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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /*
     29  * This file implements the st_draw_vbo() function which is called from
     30  * Mesa's VBO module.  All point/line/triangle rendering is done through
     31  * this function whether the user called glBegin/End, glDrawArrays,
     32  * glDrawElements, glEvalMesh, or glCalList, etc.
     33  *
     34  * Authors:
     35  *   Keith Whitwell <keithw (at) vmware.com>
     36  */
     37 
     38 
     39 #include "main/imports.h"
     40 #include "main/image.h"
     41 #include "main/bufferobj.h"
     42 #include "main/macros.h"
     43 #include "main/varray.h"
     44 
     45 #include "compiler/glsl/ir_uniform.h"
     46 
     47 #include "vbo/vbo.h"
     48 
     49 #include "st_context.h"
     50 #include "st_atom.h"
     51 #include "st_cb_bitmap.h"
     52 #include "st_cb_bufferobjects.h"
     53 #include "st_cb_xformfb.h"
     54 #include "st_debug.h"
     55 #include "st_draw.h"
     56 #include "st_program.h"
     57 
     58 #include "pipe/p_context.h"
     59 #include "pipe/p_defines.h"
     60 #include "util/u_inlines.h"
     61 #include "util/u_format.h"
     62 #include "util/u_prim.h"
     63 #include "util/u_draw.h"
     64 #include "util/u_upload_mgr.h"
     65 #include "draw/draw_context.h"
     66 #include "cso_cache/cso_context.h"
     67 
     68 
     69 /**
     70  * Set the restart index.
     71  */
     72 static void
     73 setup_primitive_restart(struct gl_context *ctx, struct pipe_draw_info *info)
     74 {
     75    if (ctx->Array._PrimitiveRestart) {
     76       unsigned index_size = info->index_size;
     77 
     78       info->restart_index =
     79          _mesa_primitive_restart_index(ctx, index_size);
     80 
     81       /* Enable primitive restart only when the restart index can have an
     82        * effect. This is required for correctness in radeonsi VI support.
     83        * Other hardware may also benefit from taking a faster, non-restart path
     84        * when possible.
     85        */
     86       if (index_size == 4 || info->restart_index < (1 << (index_size * 8)))
     87          info->primitive_restart = true;
     88    }
     89 }
     90 
     91 
     92 /**
     93  * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
     94  * the corresponding Gallium type.
     95  */
     96 static unsigned
     97 translate_prim(const struct gl_context *ctx, unsigned prim)
     98 {
     99    /* GL prims should match Gallium prims, spot-check a few */
    100    STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
    101    STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
    102    STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
    103    STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
    104 
    105    return prim;
    106 }
    107 
    108 static inline void
    109 prepare_draw(struct st_context *st, struct gl_context *ctx)
    110 {
    111    /* Mesa core state should have been validated already */
    112    assert(ctx->NewState == 0x0);
    113 
    114    if (unlikely(!st->bitmap.cache.empty))
    115       st_flush_bitmap_cache(st);
    116 
    117    st_invalidate_readpix_cache(st);
    118 
    119    /* Validate state. */
    120    if ((st->dirty | ctx->NewDriverState) & ST_PIPELINE_RENDER_STATE_MASK ||
    121        st->gfx_shaders_may_be_dirty) {
    122       st_validate_state(st, ST_PIPELINE_RENDER);
    123    }
    124 }
    125 
    126 /**
    127  * This function gets plugged into the VBO module and is called when
    128  * we have something to render.
    129  * Basically, translate the information into the format expected by gallium.
