if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
   1757 				R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1758 				FREE(trans);
   1759 				return NULL;
   1760 			}
   1761 
   1762 			rctx->blit_decompress_depth(ctx, rtex, staging_depth,
   1763 						    level, level,
   1764 						    box->z, box->z + box->depth - 1,
   1765 						    0, 0);
   1766 
   1767 			offset = r600_texture_get_offset(rctx->screen, staging_depth,
   1768 							 level, box,
   1769 							 &trans->b.b.stride,
   1770 							 &trans->b.b.layer_stride);
   1771 		}
   1772 
   1773 		trans->staging = (struct r600_resource*)staging_depth;
   1774 		buf = trans->staging;
   1775 	} else if (use_staging_texture) {
   1776 		struct pipe_resource resource;
   1777 		struct r600_texture *staging;
   1778 
   1779 		r600_init_temp_resource_from_box(&resource, texture, box, level,
   1780 						 R600_RESOURCE_FLAG_TRANSFER);
   1781 		resource.usage = (usage & PIPE_TRANSFER_READ) ?
   1782 			PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
   1783 
   1784 		/* Create the temporary texture. */
   1785 		staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
   1786 		if (!staging) {
   1787 			R600_ERR("failed to create temporary texture to hold untiled copy\n");
   1788 			FREE(trans);
   1789 			return NULL;
   1790 		}
   1791 		trans->staging = &staging->resource;
   1792 
   1793 		/* Just get the strides. */
   1794 		r600_texture_get_offset(rctx->screen, staging, 0, NULL,
   1795 					&trans->b.b.stride,
   1796 					&trans->b.b.layer_stride);
   1797 
   1798 		if (usage & PIPE_TRANSFER_READ)
   1799 			r600_copy_to_staging_texture(ctx, trans);
   1800 		else
   1801 			usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
   1802 
   1803 		buf = trans->staging;
   1804 	} else {
   1805 		/* the resource is mapped directly */
   1806 		offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
   1807 						 &trans->b.b.stride,
   1808 						 &trans->b.b.layer_stride);
   1809 		buf = &rtex->resource;
   1810 	}
   1811 
   1812 	if (!(map = si_buffer_map_sync_with_rings(rctx, buf, usage))) {
   1813 		r600_resource_reference(&trans->staging, NULL);
   1814 		FREE(trans);
   1815 		return NULL;
   1816 	}
   1817 
   1818 	*ptransfer = &trans->b.b;
   1819 	return map + offset;
   1820 }
   1821 
   1822 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
   1823 					struct pipe_transfer* transfer)
   1824 {
   1825 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   1826 	struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
   1827 	struct pipe_resource *texture = transfer->resource;
   1828 	struct r600_texture *rtex = (struct r600_texture*)texture;
   1829 
   1830 	if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
   1831 		if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
   1832 			ctx->resource_copy_region(ctx, texture, transfer->level,
   1833 						  transfer->box.x, transfer->box.y, transfer->box.z,
   1834 						  &rtransfer->staging->b.b, transfer->level,
   1835 						  &transfer->box);
   1836 		} else {
   1837 			r600_copy_from_staging_texture(ctx, rtransfer);
   1838 		}
   1839 	}
   1840 
   1841 	if (rtransfer->staging) {
   1842 		rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
   1843 		r600_resource_reference(&rtransfer->staging, NULL);
   1844 	}
   1845 
   1846 	/* Heuristic for {upload, draw, upload, draw, ..}:
   1847 	 *
   1848 	 * Flush the gfx IB if we've allocated too much texture storage.
   1849 	 *
   1850 	 * The idea is that we don't want to build IBs that use too much
   1851 	 * memory and put pressure on the kernel memory manager and we also
   1852 	 * want to make temporary and invalidated buffers go idle ASAP to
   1853 	 * decrease the total memory usage or make them reusable. The memory
   1854 	 * usage will be slightly higher than given here because of the buffer
   1855 	 * cache in the winsys.
   1856 	 *
   1857 	 * The result is that the kernel memory manager is never a bottleneck.
