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      1 /*
      2  * Copyright  2014 Broadcom
      3  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     22  * IN THE SOFTWARE.
     23  */
     24 
     25 #include "util/u_blit.h"
     26 #include "util/u_memory.h"
     27 #include "util/u_format.h"
     28 #include "util/u_inlines.h"
     29 #include "util/u_surface.h"
     30 #include "util/u_upload_mgr.h"
     31 
     32 #include "drm_fourcc.h"
     33 #include "vc4_drm.h"
     34 #include "vc4_screen.h"
     35 #include "vc4_context.h"
     36 #include "vc4_resource.h"
     37 #include "vc4_tiling.h"
     38 
     39 #ifndef DRM_FORMAT_MOD_INVALID
     40 #define DRM_FORMAT_MOD_INVALID ((1ULL << 56) - 1)
     41 #endif
     42 
     43 static bool
     44 vc4_resource_bo_alloc(struct vc4_resource *rsc)
     45 {
     46         struct pipe_resource *prsc = &rsc->base;
     47         struct pipe_screen *pscreen = prsc->screen;
     48         struct vc4_bo *bo;
     49 
     50         if (vc4_debug & VC4_DEBUG_SURFACE) {
     51                 fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
     52                         rsc,
     53                         rsc->slices[0].size,
     54                         rsc->slices[0].offset,
     55                         rsc->slices[0].offset +
     56                         rsc->slices[0].size +
     57                         rsc->cube_map_stride * (prsc->array_size - 1));
     58         }
     59 
     60         bo = vc4_bo_alloc(vc4_screen(pscreen),
     61                           rsc->slices[0].offset +
     62                           rsc->slices[0].size +
     63                           rsc->cube_map_stride * (prsc->array_size - 1),
     64                           "resource");
     65         if (bo) {
     66                 vc4_bo_unreference(&rsc->bo);
     67                 rsc->bo = bo;
     68                 return true;
     69         } else {
     70                 return false;
     71         }
     72 }
     73 
     74 static void
     75 vc4_resource_transfer_unmap(struct pipe_context *pctx,
     76                             struct pipe_transfer *ptrans)
     77 {
     78         struct vc4_context *vc4 = vc4_context(pctx);
     79         struct vc4_transfer *trans = vc4_transfer(ptrans);
     80 
     81         if (trans->map) {
     82                 struct vc4_resource *rsc;
     83                 struct vc4_resource_slice *slice;
     84                 if (trans->ss_resource) {
     85                         rsc = vc4_resource(trans->ss_resource);
     86                         slice = &rsc->slices[0];
     87                 } else {
     88                         rsc = vc4_resource(ptrans->resource);
     89                         slice = &rsc->slices[ptrans->level];
     90                 }
     91 
     92                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
     93                         vc4_store_tiled_image(rsc->bo->map + slice->offset +
     94                                               ptrans->box.z * rsc->cube_map_stride,
     95                                               slice->stride,
     96                                               trans->map, ptrans->stride,
     97                                               slice->tiling, rsc->cpp,
     98                                               &ptrans->box);
     99                 }
    100                 free(trans->map);
    101         }
    102 
    103         if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
    104                 struct pipe_blit_info blit;
    105                 memset(&blit, 0, sizeof(blit));
    106 
    107                 blit.src.resource = trans->ss_resource;
    108                 blit.src.format = trans->ss_resource->format;
    109                 blit.src.box.width = trans->ss_box.width;
    110                 blit.src.box.height = trans->ss_box.height;
    111                 blit.src.box.depth = 1;
    112 
    113                 blit.dst.resource = ptrans->resource;
    114                 blit.dst.format = ptrans->resource->format;
    115                 blit.dst.level = ptrans->level;
    116                 blit.dst.box = trans->ss_box;
    117 
    118                 blit.mask = util_format_get_mask(ptrans->resource->format);
    119                 blit.filter = PIPE_TEX_FILTER_NEAREST;
    120 
    121                 pctx->blit(pctx, &blit);
    122 
    123                 pipe_resource_reference(&trans->ss_resource, NULL);
    124         }
    125 
    126         pipe_resource_reference(&ptrans->resource, NULL);
    127         slab_free(&vc4->transfer_pool, ptrans);
    128 }
    129 
    130 static struct pipe_resource *
    131 vc4_get_temp_resource(struct pipe_context *pctx,
    132                       struct pipe_resource *prsc,
    133                       const struct pipe_box *box)
    134 {
    135         struct pipe_resource temp_setup;
    136 
    137         memset(&temp_setup, 0, sizeof(temp_setup));
    138         temp_setup.target = prsc->target;
    139         temp_setup.format = prsc->format;
    140         temp_setup.width0 = box->width;
    141         temp_setup.height0 = box->height;
    142         temp_setup.depth0 = 1;
    143         temp_setup.array_size = 1;
    144 
    145         return pctx->screen->resource_create(pctx->screen, &temp_setup);
    146 }
    147 
    148 static void *
    149 vc4_resource_transfer_map(struct pipe_context *pctx,
    150                           struct pipe_resource *prsc,
    151                           unsigned level, unsigned usage,
    152                           const struct pipe_box *box,
    153                           struct pipe_transfer **pptrans)
    154 {
    155         struct vc4_context *vc4 = vc4_context(pctx);
    156         struct vc4_resource *rsc = vc4_resource(prsc);
    157         struct vc4_transfer *trans;
    158         struct pipe_transfer *ptrans;
    159         enum pipe_format format = prsc->format;
    160         char *buf;
    161 
    162         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
    163          * being mapped.
