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      1 /*
      2  * Copyright  2017 Timothy Arceri
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 #include <stdio.h>
     25 #include "st_debug.h"
     26 #include "st_program.h"
     27 #include "st_shader_cache.h"
     28 #include "compiler/glsl/program.h"
     29 #include "pipe/p_shader_tokens.h"
     30 #include "program/ir_to_mesa.h"
     31 #include "util/u_memory.h"
     32 
     33 void
     34 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
     35 {
     36    disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
     37 }
     38 
     39 static void
     40 write_stream_out_to_cache(struct blob *blob,
     41                           struct pipe_shader_state *tgsi)
     42 {
     43    blob_write_bytes(blob, &tgsi->stream_output,
     44                     sizeof(tgsi->stream_output));
     45 }
     46 
     47 static void
     48 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
     49                     struct gl_program *prog, unsigned num_tokens)
     50 {
     51    blob_write_uint32(blob, num_tokens);
     52    blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
     53 
     54    prog->driver_cache_blob = ralloc_size(NULL, blob->size);
     55    memcpy(prog->driver_cache_blob, blob->data, blob->size);
     56    prog->driver_cache_blob_size = blob->size;
     57 }
     58 
     59 void
     60 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
     61 {
     62    struct blob blob;
     63    blob_init(&blob);
     64 
     65    switch (prog->info.stage) {
     66    case MESA_SHADER_VERTEX: {
     67       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
     68 
     69       blob_write_uint32(&blob, stvp->num_inputs);
     70       blob_write_bytes(&blob, stvp->index_to_input,
     71                        sizeof(stvp->index_to_input));
     72       blob_write_bytes(&blob, stvp->result_to_output,
     73                        sizeof(stvp->result_to_output));
     74 
     75       write_stream_out_to_cache(&blob, &stvp->tgsi);
     76       write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
     77                           stvp->num_tgsi_tokens);
     78       break;
     79    }
     80    case MESA_SHADER_TESS_CTRL:
     81    case MESA_SHADER_TESS_EVAL:
     82    case MESA_SHADER_GEOMETRY: {
     83       struct st_common_program *stcp = (struct st_common_program *) prog;
     84 
     85       write_stream_out_to_cache(&blob, &stcp->tgsi);
     86       write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
     87                           stcp->num_tgsi_tokens);
     88       break;
     89    }
     90    case MESA_SHADER_FRAGMENT: {
     91       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
     92 
     93       write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
     94                           stfp->num_tgsi_tokens);
     95       break;
     96    }
     97    case MESA_SHADER_COMPUTE: {
     98       struct st_compute_program *stcp = (struct st_compute_program *) prog;
     99 
    100       write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
    101                           stcp->num_tgsi_tokens);
    102       break;
    103    }
    104    default:
    105       unreachable("Unsupported stage");
    106    }
    107 
    108    blob_finish(&blob);
    109 }
    110 
    111 /**
    112  * Store tgsi and any other required state in on-disk shader cache.
    113  */
    114 void
    115 st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
    116 {
    117    if (!st->ctx->Cache)
    118       return;
    119 
    120    /* Exit early when we are dealing with a ff shader with no source file to
    121     * generate a source from.
    122     */
    123    static const char zero[sizeof(prog->sh.data->sha1)] = {0};
    124    if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
    125       return;
    126 
    127    st_serialise_tgsi_program(st->ctx, prog);
    128 
    129    if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
    130       fprintf(stderr, "putting %s tgsi_tokens in cache\n",
    131               _mesa_shader_stage_to_string(prog->info.stage));
    132    }
    133 }
    134 
    135 static void
    136 read_stream_out_from_cache(struct blob_reader *blob_reader,
    137                            struct pipe_shader_state *tgsi)
    138 {
    139    blob_copy_bytes(blob_reader, (uint8_t *) &tgsi->stream_output,
    140                     sizeof(tgsi->stream_output));
    141 }
    142 
    143 static void
    144 read_tgsi_from_cache(struct blob_reader *blob_reader,
    145                      const struct tgsi_token **tokens,
    146                      unsigned *num_tokens)
    147 {
    148    *num_tokens  = blob_read_uint32(blob_reader);
    149    unsigned tokens_size = *num_tokens * sizeof(struct tgsi_token);
    150    *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
    151    blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
    152 }
    153 
    154 void
    155 st_deserialise_tgsi_program(struct gl_context *ctx,
    156                             struct gl_shader_program *shProg,
    157                             struct gl_program *prog)
    158 {
    159    struct st_context *st = st_context(ctx);
    160    size_t size = prog->driver_cache_blob_size;
    161    uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
    162 
    163    struct blob_reader blob_reader;
    164    blob_reader_init(&blob_reader, buffer, size);
    165 
    166    switch (prog->info.stage) {
    167    case MESA_SHADER_VERTEX: {
    168       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
    169 
    170       st_release_vp_variants(st, stvp);
    171 
    172       stvp->num_inputs = blob_read_uint32(&blob_reader);
