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    Searched defs:vertex_shader_code (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/openglcts/modules/common/
glcMultipleContextsTests.cpp 348 static const GLchar* vertex_shader_code = "#version 400 core\n" local
549 out_vertex_shader_code = vertex_shader_code;
589 const GLchar* vertex_shader_code; local
595 getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code,
608 tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code,
623 programs[m_vertex_stage_index]->build(0, 0, 0, 0, 0, vertex_shader_code, 0, 0, true);
  /external/deqp/external/openglcts/modules/gl/
gl3cClipDistance.cpp 612 std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( local
615 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code);
623 << vertex_shader_code << "\nFragment shader code:\n"
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gl4cShaderImageLoadStoreTests.cpp 6821 const char* const vertex_shader_code = "#version 400 core\\n" local
7306 const char* const vertex_shader_code = "#version 400 core\\n" local
7971 const char* const vertex_shader_code = "#version 400 core\\n" local
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gl4cVertexAttrib64BitTest.cpp 59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code,
62 void BuildProgramVSOnly(GLuint out_program_id, const GLchar* vertex_shader_code,
94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code,
104 CompileShader(out_vertex_shader_id, vertex_shader_code);
120 * @param vertex_shader_code Source code to use for the vertex shader.
123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const
128 CompileShader(out_vertex_shader_id, vertex_shader_code);
2286 std::string vertex_shader_code; local
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gl4cShaderSubroutineTests.cpp 241 * @param vertex_shader_code Vertex shader source code
248 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
295 if (0 != vertex_shader_code)
300 compile(m_vertex_shader_id, vertex_shader_code);
2784 static const glw::GLchar* vertex_shader_code = local
3818 static const GLchar* vertex_shader_code = local
4255 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
4397 static const GLchar* vertex_shader_code = local
5165 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
5565 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
6013 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
6204 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
6426 static const GLchar* vertex_shader_code = "#version 400 core\\n" local
7480 static const GLchar* vertex_shader_code = local
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gl4cGPUShaderFP64Tests.cpp 132 * @param vertex_shader_code Vertex shader source code
140 const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names,
187 if (0 != vertex_shader_code)
192 compile(m_vertex_shader_id, vertex_shader_code);
3815 std::string vertex_shader_code; local
5129 std::stringstream vertex_shader_code; local
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