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    Searched defs:spilled (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/LLVM/lib/CodeGen/
ShrinkWrapping.cpp 540 // Machine CFG around which CSRs must be spilled and restored.
546 /// addUsesForMEMERegion - add uses of CSRs spilled or restored in
670 /// calcSpillPlacements - determine which CSRs should be spilled
672 /// of changes to spilled reg sets. Add MBB to the set of blocks
712 // Reset all regs spilled in MBB that are also spilled in EntryBlock.
833 // Add uses for CSRs spilled or restored at branch, join points.
948 CSRegSet spilled = BI->second; local
1002 CSRegSet spilled; local
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RegAllocLinearScan.cpp 1291 SmallSet<unsigned, 8> spilled; local
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  /external/v8/src/compiler/
register-allocator.h 342 bool spilled() const { return SpilledField::decode(bits_); } function in class:v8::internal::compiler::LiveRange
373 // Can this live range be spilled at this position.
555 // If all the children of this range are spilled in deferred blocks, and if
556 // for any non-spilled child with a use position requiring a slot, that range
560 // deferred blocks. If so, we insert here spills for non-spilled ranges
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