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    Searched defs:uniform_name (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/compiler/glsl/
lower_const_arrays_to_uniforms.cpp 97 char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u", local
102 new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 289 char* uniform_name = NULL; local
294 uniform_name = new char[max_active_uniform_length];
330 &uniform_size, &uniform_type, uniform_name);
337 if (strcmp(uniform_name, "fs_sampler_2d_multisample") == 0)
351 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array") == 0)
372 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_uint") == 0)
386 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_uint") == 0)
407 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_int") == 0)
421 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_int") == 0)
442 else if (strcmp(uniform_name, "vs_sampler_2d_multisample") == 0
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderSubroutineTests.cpp 463 * @param uniform_name Subroutine uniform name
467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
477 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name
488 * @param uniform_name Subroutine uniform name
492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const
497 location = gl.getUniformLocation(m_program_object_id, uniform_name);
502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name
3369 const GLchar* uniform_name = uniform_names[uniform]; local
3414 << "Resource name: " << uniform_name << ". " local
7576 static const GLchar* uniform_name = "uni_input"; local
    [all...]
gl4cGPUShaderFP64Tests.cpp 3601 const glw::GLchar* uniform_name = 0; local
4946 const glw::GLchar* uniform_name = 0; local
15215 const glw::GLchar* uniform_name = getUniformName(argument); local
15259 const glw::GLchar* uniform_name = getUniformName(argument); local
15379 const glw::GLchar* uniform_name = getUniformName(argument); local
    [all...]

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