    164          */
    165         if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
    166             !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
    167             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) &&
    168             prsc->last_level == 0 &&
    169             prsc->width0 == box->width &&
    170             prsc->height0 == box->height &&
    171             prsc->depth0 == box->depth &&
    172             prsc->array_size == 1 &&
    173             rsc->bo->private) {
    174                 usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
    175         }
    176 
    177         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
    178                 if (vc4_resource_bo_alloc(rsc)) {
    179                         /* If it might be bound as one of our vertex buffers,
    180                          * make sure we re-emit vertex buffer state.
    181                          */
    182                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
    183                                 vc4->dirty |= VC4_DIRTY_VTXBUF;
    184                 } else {
    185                         /* If we failed to reallocate, flush users so that we
    186                          * don't violate any syncing requirements.
    187                          */
    188                         vc4_flush_jobs_reading_resource(vc4, prsc);
    189                 }
    190         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
    191                 /* If we're writing and the buffer is being used by the CL, we
    192                  * have to flush the CL first.  If we're only reading, we need
    193                  * to flush if the CL has written our buffer.
    194                  */
    195                 if (usage & PIPE_TRANSFER_WRITE)
    196                         vc4_flush_jobs_reading_resource(vc4, prsc);
    197                 else
    198                         vc4_flush_jobs_writing_resource(vc4, prsc);
    199         }
    200 
    201         if (usage & PIPE_TRANSFER_WRITE) {
    202                 rsc->writes++;
    203                 rsc->initialized_buffers = ~0;
    204         }
    205 
    206         trans = slab_alloc(&vc4->transfer_pool);
    207         if (!trans)
    208                 return NULL;
    209 
    210         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
    211 
    212         /* slab_alloc_st() doesn't zero: */
    213         memset(trans, 0, sizeof(*trans));
    214         ptrans = &trans->base;
    215 
    216         pipe_resource_reference(&ptrans->resource, prsc);
    217         ptrans->level = level;
    218         ptrans->usage = usage;
    219         ptrans->box = *box;
    220 
    221         /* If the resource is multisampled, we need to resolve to single
    222          * sample.  This seems like it should be handled at a higher layer.
    223          */
    224         if (prsc->nr_samples > 1) {
    225                 trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
    226                 if (!trans->ss_resource)
    227                         goto fail;
    228                 assert(!trans->ss_resource->nr_samples);
    229 
    230                 /* The ptrans->box gets modified for tile alignment, so save
    231                  * the original box for unmap time.
    232                  */
    233                 trans->ss_box = *box;
    234 
    235                 if (usage & PIPE_TRANSFER_READ) {
    236                         struct pipe_blit_info blit;
    237                         memset(&blit, 0, sizeof(blit));
    238 
    239                         blit.src.resource = ptrans->resource;
    240                         blit.src.format = ptrans->resource->format;
    241                         blit.src.level = ptrans->level;
    242                         blit.src.box = trans->ss_box;
    243 
    244                         blit.dst.resource = trans->ss_resource;
    245                         blit.dst.format = trans->ss_resource->format;
    246                         blit.dst.box.width = trans->ss_box.width;
    247                         blit.dst.box.height = trans->ss_box.height;
    248                         blit.dst.box.depth = 1;
    249 
    250                         blit.mask = util_format_get_mask(prsc->format);
    251                         blit.filter = PIPE_TEX_FILTER_NEAREST;
    252 
    253                         pctx->blit(pctx, &blit);
    254                         vc4_flush_jobs_writing_resource(vc4, blit.dst.resource);
    255                 }
    256 
    257                 /* The rest of the mapping process should use our temporary. */
    258                 prsc = trans->ss_resource;
    259                 rsc = vc4_resource(prsc);
    260                 ptrans->box.x = 0;
    261                 ptrans->box.y = 0;
    262                 ptrans->box.z = 0;
    263         }
    264 
    265         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
    266                 buf = vc4_bo_map_unsynchronized(rsc->bo);
    267         else
    268                 buf = vc4_bo_map(rsc->bo);
    269         if (!buf) {
    270                 fprintf(stderr, "Failed to map bo\n");
    271                 goto fail;
    272         }
    273 
    274         *pptrans = ptrans;
    275 
    276         struct vc4_resource_slice *slice = &rsc->slices[level];
    277         if (rsc->tiled) {
    278                 uint32_t utile_w = vc4_utile_width(rsc->cpp);
    279                 uint32_t utile_h = vc4_utile_height(rsc->cpp);
    280 
    281                 /* No direct mappings of tiled, since we need to manually
    282                  * tile/untile.
    283                  */
    284                 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
    285                         return NULL;
    286 
    287                 if (format == PIPE_FORMAT_ETC1_RGB8) {
    288                         /* ETC1 is arranged as 64-bit blocks, where each block
    289                          * is 4x4 pixels.  Texture tiling operates on the
    290                          * 64-bit block the way it would an uncompressed
    291                          * pixels.
    292                          */
    293                         assert(!(ptrans->box.x & 3));
    294                         assert(!(ptrans->box.y & 3));
    295                         ptrans->box.x >>= 2;
    296                         ptrans->box.y >>= 2;
    297                         ptrans->box.width = (ptrans->box.width + 3) >> 2;
    298                         ptrans->box.height = (ptrans->box.height + 3) >> 2;
    299                 }
    300 
    301                 /* We need to align the box to utile boundaries, since that's
    302                  * what load/store operates on.  This may cause us to need to
    303                  * read out the original contents in that border area.  Right
    304                  * now we just read out the entire contents, including the
    305                  * middle area that will just get overwritten.
