HomeSort by relevance Sort by last modified time
    Searched refs:BackBufferCount (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSwapChain8.cpp 141 ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers
143 if(presentParameters->BackBufferCount == 0)
145 presentParameters->BackBufferCount = 1;
178 for(int i = 0; i < (int)presentParameters->BackBufferCount; i++)
Direct3DDevice8.cpp 506 if(presentParameters->BackBufferCount > 3)
511 if(presentParameters->BackBufferCount == 0)
513 presentParameters->BackBufferCount = 1;
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DSwapChain9.cpp 316 ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers
318 if(presentParameters->BackBufferCount == 0)
320 presentParameters->BackBufferCount = 1;
353 for(int i = 0; i < (int)presentParameters->BackBufferCount; i++)
Direct3DDevice9.cpp 505 if(presentParameters->BackBufferCount > 3)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
swapchain9.c 149 (pParams->BackBufferCount <= 1), D3DERR_INVALIDCALL);
150 user_assert(pDevice->ex || pParams->BackBufferCount <=
152 user_assert(!pDevice->ex || pParams->BackBufferCount <=
163 "BackBufferCount: %u\n"
176 pParams->BackBufferCount,
185 if (pParams->BackBufferCount == 0) {
186 pParams->BackBufferCount = 1;
    [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h     [all...]
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]

Completed in 236 milliseconds