   1858 	 */
   1859 	if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
   1860 		rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
   1861 		rctx->num_alloc_tex_transfer_bytes = 0;
   1862 	}
   1863 
   1864 	pipe_resource_reference(&transfer->resource, NULL);
   1865 	FREE(transfer);
   1866 }
   1867 
   1868 static const struct u_resource_vtbl r600_texture_vtbl =
   1869 {
   1870 	NULL,				/* get_handle */
   1871 	r600_texture_destroy,		/* resource_destroy */
   1872 	r600_texture_transfer_map,	/* transfer_map */
   1873 	u_default_transfer_flush_region, /* transfer_flush_region */
   1874 	r600_texture_transfer_unmap,	/* transfer_unmap */
   1875 };
   1876 
   1877 /* DCC channel type categories within which formats can be reinterpreted
   1878  * while keeping the same DCC encoding. The swizzle must also match. */
   1879 enum dcc_channel_type {
   1880 	dcc_channel_float32,
   1881 	dcc_channel_uint32,
   1882 	dcc_channel_sint32,
   1883 	dcc_channel_float16,
   1884 	dcc_channel_uint16,
   1885 	dcc_channel_sint16,
   1886 	dcc_channel_uint_10_10_10_2,
   1887 	dcc_channel_uint8,
   1888 	dcc_channel_sint8,
   1889 	dcc_channel_incompatible,
   1890 };
   1891 
   1892 /* Return the type of DCC encoding. */
   1893 static enum dcc_channel_type
   1894 vi_get_dcc_channel_type(const struct util_format_description *desc)
   1895 {
   1896 	int i;
   1897 
   1898 	/* Find the first non-void channel. */
   1899 	for (i = 0; i < desc->nr_channels; i++)
   1900 		if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
   1901 			break;
   1902 	if (i == desc->nr_channels)
   1903 		return dcc_channel_incompatible;
   1904 
   1905 	switch (desc->channel[i].size) {
   1906 	case 32:
   1907 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
   1908 			return dcc_channel_float32;
   1909 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
   1910 			return dcc_channel_uint32;
   1911 		return dcc_channel_sint32;
   1912 	case 16:
   1913 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
   1914 			return dcc_channel_float16;
   1915 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
   1916 			return dcc_channel_uint16;
   1917 		return dcc_channel_sint16;
   1918 	case 10:
   1919 		return dcc_channel_uint_10_10_10_2;
   1920 	case 8:
   1921 		if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
   1922 			return dcc_channel_uint8;
   1923 		return dcc_channel_sint8;
   1924 	default:
   1925 		return dcc_channel_incompatible;
   1926 	}
   1927 }
   1928 
   1929 /* Return if it's allowed to reinterpret one format as another with DCC enabled. */
   1930 bool vi_dcc_formats_compatible(enum pipe_format format1,
   1931 			       enum pipe_format format2)
   1932 {
   1933 	const struct util_format_description *desc1, *desc2;
   1934 	enum dcc_channel_type type1, type2;
   1935 	int i;
   1936 
   1937 	if (format1 == format2)
   1938 		return true;
   1939 
   1940 	desc1 = util_format_description(format1);
   1941 	desc2 = util_format_description(format2);
   1942 
   1943 	if (desc1->nr_channels != desc2->nr_channels)
   1944 		return false;
   1945 
   1946 	/* Swizzles must be the same. */
   1947 	for (i = 0; i < desc1->nr_channels; i++)
   1948 		if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
   1949 		    desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
   1950 		    desc1->swizzle[i] != desc2->swizzle[i])
   1951 			return false;
   1952 
   1953 	type1 = vi_get_dcc_channel_type(desc1);
   1954 	type2 = vi_get_dcc_channel_type(desc2);
   1955 
   1956 	return type1 != dcc_channel_incompatible &&
   1957 	       type2 != dcc_channel_incompatible &&
   1958 	       type1 == type2;
   1959 }
   1960 
   1961 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
   1962 				     unsigned level,
   1963 				     enum pipe_format view_format)
   1964 {
   1965 	struct r600_texture *rtex = (struct r600_texture *)tex;
   1966 
   1967 	return vi_dcc_enabled(rtex, level) &&
   1968 	       !vi_dcc_formats_compatible(tex->format, view_format);
   1969 }
   1970 
   1971 /* This can't be merged with the above function, because
   1972  * vi_dcc_formats_compatible should be called only when DCC is enabled. */
   1973 void vi_disable_dcc_if_incompatible_format(struct r600_common_context *rctx,
   1974 					   struct pipe_resource *tex,
   1975 					   unsigned level,
   1976 					   enum pipe_format view_format)