    306                  */
    307                 uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
    308                 uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
    309                 bool needs_load = (usage & PIPE_TRANSFER_READ) != 0;
    310 
    311                 if (box_start_x) {
    312                         ptrans->box.width += box_start_x;
    313                         ptrans->box.x -= box_start_x;
    314                         needs_load = true;
    315                 }
    316                 if (box_start_y) {
    317                         ptrans->box.height += box_start_y;
    318                         ptrans->box.y -= box_start_y;
    319                         needs_load = true;
    320                 }
    321                 if (ptrans->box.width & (utile_w - 1)) {
    322                         /* We only need to force a load if our border region
    323                          * we're extending into is actually part of the
    324                          * texture.
    325                          */
    326                         uint32_t slice_width = u_minify(prsc->width0, level);
    327                         if (ptrans->box.x + ptrans->box.width != slice_width)
    328                                 needs_load = true;
    329                         ptrans->box.width = align(ptrans->box.width, utile_w);
    330                 }
    331                 if (ptrans->box.height & (utile_h - 1)) {
    332                         uint32_t slice_height = u_minify(prsc->height0, level);
    333                         if (ptrans->box.y + ptrans->box.height != slice_height)
    334                                 needs_load = true;
    335                         ptrans->box.height = align(ptrans->box.height, utile_h);
    336                 }
    337 
    338                 ptrans->stride = ptrans->box.width * rsc->cpp;
    339                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
    340 
    341                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
    342 
    343                 if (needs_load) {
    344                         vc4_load_tiled_image(trans->map, ptrans->stride,
    345                                              buf + slice->offset +
    346                                              ptrans->box.z * rsc->cube_map_stride,
    347                                              slice->stride,
    348                                              slice->tiling, rsc->cpp,
    349                                              &ptrans->box);
    350                 }
    351                 return (trans->map +
    352                         box_start_x * rsc->cpp +
    353                         box_start_y * ptrans->stride);
    354         } else {
    355                 ptrans->stride = slice->stride;
    356                 ptrans->layer_stride = ptrans->stride;
    357 
    358                 return buf + slice->offset +
    359                         ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
    360                         ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
    361                         ptrans->box.z * rsc->cube_map_stride;
    362         }
    363 
    364 
    365 fail:
    366         vc4_resource_transfer_unmap(pctx, ptrans);
    367         return NULL;
    368 }
    369 
    370 static void
    371 vc4_resource_destroy(struct pipe_screen *pscreen,
    372                      struct pipe_resource *prsc)
    373 {
    374         struct vc4_screen *screen = vc4_screen(pscreen);
    375         struct vc4_resource *rsc = vc4_resource(prsc);
    376         vc4_bo_unreference(&rsc->bo);
    377 
    378         if (rsc->scanout)
    379                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
    380 
    381         free(rsc);
    382 }
    383 
    384 static boolean
    385 vc4_resource_get_handle(struct pipe_screen *pscreen,
    386                         struct pipe_context *pctx,
    387                         struct pipe_resource *prsc,
    388                         struct winsys_handle *whandle,
    389                         unsigned usage)
    390 {
    391         struct vc4_screen *screen = vc4_screen(pscreen);
    392         struct vc4_resource *rsc = vc4_resource(prsc);
    393 
    394         whandle->stride = rsc->slices[0].stride;
    395         whandle->offset = 0;
    396 
    397         /* If we're passing some reference to our BO out to some other part of
    398          * the system, then we can't do any optimizations about only us being
    399          * the ones seeing it (like BO caching or shadow update avoidance).
    400          */
    401         rsc->bo->private = false;
    402 
    403         if (rsc->tiled)
    404                 whandle->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
    405         else
    406                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
    407 
    408         switch (whandle->type) {
    409         case DRM_API_HANDLE_TYPE_SHARED:
    410                 if (screen->ro) {
    411                         /* This could probably be supported, assuming that a
    412                          * control node was used for pl111.
    413                          */
    414                         fprintf(stderr, "flink unsupported with pl111\n");
    415                         return FALSE;
    416                 }
    417 
    418                 return vc4_bo_flink(rsc->bo, &whandle->handle);
    419         case DRM_API_HANDLE_TYPE_KMS:
    420                 if (screen->ro && renderonly_get_handle(rsc->scanout, whandle))
    421                         return TRUE;
    422                 whandle->handle = rsc->bo->handle;
    423                 return TRUE;
    424         case DRM_API_HANDLE_TYPE_FD:
    425                 /* FDs are cross-device, so we can export directly from vc4.