    130  */
    131 static void
    132 st_draw_vbo(struct gl_context *ctx,
    133             const struct _mesa_prim *prims,
    134             GLuint nr_prims,
    135             const struct _mesa_index_buffer *ib,
    136 	    GLboolean index_bounds_valid,
    137             GLuint min_index,
    138             GLuint max_index,
    139             struct gl_transform_feedback_object *tfb_vertcount,
    140             unsigned stream,
    141             struct gl_buffer_object *indirect)
    142 {
    143    struct st_context *st = st_context(ctx);
    144    struct pipe_draw_info info;
    145    unsigned i;
    146    unsigned start = 0;
    147 
    148    prepare_draw(st, ctx);
    149 
    150    if (st->vertex_array_out_of_memory)
    151       return;
    152 
    153    /* Initialize pipe_draw_info. */
    154    info.primitive_restart = false;
    155    info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
    156    info.indirect = NULL;
    157    info.count_from_stream_output = NULL;
    158 
    159    if (ib) {
    160       struct gl_buffer_object *bufobj = ib->obj;
    161 
    162       /* Get index bounds for user buffers. */
    163       if (!index_bounds_valid && st->draw_needs_minmax_index) {
    164          vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
    165                                 nr_prims);
    166       }
    167 
    168       info.index_size = ib->index_size;
    169       info.min_index = min_index;
    170       info.max_index = max_index;
    171 
    172       if (_mesa_is_bufferobj(bufobj)) {
    173          /* indices are in a real VBO */
    174          info.has_user_indices = false;
    175          info.index.resource = st_buffer_object(bufobj)->buffer;
    176          start = pointer_to_offset(ib->ptr) / info.index_size;
    177       } else {
    178          /* indices are in user space memory */
    179          info.has_user_indices = true;
    180          info.index.user = ib->ptr;
    181       }
    182 
    183       setup_primitive_restart(ctx, &info);
    184    }
    185    else {
    186       info.index_size = 0;
    187       info.has_user_indices = false;
    188 
    189       /* Transform feedback drawing is always non-indexed. */
    190       /* Set info.count_from_stream_output. */
    191       if (tfb_vertcount) {
    192          if (!st_transform_feedback_draw_init(tfb_vertcount, stream, &info))
    193             return;
    194       }
    195    }
    196 
    197    assert(!indirect);
    198 
    199    /* do actual drawing */
    200    for (i = 0; i < nr_prims; i++) {
    201       info.count = prims[i].count;
    202 
    203       /* Skip no-op draw calls. */
    204       if (!info.count && !tfb_vertcount)
    205          continue;
    206 
    207       info.mode = translate_prim(ctx, prims[i].mode);
    208       info.start = start + prims[i].start;
    209       info.start_instance = prims[i].base_instance;
    210       info.instance_count = prims[i].num_instances;
    211       info.index_bias = prims[i].basevertex;
    212       info.drawid = prims[i].draw_id;
    213       if (!ib) {
    214          info.min_index = info.start;
    215          info.max_index = info.start + info.count - 1;
    216       }
    217 
    218       if (ST_DEBUG & DEBUG_DRAW) {
    219          debug_printf("st/draw: mode %s  start %u  count %u  index_size %d\n",
    220                       u_prim_name(info.mode),
    221                       info.start,
    222                       info.count,
    223                       info.index_size);
    224       }
    225 
    226       /* Don't call u_trim_pipe_prim. Drivers should do it if they need it. */
    227       cso_draw_vbo(st->cso_context, &info);
    228    }
    229 }
    230 
    231 static void
    232 st_indirect_draw_vbo(struct gl_context *ctx,
    233                      GLuint mode,
    234                      struct gl_buffer_object *indirect_data,
    235                      GLsizeiptr indirect_offset,
    236                      unsigned draw_count,
    237                      unsigned stride,
    238                      struct gl_buffer_object *indirect_params,
    239                      GLsizeiptr indirect_params_offset,
    240                      const struct _mesa_index_buffer *ib)
    241 {
    242    struct st_context *st = st_context(ctx);
    243    struct pipe_draw_info info;
    244    struct pipe_draw_indirect_info indirect;
    245 
    246    assert(stride);
    247    prepare_draw(st, ctx);
    248 
    249    if (st->vertex_array_out_of_memory)
    250       return;
    251 
    252    memset(&indirect, 0, sizeof(indirect));
    253    util_draw_init_info(&info);
    254    info.start = 0; /* index offset / index size */
    255 
    256    if (ib) {
    257       struct gl_buffer_object *bufobj = ib->obj;
    258 
    259       /* indices are always in a real VBO */
    260       assert(_mesa_is_bufferobj(bufobj));
    261 
    262       info.index_size = ib->index_size;
    263       info.index.resource = st_buffer_object(bufobj)->buffer;
    264       info.start = pointer_to_offset(ib->ptr) / info.index_size;
    265 
    266       /* Primitive restart is not handled by the VBO module in this case. */
    267       setup_primitive_restart(ctx, &info);
    268    }
    269 
    270    info.mode = translate_prim(ctx, mode);
    271    info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
    272    info.indirect = &indirect;
    273    indirect.buffer = st_buffer_object(indirect_data)->buffer;
    274    indirect.offset = indirect_offset;
    275 
    276    if (ST_DEBUG & DEBUG_DRAW) {
    277       debug_printf("st/draw indirect: mode %s drawcount %d index_size %d\n",
    278                    u_prim_name(info.mode),
    279                    draw_count,
    280                    info.index_size);
    281    }
    282 
    283    if (!st->has_multi_draw_indirect) {
    284       int i;
    285 
    286       assert(!indirect_params);
    287       indirect.draw_count = 1;
    288       for (i = 0; i < draw_count; i++) {
    289          info.drawid = i;
    290          cso_draw_vbo(st->cso_context, &info);
    291          indirect.offset += stride;
    292       }
    293    } else {
    294       indirect.draw_count = draw_count;
    295       indirect.stride = stride;
    296       if (indirect_params) {
    297          indirect.indirect_draw_count = st_buffer_object(indirect_params)->buffer;
    298          indirect.indirect_draw_count_offset = indirect_params_offset;
    299       }
    300       cso_draw_vbo(st->cso_context, &info);
    301    }
    302 }
    303 
    304 
    305 void
    306 st_init_draw(struct st_context *st)
    307 {
    308    struct gl_context *ctx = st->ctx;
    309 
    310    vbo_set_draw_func(ctx, st_draw_vbo);
    311    vbo_set_indirect_draw_func(ctx, st_indirect_draw_vbo);
    312 }
    313 
    314 
    315 void
    316 st_destroy_draw(struct st_context *st)
    317 {
    318    draw_destroy(st->draw);
    319 }
    320 
    321 /**
    322  * Getter for the draw_context, so that initialization of it can happen only
    323  * when needed (the TGSI exec machines take up quite a bit of memory).