   1977 {
   1978 	struct r600_texture *rtex = (struct r600_texture *)tex;
   1979 
   1980 	if (vi_dcc_formats_are_incompatible(tex, level, view_format))
   1981 		if (!si_texture_disable_dcc(rctx, (struct r600_texture*)tex))
   1982 			rctx->decompress_dcc(&rctx->b, rtex);
   1983 }
   1984 
   1985 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
   1986 					      struct pipe_resource *texture,
   1987 					      const struct pipe_surface *templ,
   1988 					      unsigned width0, unsigned height0,
   1989 					      unsigned width, unsigned height)
   1990 {
   1991 	struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
   1992 
   1993 	if (!surface)
   1994 		return NULL;
   1995 
   1996 	assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
   1997 	assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
   1998 
   1999 	pipe_reference_init(&surface->base.reference, 1);
   2000 	pipe_resource_reference(&surface->base.texture, texture);
   2001 	surface->base.context = pipe;
   2002 	surface->base.format = templ->format;
   2003 	surface->base.width = width;
   2004 	surface->base.height = height;
   2005 	surface->base.u = templ->u;
   2006 
   2007 	surface->width0 = width0;
   2008 	surface->height0 = height0;
   2009 
   2010 	surface->dcc_incompatible =
   2011 		texture->target != PIPE_BUFFER &&
   2012 		vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
   2013 						templ->format);
   2014 	return &surface->base;
   2015 }
   2016 
   2017 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
   2018 						struct pipe_resource *tex,
   2019 						const struct pipe_surface *templ)
   2020 {
   2021 	unsigned level = templ->u.tex.level;
   2022 	unsigned width = u_minify(tex->width0, level);
   2023 	unsigned height = u_minify(tex->height0, level);
   2024 	unsigned width0 = tex->width0;
   2025 	unsigned height0 = tex->height0;
   2026 
   2027 	if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
   2028 		const struct util_format_description *tex_desc
   2029 			= util_format_description(tex->format);
   2030 		const struct util_format_description *templ_desc
   2031 			= util_format_description(templ->format);
   2032 
   2033 		assert(tex_desc->block.bits == templ_desc->block.bits);
   2034 
   2035 		/* Adjust size of surface if and only if the block width or
   2036 		 * height is changed. */
   2037 		if (tex_desc->block.width != templ_desc->block.width ||
   2038 		    tex_desc->block.height != templ_desc->block.height) {
   2039 			unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
   2040 			unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
   2041 
   2042 			width = nblks_x * templ_desc->block.width;
   2043 			height = nblks_y * templ_desc->block.height;
   2044 
   2045 			width0 = util_format_get_nblocksx(tex->format, width0);
   2046 			height0 = util_format_get_nblocksy(tex->format, height0);
   2047 		}
   2048 	}
   2049 
   2050 	return si_create_surface_custom(pipe, tex, templ,
   2051 					  width0, height0,
   2052 					  width, height);
   2053 }
   2054 
   2055 static void r600_surface_destroy(struct pipe_context *pipe,
   2056 				 struct pipe_surface *surface)
   2057 {
   2058 	pipe_resource_reference(&surface->texture, NULL);
   2059 	FREE(surface);
   2060 }
   2061 
   2062 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
   2063 {
   2064 	const struct util_format_description *desc = util_format_description(format);
   2065 
   2066 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
   2067 
   2068 	if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
   2069 		return V_028C70_SWAP_STD;
   2070 
   2071 	if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
   2072 		return ~0U;
   2073 
   2074 	switch (desc->nr_channels) {
   2075 	case 1:
   2076 		if (HAS_SWIZZLE(0,X))
   2077 			return V_028C70_SWAP_STD; /* X___ */
   2078 		else if (HAS_SWIZZLE(3,X))
   2079 			return V_028C70_SWAP_ALT_REV; /* ___X */
   2080 		break;
   2081 	case 2:
   2082 		if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
   2083 		    (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
   2084 		    (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
   2085 			return V_028C70_SWAP_STD; /* XY__ */
   2086 		else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
   2087 			 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