    426                  */
    427                 whandle->handle = vc4_bo_get_dmabuf(rsc->bo);
    428                 return whandle->handle != -1;
    429         }
    430 
    431         return FALSE;
    432 }
    433 
    434 static void
    435 vc4_setup_slices(struct vc4_resource *rsc, const char *caller)
    436 {
    437         struct pipe_resource *prsc = &rsc->base;
    438         uint32_t width = prsc->width0;
    439         uint32_t height = prsc->height0;
    440         if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
    441                 width = (width + 3) >> 2;
    442                 height = (height + 3) >> 2;
    443         }
    444 
    445         uint32_t pot_width = util_next_power_of_two(width);
    446         uint32_t pot_height = util_next_power_of_two(height);
    447         uint32_t offset = 0;
    448         uint32_t utile_w = vc4_utile_width(rsc->cpp);
    449         uint32_t utile_h = vc4_utile_height(rsc->cpp);
    450 
    451         for (int i = prsc->last_level; i >= 0; i--) {
    452                 struct vc4_resource_slice *slice = &rsc->slices[i];
    453 
    454                 uint32_t level_width, level_height;
    455                 if (i == 0) {
    456                         level_width = width;
    457                         level_height = height;
    458                 } else {
    459                         level_width = u_minify(pot_width, i);
    460                         level_height = u_minify(pot_height, i);
    461                 }
    462 
    463                 if (!rsc->tiled) {
    464                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
    465                         if (prsc->nr_samples > 1) {
    466                                 /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
    467                                 level_width = align(level_width, 32);
    468                                 level_height = align(level_height, 32);
    469                         } else {
    470                                 level_width = align(level_width, utile_w);
    471                         }
    472                 } else {
    473                         if (vc4_size_is_lt(level_width, level_height,
    474                                            rsc->cpp)) {
    475                                 slice->tiling = VC4_TILING_FORMAT_LT;
    476                                 level_width = align(level_width, utile_w);
    477                                 level_height = align(level_height, utile_h);
    478                         } else {
    479                                 slice->tiling = VC4_TILING_FORMAT_T;
    480                                 level_width = align(level_width,
    481                                                     4 * 2 * utile_w);
    482                                 level_height = align(level_height,
    483                                                      4 * 2 * utile_h);
    484                         }
    485                 }
    486 
    487                 slice->offset = offset;
    488                 slice->stride = (level_width * rsc->cpp *
    489                                  MAX2(prsc->nr_samples, 1));
    490                 slice->size = level_height * slice->stride;
    491 
    492                 offset += slice->size;
    493 
    494                 if (vc4_debug & VC4_DEBUG_SURFACE) {
    495                         static const char tiling_chars[] = {
    496                                 [VC4_TILING_FORMAT_LINEAR] = 'R',
    497                                 [VC4_TILING_FORMAT_LT] = 'L',
    498                                 [VC4_TILING_FORMAT_T] = 'T'
    499                         };
    500                         fprintf(stderr,
    501                                 "rsc %s %p (format %s: vc4 %d), %dx%d: "
    502                                 "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
    503                                 caller, rsc,
    504                                 util_format_short_name(prsc->format),
    505                                 rsc->vc4_format,
    506                                 prsc->width0, prsc->height0,
    507                                 i, tiling_chars[slice->tiling],
    508                                 level_width, level_height,
    509                                 slice->stride, slice->offset);
    510                 }
    511         }
    512 
    513         /* The texture base pointer that has to point to level 0 doesn't have
    514          * intra-page bits, so we have to align it, and thus shift up all the
    515          * smaller slices.
    516          */
    517         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
    518                                       rsc->slices[0].offset);
    519         if (page_align_offset) {
    520                 for (int i = 0; i <= prsc->last_level; i++)
    521                         rsc->slices[i].offset += page_align_offset;
    522         }
    523 
    524         /* Cube map faces appear as whole miptrees at a page-aligned offset
    525          * from the first face's miptree.
    526          */
    527         if (prsc->target == PIPE_TEXTURE_CUBE) {
    528                 rsc->cube_map_stride = align(rsc->slices[0].offset +
    529                                              rsc->slices[0].size, 4096);
    530         }
    531 }
    532 
    533 static struct vc4_resource *
    534 vc4_resource_setup(struct pipe_screen *pscreen,
    535                    const struct pipe_resource *tmpl)
    536 {
    537         struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
    538         if (!rsc)
    539                 return NULL;
    540         struct pipe_resource *prsc = &rsc->base;
    541 
    542         *prsc = *tmpl;
    543 
    544         pipe_reference_init(&prsc->reference, 1);
    545         prsc->screen = pscreen;
    546 
    547         if (prsc->nr_samples <= 1)
    548                 rsc->cpp = util_format_get_blocksize(tmpl->format);
    549         else
    550                 rsc->cpp = sizeof(uint32_t);
    551 
    552         assert(rsc->cpp);
    553 
    554         return rsc;
    555 }
    556 
    557 static enum vc4_texture_data_type
    558 get_resource_texture_format(struct pipe_resource *prsc)
    559 {
    560         struct vc4_resource *rsc = vc4_resource(prsc);
    561         uint8_t format = vc4_get_tex_format(prsc->format);
    562 
    563         if (!rsc->tiled) {
    564                 if (prsc->nr_samples > 1) {
    565                         return ~0;
    566                 } else {
    567                         assert(format == VC4_TEXTURE_TYPE_RGBA8888);
    568                         return VC4_TEXTURE_TYPE_RGBA32R;
    569                 }
    570         }
    571 
    572         return format;
    573 }
    574 
    575 static bool
    576 find_modifier(uint64_t needle, const uint64_t *haystack, int count)
    577 {
    578         int i;
    579 
    580         for (i = 0; i < count; i++) {
    581                 if (haystack[i] == needle)
    582                         return true;
    583         }
    584 
    585         return false;
    586 }
    587 
    588 static struct pipe_resource *
    589 vc4_resource_create_with_modifiers(struct pipe_screen *pscreen,
    590                                    const struct pipe_resource *tmpl,
    591                                    const uint64_t *modifiers,
    592                                    int count)
    593 {
    594         struct vc4_screen *screen = vc4_screen(pscreen);
    595         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
    596         struct pipe_resource *prsc = &rsc->base;
    597         bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
    598         /* Use a tiled layout if we can, for better 3D performance. */
    599         bool should_tile = true;
    600 
    601         /* VBOs/PBOs are untiled (and 1 height). */
    602         if (tmpl->target == PIPE_BUFFER)
    603                 should_tile = false;
    604 
    605         /* MSAA buffers are linear. */
    606         if (tmpl->nr_samples > 1)
    607                 should_tile = false;
    608 
    609         /* No tiling when we're sharing with another device (pl111). */
    610         if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT))
    611                 should_tile = false;
    612 
    613         /* Cursors are always linear, and the user can request linear as well.
    614          */
    615         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
    616                 should_tile = false;
    617 
    618         /* No shared objects with LT format -- the kernel only has T-format
    619          * metadata.  LT objects are small enough it's not worth the trouble to
    620          * give them metadata to tile.
