Home | History | Annotate | Download | only in state_tracker
      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * Framebuffer/renderbuffer functions.
     31  *
     32  * \author Brian Paul
     33  */
     34 
     35 
     36 #include "main/imports.h"
     37 #include "main/context.h"
     38 #include "main/fbobject.h"
     39 #include "main/framebuffer.h"
     40 #include "main/glformats.h"
     41 #include "main/macros.h"
     42 #include "main/renderbuffer.h"
     43 #include "main/state.h"
     44 
     45 #include "pipe/p_context.h"
     46 #include "pipe/p_defines.h"
     47 #include "pipe/p_screen.h"
     48 #include "st_atom.h"
     49 #include "st_context.h"
     50 #include "st_cb_fbo.h"
     51 #include "st_cb_flush.h"
     52 #include "st_cb_texture.h"
     53 #include "st_format.h"
     54 #include "st_texture.h"
     55 #include "st_manager.h"
     56 
     57 #include "util/u_format.h"
     58 #include "util/u_inlines.h"
     59 #include "util/u_surface.h"
     60 
     61 
     62 static GLboolean
     63 st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
     64                                  struct gl_renderbuffer *rb,
     65                                  GLenum internalFormat,
     66                                  GLuint width, GLuint height)
     67 {
     68    struct st_context *st = st_context(ctx);
     69    struct st_renderbuffer *strb = st_renderbuffer(rb);
     70    enum pipe_format format;
     71    size_t size;
     72 
     73    free(strb->data);
     74    strb->data = NULL;
     75 
     76    if (internalFormat == GL_RGBA16_SNORM) {
     77       /* Special case for software accum buffers.  Otherwise, if the
     78        * call to st_choose_renderbuffer_format() fails (because the
     79        * driver doesn't support signed 16-bit/channel colors) we'd
     80        * just return without allocating the software accum buffer.
     81        */
     82       format = PIPE_FORMAT_R16G16B16A16_SNORM;
     83    }
     84    else {
     85       format = st_choose_renderbuffer_format(st, internalFormat, 0);
     86 
     87       /* Not setting gl_renderbuffer::Format here will cause
     88        * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
     89        */
     90       if (format == PIPE_FORMAT_NONE) {
     91          return GL_TRUE;
     92       }
     93    }
     94 
     95    strb->Base.Format = st_pipe_format_to_mesa_format(format);
     96 
     97    size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
     98    strb->data = malloc(size);
     99    return strb->data != NULL;
    100 }
    101 
    102 
    103 /**
    104  * gl_renderbuffer::AllocStorage()
    105  * This is called to allocate the original drawing surface, and
    106  * during window resize.
    107  */
    108 static GLboolean
    109 st_renderbuffer_alloc_storage(struct gl_context * ctx,
    110                               struct gl_renderbuffer *rb,
    111                               GLenum internalFormat,
    112                               GLuint width, GLuint height)
    113 {
    114    struct st_context *st = st_context(ctx);
    115    struct pipe_screen *screen = st->pipe->screen;
    116    struct st_renderbuffer *strb = st_renderbuffer(rb);
    117    enum pipe_format format = PIPE_FORMAT_NONE;
    118    struct pipe_resource templ;
    119 
    120    /* init renderbuffer fields */
    121    strb->Base.Width  = width;
    122    strb->Base.Height = height;
    123    strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
    124    strb->defined = GL_FALSE;  /* undefined contents now */
    125 
    126    if (strb->software) {
    127       return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
    128                                               width, height);
    129    }
    130 
    131    /* Free the old surface and texture
    132     */
    133    pipe_surface_reference(&strb->surface_srgb, NULL);
    134    pipe_surface_reference(&strb->surface_linear, NULL);
    135    strb->surface = NULL;
    136    pipe_resource_reference(&strb->texture, NULL);
    137 
    138    /* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
    139     * formats.
    140     */
    141    if (!ctx->Extensions.EXT_framebuffer_sRGB) {
    142       internalFormat = _mesa_get_linear_internalformat(internalFormat);
    143    }
    144 
    145    /* Handle multisample renderbuffers first.
