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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keithw (at) vmware.com>
     26  */
     27 
     28 #include <stdbool.h>
     29 #include <stdio.h>
     30 #include "main/glheader.h"
     31 #include "main/bufferobj.h"
     32 #include "main/context.h"
     33 #include "main/enums.h"
     34 #include "main/state.h"
     35 #include "main/vtxfmt.h"
     36 
     37 #include "vbo_context.h"
     38 #include "vbo_noop.h"
     39 
     40 
     41 static void
     42 vbo_exec_debug_verts(struct vbo_exec_context *exec)
     43 {
     44    GLuint count = exec->vtx.vert_count;
     45    GLuint i;
     46 
     47    printf("%s: %u vertices %d primitives, %d vertsize\n",
     48           __func__,
     49           count,
     50           exec->vtx.prim_count,
     51           exec->vtx.vertex_size);
     52 
     53    for (i = 0 ; i < exec->vtx.prim_count ; i++) {
     54       struct _mesa_prim *prim = &exec->vtx.prim[i];
     55       printf("   prim %d: %s%s %d..%d %s %s\n",
     56              i,
     57              _mesa_lookup_prim_by_nr(prim->mode),
     58              prim->weak ? " (weak)" : "",
     59              prim->start,
     60              prim->start + prim->count,
     61              prim->begin ? "BEGIN" : "(wrap)",
     62              prim->end ? "END" : "(wrap)");
     63    }
     64 }
     65 
     66 
     67 /**
     68  * Copy zero, one or two vertices from the current vertex buffer into
     69  * the temporary "copy" buffer.
     70  * This is used when a single primitive overflows a vertex buffer and
     71  * we need to continue the primitive in a new vertex buffer.
     72  * The temporary "copy" buffer holds the vertices which need to get
     73  * copied from the old buffer to the new one.
     74  */
     75 static GLuint
     76 vbo_copy_vertices(struct vbo_exec_context *exec)
     77 {
     78    struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
     79    const GLuint nr = last_prim->count;
     80    GLuint ovf, i;
     81    const GLuint sz = exec->vtx.vertex_size;
     82    fi_type *dst = exec->vtx.copied.buffer;
     83    const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
     84 
     85    switch (exec->ctx->Driver.CurrentExecPrimitive) {
     86    case GL_POINTS:
     87       return 0;
     88    case GL_LINES:
     89       ovf = nr&1;
     90       for (i = 0 ; i < ovf ; i++)
     91          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
     92       return i;
     93    case GL_TRIANGLES:
     94       ovf = nr%3;
     95       for (i = 0 ; i < ovf ; i++)
     96          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
     97       return i;
     98    case GL_QUADS:
     99       ovf = nr&3;
    100       for (i = 0 ; i < ovf ; i++)
    101          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
    102       return i;
    103    case GL_LINE_STRIP:
    104       if (nr == 0) {
    105          return 0;
    106       }
    107       else {
    108          memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
    109          return 1;
    110       }
    111    case GL_LINE_LOOP:
    112       if (last_prim->begin == 0) {
    113          /* We're dealing with the second or later section of a split/wrapped
    114           * GL_LINE_LOOP.  Since we're converting line loops to line strips,
    115           * we've already increment the last_prim->start counter by one to
    116           * skip the 0th vertex in the loop.  We need to undo that (effectively
    117           * subtract one from last_prim->start) so that we copy the 0th vertex
    118           * to the next vertex buffer.
    119           */
    120          assert(last_prim->start > 0);
    121          src -= sz;
    122       }
    123       /* fall-through */
    124    case GL_TRIANGLE_FAN:
    125    case GL_POLYGON:
    126       if (nr == 0) {
    127          return 0;
    128       }
    129       else if (nr == 1) {
    130          memcpy(dst, src+0, sz * sizeof(GLfloat));
    131          return 1;
    132       }
    133       else {
    134          memcpy(dst, src+0, sz * sizeof(GLfloat));
    135          memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
    136          return 2;
    137       }
    138    case GL_TRIANGLE_STRIP:
    139       /* no parity issue, but need to make sure the tri is not drawn twice */
    140       if (nr & 1) {
    141          last_prim->count--;
    142       }
    143       /* fallthrough */
    144    case GL_QUAD_STRIP:
    145       switch (nr) {
    146       case 0:
    147          ovf = 0;
    148          break;
    149       case 1:
    150          ovf = 1;
    151          break;
    152       default:
    153          ovf = 2 + (nr & 1);
    154          break;
    155       }
    156       for (i = 0 ; i < ovf ; i++)
    157          memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
    158       return i;
    159    case PRIM_OUTSIDE_BEGIN_END:
    160       return 0;
    161    default:
    162       assert(0);
    163       return 0;
    164    }
    165 }
    166 
    167 
    168 
    169 /* TODO: populate these as the vertex is defined:
    170  */
    171 static void
    172 vbo_exec_bind_arrays(struct gl_context *ctx)
    173 {
    174    struct vbo_context *vbo = vbo_context(ctx);
    175    struct vbo_exec_context *exec = &vbo->exec;
    176    struct gl_vertex_array *arrays = exec->vtx.arrays;
    177    const GLubyte *map;
    178    GLuint attr;
    179    GLbitfield varying_inputs = 0x0;
    180    bool swap_pos = false;
    181 
    182    /* Install the default (ie Current) attributes first */
    183    for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
    184       exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
    185    }
    186 
    187    /* Overlay other active attributes */
    188    switch (get_program_mode(exec->ctx)) {
    189    case VP_NONE:
    190       for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
    191          assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
    192          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
    193             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
    194       }
    195       map = vbo->map_vp_none;
    196       break;
    197    case VP_ARB:
    198       for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
    199          assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
    200          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
    201             &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
    202       }
    203       map = vbo->map_vp_arb;
    204 
    205       /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
    206        * In that case we effectively need to route the data from
    207        * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
    208        * The original state gets essentially restored below.