    621          */
    622         if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) &&
    623             vc4_size_is_lt(prsc->width0, prsc->height0, rsc->cpp))
    624                 should_tile = false;
    625 
    626         /* If we're sharing or scanning out, we need the ioctl present to
    627          * inform the kernel or the other side.
    628          */
    629         if ((tmpl->bind & (PIPE_BIND_SHARED |
    630                            PIPE_BIND_SCANOUT)) && !screen->has_tiling_ioctl)
    631                 should_tile = false;
    632 
    633         /* No user-specified modifier; determine our own. */
    634         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
    635                 linear_ok = true;
    636                 rsc->tiled = should_tile;
    637         } else if (should_tile &&
    638                    find_modifier(DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
    639                                  modifiers, count)) {
    640                 rsc->tiled = true;
    641         } else if (linear_ok) {
    642                 rsc->tiled = false;
    643         } else {
    644                 fprintf(stderr, "Unsupported modifier requested\n");
    645                 return NULL;
    646         }
    647 
    648         if (tmpl->target != PIPE_BUFFER)
    649                 rsc->vc4_format = get_resource_texture_format(prsc);
    650 
    651         vc4_setup_slices(rsc, "create");
    652         if (!vc4_resource_bo_alloc(rsc))
    653                 goto fail;
    654 
    655         if (screen->has_tiling_ioctl) {
    656                 uint64_t modifier;
    657                 if (rsc->tiled)
    658                         modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
    659                 else
    660                         modifier = DRM_FORMAT_MOD_LINEAR;
    661                 struct drm_vc4_set_tiling set_tiling = {
    662                         .handle = rsc->bo->handle,
    663                         .modifier = modifier,
    664                 };
    665                 int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_SET_TILING,
    666                                     &set_tiling);
    667                 if (ret != 0)
    668                         goto fail;
    669         }
    670 
    671         if (screen->ro && tmpl->bind & PIPE_BIND_SCANOUT) {
    672                 rsc->scanout =
    673                         renderonly_scanout_for_resource(prsc, screen->ro, NULL);
    674                 if (!rsc->scanout)
    675                         goto fail;
    676         }
    677 
    678         vc4_bo_label(screen, rsc->bo, "%sresource %dx%d@%d/%d",
    679                      (tmpl->bind & PIPE_BIND_SCANOUT) ? "scanout " : "",
    680                      tmpl->width0, tmpl->height0,
    681                      rsc->cpp * 8, prsc->last_level);
    682 
    683         return prsc;
    684 fail:
    685         vc4_resource_destroy(pscreen, prsc);
    686         return NULL;
    687 }
    688 
    689 struct pipe_resource *
    690 vc4_resource_create(struct pipe_screen *pscreen,
    691                     const struct pipe_resource *tmpl)
    692 {
    693         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
    694         return vc4_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
    695 }
    696 
    697 static struct pipe_resource *
    698 vc4_resource_from_handle(struct pipe_screen *pscreen,
    699                          const struct pipe_resource *tmpl,
    700                          struct winsys_handle *whandle,
    701                          unsigned usage)
    702 {
    703         struct vc4_screen *screen = vc4_screen(pscreen);
    704         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
    705         struct pipe_resource *prsc = &rsc->base;
    706         struct vc4_resource_slice *slice = &rsc->slices[0];
    707 
    708         if (!rsc)
    709                 return NULL;
    710 
    711         if (whandle->offset != 0) {
    712                 fprintf(stderr,
    713                         "Attempt to import unsupported winsys offset %u\n",
    714                         whandle->offset);
    715                 return NULL;
    716         }
    717 
    718         switch (whandle->type) {
    719         case DRM_API_HANDLE_TYPE_SHARED:
    720                 rsc->bo = vc4_bo_open_name(screen,
    721                                            whandle->handle, whandle->stride);
    722                 break;
    723         case DRM_API_HANDLE_TYPE_FD:
    724                 rsc->bo = vc4_bo_open_dmabuf(screen,
    725                                              whandle->handle, whandle->stride);
    726                 break;
    727         default:
    728                 fprintf(stderr,
    729                         "Attempt to import unsupported handle type %d\n",
    730                         whandle->type);
    731         }
    732 
    733         if (!rsc->bo)
    734                 goto fail;
    735 
    736         struct drm_vc4_get_tiling get_tiling = {
    737                 .handle = rsc->bo->handle,
    738         };
    739         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
    740 
    741         if (ret != 0) {
    742                 whandle->modifier = DRM_FORMAT_MOD_LINEAR;
    743         } else if (whandle->modifier == DRM_FORMAT_MOD_INVALID) {
    744                 whandle->modifier = get_tiling.modifier;
    745         } else if (whandle->modifier != get_tiling.modifier) {
    746                 fprintf(stderr,
    747                         "Modifier 0x%llx vs. tiling (0x%llx) mismatch\n",
    748                         (long long)whandle->modifier, get_tiling.modifier);
    749                 goto fail;
    750         }
    751 
    752         switch (whandle->modifier) {
    753         case DRM_FORMAT_MOD_LINEAR:
    754                 rsc->tiled = false;
    755                 break;
    756         case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
    757                 rsc->tiled = true;
    758                 break;
    759         default:
    760                 fprintf(stderr,
    761                         "Attempt to import unsupported modifier 0x%llx\n",
    762                         (long long)whandle->modifier);
    763                 goto fail;
    764         }
    765 
    766         rsc->vc4_format = get_resource_texture_format(prsc);
    767         vc4_setup_slices(rsc, "import");
    768 
    769         if (screen->ro) {
    770                 /* Make sure that renderonly has a handle to our buffer in the
    771                  * display's fd, so that a later renderonly_get_handle()
    772                  * returns correct handles or GEM names.