   2088 		         (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
   2089 			/* YX__ */
   2090 			return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
   2091 		else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
   2092 			return V_028C70_SWAP_ALT; /* X__Y */
   2093 		else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
   2094 			return V_028C70_SWAP_ALT_REV; /* Y__X */
   2095 		break;
   2096 	case 3:
   2097 		if (HAS_SWIZZLE(0,X))
   2098 			return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
   2099 		else if (HAS_SWIZZLE(0,Z))
   2100 			return V_028C70_SWAP_STD_REV; /* ZYX */
   2101 		break;
   2102 	case 4:
   2103 		/* check the middle channels, the 1st and 4th channel can be NONE */
   2104 		if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
   2105 			return V_028C70_SWAP_STD; /* XYZW */
   2106 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
   2107 			return V_028C70_SWAP_STD_REV; /* WZYX */
   2108 		} else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
   2109 			return V_028C70_SWAP_ALT; /* ZYXW */
   2110 		} else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
   2111 			/* YZWX */
   2112 			if (desc->is_array)
   2113 				return V_028C70_SWAP_ALT_REV;
   2114 			else
   2115 				return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
   2116 		}
   2117 		break;
   2118 	}
   2119 	return ~0U;
   2120 }
   2121 
   2122 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
   2123 
   2124 static void vi_dcc_clean_up_context_slot(struct r600_common_context *rctx,
   2125 					 int slot)
   2126 {
   2127 	int i;
   2128 
   2129 	if (rctx->dcc_stats[slot].query_active)
   2130 		vi_separate_dcc_stop_query(&rctx->b,
   2131 					   rctx->dcc_stats[slot].tex);
   2132 
   2133 	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats[slot].ps_stats); i++)
   2134 		if (rctx->dcc_stats[slot].ps_stats[i]) {
   2135 			rctx->b.destroy_query(&rctx->b,
   2136 					      rctx->dcc_stats[slot].ps_stats[i]);
   2137 			rctx->dcc_stats[slot].ps_stats[i] = NULL;
   2138 		}
   2139 
   2140 	r600_texture_reference(&rctx->dcc_stats[slot].tex, NULL);
   2141 }
   2142 
   2143 /**
   2144  * Return the per-context slot where DCC statistics queries for the texture live.
   2145  */
   2146 static unsigned vi_get_context_dcc_stats_index(struct r600_common_context *rctx,
   2147 					       struct r600_texture *tex)
   2148 {
   2149 	int i, empty_slot = -1;
   2150 
   2151 	/* Remove zombie textures (textures kept alive by this array only). */
   2152 	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++)
   2153 		if (rctx->dcc_stats[i].tex &&
   2154 		    rctx->dcc_stats[i].tex->resource.b.b.reference.count == 1)
   2155 			vi_dcc_clean_up_context_slot(rctx, i);
   2156 
   2157 	/* Find the texture. */
   2158 	for (i = 0; i < ARRAY_SIZE(rctx->dcc_stats); i++) {
   2159 		/* Return if found. */
   2160 		if (rctx->dcc_stats[i].tex == tex) {
   2161 			rctx->dcc_stats[i].last_use_timestamp = os_time_get();
   2162 			return i;
   2163 		}
   2164 
   2165 		/* Record the first seen empty slot. */
   2166 		if (empty_slot == -1 && !rctx->dcc_stats[i].tex)
   2167 			empty_slot = i;
   2168 	}
   2169 
   2170 	/* Not found. Remove the oldest member to make space in the array. */
   2171 	if (empty_slot == -1) {
   2172 		int oldest_slot = 0;
   2173 
   2174 		/* Find the oldest slot. */
   2175 		for (i = 1; i < ARRAY_SIZE(rctx->dcc_stats); i++)
   2176 			if (rctx->dcc_stats[oldest_slot].last_use_timestamp >
   2177 			    rctx->dcc_stats[i].last_use_timestamp)
   2178 				oldest_slot = i;
   2179 
   2180 		/* Clean up the oldest slot. */
   2181 		vi_dcc_clean_up_context_slot(rctx, oldest_slot);
   2182 		empty_slot = oldest_slot;
   2183 	}
   2184 
   2185 	/* Add the texture to the new slot. */
   2186 	r600_texture_reference(&rctx->dcc_stats[empty_slot].tex, tex);
   2187 	rctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
   2188 	return empty_slot;
   2189 }
   2190 
   2191 static struct pipe_query *
   2192 vi_create_resuming_pipestats_query(struct pipe_context *ctx)
   2193 {
   2194 	struct r600_query_hw *query = (struct r600_query_hw*)
   2195 		ctx->create_query(ctx, PIPE_QUERY_PIPELINE_STATISTICS, 0);
   2196 
   2197 	query->flags |= R600_QUERY_HW_FLAG_BEGIN_RESUMES;
   2198 	return (struct pipe_query*)query;
   2199 }
   2200 
   2201 /**
   2202  * Called when binding a color buffer.