    209        */
    210       const GLbitfield64 inputs_read =
    211          ctx->VertexProgram._Current->info.inputs_read;
    212       if ((inputs_read & VERT_BIT_POS) == 0 &&
    213           (inputs_read & VERT_BIT_GENERIC0)) {
    214          swap_pos = true;
    215          exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
    216          exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
    217          exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
    218          exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
    219          exec->vtx.attrsz[0] = 0;
    220       }
    221       break;
    222    default:
    223       assert(0);
    224    }
    225 
    226    for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
    227       const GLuint src = map[attr];
    228 
    229       if (exec->vtx.attrsz[src]) {
    230          GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
    231             (GLbyte *)exec->vtx.vertex;
    232 
    233          /* override the default array set above */
    234          assert(attr < ARRAY_SIZE(exec->vtx.inputs));
    235          assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
    236          exec->vtx.inputs[attr] = &arrays[attr];
    237 
    238          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
    239             /* a real buffer obj: Ptr is an offset, not a pointer */
    240             assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
    241             assert(offset >= 0);
    242             arrays[attr].Ptr = (GLubyte *)
    243                exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
    244          }
    245          else {
    246             /* Ptr into ordinary app memory */
    247             arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
    248          }
    249          arrays[attr].Size = exec->vtx.attrsz[src];
    250          arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
    251          arrays[attr].Type = exec->vtx.attrtype[src];
    252          arrays[attr].Integer =
    253                vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
    254          arrays[attr].Format = GL_RGBA;
    255          arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
    256          _mesa_reference_buffer_object(ctx,
    257                                        &arrays[attr].BufferObj,
    258                                        exec->vtx.bufferobj);
    259 
    260          varying_inputs |= VERT_BIT(attr);
    261       }
    262    }
    263 
    264    /* In case we swapped the position and generic0 attribute.
    265     * Restore the original setting of the vtx.* variables.
    266     * They are still needed with the original order and settings in case
    267     * of a split primitive.
    268     */
    269    if (swap_pos) {
    270       exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
    271       exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
    272    }
    273 
    274    _mesa_set_varying_vp_inputs(ctx, varying_inputs);
    275    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
    276 }
    277 
    278 
    279 /**
    280  * Unmap the VBO.  This is called before drawing.
    281  */
    282 static void
    283 vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
    284 {
    285    if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
    286       struct gl_context *ctx = exec->ctx;
    287 
    288       if (ctx->Driver.FlushMappedBufferRange) {
    289          GLintptr offset = exec->vtx.buffer_used -
    290                            exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
    291          GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
    292                              sizeof(float);
    293 
    294          if (length)
    295             ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
    296                                                exec->vtx.bufferobj,
    297                                                MAP_INTERNAL);
    298       }
    299 
    300       exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
    301                                 exec->vtx.buffer_map) * sizeof(float);
    302 
    303       assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
    304       assert(exec->vtx.buffer_ptr != NULL);
    305 
    306       ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
    307       exec->vtx.buffer_map = NULL;
    308       exec->vtx.buffer_ptr = NULL;
    309       exec->vtx.max_vert = 0;
    310    }
    311 }
    312 
    313 
    314 /**
    315  * Map the vertex buffer to begin storing glVertex, glColor, etc data.
