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    Searched refs:AlignPtr (Results 1 - 3 of 3) sorted by null

  /external/swiftshader/third_party/LLVM/lib/Support/
Allocator.cpp 32 /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
33 /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
34 /// AlignPtr(8, 4) == 8.
35 char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
100 char *Ptr = AlignPtr(CurPtr, Alignment);
118 Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
125 Ptr = AlignPtr(CurPtr, Alignment);
  /external/swiftshader/third_party/LLVM/include/llvm/Support/
Allocator.h 123 /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
124 /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
125 /// AlignPtr(8, 4) == 8.
126 static char *AlignPtr(char *Ptr, size_t Alignment);
209 Ptr = Allocator.AlignPtr(Ptr, alignOf<T>());
  /device/linaro/bootloader/edk2/IntelFsp2Pkg/Tools/
SplitFspBin.py 300 def AlignPtr (offset, alignment = 8):
372 offset = AlignPtr(offset, 4)
391 offset = AlignPtr(offset)
401 offset = AlignPtr(offset)
499 offset = AlignPtr(offset, 4)
505 offset = AlignPtr(offset, 4)
558 offset = AlignPtr(offset, 4)

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