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Searched
defs:valueRange
(Results
1 - 6
of
6
) sorted by null
/external/syzkaller/vendor/golang.org/x/net/idna/
trie.go
32
type
valueRange
struct {
38
values []
valueRange
/external/syzkaller/vendor/golang.org/x/text/unicode/norm/
trie.go
7
type
valueRange
struct {
13
values []
valueRange
/external/deqp/framework/randomshaders/
rsgStatement.cpp
120
m_expression = generator.generate(
ValueRange
(VariableType(VariableType::TYPE_VOID)));
298
ValueRange
valueRange
= value->getValueRange();
308
m_expression = generator.generate(
valueRange
, 1);
431
ValueRange
range =
ValueRange
(VariableType::getScalarType(VariableType::TYPE_BOOL));
542
AssignStatement::AssignStatement (GeneratorState& state, const Variable* variable, ConstValueRangeAccess
valueRange
)
548
m_valueExpr = generator.generate(
valueRange
, 1);
rsgBinaryOps.cpp
140
m_leftValueRange =
ValueRange
(m_type);
141
m_rightValueRange =
ValueRange
(m_type);
152
m_leftValueRange =
ValueRange
(floatType);
153
m_rightValueRange =
ValueRange
(floatType);
287
const
ValueRange
boolRange(boolType);
326
float BinaryOp<Precedence, Assoc>::getWeight (const GeneratorState& state, ConstValueRangeAccess
valueRange
)
333
if (
valueRange
.getType().isVoid())
336
if (availableLevels < getConservativeValueExprDepth(state,
valueRange
) + 1)
367
ValueRange
valueRange
= inValueRange
[
all
...]
/external/deqp/modules/glshared/
glsRandomShaderCase.cpp
160
rsg::ConstValueRangeAccess
valueRange
= input->getValueRange();
188
float minVal =
valueRange
.getMin().component(compNdx).asFloat();
189
float maxVal =
valueRange
.getMax().component(compNdx).asFloat();
452
tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueRangeAccess
valueRange
)
454
return message <<
valueRange
.getMin() << " -> " <<
valueRange
.getMax();
/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
WavePlotView.java
273
double
valueRange
= valueMax - valueMin;
349
float top = (float) ((valueMax - mValuesArray[i]) /
valueRange
) * h;
350
float bottom = (float) ((valueMax - mValuesArray2[i]) /
valueRange
) * h + 1;
356
float first = (float) ((valueMax - mValuesArray[i]) /
valueRange
) * h;
357
float second = (float) ((valueMax - mValuesArray[i + 1]) /
valueRange
) * h;
376
float top = iY + (float) ((valueMax - mInsetArray[i]) /
valueRange
) * iH;
378
(float) ((valueMax - mInsetArray2[i]) /
valueRange
) * iH + 1;
Completed in 195 milliseconds