    146     *
    147     * From ARB_framebuffer_object:
    148     *   If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
    149     *   Otherwise <samples> represents a request for a desired minimum
    150     *   number of samples. Since different implementations may support
    151     *   different sample counts for multisampled rendering, the actual
    152     *   number of samples allocated for the renderbuffer image is
    153     *   implementation dependent.  However, the resulting value for
    154     *   RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
    155     *   to <samples> and no more than the next larger sample count supported
    156     *   by the implementation.
    157     *
    158     * Find the supported number of samples >= rb->NumSamples
    159     */
    160    if (rb->NumSamples > 0) {
    161       unsigned start, i;
    162 
    163       if (ctx->Const.MaxSamples > 1 &&  rb->NumSamples == 1) {
    164          /* don't try num_samples = 1 with drivers that support real msaa */
    165          start = 2;
    166       } else {
    167          start = rb->NumSamples;
    168       }
    169 
    170       for (i = start; i <= ctx->Const.MaxSamples; i++) {
    171          format = st_choose_renderbuffer_format(st, internalFormat, i);
    172 
    173          if (format != PIPE_FORMAT_NONE) {
    174             rb->NumSamples = i;
    175             break;
    176          }
    177       }
    178    } else {
    179       format = st_choose_renderbuffer_format(st, internalFormat, 0);
    180    }
    181 
    182    /* Not setting gl_renderbuffer::Format here will cause
    183     * FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
    184     */
    185    if (format == PIPE_FORMAT_NONE) {
    186       return GL_TRUE;
    187    }
    188 
    189    strb->Base.Format = st_pipe_format_to_mesa_format(format);
    190 
    191    if (width == 0 || height == 0) {
    192       /* if size is zero, nothing to allocate */
    193       return GL_TRUE;
    194    }
    195 
    196    /* Setup new texture template.
    197     */
    198    memset(&templ, 0, sizeof(templ));
    199    templ.target = st->internal_target;
    200    templ.format = format;
    201    templ.width0 = width;
    202    templ.height0 = height;
    203    templ.depth0 = 1;
    204    templ.array_size = 1;
    205    templ.nr_samples = rb->NumSamples;
    206    if (util_format_is_depth_or_stencil(format)) {
    207       templ.bind = PIPE_BIND_DEPTH_STENCIL;
    208    }
    209    else if (strb->Base.Name != 0) {
    210       /* this is a user-created renderbuffer */
    211       templ.bind = PIPE_BIND_RENDER_TARGET;
    212    }
    213    else {
    214       /* this is a window-system buffer */
    215       templ.bind = (PIPE_BIND_DISPLAY_TARGET |
    216                     PIPE_BIND_RENDER_TARGET);
    217    }
    218 
    219    strb->texture = screen->resource_create(screen, &templ);
    220 
    221    if (!strb->texture)
    222       return FALSE;
    223 
    224    st_update_renderbuffer_surface(st, strb);
    225    return strb->surface != NULL;
    226 }
    227 
    228 
    229 /**
    230  * gl_renderbuffer::Delete()
    231  */
    232 static void
    233 st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
    234 {
    235    struct st_renderbuffer *strb = st_renderbuffer(rb);
    236    if (ctx) {
    237       struct st_context *st = st_context(ctx);
    238       pipe_surface_release(st->pipe, &strb->surface_srgb);
    239       pipe_surface_release(st->pipe, &strb->surface_linear);
    240       strb->surface = NULL;
    241    }
    242    pipe_resource_reference(&strb->texture, NULL);
    243    free(strb->data);
    244    _mesa_delete_renderbuffer(ctx, rb);
    245 }
    246 
    247 
    248 /**
    249  * Called via ctx->Driver.NewRenderbuffer()
    250  */
    251 static struct gl_renderbuffer *
    252 st_new_renderbuffer(struct gl_context *ctx, GLuint name)
    253 {
    254    struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
    255    if (strb) {
    256       assert(name != 0);
    257       _mesa_init_renderbuffer(&strb->Base, name);
    258       strb->Base.Delete = st_renderbuffer_delete;
    259       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
    260       return &strb->Base;
    261    }
    262    return NULL;
    263 }
    264 
    265 
    266 /**
    267  * Allocate a renderbuffer for an on-screen window (not a user-created
    268  * renderbuffer).  The window system code determines the format.
