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    Searched defs:solveInPlace (Results 1 - 7 of 7) sorted by null

  /external/eigen/Eigen/src/SparseCore/
TriangularSolver.h 178 void TriangularViewImpl<ExpressionType,Mode,Sparse>::solveInPlace(MatrixBase<OtherDerived>& other) const
295 void TriangularViewImpl<ExpressionType,Mode,Sparse>::solveInPlace(SparseMatrixBase<OtherDerived>& other) const
  /external/eigen/Eigen/src/Core/
SolveTriangular.h 167 void TriangularViewImpl<MatrixType,Mode,Dense>::solveInPlace(const MatrixBase<OtherDerived>& _other) const
220 m_triangularMatrix.template solveInPlace<Side>(dst);
TriangularMatrix.h 485 * For users coming from BLAS, this function (and more specifically solveInPlace()) offer
488 * \sa TriangularView::solveInPlace()
506 void solveInPlace(const MatrixBase<OtherDerived>& other) const;
510 void solveInPlace(const MatrixBase<OtherDerived>& other) const
511 { return solveInPlace<OnTheLeft>(other); }
541 this->solveInPlace(dst);
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  /external/eigen/Eigen/src/SparseLU/
SparseLU_SupernodalMatrix.h 158 void solveInPlace( MatrixBase<Dest>&X) const;
234 void MappedSuperNodalMatrix<Scalar,Index_>::solveInPlace( MatrixBase<Dest>&X) const
SparseLU.h 143 * y = b; matrixL().solveInPlace(y);
153 * y = b; matrixU().solveInPlace(y);
233 this->matrixL().solveInPlace(X);
234 this->matrixU().solveInPlace(X);
712 void solveInPlace( MatrixBase<Dest> &X) const
714 m_mapL.solveInPlace(X);
729 template<typename Dest> void solveInPlace(MatrixBase<Dest> &X) const
  /external/eigen/Eigen/src/Cholesky/
LDLT.h 209 bool solveInPlace(MatrixBase<Derived> &bAndX) const;
565 matrixL().solveInPlace(dst);
588 matrixU().solveInPlace(dst);
610 bool LDLT<MatrixType,_UpLo>::solveInPlace(MatrixBase<Derived> &bAndX) const
LLT.h 136 * \sa solveInPlace(), MatrixBase::llt(), SelfAdjointView::llt()
149 void solveInPlace(MatrixBase<Derived> &bAndX) const;
353 if(rs>0) A11.adjoint().template triangularView<Upper>().template solveInPlace<OnTheRight>(A21);
476 solveInPlace(dst);
492 void LLT<MatrixType,_UpLo>::solveInPlace(MatrixBase<Derived> &bAndX) const
496 matrixL().solveInPlace(bAndX);
497 matrixU().solveInPlace(bAndX);

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