    316  */
    317 void
    318 vbo_exec_vtx_map(struct vbo_exec_context *exec)
    319 {
    320    struct gl_context *ctx = exec->ctx;
    321    const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
    322                               GL_MAP_INVALIDATE_RANGE_BIT |
    323                               GL_MAP_UNSYNCHRONIZED_BIT |
    324                               GL_MAP_FLUSH_EXPLICIT_BIT |
    325                               MESA_MAP_NOWAIT_BIT;
    326    const GLenum usage = GL_STREAM_DRAW_ARB;
    327 
    328    if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
    329       return;
    330 
    331    assert(!exec->vtx.buffer_map);
    332    assert(!exec->vtx.buffer_ptr);
    333 
    334    if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
    335       /* The VBO exists and there's room for more */
    336       if (exec->vtx.bufferobj->Size > 0) {
    337          exec->vtx.buffer_map = (fi_type *)
    338             ctx->Driver.MapBufferRange(ctx,
    339                                        exec->vtx.buffer_used,
    340                                        VBO_VERT_BUFFER_SIZE
    341                                        - exec->vtx.buffer_used,
    342                                        accessRange,
    343                                        exec->vtx.bufferobj,
    344                                        MAP_INTERNAL);
    345          exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    346       }
    347       else {
    348          exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
    349       }
    350    }
    351 
    352    if (!exec->vtx.buffer_map) {
    353       /* Need to allocate a new VBO */
    354       exec->vtx.buffer_used = 0;
    355 
    356       if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
    357                                  VBO_VERT_BUFFER_SIZE,
    358                                  NULL, usage,
    359                                  GL_MAP_WRITE_BIT |
    360                                  GL_DYNAMIC_STORAGE_BIT |
    361                                  GL_CLIENT_STORAGE_BIT,
    362                                  exec->vtx.bufferobj)) {
    363          /* buffer allocation worked, now map the buffer */
    364          exec->vtx.buffer_map =
    365             (fi_type *)ctx->Driver.MapBufferRange(ctx,
    366                                                   0, VBO_VERT_BUFFER_SIZE,
    367                                                   accessRange,
    368                                                   exec->vtx.bufferobj,
    369                                                   MAP_INTERNAL);
    370       }
    371       else {
    372          _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
    373          exec->vtx.buffer_map = NULL;
    374       }
    375    }
    376 
    377    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    378 
    379    if (!exec->vtx.buffer_map) {
    380       /* out of memory */
    381       _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
    382    }
    383    else {
    384       if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
    385          /* The no-op functions are installed so switch back to regular
    386           * functions.  We do this test just to avoid frequent and needless
    387           * calls to _mesa_install_exec_vtxfmt().
    388           */
    389          _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
    390       }
    391    }
    392 
    393    if (0)
    394       printf("map %d..\n", exec->vtx.buffer_used);
    395 }
    396 
    397 
    398 
    399 /**
    400  * Execute the buffer and save copied verts.
    401  * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
    402  */
    403 void
    404 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
    405 {
    406    if (0)
    407       vbo_exec_debug_verts(exec);
    408 
    409    if (exec->vtx.prim_count &&
    410        exec->vtx.vert_count) {
    411 
    412       exec->vtx.copied.nr = vbo_copy_vertices(exec);
    413 
    414       if (exec->vtx.copied.nr != exec->vtx.vert_count) {
    415          struct gl_context *ctx = exec->ctx;
    416 
    417          /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
    418           * from _mesa_set_varying_vp_inputs().
    419           */
    420          vbo_exec_bind_arrays(ctx);
    421 
    422          if (ctx->NewState)
    423             _mesa_update_state(ctx);
    424 
    425          vbo_exec_vtx_unmap(exec);
    426 
    427          if (0)
    428             printf("%s %d %d\n", __func__, exec->vtx.prim_count,
    429                    exec->vtx.vert_count);
    430 
    431          vbo_context(ctx)->draw_prims(ctx,
    432                                       exec->vtx.prim,
    433                                       exec->vtx.prim_count,
    434                                       NULL,
    435                                       GL_TRUE,
    436                                       0,
    437                                       exec->vtx.vert_count - 1,
    438                                       NULL, 0, NULL);
    439 
    440          /* Get new storage -- unless asked not to. */
    441          if (!keepUnmapped)
    442             vbo_exec_vtx_map(exec);
    443       }
    444    }
    445 
    446    /* May have to unmap explicitly if we didn't draw:
    447     */
    448    if (keepUnmapped && exec->vtx.buffer_map) {
    449       vbo_exec_vtx_unmap(exec);
    450    }
    451 
    452    if (keepUnmapped || exec->vtx.vertex_size == 0)
    453       exec->vtx.max_vert = 0;
    454    else
    455       exec->vtx.max_vert = vbo_compute_max_verts(exec);
    456 
    457    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    458    exec->vtx.prim_count = 0;
    459    exec->vtx.vert_count = 0;
    460 }
    461