gl4cShaderSubroutineTests.cpp | 2848 static const GLchar* subroutine_names[] = { "inverse_order", "negate", "inverse", "square" }; local 3901 static const GLchar* subroutine_names[4][2] = { local 4072 message << "Function: " << subroutine_names[0][subroutine_combination[0]] << "( "; local 4085 message << "Function: " << subroutine_names[1][subroutine_combination[1]] << "( "; local 4096 message << "Function: " << subroutine_names[2][subroutine_combination[2]] << "( "; local 4111 message << "Function: " << subroutine_names[3][subroutine_combination[3]] << "( "; local 4465 static const GLchar* subroutine_names[] = { local 5207 static const GLchar* subroutine_names[] = { local 5575 static const GLchar* subroutine_names[][2] = { { "discard_yes", "discard_no" }, local 6023 static const GLchar* subroutine_names[] = { "increment_two", "decrement_three", "read_one" }; local 6214 static const GLchar* subroutine_names[] = { "left_to_right", "right_to_left" }; local 6436 static const GLchar* subroutine_names[] = { "increment", "decrement" }; local 7569 static const GLchar* subroutine_names[][2] = { { "invert", "increment" }, { "div_by_2", "decrement" } }; local [all...] |