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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 // Play silence and recover from dead servers or disconnected devices.
     18 
     19 #include <stdio.h>
     20 
     21 #include <aaudio/AAudio.h>
     22 
     23 
     24 #define DEFAULT_TIMEOUT_NANOS  ((int64_t)1000000000)
     25 
     26 int main(int argc, char **argv) {
     27     (void) argc;
     28     (void) argv;
     29 
     30     aaudio_result_t result = AAUDIO_OK;
     31 
     32     int32_t triesLeft = 3;
     33     int32_t bufferCapacity;
     34     int32_t framesPerBurst = 0;
     35     float *buffer = nullptr;
     36 
     37     int32_t actualChannelCount = 0;
     38     int32_t actualSampleRate = 0;
     39     aaudio_format_t actualDataFormat = AAUDIO_FORMAT_PCM_FLOAT;
     40 
     41     AAudioStreamBuilder *aaudioBuilder = nullptr;
     42     AAudioStream *aaudioStream = nullptr;
     43 
     44     // Make printf print immediately so that debug info is not stuck
     45     // in a buffer if we hang or crash.
     46     setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
     47 
     48     printf("TestRecovery:\n");
     49 
     50     // Use an AAudioStreamBuilder to contain requested parameters.
     51     result = AAudio_createStreamBuilder(&aaudioBuilder);
     52     if (result != AAUDIO_OK) {
     53         printf("AAudio_createStreamBuilder returned %s",
     54                AAudio_convertResultToText(result));
     55         goto finish;
     56     }
     57 
     58     // Request stream properties.
     59     AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT);
     60 
     61     while (triesLeft-- > 0) {
     62         // Create an AAudioStream using the Builder.
     63         result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream);
     64         if (result != AAUDIO_OK) {
     65             printf("AAudioStreamBuilder_openStream returned %s",
     66                    AAudio_convertResultToText(result));
     67             goto finish;
     68         }
     69 
     70         // Check to see what kind of stream we actually got.
     71         actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
     72         actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
     73         actualDataFormat = AAudioStream_getFormat(aaudioStream);
     74 
     75         printf("-------- chans = %3d, rate = %6d format = %d\n",
     76                 actualChannelCount, actualSampleRate, actualDataFormat);
     77 
     78         // This is the number of frames that are read in one chunk by a DMA controller
     79         // or a DSP or a mixer.
     80         framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
     81         bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
     82         printf("         bufferCapacity = %d, framesPerBurst = %d\n",
     83         bufferCapacity, framesPerBurst);
     84 
     85         int samplesPerBurst = framesPerBurst * actualChannelCount;
     86         buffer = new float[samplesPerBurst];
     87 
     88         result = AAudioStream_requestStart(aaudioStream);
     89         if (result != AAUDIO_OK) {
     90             printf("AAudioStream_requestStart returned %s",
     91                    AAudio_convertResultToText(result));
     92             goto finish;
     93         }
     94 
     95         // Play silence for awhile.
     96         int32_t framesMax = actualSampleRate * 20;
     97         int64_t framesTotal = 0;
     98         int64_t printAt = actualSampleRate;
     99         while (result == AAUDIO_OK && framesTotal < framesMax) {
    100             int32_t framesWritten = AAudioStream_write(aaudioStream,
    101                                                        buffer, framesPerBurst,
    102                                                        DEFAULT_TIMEOUT_NANOS);
    103             if (framesWritten < 0) {
    104                 result = framesWritten;
    105                 printf("write() returned %s, frames = %d\n",
    106                        AAudio_convertResultToText(result), (int)framesTotal);
    107                 printf("  frames = %d\n", (int)framesTotal);
    108             } else if (framesWritten != framesPerBurst) {
    109                 printf("write() returned %d, frames = %d\n", framesWritten, (int)framesTotal);
    110                 result = AAUDIO_ERROR_TIMEOUT;
    111             } else {
    112                 framesTotal += framesWritten;
    113                 if (framesTotal >= printAt) {
    114                     printf("frames = %d\n", (int)framesTotal);
    115                     printAt += actualSampleRate;
    116                 }
    117             }
    118         }
    119         result = AAudioStream_requestStop(aaudioStream);
    120         if (result != AAUDIO_OK) {
    121             printf("AAudioStream_requestStop returned %s\n",
    122                    AAudio_convertResultToText(result));
    123         }
    124         result = AAudioStream_close(aaudioStream);
    125         if (result != AAUDIO_OK) {
    126             printf("AAudioStream_close returned %s\n",
    127                    AAudio_convertResultToText(result));
    128         }
    129         aaudioStream = nullptr;
    130     }
    131 
    132 finish:
    133     if (aaudioStream != nullptr) {
    134         AAudioStream_close(aaudioStream);
    135     }
    136     AAudioStreamBuilder_delete(aaudioBuilder);
    137     delete[] buffer;
    138     printf("          result = %d = %s\n", result, AAudio_convertResultToText(result));
    139 }
    140