    269  */
    270 struct gl_renderbuffer *
    271 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
    272 {
    273    struct st_renderbuffer *strb;
    274 
    275    strb = ST_CALLOC_STRUCT(st_renderbuffer);
    276    if (!strb) {
    277       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
    278       return NULL;
    279    }
    280 
    281    _mesa_init_renderbuffer(&strb->Base, 0);
    282    strb->Base.ClassID = 0x4242; /* just a unique value */
    283    strb->Base.NumSamples = samples;
    284    strb->Base.Format = st_pipe_format_to_mesa_format(format);
    285    strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
    286    strb->software = sw;
    287 
    288    switch (format) {
    289    case PIPE_FORMAT_B10G10R10A2_UNORM:
    290       strb->Base.InternalFormat = GL_RGB10_A2;
    291       break;
    292    case PIPE_FORMAT_B10G10R10X2_UNORM:
    293       strb->Base.InternalFormat = GL_RGB10;
    294       break;
    295    case PIPE_FORMAT_R8G8B8A8_UNORM:
    296    case PIPE_FORMAT_B8G8R8A8_UNORM:
    297    case PIPE_FORMAT_A8R8G8B8_UNORM:
    298       strb->Base.InternalFormat = GL_RGBA8;
    299       break;
    300    case PIPE_FORMAT_R8G8B8X8_UNORM:
    301    case PIPE_FORMAT_B8G8R8X8_UNORM:
    302    case PIPE_FORMAT_X8R8G8B8_UNORM:
    303       strb->Base.InternalFormat = GL_RGB8;
    304       break;
    305    case PIPE_FORMAT_R8G8B8A8_SRGB:
    306    case PIPE_FORMAT_B8G8R8A8_SRGB:
    307    case PIPE_FORMAT_A8R8G8B8_SRGB:
    308       strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
    309       break;
    310    case PIPE_FORMAT_R8G8B8X8_SRGB:
    311    case PIPE_FORMAT_B8G8R8X8_SRGB:
    312    case PIPE_FORMAT_X8R8G8B8_SRGB:
    313       strb->Base.InternalFormat = GL_SRGB8;
    314       break;
    315    case PIPE_FORMAT_B5G5R5A1_UNORM:
    316       strb->Base.InternalFormat = GL_RGB5_A1;
    317       break;
    318    case PIPE_FORMAT_B4G4R4A4_UNORM:
    319       strb->Base.InternalFormat = GL_RGBA4;
    320       break;
    321    case PIPE_FORMAT_B5G6R5_UNORM:
    322       strb->Base.InternalFormat = GL_RGB565;
    323       break;
    324    case PIPE_FORMAT_Z16_UNORM:
    325       strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
    326       break;
    327    case PIPE_FORMAT_Z32_UNORM:
    328       strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
    329       break;
    330    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
    331    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
    332       strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
    333       break;
    334    case PIPE_FORMAT_Z24X8_UNORM:
    335    case PIPE_FORMAT_X8Z24_UNORM:
    336       strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
    337       break;
    338    case PIPE_FORMAT_S8_UINT:
    339       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
    340       break;
    341    case PIPE_FORMAT_R16G16B16A16_SNORM:
    342       /* accum buffer */
    343       strb->Base.InternalFormat = GL_RGBA16_SNORM;
    344       break;
    345    case PIPE_FORMAT_R16G16B16A16_UNORM:
    346       strb->Base.InternalFormat = GL_RGBA16;
    347       break;
    348    case PIPE_FORMAT_R8_UNORM:
    349       strb->Base.InternalFormat = GL_R8;
    350       break;
    351    case PIPE_FORMAT_R8G8_UNORM:
    352       strb->Base.InternalFormat = GL_RG8;
    353       break;
    354    case PIPE_FORMAT_R16_UNORM:
    355       strb->Base.InternalFormat = GL_R16;
    356       break;
    357    case PIPE_FORMAT_R16G16_UNORM:
    358       strb->Base.InternalFormat = GL_RG16;
    359       break;
    360    case PIPE_FORMAT_R32G32B32A32_FLOAT:
    361       strb->Base.InternalFormat = GL_RGBA32F;
    362       break;
    363    case PIPE_FORMAT_R16G16B16A16_FLOAT:
    364       strb->Base.InternalFormat = GL_RGBA16F;
    365       break;
    366    default:
    367       _mesa_problem(NULL,
    368                     "Unexpected format %s in st_new_renderbuffer_fb",
    369                     util_format_name(format));
    370       free(strb);
    371       return NULL;
    372    }
    373 
    374    /* st-specific methods */
    375    strb->Base.Delete = st_renderbuffer_delete;
    376    strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
    377 
    378    /* surface is allocated in st_renderbuffer_alloc_storage() */
    379    strb->surface = NULL;
    380 
    381    return &strb->Base;
    382 }
    383 
    384 
    385 /**
    386  * Create or update the pipe_surface of a FBO renderbuffer.
