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    Searched defs:swc (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_streamout.c 138 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
144 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
171 enum pipe_error ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
193 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
196 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
302 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
306 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
319 struct svga_winsys_context *swc = svga->swc; local
324 ret = swc->resource_rebind(swc, svga->so_surfaces[i], NULL, SVGA_RELOC_WRITE)
    [all...]
svga_draw_private.h 132 struct svga_winsys_context *swc; member in struct:draw_cmd
svga_shader.c 315 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
329 struct svga_winsys_context *swc = svga->swc; local
343 variant->gb_shader = swc->shader_create(swc,
361 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader,
370 swc->shader_destroy(swc, variant->gb_shader);
412 ret = SVGA3D_DefineShader(svga->swc,
452 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id)
481 struct svga_winsys_context *swc = svga->swc; local
529 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_draw.c 57 hwtnl->cmd.swc = svga->swc;
193 struct svga_winsys_context *swc = hwtnl->cmd.swc; local
277 ret = SVGA3D_BeginDrawPrimitives(swc,
306 swc->surface_relocation(swc,
315 swc->surface_relocation(swc,
321 SVGA_FIFOCommitAll(swc);
    [all...]
svga_resource_buffer.h 288 return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
305 struct svga_winsys_context *swc = svga->swc; local
307 swc->surface_unmap(swc, sbuf->handle, &rebind);
310 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
314 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
svga_resource_buffer_upload.c 244 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, old_handle, sbuf->handle,
248 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, old_handle, sbuf->handle,
340 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, sbuf->handle, bufsurf->handle,
344 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, sbuf->handle, bufsurf->handle,
440 struct svga_winsys_context *swc = svga->swc; local
462 invalidate_cmd = SVGA3D_FIFOReserve(swc,
470 swc->surface_relocation(swc, &invalidate_cmd->image.sid, NULL,
491 update_cmd = SVGA3D_FIFOReserve(swc,
552 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_resource_texture.c 90 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
93 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
306 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
309 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
326 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
329 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
482 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
490 map = svga->swc->surface_map(svga->swc, surf, usage, &retry)
681 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_context.h 441 struct svga_winsys_context *swc; member in struct:svga_context

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