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Searched
refs:ByteVec
(Results
1 - 4
of
4
) sorted by null
/external/llvm/include/llvm/MC/
MCObjectWriter.h
183
void writeBytes(const SmallVectorImpl<char> &
ByteVec
,
185
writeBytes(StringRef(
ByteVec
.data(),
ByteVec
.size()), ZeroFillSize);
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
HexagonISelLoweringHVX.cpp
581
SDValue
ByteVec
= buildHvxVectorReg(Bytes, dl, ByteTy, DAG);
582
return DAG.getNode(HexagonISD::V2Q, dl, VecTy,
ByteVec
);
617
SDValue
ByteVec
= DAG.getNode(HexagonISD::Q2V, dl, ByteTy, VecV);
623
SDValue ExtB = extractHvxElementReg(
ByteVec
, IdxV, dl, MVT::i32, DAG);
678
SDValue
ByteVec
= DAG.getNode(HexagonISD::Q2V, dl, ByteTy, VecV);
685
SDValue InsV = insertHvxElementReg(
ByteVec
, IdxV, ValV, dl, DAG);
740
SDValue
ByteVec
= DAG.getNode(HexagonISD::Q2V, dl, ByteTy, VecV);
761
SDValue ShuffV = DAG.getVectorShuffle(ByteTy, dl,
ByteVec
, Undef, Mask);
768
// value. The same will be true for
ByteVec
, where each byte corresponds
770
// The algorithm is to traverse the
ByteVec
, going over the i1 values fro
[
all
...]
/external/skia/src/sksl/
SkSLCompiler.cpp
161
ADD_TYPE(
ByteVec
);
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all
...]
/external/skqp/src/sksl/
SkSLCompiler.cpp
161
ADD_TYPE(
ByteVec
);
[
all
...]
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