/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_streamout.c | 138 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id, 144 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id, 171 enum pipe_error ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id); 193 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id); 196 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id); 302 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets, 306 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets, 319 struct svga_winsys_context *swc = svga->swc; local 324 ret = swc->resource_rebind(swc, svga->so_surfaces[i], NULL, SVGA_RELOC_WRITE) [all...] |
svga_draw_private.h | 132 struct svga_winsys_context *swc; member in struct:draw_cmd
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svga_shader.c | 315 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); 329 struct svga_winsys_context *swc = svga->swc; local 343 variant->gb_shader = swc->shader_create(swc, 361 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, 370 swc->shader_destroy(swc, variant->gb_shader); 412 ret = SVGA3D_DefineShader(svga->swc, 452 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id) 481 struct svga_winsys_context *swc = svga->swc; local 529 struct svga_winsys_context *swc = svga->swc; local [all...] |
svga_draw.c | 57 hwtnl->cmd.swc = svga->swc; 193 struct svga_winsys_context *swc = hwtnl->cmd.swc; local 277 ret = SVGA3D_BeginDrawPrimitives(swc, 306 swc->surface_relocation(swc, 315 swc->surface_relocation(swc, 321 SVGA_FIFOCommitAll(swc); [all...] |
svga_resource_buffer.h | 288 return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry); 305 struct svga_winsys_context *swc = svga->swc; local 307 swc->surface_unmap(swc, sbuf->handle, &rebind); 310 ret = SVGA3D_BindGBSurface(swc, sbuf->handle); 314 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
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svga_resource_buffer_upload.c | 244 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, old_handle, sbuf->handle, 248 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, old_handle, sbuf->handle, 340 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, sbuf->handle, bufsurf->handle, 344 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, sbuf->handle, bufsurf->handle, 440 struct svga_winsys_context *swc = svga->swc; local 462 invalidate_cmd = SVGA3D_FIFOReserve(swc, 470 swc->surface_relocation(swc, &invalidate_cmd->image.sid, NULL, 491 update_cmd = SVGA3D_FIFOReserve(swc, 552 struct svga_winsys_context *swc = svga->swc; local [all...] |
svga_resource_texture.c | 90 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags); 93 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags); 306 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level); 309 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level); 326 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource); 329 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource); 482 map = svga->swc->surface_map(svga->swc, surf, usage, &retry); 490 map = svga->swc->surface_map(svga->swc, surf, usage, &retry) 681 struct svga_winsys_context *swc = svga->swc; local [all...] |
svga_context.h | 441 struct svga_winsys_context *swc; member in struct:svga_context
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