    387  * This is usually called after st_finalize_texture.
    388  */
    389 void
    390 st_update_renderbuffer_surface(struct st_context *st,
    391                                struct st_renderbuffer *strb)
    392 {
    393    struct pipe_context *pipe = st->pipe;
    394    struct pipe_resource *resource = strb->texture;
    395    const struct st_texture_object *stTexObj = NULL;
    396    unsigned rtt_width = strb->Base.Width;
    397    unsigned rtt_height = strb->Base.Height;
    398    unsigned rtt_depth = strb->Base.Depth;
    399 
    400    /*
    401     * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
    402     * the format of strb->texture is linear (because we have no control over
    403     * the format).  Check strb->Base.Format instead of strb->texture->format
    404     * to determine if the rb is sRGB-capable.
    405     */
    406    boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
    407       _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
    408    enum pipe_format format = resource->format;
    409 
    410    if (strb->is_rtt) {
    411       stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
    412       if (stTexObj->surface_based)
    413          format = stTexObj->surface_format;
    414    }
    415 
    416    format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
    417 
    418    if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
    419       rtt_depth = rtt_height;
    420       rtt_height = 1;
    421    }
    422 
    423    /* find matching mipmap level size */
    424    unsigned level;
    425    for (level = 0; level <= resource->last_level; level++) {
    426       if (u_minify(resource->width0, level) == rtt_width &&
    427           u_minify(resource->height0, level) == rtt_height &&
    428           (resource->target != PIPE_TEXTURE_3D ||
    429            u_minify(resource->depth0, level) == rtt_depth)) {
    430          break;
    431       }
    432    }
    433    assert(level <= resource->last_level);
    434 
    435    /* determine the layer bounds */
    436    unsigned first_layer, last_layer;
    437    if (strb->rtt_layered) {
    438       first_layer = 0;
    439       last_layer = util_max_layer(strb->texture, level);
    440    }
    441    else {
    442       first_layer =
    443       last_layer = strb->rtt_face + strb->rtt_slice;
    444    }
    445 
    446    /* Adjust for texture views */
    447    if (strb->is_rtt && resource->array_size > 1 &&
    448        stTexObj->base.Immutable) {
    449       const struct gl_texture_object *tex = &stTexObj->base;
    450       first_layer += tex->MinLayer;
    451       if (!strb->rtt_layered)
    452          last_layer += tex->MinLayer;
    453       else
    454          last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
    455    }
    456 
    457    struct pipe_surface **psurf =
    458       enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
    459    struct pipe_surface *surf = *psurf;
    460 
    461    if (!surf ||
    462        surf->texture->nr_samples != strb->Base.NumSamples ||
    463        surf->format != format ||
    464        surf->texture != resource ||
    465        surf->width != rtt_width ||
    466        surf->height != rtt_height ||
    467        surf->u.tex.level != level ||
    468        surf->u.tex.first_layer != first_layer ||
    469        surf->u.tex.last_layer != last_layer) {
    470       /* create a new pipe_surface */
    471       struct pipe_surface surf_tmpl;
    472       memset(&surf_tmpl, 0, sizeof(surf_tmpl));
    473       surf_tmpl.format = format;
    474       surf_tmpl.u.tex.level = level;
    475       surf_tmpl.u.tex.first_layer = first_layer;
    476       surf_tmpl.u.tex.last_layer = last_layer;
    477 
    478       pipe_surface_release(pipe, psurf);
    479 
    480       *psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
    481    }
    482    strb->surface = *psurf;
    483 }
    484 
    485 
    486 /**
    487  * Return the pipe_resource which stores a particular texture image.
