/external/mesa3d/src/compiler/glsl/ |
lower_const_arrays_to_uniforms.cpp | 97 char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u", local 102 new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
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/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 289 char* uniform_name = NULL; local 294 uniform_name = new char[max_active_uniform_length]; 330 &uniform_size, &uniform_type, uniform_name); 337 if (strcmp(uniform_name, "fs_sampler_2d_multisample") == 0) 351 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array") == 0) 372 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_uint") == 0) 386 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_uint") == 0) 407 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_int") == 0) 421 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_int") == 0) 442 else if (strcmp(uniform_name, "vs_sampler_2d_multisample") == 0 [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cShaderSubroutineTests.cpp | 463 * @param uniform_name Subroutine uniform name 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 477 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name 488 * @param uniform_name Subroutine uniform name 492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const 497 location = gl.getUniformLocation(m_program_object_id, uniform_name); 502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name 3369 const GLchar* uniform_name = uniform_names[uniform]; local 3414 << "Resource name: " << uniform_name << ". " local 7576 static const GLchar* uniform_name = "uni_input"; local [all...] |
gl4cGPUShaderFP64Tests.cpp | 3601 const glw::GLchar* uniform_name = 0; local 4946 const glw::GLchar* uniform_name = 0; local 15215 const glw::GLchar* uniform_name = getUniformName(argument); local 15259 const glw::GLchar* uniform_name = getUniformName(argument); local 15379 const glw::GLchar* uniform_name = getUniformName(argument); local [all...] |