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      1 /*
      2  * Copyright  2014-2017 Broadcom
      3  * Copyright (C) 2012 Rob Clark <robclark (at) freedesktop.org>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     22  * IN THE SOFTWARE.
     23  */
     24 
     25 #ifndef VC5_RESOURCE_H
     26 #define VC5_RESOURCE_H
     27 
     28 #include "vc5_screen.h"
     29 #include "util/u_transfer.h"
     30 
     31 /* A UIFblock is a 256-byte region of memory that's 256-byte aligned.  These
     32  * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB
     33  * page.  Those pages are then arranged left-to-right, top-to-bottom, to cover
     34  * an image.
     35  *
     36  * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte
     37  * utiles.  Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp).
     38  */
     39 
     40 /**
     41  * Tiling mode enum used for vc5_resource.c, which maps directly to the Memory
     42  * Format field of render target and Z/Stencil config.
     43  */
     44 enum vc5_tiling_mode {
     45         /* Untiled resources.  Not valid as texture inputs. */
     46         VC5_TILING_RASTER,
     47 
     48         /* Single line of u-tiles. */
     49         VC5_TILING_LINEARTILE,
     50 
     51         /* Departure from standard 4-UIF block column format. */
     52         VC5_TILING_UBLINEAR_1_COLUMN,
     53 
     54         /* Departure from standard 4-UIF block column format. */
     55         VC5_TILING_UBLINEAR_2_COLUMN,
     56 
     57         /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
     58          * split 2x2 into utiles.
     59          */
     60         VC5_TILING_UIF_NO_XOR,
     61 
     62         /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
     63          * split 2x2 into utiles.
     64          */
     65         VC5_TILING_UIF_XOR,
     66 };
     67 
     68 struct vc5_transfer {
     69         struct pipe_transfer base;
     70         void *map;
     71 };
     72 
     73 struct vc5_resource_slice {
     74         uint32_t offset;
     75         uint32_t stride;
     76         uint32_t size;
     77         enum vc5_tiling_mode tiling;
     78 };
     79 
     80 struct vc5_surface {
     81         struct pipe_surface base;
     82         uint32_t offset;
     83         uint32_t separate_stencil_offset;
     84         enum vc5_tiling_mode tiling;
     85         enum vc5_tiling_mode separate_stencil_tiling;
     86         /**
     87          * Output image format for TILE_RENDERING_MODE_CONFIGURATION
     88          */
     89         uint8_t format;
     90 
     91         /**
     92          * Internal format of the tile buffer for
     93          * TILE_RENDERING_MODE_CONFIGURATION.
     94          */
     95         uint8_t internal_type;
     96 
     97         /**
     98          * internal bpp value (0=32bpp, 2=128bpp) for color buffers in
     99          * TILE_RENDERING_MODE_CONFIGURATION.
    100          */
    101         uint8_t internal_bpp;
    102 
    103         uint32_t padded_height_of_output_image_in_uif_blocks;
    104         uint32_t separate_stencil_padded_height_of_output_image_in_uif_blocks;
    105 };
    106 
    107 struct vc5_resource {
    108         struct pipe_resource base;
    109         struct vc5_bo *bo;
    110         struct vc5_resource_slice slices[VC5_MAX_MIP_LEVELS];
    111         uint32_t cube_map_stride;
    112         int cpp;
    113         bool tiled;
    114 
    115         /**
    116          * Number of times the resource has been written to.
    117          *
    118          * This is used to track whether we need to load the surface on first
    119          * rendering.
    120          */
    121         uint64_t writes;
    122 
    123         /**
    124          * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
    125          * for which parts of the resource are defined.
    126          *
    127          * Used for avoiding fallback to quad clears for clearing just depth,
    128          * when the stencil contents have never been initialized.  Note that
    129          * we're lazy and fields not present in the buffer (DEPTH in a color
    130          * buffer) may get marked.
    131          */
    132         uint32_t initialized_buffers;
    133 
    134         enum pipe_format internal_format;
    135 
    136         /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */
    137         struct vc5_resource *separate_stencil;
    138 };
    139 
    140 static inline struct vc5_resource *
    141 vc5_resource(struct pipe_resource *prsc)
    142 {
    143         return (struct vc5_resource *)prsc;
    144 }
    145 
    146 static inline struct vc5_surface *
    147 vc5_surface(struct pipe_surface *psurf)
    148 {
    149         return (struct vc5_surface *)psurf;
    150 }
    151 
    152 static inline struct vc5_transfer *
    153 vc5_transfer(struct pipe_transfer *ptrans)
    154 {
    155         return (struct vc5_transfer *)ptrans;
    156 }
    157 
    158 void vc5_resource_screen_init(struct pipe_screen *pscreen);
    159 void vc5_resource_context_init(struct pipe_context *pctx);
    160 struct pipe_resource *vc5_resource_create(struct pipe_screen *pscreen,
    161                                           const struct pipe_resource *tmpl);
    162 
    163 #endif /* VC5_RESOURCE_H */
    164