    488  */
    489 static struct pipe_resource *
    490 get_teximage_resource(struct gl_texture_object *texObj,
    491                       unsigned face, unsigned level)
    492 {
    493    struct st_texture_image *stImg =
    494       st_texture_image(texObj->Image[face][level]);
    495 
    496    return stImg->pt;
    497 }
    498 
    499 
    500 /**
    501  * Called by ctx->Driver.RenderTexture
    502  */
    503 static void
    504 st_render_texture(struct gl_context *ctx,
    505                   struct gl_framebuffer *fb,
    506                   struct gl_renderbuffer_attachment *att)
    507 {
    508    struct st_context *st = st_context(ctx);
    509    struct pipe_context *pipe = st->pipe;
    510    struct gl_renderbuffer *rb = att->Renderbuffer;
    511    struct st_renderbuffer *strb = st_renderbuffer(rb);
    512    struct pipe_resource *pt;
    513 
    514    if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
    515       return;
    516 
    517    pt = get_teximage_resource(att->Texture,
    518                               att->CubeMapFace,
    519                               att->TextureLevel);
    520    assert(pt);
    521 
    522    /* point renderbuffer at texobject */
    523    strb->is_rtt = TRUE;
    524    strb->rtt_face = att->CubeMapFace;
    525    strb->rtt_slice = att->Zoffset;
    526    strb->rtt_layered = att->Layered;
    527    pipe_resource_reference(&strb->texture, pt);
    528 
    529    st_update_renderbuffer_surface(st, strb);
    530 
    531    /* Invalidate buffer state so that the pipe's framebuffer state
    532     * gets updated.
    533     * That's where the new renderbuffer (which we just created) gets
    534     * passed to the pipe as a (color/depth) render target.
    535     */
    536    st_invalidate_buffers(st);
    537 
    538 
    539    /* Need to trigger a call to update_framebuffer() since we just
    540     * attached a new renderbuffer.
    541     */
    542    ctx->NewState |= _NEW_BUFFERS;
    543 }
    544 
    545 
    546 /**
    547  * Called via ctx->Driver.FinishRenderTexture.
    548  */
    549 static void
    550 st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
    551 {
    552    struct st_context *st = st_context(ctx);
    553    struct st_renderbuffer *strb = st_renderbuffer(rb);
    554 
    555    if (!strb)
    556       return;
    557 
    558    strb->is_rtt = FALSE;
    559 
    560    /* restore previous framebuffer state */
    561    st_invalidate_buffers(st);
    562 }
    563 
    564 
    565 /** Debug helper */
    566 static void
    567 st_fbo_invalid(const char *reason)
    568 {
    569    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
    570       _mesa_debug(NULL, "Invalid FBO: %s\n", reason);
    571    }
    572 }
    573 
    574 
    575 /**
    576  * Validate a renderbuffer attachment for a particular set of bindings.
    577  */
    578 static GLboolean
    579 st_validate_attachment(struct gl_context *ctx,
    580                        struct pipe_screen *screen,
    581                        const struct gl_renderbuffer_attachment *att,
    582                        unsigned bindings)
    583 {
    584    const struct st_texture_object *stObj = st_texture_object(att->Texture);
    585    enum pipe_format format;
    586    mesa_format texFormat;
    587    GLboolean valid;
    588 
    589    /* Sanity check: we must be binding the surface as a (color) render target
    590     * or depth/stencil target.
    591     */
    592    assert(bindings == PIPE_BIND_RENDER_TARGET ||
    593           bindings == PIPE_BIND_DEPTH_STENCIL);
    594 
    595    /* Only validate texture attachments for now, since
    596     * st_renderbuffer_alloc_storage makes sure that
    597     * the format is supported.
    598     */
    599    if (att->Type != GL_TEXTURE)
    600       return GL_TRUE;
    601 
    602    if (!stObj || !stObj->pt)
    603       return GL_FALSE;
    604 
    605    format = stObj->pt->format;
    606    texFormat = att->Renderbuffer->TexImage->TexFormat;
    607 
    608    /* If the encoding is sRGB and sRGB rendering cannot be enabled,
    609     * check for linear format support instead.
    610     * Later when we create a surface, we change the format to a linear one. */
    611    if (!ctx->Extensions.EXT_framebuffer_sRGB &&
    612        _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
    613       const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
    614       format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
    615    }
    616 
    617    valid = screen->is_format_supported(screen, format,
    618                                       PIPE_TEXTURE_2D,
    619                                       stObj->pt->nr_samples, bindings);
    620    if (!valid) {
    621       st_fbo_invalid("Invalid format");
    622    }
    623 
    624    return valid;
    625 }
    626 
    627 
    628 /**
    629  * Check that the framebuffer configuration is valid in terms of what
    630  * the driver can support.