    324  */
    325 struct draw_context *
    326 st_get_draw_context(struct st_context *st)
    327 {
    328    if (!st->draw) {
    329       st->draw = draw_create(st->pipe);
    330       if (!st->draw) {
    331          _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation");
    332          return NULL;
    333       }
    334    }
    335 
    336    /* Disable draw options that might convert points/lines to tris, etc.
    337     * as that would foul-up feedback/selection mode.
    338     */
    339    draw_wide_line_threshold(st->draw, 1000.0f);
    340    draw_wide_point_threshold(st->draw, 1000.0f);
    341    draw_enable_line_stipple(st->draw, FALSE);
    342    draw_enable_point_sprites(st->draw, FALSE);
    343 
    344    return st->draw;
    345 }
    346 
    347 /**
    348  * Draw a quad with given position, texcoords and color.
    349  */
    350 bool
    351 st_draw_quad(struct st_context *st,
    352              float x0, float y0, float x1, float y1, float z,
    353              float s0, float t0, float s1, float t1,
    354              const float *color,
    355              unsigned num_instances)
    356 {
    357    struct pipe_vertex_buffer vb = {0};
    358    struct st_util_vertex *verts;
    359 
    360    vb.stride = sizeof(struct st_util_vertex);
    361 
    362    u_upload_alloc(st->pipe->stream_uploader, 0,
    363                   4 * sizeof(struct st_util_vertex), 4,
    364                   &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
    365    if (!vb.buffer.resource) {
    366       return false;
    367    }
    368 
    369    /* lower-left */
    370    verts[0].x = x0;
    371    verts[0].y = y1;
    372    verts[0].z = z;
    373    verts[0].r = color[0];
    374    verts[0].g = color[1];
    375    verts[0].b = color[2];
    376    verts[0].a = color[3];
    377    verts[0].s = s0;
    378    verts[0].t = t0;
    379 
    380    /* lower-right */
    381    verts[1].x = x1;
    382    verts[1].y = y1;
    383    verts[1].z = z;
    384    verts[1].r = color[0];
    385    verts[1].g = color[1];
    386    verts[1].b = color[2];
    387    verts[1].a = color[3];
    388    verts[1].s = s1;
    389    verts[1].t = t0;
    390 
    391    /* upper-right */
    392    verts[2].x = x1;
    393    verts[2].y = y0;
    394    verts[2].z = z;
    395    verts[2].r = color[0];
    396    verts[2].g = color[1];
    397    verts[2].b = color[2];
    398    verts[2].a = color[3];
    399    verts[2].s = s1;
    400    verts[2].t = t1;
    401 
    402    /* upper-left */
    403    verts[3].x = x0;
    404    verts[3].y = y0;
    405    verts[3].z = z;
    406    verts[3].r = color[0];
    407    verts[3].g = color[1];
    408    verts[3].b = color[2];
    409    verts[3].a = color[3];
    410    verts[3].s = s0;
    411    verts[3].t = t1;
    412 
    413    u_upload_unmap(st->pipe->stream_uploader);
    414 
    415    /* At the time of writing, cso_get_aux_vertex_buffer_slot() always returns
    416     * zero.  If that ever changes we need to audit the calls to that function
    417     * and make sure the slot number is used consistently everywhere.
    418     */
    419    assert(cso_get_aux_vertex_buffer_slot(st->cso_context) == 0);
    420 
    421    cso_set_vertex_buffers(st->cso_context,
    422                           cso_get_aux_vertex_buffer_slot(st->cso_context),
    423                           1, &vb);
    424 
    425    if (num_instances > 1) {
    426       cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
    427                                 0, num_instances);
    428    } else {
    429       cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
    430    }
    431 
    432    pipe_resource_reference(&vb.buffer.resource, NULL);
    433 
    434    return true;
    435 }
    436