/external/deqp/external/openglcts/modules/common/ |
glcMultipleContextsTests.cpp | 348 static const GLchar* vertex_shader_code = "#version 400 core\n" local 549 out_vertex_shader_code = vertex_shader_code; 589 const GLchar* vertex_shader_code; local 595 getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, 608 tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code, 623 programs[m_vertex_stage_index]->build(0, 0, 0, 0, 0, vertex_shader_code, 0, 0, true);
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/external/deqp/external/openglcts/modules/gl/ |
gl3cClipDistance.cpp | 612 std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( local 615 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader_code, m_fragment_shader_code); 623 << vertex_shader_code << "\nFragment shader code:\n" [all...] |
gl4cShaderImageLoadStoreTests.cpp | 6821 const char* const vertex_shader_code = "#version 400 core\\n" local 7306 const char* const vertex_shader_code = "#version 400 core\\n" local 7971 const char* const vertex_shader_code = "#version 400 core\\n" local [all...] |
gl4cVertexAttrib64BitTest.cpp | 59 void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, 62 void BuildProgramVSOnly(GLuint out_program_id, const GLchar* vertex_shader_code, 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, 104 CompileShader(out_vertex_shader_id, vertex_shader_code); 120 * @param vertex_shader_code Source code to use for the vertex shader. 123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vertex_shader_id) const 128 CompileShader(out_vertex_shader_id, vertex_shader_code); 2286 std::string vertex_shader_code; local [all...] |
gl4cShaderSubroutineTests.cpp | 241 * @param vertex_shader_code Vertex shader source code 248 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, 295 if (0 != vertex_shader_code) 300 compile(m_vertex_shader_id, vertex_shader_code); 2784 static const glw::GLchar* vertex_shader_code = local 3818 static const GLchar* vertex_shader_code = local 4255 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 4397 static const GLchar* vertex_shader_code = local 5165 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 5565 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 6013 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 6204 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 6426 static const GLchar* vertex_shader_code = "#version 400 core\\n" local 7480 static const GLchar* vertex_shader_code = local [all...] |
gl4cGPUShaderFP64Tests.cpp | 132 * @param vertex_shader_code Vertex shader source code 140 const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, 187 if (0 != vertex_shader_code) 192 compile(m_vertex_shader_id, vertex_shader_code); 3815 std::string vertex_shader_code; local 5129 std::stringstream vertex_shader_code; local [all...] |