    631  *
    632  * For Gallium we only supports combined Z+stencil, not separate buffers.
    633  */
    634 static void
    635 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    636 {
    637    struct st_context *st = st_context(ctx);
    638    struct pipe_screen *screen = st->pipe->screen;
    639    const struct gl_renderbuffer_attachment *depth =
    640          &fb->Attachment[BUFFER_DEPTH];
    641    const struct gl_renderbuffer_attachment *stencil =
    642          &fb->Attachment[BUFFER_STENCIL];
    643    GLuint i;
    644    enum pipe_format first_format = PIPE_FORMAT_NONE;
    645    boolean mixed_formats =
    646          screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
    647 
    648    if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
    649       st_fbo_invalid("Different Depth/Stencil buffer formats");
    650       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    651       return;
    652    }
    653    if (depth->Type == GL_RENDERBUFFER_EXT &&
    654        stencil->Type == GL_RENDERBUFFER_EXT &&
    655        depth->Renderbuffer != stencil->Renderbuffer) {
    656       st_fbo_invalid("Separate Depth/Stencil buffers");
    657       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    658       return;
    659    }
    660    if (depth->Type == GL_TEXTURE &&
    661        stencil->Type == GL_TEXTURE &&
    662        depth->Texture != stencil->Texture) {
    663       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    664       st_fbo_invalid("Different Depth/Stencil textures");
    665       return;
    666    }
    667 
    668    if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
    669       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    670       st_fbo_invalid("Invalid depth attachment");
    671       return;
    672    }
    673    if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
    674       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    675       st_fbo_invalid("Invalid stencil attachment");
    676       return;
    677    }
    678    for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
    679       struct gl_renderbuffer_attachment *att =
    680             &fb->Attachment[BUFFER_COLOR0 + i];
    681       enum pipe_format format;
    682 
    683       if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
    684          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    685          st_fbo_invalid("Invalid color attachment");
    686          return;
    687       }
    688 
    689       if (!mixed_formats) {
    690          /* Disallow mixed formats. */
    691          if (att->Type != GL_NONE) {
    692             format = st_renderbuffer(att->Renderbuffer)->surface->format;
    693          } else {
    694             continue;
    695          }
    696 
    697          if (first_format == PIPE_FORMAT_NONE) {
    698             first_format = format;
    699          } else if (format != first_format) {
    700             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
    701             st_fbo_invalid("Mixed color formats");
    702             return;
    703          }
    704       }
    705    }
    706 }
    707 
    708 
    709 /**
    710  * Called via glDrawBuffer.  We only provide this driver function so that we
    711  * can check if we need to allocate a new renderbuffer.  Specifically, we
    712  * don't usually allocate a front color buffer when using a double-buffered
    713  * visual.  But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
    714  * that buffer.  Note, this is only for window system buffers, not user-
    715  * created FBOs.
    716  */
    717 static void
    718 st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
    719 {
    720    struct st_context *st = st_context(ctx);
    721    struct gl_framebuffer *fb = ctx->DrawBuffer;
    722 
    723    (void) count;
    724    (void) buffers;
    725 
    726    if (_mesa_is_winsys_fbo(fb)) {
    727       GLuint i;
    728       /* add the renderbuffers on demand */
    729       for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
    730          gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
    731 
    732          if (idx != BUFFER_NONE) {
    733             st_manager_add_color_renderbuffer(st, fb, idx);
    734          }
    735       }
    736    }
    737 }
    738 
    739 
    740 /**
    741  * Called via glReadBuffer.  As with st_DrawBuffers, we use this function
    742  * to check if we need to allocate a renderbuffer on demand.
    743  */
    744 static void
    745 st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
    746 {
    747    struct st_context *st = st_context(ctx);
    748    struct gl_framebuffer *fb = ctx->ReadBuffer;
    749 
    750    (void) buffer;
    751 
    752    /* Check if we need to allocate a front color buffer.
    753     * Front buffers are often allocated on demand (other color buffers are
    754     * always allocated in advance).
