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  /external/chromium-trace/catapult/common/py_vulcanize/third_party/rcssmin/bench/
write.py 52 def uni(v): function
57 def uni(v): function
96 version = uni(version)
117 uni(port), (time, benched['sizes'][idx])
120 namesub('', _os.path.basename(uni(benched['filename']))),
250 lines.append(uni(note))
256 uni(single['filename']), single['size'] / 1024.0
261 space = max([len(uni(port)) for port, _ in single['times']])
263 port = uni(port)
  /external/chromium-trace/catapult/common/py_vulcanize/third_party/rjsmin/bench/
write.py 52 def uni(v): function
57 def uni(v): function
97 version = uni(version)
118 uni(port), (time, benched['sizes'][idx])
121 namesub('', _os.path.basename(uni(benched['filename']))),
251 lines.append(uni(note))
257 uni(single['filename']), single['size'] / 1024.0
262 space = max([len(uni(port)) for port, _ in single['times']])
264 port = uni(port)
  /external/mesa3d/src/compiler/glsl/
lower_const_arrays_to_uniforms.cpp 101 ir_variable *uni = local
103 uni->constant_initializer = con;
104 uni->constant_value = con;
105 uni->data.has_initializer = true;
106 uni->data.how_declared = ir_var_hidden;
107 uni->data.read_only = true;
109 uni->data.max_array_access = uni->type->length - 1;
110 instructions->push_head(uni);
112 *rvalue = new(mem_ctx) ir_dereference_variable(uni);
    [all...]
  /external/skia/samplecode/
SampleLua.cpp 76 SkUnichar uni; variable
77 if (Sample::CharQ(*evt, &uni)) {
82 str.appendUnichar(uni);
SampleMegaStroke.cpp 35 SkUnichar uni; variable
36 if (Sample::CharQ(*evt, &uni)) {
SampleAnimatedImage.cpp 105 SkUnichar uni; variable
106 if (fImage && Sample::CharQ(*evt, &uni)) {
107 switch (uni) {
SampleAnimatedText.cpp 56 SkUnichar uni; variable
57 if (Sample::CharQ(*evt, &uni)) {
58 if ('2' == uni) {
SampleShadowReference.cpp 47 SkUnichar uni; variable
48 if (Sample::CharQ(*evt, &uni)) {
50 switch (uni) {
SampleUnpremul.cpp 50 SkUnichar uni; variable
51 if (Sample::CharQ(*evt, &uni)) {
53 size_t size = SkUTF::ToUTF8(uni, utf8);
  /external/skqp/samplecode/
SampleLua.cpp 76 SkUnichar uni; variable
77 if (Sample::CharQ(*evt, &uni)) {
82 str.appendUnichar(uni);
SampleMegaStroke.cpp 35 SkUnichar uni; variable
36 if (Sample::CharQ(*evt, &uni)) {
SampleAnimatedImage.cpp 105 SkUnichar uni; variable
106 if (fImage && Sample::CharQ(*evt, &uni)) {
107 switch (uni) {
SampleAnimatedText.cpp 56 SkUnichar uni; variable
57 if (Sample::CharQ(*evt, &uni)) {
58 if ('2' == uni) {
SampleShadowReference.cpp 47 SkUnichar uni; variable
48 if (Sample::CharQ(*evt, &uni)) {
50 switch (uni) {
SampleUnpremul.cpp 50 SkUnichar uni; variable
51 if (Sample::CharQ(*evt, &uni)) {
53 size_t size = SkUTF::ToUTF8(uni, utf8);
  /external/skia/src/gpu/gl/
GrGLUniformHandler.cpp 38 UniformInfo& uni = fUniforms.push_back(); local
39 uni.fVariable.setType(type);
40 uni.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
51 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
52 uni.fVariable.setArrayCount(arrayCount);
53 uni.fVisibility = visibility;
54 uni.fLocation = -1;
57 *outName = uni.fVariable.c_str();
  /external/skia/tests/
UnicodeTest.cpp 54 SkUnichar uni[N]; local
56 uni[i + 0] = i + 'A';
57 uni[i + 26] = i + 'a';
60 font.textToGlyphs(uni, sizeof(uni), kUTF32_SkTextEncoding, glyphs, N);
64 REPORTER_ASSERT(reporter, memcmp(uni, uni2, sizeof(uni)) == 0);
SkUTFTest.cpp 12 for (SkUnichar uni : gUni) {
14 size_t count = SkUTF::ToUTF16(uni, buf);
20 REPORTER_ASSERT(reporter, c == uni);
110 SkUnichar uni = SkUTF::NextUTF8(&str, str + strlen(str)); local
112 REPORTER_ASSERT(r, uni == testCase.expected);
114 size_t len = SkUTF::ToUTF8(uni, buff);
119 if (uni == -1) {
  /external/skqp/src/gpu/gl/
GrGLUniformHandler.cpp 40 UniformInfo& uni = fUniforms.push_back(); local
41 uni.fVariable.setType(type);
42 uni.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
53 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
54 uni.fVariable.setArrayCount(arrayCount);
55 uni.fVisibility = visibility;
56 uni.fVariable.setPrecision(precision);
57 uni.fLocation = -1;
60 *outName = uni.fVariable.c_str();
  /external/skqp/tests/
UnicodeTest.cpp 54 SkUnichar uni[N]; local
56 uni[i + 0] = i + 'A';
57 uni[i + 26] = i + 'a';
60 font.textToGlyphs(uni, sizeof(uni), kUTF32_SkTextEncoding, glyphs, N);
64 REPORTER_ASSERT(reporter, memcmp(uni, uni2, sizeof(uni)) == 0);
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/test/
test_pprint.py 7 uni = unicode variable
9 def uni(x): function
44 for safe in (2, 2.0, 2j, "abc", [3], (2,2), {3: 3}, uni("yaddayadda"),
114 for simple in (0, 0L, 0+0j, 0.0, "", uni(""),
119 -6, -6L, -6-6j, -1.5, "x", uni("x"), (3,), [3], {3: 6},
  /external/mesa3d/src/mesa/main/
program_resource.c 167 struct gl_program_resource *uni = local
170 if (!uni)
215 struct gl_uniform_storage *uni = local
218 *params = MAX2(*params, uni->num_compatible_subroutines);
  /external/python/cpython2/Lib/test/
test_pprint.py 7 uni = unicode variable
9 def uni(x): function
58 for safe in (2, 2.0, 2j, "abc", [3], (2,2), {3: 3}, uni("yaddayadda"),
129 for simple in (0, 0L, 0+0j, 0.0, "", uni(""), bytearray(),
136 -6, -6L, -6-6j, -1.5, "x", uni("x"), bytearray(b"x"),
  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 219 UniformInfo& uni = fUniforms.push_back(); local
220 uni.fVariable.setType(type);
231 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
232 uni.fVariable.setArrayCount(arrayCount);
233 uni.fVisibility = visibility;
236 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
246 get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount);
249 layoutQualifier.appendf("offset=%d", uni.fUBOffset);
250 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str());
253 *outName = uni.fVariable.c_str()
    [all...]
  /external/skqp/src/gpu/vk/
GrVkUniformHandler.cpp 221 UniformInfo& uni = fUniforms.push_back(); local
222 uni.fVariable.setType(type);
233 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
234 uni.fVariable.setArrayCount(arrayCount);
235 uni.fVisibility = visibility;
236 uni.fVariable.setPrecision(precision);
239 uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
249 get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount);
252 layoutQualifier.appendf("offset=%d", uni.fUBOffset);
253 uni.fVariable.addLayoutQualifier(layoutQualifier.c_str())
    [all...]

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