   2203  */
   2204 void vi_separate_dcc_start_query(struct pipe_context *ctx,
   2205 				 struct r600_texture *tex)
   2206 {
   2207 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   2208 	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
   2209 
   2210 	assert(!rctx->dcc_stats[i].query_active);
   2211 
   2212 	if (!rctx->dcc_stats[i].ps_stats[0])
   2213 		rctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(ctx);
   2214 
   2215 	/* begin or resume the query */
   2216 	ctx->begin_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
   2217 	rctx->dcc_stats[i].query_active = true;
   2218 }
   2219 
   2220 /**
   2221  * Called when unbinding a color buffer.
   2222  */
   2223 void vi_separate_dcc_stop_query(struct pipe_context *ctx,
   2224 				struct r600_texture *tex)
   2225 {
   2226 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   2227 	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
   2228 
   2229 	assert(rctx->dcc_stats[i].query_active);
   2230 	assert(rctx->dcc_stats[i].ps_stats[0]);
   2231 
   2232 	/* pause or end the query */
   2233 	ctx->end_query(ctx, rctx->dcc_stats[i].ps_stats[0]);
   2234 	rctx->dcc_stats[i].query_active = false;
   2235 }
   2236 
   2237 static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
   2238 {
   2239 	/* The minimum number of fullscreen draws per frame that is required
   2240 	 * to enable DCC. */
   2241 	return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
   2242 }
   2243 
   2244 /* Called by fast clear. */
   2245 void vi_separate_dcc_try_enable(struct r600_common_context *rctx,
   2246 				struct r600_texture *tex)
   2247 {
   2248 	/* The intent is to use this with shared displayable back buffers,
   2249 	 * but it's not strictly limited only to them.
   2250 	 */
   2251 	if (!tex->resource.b.is_shared ||
   2252 	    !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
   2253 	    tex->resource.b.b.target != PIPE_TEXTURE_2D ||
   2254 	    tex->resource.b.b.last_level > 0 ||
   2255 	    !tex->surface.dcc_size)
   2256 		return;
   2257 
   2258 	if (tex->dcc_offset)
   2259 		return; /* already enabled */
   2260 
   2261 	/* Enable the DCC stat gathering. */
   2262 	if (!tex->dcc_gather_statistics) {
   2263 		tex->dcc_gather_statistics = true;
   2264 		vi_separate_dcc_start_query(&rctx->b, tex);
   2265 	}
   2266 
   2267 	if (!vi_should_enable_separate_dcc(tex))
   2268 		return; /* stats show that DCC decompression is too expensive */
   2269 
   2270 	assert(tex->surface.num_dcc_levels);
   2271 	assert(!tex->dcc_separate_buffer);
   2272 
   2273 	r600_texture_discard_cmask(rctx->screen, tex);
   2274 
   2275 	/* Get a DCC buffer. */
   2276 	if (tex->last_dcc_separate_buffer) {
   2277 		assert(tex->dcc_gather_statistics);
   2278 		assert(!tex->dcc_separate_buffer);
   2279 		tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
   2280 		tex->last_dcc_separate_buffer = NULL;
   2281 	} else {
   2282 		tex->dcc_separate_buffer = (struct r600_resource*)
   2283 			si_aligned_buffer_create(rctx->b.screen,
   2284 						   R600_RESOURCE_FLAG_UNMAPPABLE,
   2285 						   PIPE_USAGE_DEFAULT,
   2286 						   tex->surface.dcc_size,
   2287 						   tex->surface.dcc_alignment);
   2288 		if (!tex->dcc_separate_buffer)
   2289 			return;
   2290 	}
   2291 
   2292 	/* dcc_offset is the absolute GPUVM address. */
   2293 	tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
   2294 
   2295 	/* no need to flag anything since this is called by fast clear that
   2296 	 * flags framebuffer state
   2297 	 */
   2298 }
   2299 
   2300 /**
   2301  * Called by pipe_context::flush_resource, the place where DCC decompression
   2302  * takes place.