    773                  */
    774                 rsc->scanout =
    775                         renderonly_create_gpu_import_for_resource(prsc,
    776                                                                   screen->ro,
    777                                                                   NULL);
    778                 if (!rsc->scanout)
    779                         goto fail;
    780         }
    781 
    782         if (whandle->stride != slice->stride) {
    783                 static bool warned = false;
    784                 if (!warned) {
    785                         warned = true;
    786                         fprintf(stderr,
    787                                 "Attempting to import %dx%d %s with "
    788                                 "unsupported stride %d instead of %d\n",
    789                                 prsc->width0, prsc->height0,
    790                                 util_format_short_name(prsc->format),
    791                                 whandle->stride,
    792                                 slice->stride);
    793                 }
    794                 goto fail;
    795         }
    796 
    797         return prsc;
    798 
    799 fail:
    800         vc4_resource_destroy(pscreen, prsc);
    801         return NULL;
    802 }
    803 
    804 static struct pipe_surface *
    805 vc4_create_surface(struct pipe_context *pctx,
    806                    struct pipe_resource *ptex,
    807                    const struct pipe_surface *surf_tmpl)
    808 {
    809         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
    810         struct vc4_resource *rsc = vc4_resource(ptex);
    811 
    812         if (!surface)
    813                 return NULL;
    814 
    815         assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
    816 
    817         struct pipe_surface *psurf = &surface->base;
    818         unsigned level = surf_tmpl->u.tex.level;
    819 
    820         pipe_reference_init(&psurf->reference, 1);
    821         pipe_resource_reference(&psurf->texture, ptex);
    822 
    823         psurf->context = pctx;
    824         psurf->format = surf_tmpl->format;
    825         psurf->width = u_minify(ptex->width0, level);
    826         psurf->height = u_minify(ptex->height0, level);
    827         psurf->u.tex.level = level;
    828         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
    829         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
    830         surface->offset = (rsc->slices[level].offset +
    831                            psurf->u.tex.first_layer * rsc->cube_map_stride);
    832         surface->tiling = rsc->slices[level].tiling;
    833 
    834         return &surface->base;
    835 }
    836 
    837 static void
    838 vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
    839 {
    840         pipe_resource_reference(&psurf->texture, NULL);
    841         FREE(psurf);
    842 }
    843 
    844 static void
    845 vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
    846 {
    847         struct pipe_resource *prsc = psurf->texture;
    848         struct vc4_resource *rsc = vc4_resource(prsc);
    849         uint32_t *map = vc4_bo_map(rsc->bo);
    850         uint32_t stride = rsc->slices[0].stride / 4;
    851         uint32_t width = psurf->width;
    852         uint32_t height = psurf->height;
    853         uint32_t chunk_w = width / 79;
    854         uint32_t chunk_h = height / 40;
    855         uint32_t found_colors[10];
    856         uint32_t num_found_colors = 0;
    857 
    858         if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
    859                 fprintf(stderr, "%s: Unsupported format %s\n",
    860                         __func__, util_format_short_name(psurf->format));
    861                 return;
    862         }
    863 
    864         for (int by = 0; by < height; by += chunk_h) {
    865                 for (int bx = 0; bx < width; bx += chunk_w) {
    866                         int all_found_color = -1; /* nothing found */
    867 
    868                         for (int y = by; y < MIN2(height, by + chunk_h); y++) {
    869                                 for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
    870                                         uint32_t pix = map[y * stride + x];
    871 
    872                                         int i;
    873                                         for (i = 0; i < num_found_colors; i++) {
    874                                                 if (pix == found_colors[i])
    875                                                         break;
    876                                         }
    877                                         if (i == num_found_colors &&
    878                                             num_found_colors <
    879                                             ARRAY_SIZE(found_colors)) {
    880                                                 found_colors[num_found_colors++] = pix;
    881                                         }
    882 
    883                                         if (i < num_found_colors) {
    884                                                 if (all_found_color == -1)
    885                                                         all_found_color = i;
    886                                                 else if (i != all_found_color)
    887                                                         all_found_color = ARRAY_SIZE(found_colors);
    888                                         }
    889                                 }
    890                         }
    891                         /* If all pixels for this chunk have a consistent
    892                          * value, then print a character for it.  Either a
    893                          * fixed name (particularly common for piglit tests),
    894                          * or a runtime-generated number.
    895                          */
    896                         if (all_found_color >= 0 &&
    897                             all_found_color < ARRAY_SIZE(found_colors)) {
    898                                 static const struct {
    899                                         uint32_t val;
    900                                         const char *c;
    901                                 } named_colors[] = {
    902                                         { 0xff000000, "" },
    903                                         { 0x00000000, "" },
    904                                         { 0xffff0000, "r" },
    905                                         { 0xff00ff00, "g" },
    906                                         { 0xff0000ff, "b" },
    907                                         { 0xffffffff, "w" },
    908                                 };
    909                                 int i;
    910                                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
    911                                         if (named_colors[i].val ==
    912                                             found_colors[all_found_color]) {
    913                                                 fprintf(stderr, "%s",
    914                                                         named_colors[i].c);
    915                                                 break;
    916                                         }
    917                                 }
    918                                 /* For unnamed colors, print a number and the
    919                                  * numbers will have values printed at the
    920                                  * end.
    921                                  */
    922                                 if (i == ARRAY_SIZE(named_colors)) {
    923                                         fprintf(stderr, "%c",
    924                                                 '0' + all_found_color);
    925                                 }
    926                         } else {
    927                                 /* If there's no consistent color, print this.
