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    Searched defs:unitNdx (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/opengl/
gluStrUtil.cpp 73 int unitNdx = unitStr.texUnit - GL_TEXTURE0;
74 if (unitNdx >= 0)
75 return str << "GL_TEXTURE" << unitNdx;
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 61 void setUnit (int samplerNdx, int unitNdx);
73 int unitNdx;
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 91 void setUnit (int samplerNdx, int unitNdx);
103 int unitNdx;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture)
504 if (m_textureUnits[unitNdx].tex1DBinding)
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding);
507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL;
513 m_textureUnits[unitNdx].tex1DBinding = texture;
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
519 if (m_textureUnits[unitNdx].tex2DBinding)
521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding);
522 m_textureUnits[unitNdx].tex2DBinding = DE_NULL;
528 m_textureUnits[unitNdx].tex2DBinding = texture
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 229 int unitNdx = uniformIter->getValue().asInt(0);
232 m_texManager.bindTexture(unitNdx, getTex2D());
234 m_texManager.bindTexture(unitNdx, getTexCube());
522 int unitNdx = i->first;
525 glActiveTexture(GL_TEXTURE0 + unitNdx);
528 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));
534 int unitNdx = i->first;
537 glActiveTexture(GL_TEXTURE0 + unitNdx);
540 executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_MIN_FILTER, TEXTURE_MAG_FILTER));

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