HomeSort by relevance Sort by last modified time
    Searched defs:so_id (Results 1 - 9 of 9) sorted by null

  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderXFB.cpp 193 glw::GLuint so_id = 0; local
196 so_id = gl.createShader(shader_type);
214 bool build_success = buildProgram(po_id, so_id, n_strings, strings);
217 gl.deleteShader(so_id);
233 std::string shader_source = getShaderSource(so_id);
  /external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
esextcDrawElementsBaseVertexTests.cpp 278 glw::GLuint so_id = so_ids[n_so_id]; local
280 if (so_id != 0)
282 gl.compileShader(so_id);
285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
292 } /* if (so_id != 0) */
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLinking.cpp 133 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : m_gs_id; local
135 gl.shaderSource(so_id, 1, /* count */
140 gl.compileShader(so_id);
143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
410 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; local
412 gl.shaderSource(so_id, 1, /* count */
417 gl.compileShader(so_id);
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
767 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; local
769 gl.shaderSource(so_id, 1, /* count *
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl3cCommonBugsTests.cpp 907 glw::GLuint so_id = 0; local
924 so_id = m_fs_id;
927 so_id = m_gs_id;
930 so_id = m_tc_id;
933 so_id = m_te_id;
936 so_id = m_vs_id;
945 DE_ASSERT(so_id != 0);
948 gl.shaderSource(so_id, 1, /* count */
953 gl.compileShader(so_id);
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status)
    [all...]
gl3cCullDistanceTests.cpp 104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; local
111 gl.compileShader(so_id);
114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
124 gl.getShaderiv(so_id, GL_INFO_LOG_LENGTH, &log_length);
129 gl.getShaderInfoLog(so_id, log_length, DE_NULL, &log_array[0]);
146 gl.attachShader(po_id, so_id);
213 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; local
215 if (so_id != 0)
217 gl.deleteShader(so_id);
233 const glw::GLuint so_id = shaders_configuration[n_shader_index].id
    [all...]
gl4cPipelineStatisticsQueryTests.cpp 1798 glw::GLuint so_id = so_ids[n_so_id]; local
    [all...]
gl4cShaderSubroutineTests.cpp 924 glw::GLuint so_id = so_ids[n_so_id]; local
926 if (so_id != 0)
930 gl.compileShader(so_id);
933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
940 } /* if (so_id != 0) */
8284 glw::GLuint so_id; member in struct:gl4cts::ShaderSubroutine::_item
    [all...]
gl4cTextureViewTests.cpp 5425 glw::GLint so_id = so_ids[n_so_id]; local
5824 glw::GLuint so_id = so_ids[n_so_id]; local
9023 glw::GLuint so_id = so_ids[n_so_id]; local
9499 glw::GLint so_id = so_ids[n_so_id]; local
    [all...]
gl4cGPUShaderFP64Tests.cpp 6401 glw::GLuint so_id = shaders[n_shader]; local
8290 const glw::GLuint so_id = so_ids[n_so_id]; local
10487 const glw::GLuint so_id = so_ids[n_so_id]; local
    [all...]

Completed in 1291 milliseconds