   2303  */
   2304 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
   2305 					     struct r600_texture *tex)
   2306 {
   2307 	struct r600_common_context *rctx = (struct r600_common_context*)ctx;
   2308 	struct pipe_query *tmp;
   2309 	unsigned i = vi_get_context_dcc_stats_index(rctx, tex);
   2310 	bool query_active = rctx->dcc_stats[i].query_active;
   2311 	bool disable = false;
   2312 
   2313 	if (rctx->dcc_stats[i].ps_stats[2]) {
   2314 		union pipe_query_result result;
   2315 
   2316 		/* Read the results. */
   2317 		ctx->get_query_result(ctx, rctx->dcc_stats[i].ps_stats[2],
   2318 				      true, &result);
   2319 		si_query_hw_reset_buffers(rctx,
   2320 					    (struct r600_query_hw*)
   2321 					    rctx->dcc_stats[i].ps_stats[2]);
   2322 
   2323 		/* Compute the approximate number of fullscreen draws. */
   2324 		tex->ps_draw_ratio =
   2325 			result.pipeline_statistics.ps_invocations /
   2326 			(tex->resource.b.b.width0 * tex->resource.b.b.height0);
   2327 		rctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
   2328 
   2329 		disable = tex->dcc_separate_buffer &&
   2330 			  !vi_should_enable_separate_dcc(tex);
   2331 	}
   2332 
   2333 	tex->num_slow_clears = 0;
   2334 
   2335 	/* stop the statistics query for ps_stats[0] */
   2336 	if (query_active)
   2337 		vi_separate_dcc_stop_query(ctx, tex);
   2338 
   2339 	/* Move the queries in the queue by one. */
   2340 	tmp = rctx->dcc_stats[i].ps_stats[2];
   2341 	rctx->dcc_stats[i].ps_stats[2] = rctx->dcc_stats[i].ps_stats[1];
   2342 	rctx->dcc_stats[i].ps_stats[1] = rctx->dcc_stats[i].ps_stats[0];
   2343 	rctx->dcc_stats[i].ps_stats[0] = tmp;
   2344 
   2345 	/* create and start a new query as ps_stats[0] */
   2346 	if (query_active)
   2347 		vi_separate_dcc_start_query(ctx, tex);
   2348 
   2349 	if (disable) {
   2350 		assert(!tex->last_dcc_separate_buffer);
   2351 		tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
   2352 		tex->dcc_separate_buffer = NULL;
   2353 		tex->dcc_offset = 0;
   2354 		/* no need to flag anything since this is called after
   2355 		 * decompression that re-sets framebuffer state
   2356 		 */
   2357 	}
   2358 }
   2359 
   2360 static struct pipe_memory_object *
   2361 r600_memobj_from_handle(struct pipe_screen *screen,
   2362 			struct winsys_handle *whandle,
   2363 			bool dedicated)
   2364 {
   2365 	struct si_screen *sscreen = (struct si_screen*)screen;
   2366 	struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
   2367 	struct pb_buffer *buf = NULL;
   2368 	uint32_t stride, offset;
   2369 
   2370 	if (!memobj)
   2371 		return NULL;
   2372 
   2373 	buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
   2374 					      &stride, &offset);
   2375 	if (!buf) {
   2376 		free(memobj);
   2377 		return NULL;
   2378 	}
   2379 
   2380 	memobj->b.dedicated = dedicated;
   2381 	memobj->buf = buf;
   2382 	memobj->stride = stride;
   2383 	memobj->offset = offset;
   2384 
   2385 	return (struct pipe_memory_object *)memobj;
   2386 
   2387 }
   2388 
   2389 static void
   2390 r600_memobj_destroy(struct pipe_screen *screen,
   2391 		    struct pipe_memory_object *_memobj)
   2392 {
   2393 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
   2394 
   2395 	pb_reference(&memobj->buf, NULL);
   2396 	free(memobj);
   2397 }
   2398 
   2399 static struct pipe_resource *
   2400 r600_texture_from_memobj(struct pipe_screen *screen,
   2401 			 const struct pipe_resource *templ,
   2402 			 struct pipe_memory_object *_memobj,
   2403 			 uint64_t offset)
   2404 {
   2405 	int r;
   2406 	struct si_screen *sscreen = (struct si_screen*)screen;
   2407 	struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
   2408 	struct r600_texture *rtex;
   2409 	struct radeon_surf surface = {};
   2410 	struct radeon_bo_metadata metadata = {};
   2411 	enum radeon_surf_mode array_mode;
   2412 	bool is_scanout;
   2413 	struct pb_buffer *buf = NULL;
   2414 
   2415 	if (memobj->b.dedicated) {
   2416 		sscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
   2417 		r600_surface_import_metadata(sscreen, &surface, &metadata,
   2418 				     &array_mode, &is_scanout);
   2419 	} else {
   2420 		/**
   2421 		 * The bo metadata is unset for un-dedicated images. So we fall
   2422 		 * back to linear. See answer to question 5 of the
   2423 		 * VK_KHX_external_memory spec for some details.
