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    Searched defs:valueRange (Results 1 - 6 of 6) sorted by null

  /external/syzkaller/vendor/golang.org/x/net/idna/
trie.go 32 type valueRange struct {
38 values []valueRange
  /external/syzkaller/vendor/golang.org/x/text/unicode/norm/
trie.go 7 type valueRange struct {
13 values []valueRange
  /external/deqp/framework/randomshaders/
rsgStatement.cpp 120 m_expression = generator.generate(ValueRange(VariableType(VariableType::TYPE_VOID)));
298 ValueRange valueRange = value->getValueRange();
308 m_expression = generator.generate(valueRange, 1);
431 ValueRange range = ValueRange(VariableType::getScalarType(VariableType::TYPE_BOOL));
542 AssignStatement::AssignStatement (GeneratorState& state, const Variable* variable, ConstValueRangeAccess valueRange)
548 m_valueExpr = generator.generate(valueRange, 1);
rsgBinaryOps.cpp 140 m_leftValueRange = ValueRange(m_type);
141 m_rightValueRange = ValueRange(m_type);
152 m_leftValueRange = ValueRange(floatType);
153 m_rightValueRange = ValueRange(floatType);
287 const ValueRange boolRange(boolType);
326 float BinaryOp<Precedence, Assoc>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
333 if (valueRange.getType().isVoid())
336 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
367 ValueRange valueRange = inValueRange
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 160 rsg::ConstValueRangeAccess valueRange = input->getValueRange();
188 float minVal = valueRange.getMin().component(compNdx).asFloat();
189 float maxVal = valueRange.getMax().component(compNdx).asFloat();
452 tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueRangeAccess valueRange)
454 return message << valueRange.getMin() << " -> " << valueRange.getMax();
  /external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
WavePlotView.java 273 double valueRange = valueMax - valueMin;
349 float top = (float) ((valueMax - mValuesArray[i]) / valueRange) * h;
350 float bottom = (float) ((valueMax - mValuesArray2[i]) / valueRange) * h + 1;
356 float first = (float) ((valueMax - mValuesArray[i]) / valueRange) * h;
357 float second = (float) ((valueMax - mValuesArray[i + 1]) / valueRange) * h;
376 float top = iY + (float) ((valueMax - mInsetArray[i]) / valueRange) * iH;
378 (float) ((valueMax - mInsetArray2[i]) / valueRange) * iH + 1;

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