    755     */
    756    if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
    757         fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
    758        fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
    759       assert(_mesa_is_winsys_fbo(fb));
    760       /* add the buffer */
    761       st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
    762       _mesa_update_state(ctx);
    763       st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
    764    }
    765 }
    766 
    767 
    768 
    769 /**
    770  * Called via ctx->Driver.MapRenderbuffer.
    771  */
    772 static void
    773 st_MapRenderbuffer(struct gl_context *ctx,
    774                    struct gl_renderbuffer *rb,
    775                    GLuint x, GLuint y, GLuint w, GLuint h,
    776                    GLbitfield mode,
    777                    GLubyte **mapOut, GLint *rowStrideOut)
    778 {
    779    struct st_context *st = st_context(ctx);
    780    struct st_renderbuffer *strb = st_renderbuffer(rb);
    781    struct pipe_context *pipe = st->pipe;
    782    const GLboolean invert = rb->Name == 0;
    783    unsigned usage;
    784    GLuint y2;
    785    GLubyte *map;
    786 
    787    if (strb->software) {
    788       /* software-allocated renderbuffer (probably an accum buffer) */
    789       if (strb->data) {
    790          GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
    791          GLint stride = _mesa_format_row_stride(strb->Base.Format,
    792                                                 strb->Base.Width);
    793          *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
    794          *rowStrideOut = stride;
    795       }
    796       else {
    797          *mapOut = NULL;
    798          *rowStrideOut = 0;
    799       }
    800       return;
    801    }
    802 
    803    usage = 0x0;
    804    if (mode & GL_MAP_READ_BIT)
    805       usage |= PIPE_TRANSFER_READ;
    806    if (mode & GL_MAP_WRITE_BIT)
    807       usage |= PIPE_TRANSFER_WRITE;
    808    if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
    809       usage |= PIPE_TRANSFER_DISCARD_RANGE;
    810 
    811    /* Note: y=0=bottom of buffer while y2=0=top of buffer.
    812     * 'invert' will be true for window-system buffers and false for
    813     * user-allocated renderbuffers and textures.
    814     */
    815    if (invert)
    816       y2 = strb->Base.Height - y - h;
    817    else
    818       y2 = y;
    819 
    820     map = pipe_transfer_map(pipe,
    821                             strb->texture,
    822                             strb->surface->u.tex.level,
    823                             strb->surface->u.tex.first_layer,
    824                             usage, x, y2, w, h, &strb->transfer);
    825    if (map) {
    826       if (invert) {
    827          *rowStrideOut = -(int) strb->transfer->stride;
    828          map += (h - 1) * strb->transfer->stride;
    829       }
    830       else {
    831          *rowStrideOut = strb->transfer->stride;
    832       }
    833       *mapOut = map;
    834    }
    835    else {
    836       *mapOut = NULL;
    837       *rowStrideOut = 0;
    838    }
    839 }
    840 
    841 
    842 /**
    843  * Called via ctx->Driver.UnmapRenderbuffer.
    844  */
    845 static void
    846 st_UnmapRenderbuffer(struct gl_context *ctx,
    847                      struct gl_renderbuffer *rb)
    848 {
    849    struct st_context *st = st_context(ctx);
    850    struct st_renderbuffer *strb = st_renderbuffer(rb);
    851    struct pipe_context *pipe = st->pipe;
    852 
    853    if (strb->software) {
    854       /* software-allocated renderbuffer (probably an accum buffer) */
    855       return;
    856    }
    857 
    858    pipe_transfer_unmap(pipe, strb->transfer);
    859    strb->transfer = NULL;
    860 }
    861 
    862 
    863 
    864 void
    865 st_init_fbo_functions(struct dd_function_table *functions)
    866 {
    867    functions->NewFramebuffer = _mesa_new_framebuffer;
    868    functions->NewRenderbuffer = st_new_renderbuffer;
    869    functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
    870    functions->RenderTexture = st_render_texture;
    871    functions->FinishRenderTexture = st_finish_render_texture;
    872    functions->ValidateFramebuffer = st_validate_framebuffer;
    873 
    874    functions->DrawBuffers = st_DrawBuffers;
    875    functions->ReadBuffer = st_ReadBuffer;
    876 
    877    functions->MapRenderbuffer = st_MapRenderbuffer;
    878    functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
    879 }
    880