/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
esextcTessellationShaderXFB.cpp | 193 glw::GLuint so_id = 0; local 196 so_id = gl.createShader(shader_type); 214 bool build_success = buildProgram(po_id, so_id, n_strings, strings); 217 gl.deleteShader(so_id); 233 std::string shader_source = getShaderSource(so_id);
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
esextcDrawElementsBaseVertexTests.cpp | 278 glw::GLuint so_id = so_ids[n_so_id]; local 280 if (so_id != 0) 282 gl.compileShader(so_id); 285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 292 } /* if (so_id != 0) */ [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLinking.cpp | 133 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : m_gs_id; local 135 gl.shaderSource(so_id, 1, /* count */ 140 gl.compileShader(so_id); 143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 410 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; local 412 gl.shaderSource(so_id, 1, /* count */ 417 gl.compileShader(so_id); 420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 767 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; local 769 gl.shaderSource(so_id, 1, /* count * [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl3cCommonBugsTests.cpp | 907 glw::GLuint so_id = 0; local 924 so_id = m_fs_id; 927 so_id = m_gs_id; 930 so_id = m_tc_id; 933 so_id = m_te_id; 936 so_id = m_vs_id; 945 DE_ASSERT(so_id != 0); 948 gl.shaderSource(so_id, 1, /* count */ 953 gl.compileShader(so_id); 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status) [all...] |
gl3cCullDistanceTests.cpp | 104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; local 111 gl.compileShader(so_id); 114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 124 gl.getShaderiv(so_id, GL_INFO_LOG_LENGTH, &log_length); 129 gl.getShaderInfoLog(so_id, log_length, DE_NULL, &log_array[0]); 146 gl.attachShader(po_id, so_id); 213 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; local 215 if (so_id != 0) 217 gl.deleteShader(so_id); 233 const glw::GLuint so_id = shaders_configuration[n_shader_index].id [all...] |
gl4cPipelineStatisticsQueryTests.cpp | 1798 glw::GLuint so_id = so_ids[n_so_id]; local [all...] |
gl4cShaderSubroutineTests.cpp | 924 glw::GLuint so_id = so_ids[n_so_id]; local 926 if (so_id != 0) 930 gl.compileShader(so_id); 933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 940 } /* if (so_id != 0) */ 8284 glw::GLuint so_id; member in struct:gl4cts::ShaderSubroutine::_item [all...] |
gl4cTextureViewTests.cpp | 5425 glw::GLint so_id = so_ids[n_so_id]; local 5824 glw::GLuint so_id = so_ids[n_so_id]; local 9023 glw::GLuint so_id = so_ids[n_so_id]; local 9499 glw::GLint so_id = so_ids[n_so_id]; local [all...] |
gl4cGPUShaderFP64Tests.cpp | 6401 glw::GLuint so_id = shaders[n_shader]; local 8290 const glw::GLuint so_id = so_ids[n_so_id]; local 10487 const glw::GLuint so_id = so_ids[n_so_id]; local [all...] |