   2424 		 *
   2425 		 * It is possible that this case isn't going to work if the
   2426 		 * surface pitch isn't correctly aligned by default.
   2427 		 *
   2428 		 * In order to support it correctly we require multi-image
   2429 		 * metadata to be syncrhonized between radv and radeonsi. The
   2430 		 * semantics of associating multiple image metadata to a memory
   2431 		 * object on the vulkan export side are not concretely defined
   2432 		 * either.
   2433 		 *
   2434 		 * All the use cases we are aware of at the moment for memory
   2435 		 * objects use dedicated allocations. So lets keep the initial
   2436 		 * implementation simple.
   2437 		 *
   2438 		 * A possible alternative is to attempt to reconstruct the
   2439 		 * tiling information when the TexParameter TEXTURE_TILING_EXT
   2440 		 * is set.
   2441 		 */
   2442 		array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
   2443 		is_scanout = false;
   2444 
   2445 	}
   2446 
   2447 	r = r600_init_surface(sscreen, &surface, templ,
   2448 			      array_mode, memobj->stride,
   2449 			      offset, true, is_scanout,
   2450 			      false, false);
   2451 	if (r)
   2452 		return NULL;
   2453 
   2454 	rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
   2455 	if (!rtex)
   2456 		return NULL;
   2457 
   2458 	/* r600_texture_create_object doesn't increment refcount of
   2459 	 * memobj->buf, so increment it here.
   2460 	 */
   2461 	pb_reference(&buf, memobj->buf);
   2462 
   2463 	rtex->resource.b.is_shared = true;
   2464 	rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
   2465 
   2466 	si_apply_opaque_metadata(sscreen, rtex, &metadata);
   2467 
   2468 	return &rtex->resource.b.b;
   2469 }
   2470 
   2471 static bool si_check_resource_capability(struct pipe_screen *screen,
   2472 					 struct pipe_resource *resource,
   2473 					 unsigned bind)
   2474 {
   2475 	struct r600_texture *tex = (struct r600_texture*)resource;
   2476 
   2477 	/* Buffers only support the linear flag. */
   2478 	if (resource->target == PIPE_BUFFER)
   2479 		return (bind & ~PIPE_BIND_LINEAR) == 0;
   2480 
   2481 	if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
   2482 		return false;
   2483 
   2484 	if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
   2485 		return false;
   2486 
   2487 	/* TODO: PIPE_BIND_CURSOR - do we care? */
   2488 	return true;
   2489 }
   2490 
   2491 void si_init_screen_texture_functions(struct si_screen *sscreen)
   2492 {
   2493 	sscreen->b.resource_from_handle = r600_texture_from_handle;
   2494 	sscreen->b.resource_get_handle = r600_texture_get_handle;
   2495 	sscreen->b.resource_from_memobj = r600_texture_from_memobj;
   2496 	sscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
   2497 	sscreen->b.memobj_destroy = r600_memobj_destroy;
   2498 	sscreen->b.check_resource_capability = si_check_resource_capability;
   2499 }
   2500 
   2501 void si_init_context_texture_functions(struct r600_common_context *rctx)
   2502 {
   2503 	rctx->b.create_surface = r600_create_surface;
   2504 	rctx->b.surface_destroy = r600_surface_destroy;
   2505 }
   2506