    173       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
    174                       sizeof(stvp->index_to_input));
    175       blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
    176                       sizeof(stvp->result_to_output));
    177 
    178       read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
    179       read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
    180                            &stvp->num_tgsi_tokens);
    181 
    182       if (st->vp == stvp)
    183          st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
    184 
    185       break;
    186    }
    187    case MESA_SHADER_TESS_CTRL: {
    188       struct st_common_program *sttcp = st_common_program(prog);
    189 
    190       st_release_basic_variants(st, sttcp->Base.Target,
    191                                 &sttcp->variants, &sttcp->tgsi);
    192 
    193       read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
    194       read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
    195                            &sttcp->num_tgsi_tokens);
    196 
    197       if (st->tcp == sttcp)
    198          st->dirty |= sttcp->affected_states;
    199 
    200       break;
    201    }
    202    case MESA_SHADER_TESS_EVAL: {
    203       struct st_common_program *sttep = st_common_program(prog);
    204 
    205       st_release_basic_variants(st, sttep->Base.Target,
    206                                 &sttep->variants, &sttep->tgsi);
    207 
    208       read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
    209       read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
    210                            &sttep->num_tgsi_tokens);
    211 
    212       if (st->tep == sttep)
    213          st->dirty |= sttep->affected_states;
    214 
    215       break;
    216    }
    217    case MESA_SHADER_GEOMETRY: {
    218       struct st_common_program *stgp = st_common_program(prog);
    219 
    220       st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
    221                                 &stgp->tgsi);
    222 
    223       read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
    224       read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
    225                            &stgp->num_tgsi_tokens);
    226 
    227       if (st->gp == stgp)
    228          st->dirty |= stgp->affected_states;
    229 
    230       break;
    231    }
    232    case MESA_SHADER_FRAGMENT: {
    233       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
    234 
    235       st_release_fp_variants(st, stfp);
    236 
    237       read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
    238                            &stfp->num_tgsi_tokens);
    239 
    240       if (st->fp == stfp)
    241          st->dirty |= stfp->affected_states;
    242 
    243       break;
    244    }
    245    case MESA_SHADER_COMPUTE: {
    246       struct st_compute_program *stcp = (struct st_compute_program *) prog;
    247 
    248       st_release_cp_variants(st, stcp);
    249 
    250       read_tgsi_from_cache(&blob_reader,
    251                            (const struct tgsi_token**) &stcp->tgsi.prog,
    252                            &stcp->num_tgsi_tokens);
    253 
    254       stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
    255       stcp->tgsi.req_private_mem = 0;
    256       stcp->tgsi.req_input_mem = 0;
    257 
    258       if (st->cp == stcp)
    259          st->dirty |= stcp->affected_states;
    260 
    261       break;
    262    }
    263    default:
    264       unreachable("Unsupported stage");
    265    }
    266 
    267    /* Make sure we don't try to read more data than we wrote. This should
    268     * never happen in release builds but its useful to have this check to
    269     * catch development bugs.
    270     */
    271    if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
    272       assert(!"Invalid TGSI shader disk cache item!");
    273 
    274       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
    275          fprintf(stderr, "Error reading program from cache (invalid "
    276                  "TGSI cache item)\n");
    277       }
    278    }
    279 
    280    st_set_prog_affected_state_flags(prog);
    281    _mesa_associate_uniform_storage(ctx, shProg, prog, false);
    282 
    283    /* Create Gallium shaders now instead of on demand. */
    284    if (ST_DEBUG & DEBUG_PRECOMPILE ||
    285        st->shader_has_one_variant[prog->info.stage])
    286       st_precompile_shader_variant(st, prog);
    287 }
    288 
    289 bool
    290 st_load_tgsi_from_disk_cache(struct gl_context *ctx,
    291                              struct gl_shader_program *prog)
    292 {
    293    if (!ctx->Cache)
    294       return false;
    295 
    296    /* If we didn't load the GLSL metadata from cache then we could not have
    297     * loaded the tgsi either.
    298     */
    299    if (prog->data->LinkStatus != linking_skipped)
    300       return false;
    301 
    302    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
    303       if (prog->_LinkedShaders[i] == NULL)
    304          continue;
    305 
    306       struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
    307       st_deserialise_tgsi_program(ctx, prog, glprog);
    308 
    309       /* We don't need the cached blob anymore so free it */
    310       ralloc_free(glprog->driver_cache_blob);
    311       glprog->driver_cache_blob = NULL;
    312       glprog->driver_cache_blob_size = 0;
    313 
    314       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
    315          fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
    316                  _mesa_shader_stage_to_string(i));
    317       }
    318    }
    319 
    320    return true;
    321 }
    322