    928                                  */
    929                                 fprintf(stderr, ".");
    930                         }
    931                 }
    932                 fprintf(stderr, "\n");
    933         }
    934 
    935         for (int i = 0; i < num_found_colors; i++) {
    936                 fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
    937         }
    938 }
    939 
    940 static uint32_t
    941 vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
    942                             uint32_t x, uint32_t y, uint32_t sample)
    943 {
    944         struct pipe_resource *prsc = psurf->texture;
    945         struct vc4_resource *rsc = vc4_resource(prsc);
    946         uint32_t tile_w = 32, tile_h = 32;
    947         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
    948 
    949         uint32_t tile_x = x / tile_w;
    950         uint32_t tile_y = y / tile_h;
    951         uint32_t *tile = (vc4_bo_map(rsc->bo) +
    952                           VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
    953         uint32_t subtile_x = x % tile_w;
    954         uint32_t subtile_y = y % tile_h;
    955 
    956         uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
    957         uint32_t tile_stride = quad_samples * tile_w / 2;
    958 
    959         return *((uint32_t *)tile +
    960                  (subtile_y >> 1) * tile_stride +
    961                  (subtile_x >> 1) * quad_samples +
    962                  ((subtile_y & 1) << 1) +
    963                  (subtile_x & 1) +
    964                  sample);
    965 }
    966 
    967 static void
    968 vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
    969                            uint32_t start_x, uint32_t start_y,
    970                            uint32_t w, uint32_t h)
    971 {
    972         bool all_same_color = true;
    973         uint32_t all_pix = 0;
    974 
    975         for (int y = start_y; y < start_y + h; y++) {
    976                 for (int x = start_x; x < start_x + w; x++) {
    977                         for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
    978                                 uint32_t pix = vc4_surface_msaa_get_sample(psurf,
    979                                                                            x, y,
    980                                                                            s);
    981                                 if (x == start_x && y == start_y)
    982                                         all_pix = pix;
    983                                 else if (all_pix != pix)
    984                                         all_same_color = false;
    985                         }
    986                 }
    987         }
    988         if (all_same_color) {
    989                 static const struct {
    990                         uint32_t val;
    991                         const char *c;
    992                 } named_colors[] = {
    993                         { 0xff000000, "" },
    994                         { 0x00000000, "" },
    995                         { 0xffff0000, "r" },
    996                         { 0xff00ff00, "g" },
    997                         { 0xff0000ff, "b" },
    998                         { 0xffffffff, "w" },
    999                 };
   1000                 int i;
   1001                 for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
   1002                         if (named_colors[i].val == all_pix) {
   1003                                 fprintf(stderr, "%s",
   1004                                         named_colors[i].c);
   1005                                 return;
   1006                         }
   1007                 }
   1008                 fprintf(stderr, "x");
   1009         } else {
   1010                 fprintf(stderr, ".");
   1011         }
   1012 }
   1013 
   1014 static void
   1015 vc4_dump_surface_msaa(struct pipe_surface *psurf)
   1016 {
   1017         uint32_t tile_w = 32, tile_h = 32;
   1018         uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
   1019         uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
   1020         uint32_t char_w = 140, char_h = 60;
   1021         uint32_t char_w_per_tile = char_w / tiles_w - 1;
   1022         uint32_t char_h_per_tile = char_h / tiles_h - 1;
   1023 
   1024         fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
   1025                 psurf->width, psurf->height, psurf->texture->nr_samples);
   1026 
   1027         for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
   1028                 fprintf(stderr, "-");
   1029         fprintf(stderr, "\n");
   1030 
   1031         for (int ty = 0; ty < psurf->height; ty += tile_h) {
   1032                 for (int y = 0; y < char_h_per_tile; y++) {
   1033 
   1034                         for (int tx = 0; tx < psurf->width; tx += tile_w) {
   1035                                 for (int x = 0; x < char_w_per_tile; x++) {
   1036                                         uint32_t bx1 = (x * tile_w /
   1037                                                         char_w_per_tile);
   1038                                         uint32_t bx2 = ((x + 1) * tile_w /
   1039                                                         char_w_per_tile);
   1040                                         uint32_t by1 = (y * tile_h /
   1041                                                         char_h_per_tile);
   1042                                         uint32_t by2 = ((y + 1) * tile_h /
   1043                                                         char_h_per_tile);
   1044 
   1045                                         vc4_dump_surface_msaa_char(psurf,
   1046                                                                    tx + bx1,
   1047                                                                    ty + by1,
   1048                                                                    bx2 - bx1,
   1049                                                                    by2 - by1);
   1050                                 }
   1051                                 fprintf(stderr, "|");
   1052                         }
   1053                         fprintf(stderr, "\n");
   1054                 }
   1055 
   1056                 for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
   1057                         fprintf(stderr, "-");
   1058                 fprintf(stderr, "\n");
   1059         }
   1060 }
   1061 
   1062 /** Debug routine to dump the contents of an 8888 surface to the console */
   1063 void
   1064 vc4_dump_surface(struct pipe_surface *psurf)
   1065 {
   1066         if (!psurf)
   1067                 return;
   1068 
   1069         if (psurf->texture->nr_samples > 1)
   1070                 vc4_dump_surface_msaa(psurf);
   1071         else
   1072                 vc4_dump_surface_non_msaa(psurf);
   1073 }
   1074 
   1075 static void
   1076 vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
   1077 {
   1078         /* All calls to flush_resource are followed by a flush of the context,
   1079          * so there's nothing to do.
