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    Searched defs:waitForFences (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Vulkan/
VkDevice.cpp 87 void Device::waitForFences(uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout)
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesQueueBindSparseTests.cpp 134 bool waitForFences (const DeviceInterface& vk, const VkDevice device, const std::vector<FenceSp>& fences)
138 if (vk.waitForFences(device, 1u, &(***fenceSpIter), VK_TRUE, ~0ull) != VK_SUCCESS)
296 if (!waitForFences(vk, getDevice(), bindSparseFences))
299 if (!waitForFences(vk, getDevice(), regularFences))
  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassTests.cpp 433 void waitForFences (const DeviceInterface& vk, VkDevice device, deUint32 fenceCount, const VkFence* pFences, VkBool32 waitAll, deUint64 timeout)
435 VK_CHECK(vk.waitForFences(device, fenceCount, pFences, waitAll, timeout));
    [all...]
  /external/swiftshader/include/vulkan/
vulkan.hpp     [all...]
  /external/vulkan-headers/include/vulkan/
vulkan.hpp     [all...]

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