   1080          */
   1081 }
   1082 
   1083 void
   1084 vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
   1085                                     struct pipe_sampler_view *pview)
   1086 {
   1087         struct vc4_sampler_view *view = vc4_sampler_view(pview);
   1088         struct vc4_resource *shadow = vc4_resource(view->texture);
   1089         struct vc4_resource *orig = vc4_resource(pview->texture);
   1090 
   1091         assert(view->texture != pview->texture);
   1092 
   1093         if (shadow->writes == orig->writes && orig->bo->private)
   1094                 return;
   1095 
   1096         perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
   1097                    orig->base.width0, orig->base.height0,
   1098                    pview->u.tex.first_level,
   1099                    pview->u.tex.first_level ? "base level" : "raster layout");
   1100 
   1101         for (int i = 0; i <= shadow->base.last_level; i++) {
   1102                 unsigned width = u_minify(shadow->base.width0, i);
   1103                 unsigned height = u_minify(shadow->base.height0, i);
   1104                 struct pipe_blit_info info = {
   1105                         .dst = {
   1106                                 .resource = &shadow->base,
   1107                                 .level = i,
   1108                                 .box = {
   1109                                         .x = 0,
   1110                                         .y = 0,
   1111                                         .z = 0,
   1112                                         .width = width,
   1113                                         .height = height,
   1114                                         .depth = 1,
   1115                                 },
   1116                                 .format = shadow->base.format,
   1117                         },
   1118                         .src = {
   1119                                 .resource = &orig->base,
   1120                                 .level = pview->u.tex.first_level + i,
   1121                                 .box = {
   1122                                         .x = 0,
   1123                                         .y = 0,
   1124                                         .z = 0,
   1125                                         .width = width,
   1126                                         .height = height,
   1127                                         .depth = 1,
   1128                                 },
   1129                                 .format = orig->base.format,
   1130                         },
   1131                         .mask = ~0,
   1132                 };
   1133                 pctx->blit(pctx, &info);
   1134         }
   1135 
   1136         shadow->writes = orig->writes;
   1137 }
   1138 
   1139 /**
   1140  * Converts a 4-byte index buffer to 2 bytes.
   1141  *
   1142  * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
   1143  * include 4-byte index support, and we have to shrink it down.
   1144  *
   1145  * There's no fallback support for when indices end up being larger than 2^16,
   1146  * though it will at least assertion fail.  Also, if the original index data
   1147  * was in user memory, it would be nice to not have uploaded it to a VBO
   1148  * before translating.
   1149  */
   1150 struct pipe_resource *
   1151 vc4_get_shadow_index_buffer(struct pipe_context *pctx,
   1152                             const struct pipe_draw_info *info,
   1153                             uint32_t offset,
   1154                             uint32_t count,
   1155                             uint32_t *shadow_offset)
   1156 {
   1157         struct vc4_context *vc4 = vc4_context(pctx);
   1158         struct vc4_resource *orig = vc4_resource(info->index.resource);
   1159         perf_debug("Fallback conversion for %d uint indices\n", count);
   1160 
   1161         void *data;
   1162         struct pipe_resource *shadow_rsc = NULL;
   1163         u_upload_alloc(vc4->uploader, 0, count * 2, 4,
   1164                        shadow_offset, &shadow_rsc, &data);
   1165         uint16_t *dst = data;
   1166 
   1167         struct pipe_transfer *src_transfer = NULL;
   1168         const uint32_t *src;
   1169         if (info->has_user_indices) {
   1170                 src = info->index.user;
   1171         } else {
   1172                 src = pipe_buffer_map_range(pctx, &orig->base,
   1173                                             offset,
   1174                                             count * 4,
   1175                                             PIPE_TRANSFER_READ, &src_transfer);
   1176         }
   1177 
   1178         for (int i = 0; i < count; i++) {
   1179                 uint32_t src_index = src[i];
   1180                 assert(src_index <= 0xffff);
   1181                 dst[i] = src_index;
   1182         }
   1183 
   1184         if (src_transfer)
   1185                 pctx->transfer_unmap(pctx, src_transfer);
   1186 
   1187         return shadow_rsc;
   1188 }
   1189 
   1190 void
   1191 vc4_resource_screen_init(struct pipe_screen *pscreen)
   1192 {
   1193         struct vc4_screen *screen = vc4_screen(pscreen);
   1194 
   1195         pscreen->resource_create = vc4_resource_create;
   1196         pscreen->resource_create_with_modifiers =
   1197                 vc4_resource_create_with_modifiers;
   1198         pscreen->resource_from_handle = vc4_resource_from_handle;
   1199         pscreen->resource_destroy = u_resource_destroy_vtbl;
   1200         pscreen->resource_get_handle = vc4_resource_get_handle;
   1201         pscreen->resource_destroy = vc4_resource_destroy;
   1202 
   1203         /* Test if the kernel has GET_TILING; it will return -EINVAL if the
   1204          * ioctl does not exist, but -ENOENT if we pass an impossible handle.
   1205          * 0 cannot be a valid GEM object, so use that.
   1206          */
   1207         struct drm_vc4_get_tiling get_tiling = {
   1208                 .handle = 0x0,
   1209         };
   1210         int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
   1211         if (ret == -1 && errno == ENOENT)
   1212                 screen->has_tiling_ioctl = true;
   1213 }
   1214 
   1215 void
   1216 vc4_resource_context_init(struct pipe_context *pctx)
   1217 {
   1218         pctx->transfer_map = vc4_resource_transfer_map;
   1219         pctx->transfer_flush_region = u_default_transfer_flush_region;
   1220         pctx->transfer_unmap = vc4_resource_transfer_unmap;
   1221         pctx->buffer_subdata = u_default_buffer_subdata;
   1222         pctx->texture_subdata = u_default_texture_subdata;
   1223         pctx->create_surface = vc4_create_surface;
   1224         pctx->surface_destroy = vc4_surface_destroy;
   1225         pctx->resource_copy_region = util_resource_copy_region;
   1226         pctx->blit = vc4_blit;
   1227         pctx->flush_resource = vc4_flush_resource;
   1228 }
   1229